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hinch
24-05-04, 16:11
ohnoz im making a brainport suggestion.


mainly aimed at high lvl content requiring a team of capped players or at least high lvl players this wouldnt be an area you can solo.

SWG recently introduced teh correlian corvette. now this is an instanced dungeon. it has insanely hard mobs both to kill and also the amount of damage they do to you.

now because this place was going to be so popular and so difficult it was instanced.

what this means is that each time a group enters it they get it to them self if a 2nd group enters then they get a 2nd instance of it so on and so forth.

not in swg you get an av-21 speeder which requires 4 or 5 parts to build i think + teh schematic so you have to do this dungeon at least that many times and you cant do it more than once in any 24 hour period.

nc should really have something like this with multiple mobs many many many times harder than any mob currently is.

the dungeon will require good tatics and players of every class as each mob is vulnerable to different damage types etc.

the nc reward could be a single bp for some uber special weapon or implant but the parts required from it also only drop in the dungeon so would require multiple runs to do it with the same team. ir would also require a combat team to escort a constructor there to be able to build the thing as it can only be built in that location

SorkZmok
24-05-04, 16:29
Yes please. We need more and harder caves.

And about the loot...
How bout KK finally gives us some pistols and rifles that are drop-only like the Soulblade, Stormlaser, that rocketlauncher or the chaos queen flame avalanche.

MkVenner
24-05-04, 16:32
yes yes yes, to both of you

Mirco
24-05-04, 16:36
Good idea. I would like an area or mission that is almost impossible to do unless you are using a rhino.

YoDa-UK
24-05-04, 16:38
hehe Hinch me thinks you been reading about the death watch bunker :P

SorkZmok
24-05-04, 16:38
Good idea. I would like an area or mission that is almost impossible to do unless you are using a rhino.
OMG YES. I want hugeass mobs that shred everyone to pieces who isnt inside a rhino!!!

Mumblyfish
24-05-04, 16:39
If Guild Wars has taught me one thing, it's that Guild Wars > All.

Instanced dungeons, please.

Clownst0pper
24-05-04, 16:40
Generally with a PPU there is not a single mob which is a challenge, which forces you to use your surroundings.

There needs to be like 220/220**** Giant warbots, which spaun little ones, and huge cave crawlers in the depths of the chaos caves.

Needs doing tbh

hinch
24-05-04, 16:40
the point it


it would be hard
it would require a team
it couldnt be campped
it would require multiple runs to complete just 1 item
it would require tatics as rather than just killing and running you would have to protect a cst in there also whilst they do theyre work
the mobs should be of a level that even a fully buffed ppu would take serious damage.


in swg the elite droid's have like 400k ham (health action mind) and 90% resistance to everything. with special resists of 100% to stuff like poision (its a machine clearly)

even fully buffed tka's jedi's and doctors cant solo these things.

It WOULD and SHOULD be hard as hell

hinch
24-05-04, 16:41
hehe Hinch me thinks you been reading about the death watch bunker :P

actually 3 of us did the corvette last night :) normally a team of 3 couldnt do this but we're "special" so to speak :)

Darth Slayer
24-05-04, 16:46
actually 3 of us did the corvette last night :) normally a team of 3 couldnt do this but we're "special" so to speak :)
Special yes your special allright......hrhr....... :lol:
Doh almost forget damn good idea btw, this game needs high level content, I'm looking forward to the DOY tunnels.

n3m
24-05-04, 16:54
the dungeon will require good tatics and players of every class as each mob is vulnerable to different damage types etc.

the nc reward could be a single bp for some uber special weapon or implant but the parts required from it also only drop in the dungeon so would require multiple runs to do it with the same team. ir would also require a combat team to escort a constructor there to be able to build the thing as it can only be built in that locationYES !!

agreed

and with the new upcoming specific mob resist that shouldn't be too much of a problem

hinch
24-05-04, 17:16
well you'd have generic resists using the base then special resists but in swg theres like 10 or 12 different damage types wheras in nc theres only minor resist types

Shadow Dancer
24-05-04, 19:54
Excellent idea. I don't see how anyone could say no.


5 star.

Dribble Joy
24-05-04, 20:05
Explain again how I cannot be camped? Teh dribble brain is not at full speed today....

