Protector, Absorber, Deflector. They last 3 minutes. Could they last 5 minutes?...
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Protector, Absorber, Deflector. They last 3 minutes. Could they last 5 minutes?...
+1 it's a pain to have to sit and re-buff constantly and reduces my effective time in PVP.
Sure, my 'effective' time in PVP is negligable, but I still don't want to spend it throwing buffs up :D
++ imho
+1 too
+1 for sure! Do it dev-team, do it <3
How about extending this and making all "longs" last 10 mins - at the moment they scale 6 / 8 / 10 mins for each tier Crahn, Blessed, Holy?
I have an another idea... let us make the duration scaling up with the "skill vs TL" factor.
If they last longer then higher TL should overwrite lower TL Shields or else if i get "shit" Buffed i have to wait 5 min to get Back into the Fight with my PPU
Bump! Please don't forget about this suggestion. At least 5 minute shields is totally fair.
As much as I would like to disagree with jackdrake.... On this one I can't... longer sheilds would benefit the current player base if I'm being honest...
I would suggest making all of the primes last 1 hour and all of the shields last 30 minutes.
I would then allow all shields and primes to be overwritten by a fresh cast.
I would then give all classes some form of antibuff (RoF scalable with TL).
I think stopping to twat about with buffs is one of the major reasons why group pvp felt so disjointed in this game. It isnt a skill, its an annoyance. The fight should be about movement and maintaining your lock on your opponent, not staggering around trying to rebuff because 2 minutes is up. If you need to rebuff due to an aggressive action that is a different thing as your opponent has given up his ability to damage you in order to weaken your defences. Therefore they likely will need to be quick to capitalise but having a buff fall off because the UI is so old is not something I think has a place in modern NC.