So, APUs.
They went from being the only class worth having in a team fight in 2.0/2.1, to being pretty much the worst pick in 2.2.
Common suggestions to bring APUs back to relevance revolve around increasing frequency and damage to make them competetive numerically again.
I don't think this will work. Make APUs have an equivilant "damage * toughness" value as tanks, and we quickly plunge back into monk-o-cron (The alternative is making APUs a true "glass cannon", but I'm not sure that anybody really wants that. A class that can destroy somebody almost immediatley if they get the drop, but shatters if seen coming and takes hits - rather un-Neocron) . Not only as the weakest defenders with the slowest heal do APUs have the most to gain from PPU buffs, they also have bucketloads of int that can be put into side skills. The game of team-combat quickly becomes about ignoring their tanks to focus the more dangerous (and squishier) APUs down first, and the best way to do that is with more APUs of your own. No, I feel that tanks have to remain the ultimate pure combat class - after all they aren't good for anything else, and the best fighters using huge guns feels much more cyberpunk than mages being the top dogs. PEs and Spys have greater independence and can perform additional roles (although again both need to be looked at somewhat).
So what then, if making APUs into high damage/poor defence machines will create a game that we don't want, should be done with this class? Lots of people on here have backed the idea of an APU role change. I suggest filling a role that Neocron hasn't realy bothered with - make APUs primarily debuffers. Let APUs continue to have their curret set of spells (although perhaps a bit less variety may be a good plan - is a full set of bolts AND lances AND beams AND halos really needed?). Reduce the damage/time a little from where it is (frequency can go up if it's going to make them more fun to play). And give them a whole bunch more spells that looks something like this (all numbers are to be tuned, some of these ideas to be thrown out/radically redone):
- Damage Boost - pretty core to the new debuff role. Works essentially like it does now, although requiring a few less overcasts would be good.
- Antishield spells - Yep, give all these (back) to APUs too. No more holy antibuff/unprotector though. Make them all cast a little quicker, but also require picking an individual shield/buff.
- Reduce Focus - Reasonably slow cast. Provides a 10 second reduction in damage output by the target - 5/7.5/10% for basic/holy/blessed (scales off dmg%).
- Distract Mind - Yes that old thing. Interrupts the current action of the target. Be that spell casting, reloading, attack animation, whatever. Probably quick cast (have to use it at the right time) but HUGE mana cost.
- Stumble - To be implemented first in a test environment, and considered carefully just how people feel about the impact of it. Abandoned if it feels cheap or unfun. Causing the target to stumble, preventing movement (but not aim or attack) briefly (less than 1 second) for players, longer for NPCs.
- Illusion - replace the target with psi-projected image of them (giving the target a very brief, eg 1 second) stealth, moving mob aggro to the projection for as long as it lasts (returns to "real" target with projection disapearance).
- Others - any other spells people can suggest that fit into a "debuff" class role. I'm sure better can be done than this
So, what's the hope from this:
- That APUs really have a clear purpose in the game
- An additional playstyle is available
- That PEs and Spies might consider speccing APU, PPU or PSR as a choice.
- That with the right values for these sort of skills, and the right damage on their attack weapons, APUs might be a viable "one-on-one" class, but in a very different way to PEs/Spies (who need to be more different, but thats another kettle of fish) who are different to tanks.
- That the PvE and PvP games both got a little more sophisticated than "hit thing 'till it falls over"
- A lot of the silly abti-hybrid features could hopefully be removed or toned down