PS we need more dungeons (not just like this idea) that drop special bones, we got arm and chest, why not foot, leg and head? A head imp that gives Fire armour?

Doc Holliday
24-05-04, 20:08
RAAAAAAAAAWR!!!! nice idea. it stops the lam0rs pking in caves. crp anyone....... i would be well up for it.

greendonkeyuk
24-05-04, 20:10
it cant be camped drib because the two teams who have entered the cave dont ever actually see each other. afaik World of Warcraft uses a system like this, team a enters the dungeon, it gets laid out in front of them to fight through, when team B enters they go to an identical dungeon but NEVER see team A as theyre in "another dungeon" just accessed from the same entrance.

Dribble Joy
24-05-04, 20:14
Ahha.

Can this be done with the current engine? or would there have to be say... 20 individual identicle dungeons?

Could the same be done to the chaos caves, bat caves, el farid, point red and graves?

-=z=-
24-05-04, 20:17
This is an excellent suggestion. 5 stars!!!!

Doc Holliday
24-05-04, 20:23
Ahha.

Can this be done with the current engine? or would there have to be say... 20 individual identicle dungeons?

Could the same be done to the chaos caves, bat caves, el farid, point red and graves?

if the engine is up to it. it uses a form of this by the looks of things as neofrag does it. u go in, it takes a snap shot of u going in. u come out u reset to how u were. it would possibly ( not sure so dont quote me ) take a small tweak to mean a time scale for peeps to enter before that " instance " locked for that team. 10 seconds would be enough for sure. i woulda thought anyways.

Maarten
24-05-04, 20:25
I'm all for more and harder dungeons...

But...

How would the game know when to put a player in cave A or cave B? It happens a lot that people go to the CRP caves to see if there is a team leveling so they can join... If new people are always send to a fresh cave, they will never survive...

Judge
24-05-04, 20:37
I like the idea. As long as the items you get from it do not become essential for PvP. I would almost prefer it if they weren't anything to do with PvP, maybe something else which is really cool.

greendonkeyuk
24-05-04, 23:17
I'm all for more and harder dungeons...

But...

How would the game know when to put a player in cave A or cave B? It happens a lot that people go to the CRP caves to see if there is a team leveling so they can join... If new people are always send to a fresh cave, they will never survive...

it would mean that the noobs would have to go with their clan mates or wait for a team to come back out and then go back in with them next time round. either way it cuts out certain clans from running into the cave to pk the people in there who are minding their own business levelling. if new people go to the caves before theyre ready theyre only gonna leach off the people who are already there and thats also irritating as hell.

Darken
24-05-04, 23:54
yes for gods sake gives us :D

capt-o
25-05-04, 08:32
Excellent idea
Could be implemented RP wise as a live fire training area or something since it would involve multple instance like NF

@Judge non pvp rewards......such as DOY glider parts/bps?

Saito Hajime
25-05-04, 08:41
sorry if this is a touch off topic,

whats the story on those special mob specific resists that were mentioned earlier?

Indrid Cold
25-05-04, 09:29
Bah to instanced dungeons. It takes the MM out of MMORPG.

MkVenner
25-05-04, 09:53
:wtf:



n e way, yeah the drops could be like the current ones, bloody useful, but not essential...boss mob drop rifles and pistols to complete the set would be cool...tho a robot boss mob to drop a non-bone imp would be sweet ciz there aint no robot boss mob

hinch
25-05-04, 10:20
ok about instanced dungeons:

think of the dungeon as a mini program within a program
each time anyone requests a dungeon entrance it runs the mini program and puts that person or team into it.
the next time someone requests an entrance it spawns another process and runs the mini program a 2nd time etc. rince and repeat.

it doesnt take the MM out of it as you would require a full team of 10 to enter to complete a dungeon like this it would be hard as hell. but the rewards SHOULD be worth it (godly plate of the whale anyone?)

but to complete a single reward item you would need to do multiple runs.
you cannot do more than one run in a 24 hour period.

so for example you talk to an npc he tells you to go rescue a captures ca employee from the dungeon,(if your city aligned), the mobs would be anti city style mobs and the boss mob would drop a specific component.
the next anti city mission into there would be to assasinate a specific person within there(perhaps a tg or doy general) he would drop another component
the last mission would be steal schematic where you break in once your in you need to guard a hacker whilst he hacks the info out of the computer.
at the same time you would need a tradeskiller with you who can take the components and the schematic and construct it for you. so the team has now dropped to 8 combat chars from a possiable 10.

