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Lexxuk
15-05-04, 19:43
After much thinking (at least 5 seconds, maybe 7), I came up with a wonderful new toy for Tech PE's (one of which I'm not, naturally). Its a tech tool which reflects damage for 3 seconds.

Tech PE gets into a bit of trouble, he/she can quickly select the reflect, and any damage sent at him/her, is captured, then reflected straight back at the person attempting to damage the PE.

Requirements would be, WeaponLore based (so that Tech Pistol PE's would have to sink some points into WL), Int and Dex, and also PE only, naturally.

3 Seconds is just enough time to help a PE out of a tricky situation, i.e. to run around a corner and hide, or to make that pesky warbot kill itself.

After use, its unuseable till it recharges, which takes 45 seconds, so it cant be constant use. Downside is, ALL damage, be it aggressive or passive, is stuck back to the damage dealer, so a PPU cant heal a PE with Reflect on. A PE however, can heal themselves, and the 3 seconds would be just enough for them to stop, cast a heal, and carry on running around in circles.

There ya go, nice tech PE toy for ya'll.

Oh, btw, no one with "REMOVE PARA" as a sig, should reply to this thread, as I prefer people with their own opinion to reply, not sheep. :rolleyes:

Kr3Yc3K
15-05-04, 19:45
i love that idea

Cruzbroker
15-05-04, 19:46
Why should pes get a runaway ticket when nobody else has :p

Cytaur
15-05-04, 19:48
lame! Burn lexxuk !

Lexxuk
15-05-04, 19:53
Well, Tech PE's are having their stealth taken away, which I dont have an opinion on tbh, but at the end of the day, everything is energy in a form, well, ok, except projectile, so really, it would convert all forms of energy, and divert it, which is theoretically possible under physical laws :p

It would only last 3 seconds, so wouldnt make them indestructable, and if they get hit with a parashock in that time, that goes straight back to the PPU. Everything except for projectile based, would be shot straight back at whoever shot you, its a capital idea!

Kasumi
15-05-04, 20:09
Yes and No.. This is more of a "fantasy" idea.. I would prefer to see it "deflect" shots away from the person for 3 seconds instead of mirroring the damage to the person doing the damage.. That sounds alot fantasy.> ^^

Vid Gamer
15-05-04, 20:14
Replying just because I have a Remove Para sig.

Lexxuk
15-05-04, 20:16
http://www-istp.gsfc.nasa.gov/stargaze/Senergy.htm


It is also true that in most cases, with proper tools, one form of energy can be converted into another: light shining on solar cells generates electricity, which can turn the motor of a fan, providing the kinetic energy of rotating blades, or run a radio, producing sound.

What this means is, using a tool of some sort, you can turn one form of Energy, into another form of Energy, you cant however destroy energy, its there until the energy is converted to another form. A technological device could easily grab the "heat" energy from a fire based weapon, convert it to pure energy, and back into heat, redirecting it back in the direction it came from. Its more science fact, than science fiction :D (no fantasy involved, honest :D)

/edit @ above - proves my point, people with a para sig, have no opinion of their own, thats why I'd asked them not to post, instead, you spam, which will get you an edit for trolling/off topic/spam, added to your record, maybe your upto 50 now :rolleyes:

Kasumi
15-05-04, 20:17
http://www-istp.gsfc.nasa.gov/stargaze/Senergy.htm



What this means is, using a tool of some sort, you can turn one form of Energy, into another form of Energy, you cant however destroy energy, its there until the energy is converted to another form. A technological device could easily grab the "heat" energy from a fire based weapon, convert it to pure energy, and back into heat, redirecting it back in the direction it came from. Its more science fact, than science fiction :D (no fantasy involved, honest :D)
Isnt a gun shot "metal" though? So maybe it works on tech Weapons and anything else can hurt the player??

Psychoninja
15-05-04, 20:20
Actually I recommended a similar idea for APUs a while back.
Anyways, I don't think it would be a good idea primarily because, if they could add a time delay between uses, they should've just done it for Stealth 1, instead of class restricting it. Its a nice idea for a toy, but I think it's directed at the wrong class, I would rather see it for spies than PEs.

Lexxuk
15-05-04, 20:21
Gun shots end up with projectile energy (kinetic), a shield could in theory absorb the energy absorbed by the projectile, and divert that, but the physical side of the bullet, well, a shield could convert kinetic energy to heat, melting the bullet I suppose, but I'd guess that would absorb the total cost of kinetic energy.

