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Threads 781 to 804 of 804

Forum: Brainport

Shape the future of Neocron with your thoughts and suggestions. Feature request? Post here! Balance suggestion? Post here! Content idea? Post here!

    • Replies: 15
    • Views: 5,714
    22-05-13, 00:42 Go to last post
    • Replies: 9
    • Views: 3,767
    09-06-13, 18:54 Go to last post
  1. Crahn Clanapartment

    Started by Apshai, 22-11-12 09:52
    • Replies: 0
    • Views: 1,561
    22-11-12, 09:52 Go to last post
  2. Post NEOSQUARE - a small mapping project for Neocron

    Started by AntiDot, 05-05-14 04:20
    2 Pages
    1 2
    • Replies: 21
    • Views: 8,433
    01-07-14, 02:00 Go to last post
  3. Drone controls

    Started by AlvaroT, 27-10-13 19:06
    • Replies: 1
    • Views: 2,362
    28-10-13, 15:39 Go to last post
  4. Hovertaxi improvements

    Started by AlvaroT, 03-02-14 13:34
    • Replies: 3
    • Views: 2,747
    04-02-14, 05:17 Go to last post
  5. Name and duration of effect source on HUD

    Started by AlvaroT, 20-05-14 15:13
    • Replies: 3
    • Views: 3,237
    21-05-14, 13:29 Go to last post
  6. Tab channel switchers in communicator

    Started by AlvaroT, 01-08-14 20:41
    • Replies: 1
    • Views: 2,455
    05-08-14, 22:59 Go to last post
  7. Remote CityCom

    Started by AlvaroT, 15-01-15 14:15
    • Replies: 5
    • Views: 3,455
    15-01-15, 23:03 Go to last post
    • Replies: 3
    • Views: 2,857
    03-08-15, 11:20 Go to last post
  8. Faction Supply Manager avaiable items

    Started by AlvaroT, 04-10-15 15:35
    • Replies: 1
    • Views: 2,627
    05-10-15, 14:38 Go to last post
  9. Location maps improvement

    Started by AlvaroT, 19-05-17 16:36
    • Replies: 0
    • Views: 15,121
    19-05-17, 16:36 Go to last post
  10. Weapon attachments

    Started by AlvaroT, 03-06-17 21:10
    • Replies: 0
    • Views: 13,051
    03-06-17, 21:10 Go to last post
  11. Incentives for playing

    Started by AlvaroT, 29-09-17 21:05
    2 Pages
    1 2
    • Replies: 16
    • Views: 68,151
    12-04-18, 22:10 Go to last post
  12. [T#177] Testserver Patch Discussion

    Started by Alduin, 29-12-12 18:15
    2 Pages
    1 2
    • Replies: 28
    • Views: 10,427
    08-01-13, 00:58 Go to last post
  13. Low- & Mid-Level Gameplay

    Started by aKe`cj, 16-11-12 18:26
    • Replies: 4
    • Views: 2,383
    17-11-12, 04:40 Go to last post
  14. Improving experience for new players.

    Started by Agent L, 18-09-13 12:01
    • Replies: 11
    • Views: 5,189
    10-10-13, 10:53 Go to last post
  15. Trade skiller chip idea

    Started by =REMUS=, 31-08-12 13:18
    • Replies: 10
    • Views: 4,574
    31-08-12, 22:04 Go to last post
    • Replies: 1
    • Views: 2,254
    07-05-15, 00:56 Go to last post
    • Replies: 9
    • Views: 5,305
    09-05-15, 21:51 Go to last post
  16. UI Interaction Updates

    Started by -FN-, 25-01-17 00:40
    • Replies: 5
    • Views: 3,136
    29-01-17, 15:56 Go to last post
  17. Minor Drone Fixes and QoL Update

    Started by -FN-, 25-01-17 01:01
    • Replies: 0
    • Views: 1,800
    25-01-17, 01:01 Go to last post
  18. Expand Industrial A: Lab

    Started by -FN-, 25-01-17 01:12
    • Replies: 5
    • Views: 3,502
    29-01-17, 16:05 Go to last post
  19. "Implant Process started by <Playername>."

    Started by -FN-, 07-02-17 22:15
    • Replies: 2
    • Views: 2,460
    10-02-17, 14:34 Go to last post

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