the anti city would have their relavent opposite missions and end reward would be different.

for completing it you also get faction/alignment points so it would/could swing the outcome of the anti vs city war.

the engine should be able to handle it quite easy as it should in theory be quite similar to the hacknet engine :)

anyway thats the brief outline as usual i know it will never get implemented but still we can but dream for some content :(

*OMG SD agreed? STOP DOING DRUGS THEYRE BAD FOR YOU*

Darth Slayer
25-05-04, 12:52
sorry if this is a touch off topic,

whats the story on those special mob specific resists that were mentioned earlier?
Different mobs will no have different resists....I.e. Firemobs will be resistant to fire and I'm guessing Warbots will be resistant to energy/xray damage or pierce.

djskum
25-05-04, 13:24
Not sure about Instanced dungeons but larger harder mobs are a must! I remember in DOAC i used to go on dragon hunts. Would take 30+ peeps to take the fucker down! HArd core and a real event when it happened! Would be planned for ages. Ofcourse its harder to plan things long ranged and not get exposed then ganked but then that's the atmosphere of NC. It's for the big boys...

DjSKum

ou7blaze
25-05-04, 13:44
Yes good idea.

And don't forget in general more leveling places for all levels, mid level etc. Because there are only Launcher Cyclops for mid-levels which aren't that interesting -_-

Original monk
25-05-04, 13:52
why isnt this dungeon ingame since day 1 of retail ? :)

we deserve some hilevel content by now ... :)

and i dont call 1 commander for a full server hilevel content ...

SO: yes, please put this cave in and about 30 similar of those caves :P

but 1 supersuperhard :)

i voted 5 stars btw and i hope the NC engine can handle all those things :)

Dribble Joy
25-05-04, 13:54
Turn MC5 into this?

Siygess
25-05-04, 14:00
An instanced MC5? Yeah, that would be pretty neat.. after all, the functionality to have instanced areas does exist in the game (ala apartments) it would just have to be modified a bit :)

ou7blaze
25-05-04, 14:16
No, we dont' need another MC5 that's totally increative, MC5 is the place u were made from not the place u return to kill the commander there, doesn't make sense to me O_o...

ANother leveling dugeon or DoY tunnel or SOMETHING, ANYTHING !!!!

Like a waste dump with mutated creatures and stuff like that O_O !!!

Dribble Joy
25-05-04, 14:17
Tbh, MC5 IS a dungeon.

hinch
25-05-04, 14:24
for those who cant quite grasp the concept read this

http://starwarsgalaxies.station.sony.com/content.jsp?page=The%20Corellian%20Corvette

thats swg's version of an instanced dungeon and NC could benefit greatly from having something along similar lines.

SypH
25-05-04, 14:31
I love the idea! Hell it doesnt have to be MC5 (although that'd be nice;)) just a cave/dungeon/abandoned complex with lots of high level mobs that can only be done by a team. Currently we dont have anything that cant be done solo. Hell even my droner who is totally gimped can solo the chaos caves (3 revenge drones and path is clear to a good hiding spot...easy).

djskum
25-05-04, 14:32
Hmmmmm, I'm in two minds about instanced dungeons...

Mind 1) The whole point of NC is that it's a dangerous hostile world where you can be attacked anywhere, when i started playing (Beta 4) the fear of getting ganked made me hot for NC! However it does seem a little tedious now the lengths some peeps will go to, in order to fuck other peoples fun up! But I still can't help thinking that instanced dungeons are to much of a good place to hide if your wanted etc.

Mind 2) It would be nice to go somewhere, where your only enemy was an NPC one. Knowing that you were safe from PvP gank fests when your on 1% nrg etc. Also camping spots would be a non-issue as there could be as many peeps as you liked in there.

Does bring a couple of questions up tho.

- Can the engine handle it?
- What are the criteria of the dungeons? Alot of the time it's cool to know ur mates are in a dungeon and you can just join them at anytime. And how long before yoru instance of the dungeon is split from the world. 5 mins?

Anyway, like I said 2 minds...