/edit @ above - spies have stealth, they are, because of this, either tradeskills, or designed to keep out of major fights, otherwise they would be really bad spies :p PE's are, umm, I guess not designed, they are the normal human beans, so they dont have any genetic restrictions on what they should be like, so are more of a frontline fighter, so require frontline tools, tanks are just err, cannon fodder.

/edit @ below - would be more fun with a reflect, a PE could just charge into battle, kami style, and boom, reflect on the 110 HL's that rain down on them, well, at least for 3 seconds.

Psychoninja
15-05-04, 20:22
Gun shots end up with projectile energy (kinetic), a shield could in theory absorb the energy absorbed by the projectile, and divert that, but the physical side of the bullet, well, a shield could convert kinetic energy to heat, melting the bullet I suppose, but I'd guess that would absorb the total cost of kinetic energy.


Just make deflector do that, all deflect does is absorb damage, doesn't really deflect it back at anything. :p

Inchenzo
15-05-04, 20:23
i love the idea, but it should reflect the damage done in a random direction.

extract
15-05-04, 20:28
idea would be half ass good if it didnt hit the own attacker, but instead just made whatever was shot miss for 3 secs, and oh yea would also have to drain your psi pool completely AND would have a nice cast time, say like compared to the TL 55 rezz....I know this isnt a spell, however it should act like one considering it is afterall mimicing something far better than even a holy shelter could provide.....

btw are we playing final fantasy or neocron here?

Lexxuk
15-05-04, 20:32
idea would be half ass good if it didnt hit the own attacker, but instead just made whatever was shot miss for 3 secs, and oh yea would also have to drain your psi pool completely AND would have a nice cast time, say like compared to the TL 55 rezz....I know this isnt a spell, however it should act like one considering it is afterall mimicing something far better than even a holy shelter could provide.....

btw are we playing final fantasy or neocron here?

FF or NC? umm, I'm not playin either tbh :p

Why would a tech device remove PSI Pool and have a cast time? And, with a frequency of taking 50 seconds to use, that would remove the entire point of it, and would be part of the 150,000 other things in NC that no one uses. Its used once a minute, for 3 seconds, and thats it, so it cant overpower, it just gives tech pe's (gimps) a better chance in combat, whilst pistol users are forced to sacrifice int points into WeaponLore too.

extract
15-05-04, 20:34
FF or NC? umm, I'm not playin either tbh :p

Why would a tech device remove PSI Pool and have a cast time? And, with a frequency of taking 50 seconds to use, that would remove the entire point of it, and would be part of the 150,000 other things in NC that no one uses. Its used once a minute, for 3 seconds, and thats it, so it cant overpower, it just gives tech pe's (gimps) a better chance in combat, whilst pistol users are forced to sacrifice int points into WeaponLore too.


I apologize, I somehow missed your recharge portion....however if it had the recharge and just digested the dmg instead of reflecting it back to attacker, I think it would be nice toy...and one not overpowered...

Dribble Joy
15-05-04, 20:38
Technically we allready have this in the way of shields.

I'm... iffy on this.. I want jetpacks anyway.

Kasumi
15-05-04, 20:51
Technically we allready have this in the way of shields.

I'm... iffy on this.. I want jetpacks anyway.
Jetpack?? flying thing?? I dont think Neocron could support that right now.. Flying vehicles barely work.. ^^

Dribble Joy
15-05-04, 21:16
Yes, the engine for drones/gliders is fucked.

But drone code in a tool, that would rock.

Shadow Dancer
15-05-04, 22:19
Too overpowered. I thikn PEs should get a new toy, but certainly not this.

jiga
15-05-04, 22:23
sounds like a variation of stealth

INFERNO22
15-05-04, 22:37
I dont think Pe's should get a new "toy" because for simple reasons,

1, The PE is supposed to be a novice char ,2 they are not supposed to be a character that can own all and all this shit ,3 A Pe doesn't need stealth, if you cant play a Pe with out stealth then well........ your crap at playing a Pe.

Dribble Joy
15-05-04, 22:44
I agree that this particular idea is not the best.

Saying PEs should not get anything because for some reason the don't deserve it (O_o), is bum fluff.
PEs are a class just like the other, just because they do not speciallise in any particular area is irrelevant.

PEs should be of use, they should have something unique to them (jetpacks :D) and should not be discarded as a part of the NC world.

