[Discussion] Weapon Balancing
Hi there
Since NC is going back to the roots i want to discuss the weaponbalancing. I did some research in the past and analysed the inflicted damage of most rare weapons on a runner.
First of all, the data:
EDIT: Not that easy to read but u'll get in it. :)
Rifles R-C |
Dmgtype |
Dmgtype |
Dmgtype |
Efficiency in % |
Disruptor |
Energie 231/177,265 |
Fire 99/75,974 |
|
76,7381/76,7414 |
Ionic Shotgun Rifle |
Piercing 404/193,806 |
X-Ray 330/158,568 |
|
47,9718/48,0509 |
First Love |
Energie 159/91,138 |
Force 39/22,784 |
|
57,3195/58,4205 |
Silent Hunter |
Piercing 1111/531,408 |
Force 277/132,847 |
|
47,8315/47,9592 |
Ray of God |
Energie 433/202,730 |
X-ray 185/86,882 |
|
46,8199/46,9632 |
Ronan Sniper |
Piercing 202/96,909 |
Poison 135/64,606 |
|
47,9748/47,8563 |
Dex 113 AK |
Piercing 45/30,323 |
Poison 45/30,303 |
Stack 11/9,132 |
67,3844/67,34/83,0182 |
Dex 108 AK |
Piercing 42/43,009 |
Poison 42/28,673 |
Stack 10/5,736 |
102,4024/67,269/57,36 |
Libra |
Piercing 63/48,800 |
Force 15/12,206 |
|
77,4603/81,3733 |
Healing Light |
Energie 393/225,067 |
Xray 98/56,261 |
|
57,2519/57,4092 |
FAR-6000 |
Piercing 66/44,395 |
X-ray 29/19,917 |
|
67,2652/68,6793 |
HEAVY WEAPON H-C |
Dmgtype |
Dmgtype |
Dmgtype |
Efficiency in % |
Cursed Soul |
Energie 118/90,024 |
Xray 29/22,502 |
|
76,2915/77,5931 |
Ravager |
Energie 190/127,200 |
Fire 47/31,805 |
|
66,9474/67,6702 |
Devourer |
Fire 283/176,762 |
Poison 141/88,381 |
Stack 70/17,864 |
62,4601/62,6816/25,52 |
Ionic Shotgun |
Force 136/64,094 |
Piercing 346/162,735 |
X-Ray 204/97,641 |
47,1279/47,0332/47,8632 |
Equilibrium of Forces |
Piercing 50/38,798 |
X-Ray 12/9,709 |
|
77,596/80,9083 |
Creed |
Energie 511/243,504 |
X-Ray 127/60,884 |
|
47,6524/47,9402 |
PISTOLS P-C |
Dmgtype |
Dmgtype |
Dmgtype |
Efficiency in % |
Crossbow |
Energie 155/148,605 |
X-Ray 207/99,074 |
|
95,8742/47,8618 |
BHG-9mm |
Piercing 262/125,844 |
Fire 175/83,891 |
|
48,0321/47,9377 |
Slasher |
Energie 125/83,967 |
Fire 53/35,999 |
|
67,1736/67,9226 |
Ionic Shotgun |
Piercing 558/286,321 |
X-Ray 358/171,793 |
Poison 239/114,529 |
51,312/47,9869/47,9201 |
Liberator |
Piercing 63/48,395 |
Force 21/16,142 |
|
76,8175/76,8667 |
dreakfire Prototype |
Piercing 53/40,850 |
Force 13/10,207 |
|
75,472/78,515 |
SWAT Backup Gun |
Piercing 114/54,669 |
Fire 38/7,328 |
|
47,955/19,284 |
Ray of Last Hope |
Energie 350/166,082 |
X-Ray 150/71,175 |
|
47,452/47,45 |
Craftmans Dream |
Piercing 313/149,228 |
Poison 104/49,732 |
|
47,677/47,819 |
MELEE M-C |
Dmgtype |
Dmgtype |
Dmgtype |
Efficiency in % |
TsuTsu |
Piercing 200/95,296 |
Fire 66/31,770 |
Force 13/6,360 |
47,648/48,136/48,923 |
Devils Grace |
Piercing 139/66,672 |
Energie 83/40,000 |
X-Ray 56/26,672 |
47,965/48,193/47,629 |
Knuckles |
Force 85/41,104 |
Piercing 51/24,665 |
Fire 34/16,439 |
48,358/48,363/48,35 |
AGGRESSIVE PSI USE |
Dmgtype |
Dmgtype |
Dmgtype |
Efficiency in % |
Fire Apoc |
886/411,931 |
|
|
46,493 |
Holy Frustration |
Energie 701/328,339 |
Fire 175/82,085 |
|
46,839/46,906 |
Holy Lightning |
864/402,753 |
|
|
46,615 |
Toxic beam |
217/101,402 |
|
|
46,729 |
All values are done on headzone
Since KK said they have balanced everything through the Techlevel of the weapons and added bonusdmg on hightech/epic/rare and Woc weapons i wonder why some weapons do way more dmg on player than others. This is the explanation. Disruptor and AK do way higher dmg based on its TL and bonusdmg than other cause their efficiency is much higher.
On the other hand it explains why there are kinda no meleetanks or apu anymore. They just have no weapon which deals based on its TL that much dmg. The efficiency on their given weapons/spells are just too low to be compared with weapons/spells from other weapontypes.
One question i ask myself is: Why do we have these unbalancing between the weapons? I mean the balancing was given due to its TL and bonusdmg but behind the scenes we got an efficiency of every weapon which creates the true inflicted damage on players.
ps: some of you may know now why i prefer the EoF that much. :P