Dj

Nasher
25-05-04, 14:40
Instancing stuff kind of goes against the whole idea of a persistant game, but maybe it would have a place in hacknet :)

Plus its not a very origional idea and been done many times before, NC has always been good for experimenting with new ideas :D

hinch
25-05-04, 14:42
the instance would run from the moment you enter until the moment you all die or leave. then theres no going back for 24 hours.

and yes the whole point of nc is the fear factor but this is kinda bringing in a cooperative/rp/fun/difficult area

especially used for putting in high lvl content and not just for the random ganker as it would require a carefully crafted team to succeed

djskum
25-05-04, 15:03
the instance would run from the moment you enter until the moment you all die or leave. then theres no going back for 24 hours.


Bearing in mind you've got to get your team in there. So you would have to have a time limit of sorts. Plus sync errors, how annoying would it be to get synced, then timed out on the dungeon entrance and realised you couldn't enter the dungeon that ur mates have just jumped into after hours of planning. Plus they couldn't come out again and simply go back in as they wouldn't be able to for 24hrs.



especially used for putting in high lvl content and not just for the random ganker as it would require a carefully crafted team to succeed

Or 9 PPU's ;-)

Dj

hinch
25-05-04, 15:16
9 ppus would get cut up

the mobs would be of a lvl that a ppu would get shreaded the same way as a super battle droid in the corvette will nuke any single char in swg even jedi's take a beating.

the way i would see it working is you speak to an npc
he activates the dungeon for everyone in your current team.

the dungeon session then begins when the first person enteres and the last person leaves
however if you leave once inside then you cant go back in.

if you crash on sync well tough shit thats a problem.bug in the nc game engine and shitty net code not a fault of the system it works fine for a couple of hundred k players in swg why shouldnt it work in nc

infact the only reason for it not working would be due to shitty codeing

]v[ortice
25-05-04, 16:11
Sorry Hinch I'm totaly against this.

Higher level caves and more content yes. That's something I've campaigned for a lot recently.

But instanced caves? Nah... not on your nelly mate.

Sounds to me like you want a quiet place to level without getting ganked from behind.

As much as I hate that happening it is one of Neocrons more endearing features that you can be in the same place as anyone else at anytime.

Works in SWG as PvP is consensual. It's not for Neocron because it's not what this game is about (Unless your an LE runner of course).

greendonkeyuk
25-05-04, 16:52
[ edited ] you WANT mc5 to become a campfest where people wait outside for a team to start on the commander, rush in, gank them and steal the loot and go back out again and wait for the next team to go in.... thats whats gonna happen in the most extreme cases. the various clans who like to pk the people levelling will do this jus like they do in chaos caves etc atm, this idea is to stop all of that, while it still is gonna give the watch your back kind of feeling from travelling the wastes as well. Id prefer to see people with red sl banished from these areas too, to prevent exploiters.


edit.

id like to see this idea implemented for mc5 particularly, if its gonna be so hard to get the chips now (no safezone etc) then i dont want griefers coming and stealing my mc5 parts/belts when im trying to have some non-pk related fun in neocron. God knows im looking hard enough to find it.

Dribble Joy
25-05-04, 16:55
You can still ganked at the entrance, however the actual dungeon experience can't be ruined.

Shadow Dancer
25-05-04, 17:35
anyway thats the brief outline as usual i know it will never get implemented

That's what I thought about stealth.





*OMG SD agreed? STOP DOING DRUGS THEYRE BAD FOR YOU*


Oh plz. I agree with you on many things, it's just the whole hybrid issue that we don't see eye to eye. :wtf:

hinch
25-05-04, 17:40
v[ortice']Sorry Hinch I'm totaly against this.

Sounds to me like you want a quiet place to level without getting ganked from behind.


your missing the point this wouldnt be a lvl spot

this would be a multiple run zone with a different mission each time with the goal of crafting or doing something specific its not a "cave" where you can go and level it would indeed be a place only for completely capped chars and monks :)

for example if it takes 3 runs to complete the item after that you can no longer activate the npc's after your 3rd run is complete.

this ofc would work only for the group leader so it would be assumed that

i want to get the item i get 9 friends to come with me
over 3 days we compelte it and i get my item they can then go back in with one of them as group leader to get an item for them however i couldnt never go back in tehre again pvp has 0 todo with it

djskum
25-05-04, 17:55
9 ppus would get cut up

the mobs would be of a lvl that a ppu would get shreaded the same way as a super battle droid in the corvette will nuke any single char in swg even jedi's take a beating.