Shadow Dancer
15-05-04, 22:55
I dont think Pe's should get a new "toy" because for simple reasons,

1, The PE is supposed to be a novice char ,2 they are not supposed to be a character that can own all and all this shit ,3 A Pe doesn't need stealth, if you cant play a Pe with out stealth then well........ your crap at playing a Pe.



I disagree. First of all, IMO pes have suffered a unique type of nerf never seen before. Other classes have had weapons/abilities/items toned down. But never have I seen a class completely LOSE something. Not only that, but pes have had stealth for such a long time, and suddenly it's just taken away.

I had gripes with pes stealthing mid-combat, but I don't think they should have lost stealth. Anyways, I do think pes will need a little something to make them more unique.

Dribble Joy
15-05-04, 23:06
The drug changes will soften the blow.
Redflash loosing it's -htl for instance.
HC PEs get the new beast.
10 min psi drug too.

Lexxuk
15-05-04, 23:52
I dont think Pe's should get a new "toy" because for simple reasons,

1, The PE is supposed to be a novice char ,2 they are not supposed to be a character that can own all and all this shit ,3 A Pe doesn't need stealth, if you cant play a Pe with out stealth then well........ your crap at playing a Pe.

I'm low tech, I'm not losing a toy, and I wouldnt be able to use the Reflect. PE's are not novice chars, Tank's are the novice chars, a well setup lowtech PE can > all, 2 of the top lowtechs, are Kyle Vorgon and TGR Killer.


sounds like a variation of stealth

Not really, stealth gives them a chance to run away, this gives tech PE's, 3 seconds to heal up without taking damage, it also adds a new element to the game, a new tactical element.. should I use that Kami drone on that PE or does he have reflect? The PE is always in view, constantly.

Anarchy Online has this kind of sheild, useable by soilders and agents.

/edit - this isnt about stealth, so stop talking about it, thats off topic, k.thx

Judge
15-05-04, 23:55
I'm going to ignore retarded mutterings about PEs not suppose to be able to fight other classes properly and keep on thread, attempting not to flame people.

One idea that I just had was for a sort of distortion device, it moves the aim box a small amount off to the right or left (random) which makes it harder for the attacker to keep an aim on the PE. However there would be a 1min charge up time in between each use. So that you could really only use it once a 1 on 1 fight. And when I say that it moves the hitbox, I mean really slightly. The idea is mainly just to wrongfoot the attacker.

Cruzbroker
16-05-04, 00:00
This tool + heal ... I don't really care, but this is not it.

cRazy2003
16-05-04, 00:08
<Lexxuk> http://forum.neocron.com/showthread.php?t=98954&page=2 gimme 5 starz crazy u hoe

OMG SUCH A GREAT IDEA, 5 STARZ!!!

Shadow Dancer
16-05-04, 01:57
This tool + heal ... I don't really care, but this is not it.


Exactly.


Not to mention that pes could use this in the beginning of a fight and attack someone. For example, he uses it then attacks the apu, the apu would have to wait 3 seconds(which is a lot of time in an apu fight) before he can attack. If he does attack, he'll get pummeled by his own HL.


Another thing, this is sounding like *another* get out of jail free card, or escape card. Something pes don't deserve.

Judge
16-05-04, 02:51
I think that PEs need a toy that fits in really well with their style of play. Stealth was never really a PE style thing... Jetpacks would be cool as would Dual Wield, however I have a feeling that going to be a WoC skill.

I agree with Shad, we don't need a get out of jail free card. We need something cool.

Sigma
16-05-04, 02:59
After much thinking (at least 5 seconds, maybe 7), I came up with a wonderful new toy for Tech PE's (one of which I'm not, naturally). Its a tech tool which reflects damage for 3 seconds.

Tech PE gets into a bit of trouble, he/she can quickly select the reflect, and any damage sent at him/her, is captured, then reflected straight back at the person attempting to damage the PE.

Requirements would be, WeaponLore based (so that Tech Pistol PE's would have to sink some points into WL), Int and Dex, and also PE only, naturally.

3 Seconds is just enough time to help a PE out of a tricky situation, i.e. to run around a corner and hide, or to make that pesky warbot kill itself.

After use, its unuseable till it recharges, which takes 45 seconds, so it cant be constant use. Downside is, ALL damage, be it aggressive or passive, is stuck back to the damage dealer, so a PPU cant heal a PE with Reflect on. A PE however, can heal themselves, and the 3 seconds would be just enough for them to stop, cast a heal, and carry on running around in circles.

