Quote:
Originally Posted by Thanatos
First, a short note concerning the general Monk changes:
Spell aiming will not affect the PPU in general – to use a module, it will be enough to target another player. Changing „Mental Steadiness“ into „Focusing“ will have barely any effects on the PPU. The skill will still act as requirement for PSI-Modules.
No real issues there, keeps it kinda simple.
Quote:
However, we are considering to have modules which are not clearly PPU, like ParaShock or DamageBoost, require aiming like APU modules. This could also affect the Resurrection module, as it requires a lot of concentration. Similarly to APU modules, Focusing would affect the efficiency.
Fine by me at the mo.
Quote:
Foreign Casts
The PPU’s main focus lies on supporting others: we’d like to generally reduce the effects to 10 – 25%, mainly for Shelter, Deflector, DamageBoost and ParaShock. As an example, ParaShock currently allows reductions of up to 85%.
Quote:
Especially for ParaShock we want to make sure that it only makes defending yourself harder, but not impossible.
In what way?
Quote:
Furthermore, we’d like to make the ParaShock effects stackable (like DamageBoost), meaning that each following cast will increase the effect up to its maximum.
My initial reaction is WHAT?!!!!
But as long as the max isn't any higher than now (or with para, less than), then it's not a problem really.
Quote:
Self-casts
As we already discussed, the PPU should still have the best defenses available. Therefore the restrictions mentioned above will not matter for self-casts. Unfortunately we can not yet say which changes there might be, as we will first have to determine the exact impact of changes in other areas within the game.
Furry muff....
Quote:
“ShitBuffs“
We’d also like to address the „shit buffing“ problem again. For buffs of the same type, only a stronger buff can overwrite a weaker one – a stronger buff is determined by duration and actual strength. However, self-casts always have priority. Any self-cast spell will be applied and will replace an already active spell of the same type. A player with PPU skills should be able to decide for himself which spells is appropriate for his current situation.
Spaff in your faces :D.
Quote:
Neural Overload
This new effect can be triggered by different manipulations on the nerve system. Support spells are a type of such manipulation. Once the overload has reached a critical status, no further outside influence is possible until the overload level drops to an acceptable level again. The recovery speed will probably be based on the skill Constitution and the subskill Endurance. The status of the current overload will be displayed similarly to the „PSI Manipulation“ effect.
The principle that the player should not be limited also applies here. Players will be able to go over the limit of their own will – however, this may lead to unwanted effects. Possible effects could be an increased stamina usage or the reduction of a subskill (i.e. Athletics, Endurance, Body Health or Transport).
Interesting.........