9 PPU's would get cut up? If the strongest (almost unkillable char) in the game gets cut up, what chances do the rest of the char types have to complete the dungeon. I'm curious to know what you think is a good formula for this.

Also what would happen if your group got wiped out (which seems quite likely if PPU's get shreded), would that be one out of 3 possible entries gone? Seems a little unfair if you can't complete the run properly. So you've done it twice sucessfully, on the third attempt you get ganked. One of the other guys might well not be happy to nerf their attempt in order for you to suceed.

I'm not against it, just thinking thru possible problems.

Dj

hinch
25-05-04, 17:58
well in swg even the most unkilliable chars can easily get nuked in there

so it takes tatics using the right weapon for the right mob using cover etc same would apply with us (yes para would be required to give you breathing room)

that kinda thing

but no if your entire party gets whiped out then its not classed as one of your 3 goes you have to complete the mission for it to complete that task.

so its like taking an F8 mission atm but instead of being solo its a group mission



----

3 jedi's went in
one with force heal
one with force push+lightning
one with force defence (it has a different name begining with E cant remember for life of me though)

they struggled which under normal circumstances they wouldnt have been scratched all fully buffed up and with brandy for mind boosting

djskum
25-05-04, 18:11
well in swg even the most unkilliable chars can easily get nuked in there

so it takes tatics using the right weapon for the right mob using cover etc same would apply with us (yes para would be required to give you breathing room)

that kinda thing

but no if your entire party gets whiped out then its not classed as one of your 3 goes you have to complete the mission for it to complete that task.

so its like taking an F8 mission atm but instead of being solo its a group mission

I see. But this isn't SWG. It's NC. If you want to play a game like SWG, play SWG. I'm not being funny but NC should be different.

I'm not being hostile here just expressing my views. Its a good idea but it needs to be implemented NC style....

DjSKum

Furion
25-05-04, 18:21
Bah to instanced dungeons. It takes the MM out of MMORPG.


the first M is already taked out of NC

Original monk
25-05-04, 18:32
bah for 1 hilevelmob for a whole server, while the hilevel mob is pisseasy to kill ... ya have more trouble with all the nibs trying to steal youre commander, or even have to force out some nibclans cause they think that cause they are there with more people they automatically have more right then you in being there ...

fuck that shit ... wait till mc5 re-opens :P nomather what changes ... no mercy, its gonna be hell and beyond in there ... if KK wants war in a 2by2 room then they will get there war in a huntingzone 2by2.

and yes this is neocron so we dont wonna cpy swg ... but i prefer there instanced dungeons more then fighting a full clan camping in mc5 24/24 ...

Mumblyfish
25-05-04, 18:44
Possible good use for instanced missions in Neocron, but totally impossible to do on the current engine. Maybe Neocron 2, ey? :lol:

I'll follow this from the anti-city perspective. You take your anti-city runner to a cave entrance, where a DoY guard waits. He informs you that the anti-city forces have just finished digging this tunnel that connects straight to the Neocron City Sewers. The anti-city coalition is planning a bombing run on Plaza, and needs a team of able-bodied runners to go with the Twighlight Guardian leader responsible for the bombing for protection.

If you accept the mission, you get teleported inside an INSTANCED cave, where you meet up with ten totally random runners (yes, random, no clanning-it-up to guarantee results, here you have to meet up with random anti-cities and befriend them). Also, when you get teleported into this cave, your faction changes to ANTI-CITY, so that in-team squabbles don't occur (IE Black Dragon and TG bickering). Until you get ten, you can talk to the anti-city leader of this operation, who'll tell you that he's planning to go through the Chaos Caves which will eventually connect to the mainsewers.

When you have ten runners, you get taken to the first section of the mission. A moderately difficult caverun, with multiple paths so that it's actually interesting, as well as opportunities for snipers. You have to keep the anti-city leader alive until the end, where you face a beefed up Flame Chaos King that has weakened attacks, so that even a spy can survive the odd belt, but stronger defense and is VERY quick. After this fun run, you get synched to the second part of the mission.

You are in a huge cave with a visible ladder at the end, connecting to the sewers. The TG Leader sets up a quick GenRep station with battery packs, should the worst happen, so that the team can continue the job if caught. However, at the other end of the cave is...

PRO-CITY FORCES! They've just undertaken an almost identical mission going through high-level sewers to stop the bombing run. They too have a GenRep set up with battery packs. And they too have an NPC leader, in this case a STORM Unit. Basically, the game waits until a pro-city team has completed their PvM mission in the sewers, then pairs a pro-city and anti-city team together in this cave.

The objective is simple, take out the enemy GenRep station to prevent them from coming back to this station, then the anti-city leader can go into the sewers to plant the bomb (on pro-city, the STORM Unit would collapse the cave to prevent terrorists from using it again). This is achieved by destroying the enemy's four battery packs. These aren't damaged by status (damage boost) or DoT. So mass-PPU teams won't win like they usually do. When someone dies, they respawn back at their genrep with no SI automatically in ten seconds. When the battery packs go down, the losing team dies and the winners go ahead to finish the mission. They get to see a fancy bit of story, then get a cash or not imbalancing (just a fancy collectable) item as a prize. Then they go back to the cave entrance to celebrate.

That's the kind of thing I wish Neocron had. Real storyline missions, that have really high reply value for how novel they are and the sheer fun factor.

I know it's not doable, and I know it sounds bigheaded, but I LOVE my idea.

hinch
25-05-04, 20:06
dj and origional neither of you really get what this is about or how it really works do you?

at least dj is tryin to understand origional did you even read the thread? i think not.

dj it would work in nc i jus keep likening it to swg as swg i the only game ive seen instancing used in this manner. it would also fit nc 100% if implemented properly it would be considered a clan mission of sorts similar to them things in the city com that were never implemented after 2 years of promising

Heavyporker
25-05-04, 20:40
Don't like the idea of instanced areas, doesn't fit into the concept of a "real" persistent world.

Now, about that guy who said make instanced areas inside HackNet, that I can accept.

Wouldn't it be FUCKING AWESOME if you could link Neofrag and Wargames to the Hacknet?

hinch
26-05-04, 02:13
actually it fits perfectly into persistant worlds and fits into every other mmorpg appart from nc :)

however think as you will i think it would benefit nc greatly and give possiabilitys for real high lvl content that requires more than just you + gun and also allows quite complex role play along the storyline and group organisation

Scikar
26-05-04, 02:23
It does sound like a good idea to me. If you can only go in every so often, and therefore can't just camp the dungeon all day, then it means you have a worthwhile way of obtaining rare items, which is fair on all players, but you can't just only ever go in that specific dungeon to level with no risk of PvP.

Only small thing I can see about it is the number of people who will complain that KK ripped off SW:G. :p

james_finn
26-05-04, 02:55
I love the idea! 5*'s

I think neocron is despiratly needing some more high level content, as it is I have a PPU on pluto with two PSI levels to cap, and I cap all of my spells so at the moment I dont see a reason to cap. Maybe if the instanced cave would have a limit so that in order to actually take the run you need to have run the wisdom of ceres. (the storyline could be that the NPC will only take the most experienced runners as it is a highly dangerous mission to undertake.) So therefore guaranteeing that the character is fully capped, and therefore the mobs will not give any exp, (or a clan cannot take down a mid level player and protect him, therefore giving amazing exp to the player, effectively stopping exploits.).

I agree that the item that is made, does not need to be another piece of perfect PvP set up equipment, as it is there is too many rares that NEED to be in your collection to be the best at PvP (MC5, high slotted rares, epic chips...etc.).

Overall like I said 5*'s :D

KK you need to read this post!

Delphi

Birkoff
26-05-04, 05:19
Would be a great idea if u don't get XP or something. leveling has to be a dangerous thing in a game liek this.

I love the idea of the difficulty of the whole thing the game needs it, also the idea of getting hard items. You'd have to make it so that all of the team achive something fomr the run not just loot from the end boss , if there is one, might jsut have a task at the end, hack this.. build this... or something.


Love the idea withh get a lot more team wqork in the game.

5 stars *****

{MD}GeistDamnit
26-05-04, 05:42
5 stars. Love the idea. :)

Pfehh
26-05-04, 07:57
I did initially share a lot of the same concerncs as others, but as long as it was handled carefully, I think it would be a really good thing. I wouldn't want to see more than one or two areas instanced, and those would be high enough level that you couldn't just run in when someone was trying to gank you, and use it as a hiding ground. Besides making them difficult, team oriented affairs that would get anyone solo slaughtered, they could be linked in as dungeons or suchlike beneath a faction HQ. Say for instance in BDoY you have a new Crahn church. Everyone knows the Brotherhood has been up to some frightening experiments. Suppose an NPC in the temple tells you that something has gone VERY VERY wrong in the labs downstairs, and something that should never have been has escaped its bonds and enthralled all the other experiments below, and now has hold of the one of the most dangerous labs in all of Neocron. You enter through a secret doorway, to find spell-scorched halls littered with broken bodies that have been brutalized beyond imagining. Along the way, you pick up data cubes full of experiment notes that would turn your stomach, and nearing the end of the first level, having seen nothing but ruin, you start to hear a scratching, and you realize it's coming from behind the large set of doors ahead of you, through which lies the only path not only to the deeper levels, but to the treasure the brotherhood has promised you if you can set right this most grave error.

The fact of the location of the entrance removes the need to fear the lamer hiding, as if they have already made it to their faction HQ, they're safe from almost all enemies. Also, once you've been flagged as having completed it, the mission would no longer be open to you.

Just one example, but something like that would be a good start.

japata
26-05-04, 08:33
This is exactly what high level players need. Not everyone is good at pvp. :)

An excellent idea, I thought, but then I got worried about dying. What if the PPU's die and can't get back because the instance is locked. I hope the engine allows the instances to be team specific so that it looks up the ID number of the current team and only allows people with that team ID to enter.

Anyway, this is what would keep me going 'til doy. :)

Original monk
26-05-04, 08:44
dj and origional neither of you really get what this is about or how it really works do you?

you hinted this before but i understand completely yes ... its not rocketscience :) (and otherwise i wouldnt of given the idea 5 stars)

you probably had youre doubts about thread 54, wich was a response to the quote in #53 ... someone saying bah to instanced dungeons while they would be a nice extra next to the "regular" caves we have now.

and extra items are always usefull :P ... and yes, the dungeon should be extremely hard ... not to say impossible ..

but i like the idea, yust have my toughts if it would be possible in our game, its not "that" modern nomore he :)

Tealon
26-05-04, 09:06
I really like the idea and i would love to see MC5 turn into that kind of dungeon. There has something to be done, that a small clan (10-20 members) can also have fun. At the moment MC5 will be open again, all big clans (50+ members) will camp it like hell, and kill every clan smaller than they are. Instanced dungeons would also work against the trend of big clans cause you dont need to join such a clan to have all the fun the game provides. Small clans would really benefit of such a system.

BTW: the engine should handle such instanced dungeon easily. The Apps are exactly the same (I think).

djskum
26-05-04, 10:14
dj and origional neither of you really get what this is about or how it really works do you?

at least dj is tryin to understand origional did you even read the thread? i think not.

dj it would work in nc i jus keep likening it to swg as swg i the only game ive seen instancing used in this manner. it would also fit nc 100% if implemented properly it would be considered a clan mission of sorts similar to them things in the city com that were never implemented after 2 years of promising

LOL, I work with *nix I think I understand what your talking about... ;-)

I just don't know if I like the idea of instanced dungeons. Just doesn't seem very NC to me thats all. But I understand the principle very well. Having never played SWG (it's very unlikely that I ever will either) I'm not as aware of the mechanics as you are, hence me questioning it. Also I'm trying to think it into the current game mechanics. It doesn't seem to fit. But it's a good idea.

Did anyone play DOAC? Remember when they added the tunnels between realms? You had to own a certain amount of "ops" in order to open a portal in your realm. Then you could go into a fucking HUGE cave and lvl against really hard mobs. There was always the posibility of another realm taking "ownership" of the dungeon whilst you were down there. It didn't affect anyone really unless you were deep in the dungeon and then you were prolly likely to get ganked by another realm. I loved the concept, made lvling more dynamic! Was a bit of a treadmill but atleast there were literally fucking loads of different mobs to kill!

DjSKum

Darth Slayer
26-05-04, 16:13
5 Stars excellant idea the more I read about it the more I like it... :)