There ya go, nice tech PE toy for ya'll.

Oh, btw, no one with "REMOVE PARA" as a sig, should reply to this thread, as I prefer people with their own opinion to reply, not sheep. :rolleyes:
No


This message is NOT spam.

yavimaya
16-05-04, 03:52
Why should pes get a runaway ticket when nobody else has :p

*coughs* i'd hate to be a dumb fuck! *coughs* you seem to be forgetting about stealth? Which can be used consecutively, unlike lexxuk's idea.... which i also thyink should last 5 seconds, and have a 15-20 second recharge time...

QuantumDelta
16-05-04, 10:18
Judge and SD Nailed it down.

Think this would be a nice toy for either PPUs or Hybrids though :)
Nice concept lexx.

belgarion™
16-05-04, 14:24
Why should pes get a runaway ticket when nobody else has :p


I cant agree more to that!! PE's are owepowered as it is. When driving rhino's then changing to gunning seat =/ The should nerf PE's or raise Req on Rhino.

Lexxuk
16-05-04, 14:50
I cant agree more to that!! PE's are owepowered as it is. When driving rhino's then changing to gunning seat =/ The should nerf PE's or raise Req on Rhino.

A PE that guns a rhino, would be heavy combat based only, so wouldnt be able to use a pistol/rifle to much effect as a specialist, thats not overpowered O_o

yavimaya
16-05-04, 14:51
I cant agree more to that!! PE's are owepowered as it is. When driving rhino's then changing to gunning seat =/ The should nerf PE's or raise Req on Rhino.

Says he who doesnt have a PE.

Dribble Joy
16-05-04, 15:21
OHOHOH!!!

anti vehicle rocket mod for mini launcher?

Cruzbroker
16-05-04, 16:46
*coughs* i'd hate to be a dumb fuck! *coughs* you seem to be forgetting about stealth? Which can be used consecutively, unlike lexxuk's idea.... which i also thyink should last 5 seconds, and have a 15-20 second recharge time...

You know that stealth will be Spy only next patch, and this idea is concerning that. Spys deserve the stealth.

Lexxuk
16-05-04, 17:04
You know that stealth will be Spy only next patch, and this idea is concerning that. Spys deserve the stealth.

At the end of the day, or beginning of it, or heck, any time of the day, Stealth is a defensive tool, think your going to die/lose - stealth and run, you cant be seen, heal up, buff up, rince, repeat, who needs PPU sheilds when you cant be seen :p This idea is nothing *like* stealth, for obvious reasons:

1) you are totally visible
2) if you run, you get chased, easily
3) reflect is an offensive weapon, not defensive, you use it, whilst your fighting to continue fighting
4) you can still shoot people's heads off with your 3 second reflect up

Basically, it gives Tech PE's 3 seconds to stop, heal, carry on fighting, not 30 seconds to run away, buff up, heal up, return, which is a stealth issue, which is not what this thread is about anyhow.

Cruzbroker
16-05-04, 18:03
I know, but it still gives too big advantage :p

Lexxuk
16-05-04, 18:05
I know, but it still gives too big advantage :p

adds a new element of tactical gameplay you mean I'm sure :p

Scikar
16-05-04, 19:55
I'm a bit iffy on it to be honest. Imagine you're dueling one of these tech PEs. It's really close, and you reach a point where each of you has 20 HP left, and whoever hits their next shot wins the fight. You close your reticle up on the PE, fire, and then die because he turned his reflector on...

Also we all know the problems with stealth that PEs had before, i.e. hit stealth but you don't actually disappear straight away to everyone else and get killed by an APU, same thing could still happen here.

Maybe if you still took full damage while reflecting it could work, but I think there could be better toys for PEs.

s0apy
16-05-04, 20:14
i've still yet to read a convincing argument as to why PEs really need any toys at all. i personally enjoy having to use everyone elses sloppy seconds, but combining them all to be greater than the sum of their parts. it seems to me that that's the true challenge, and the essence, of being a PE. all this talk of toys sounds like a bunch of kids before christmas to me. perhaps i'm just getting old.

aren't the proposed changes to drugs enough of a new "toy" anyway? they'll certainly allow a more rounded setup than the old drugs allowed, and i'm looking forward to trying them out.

to be honest, the best gift you can give me, as a PE, is to ensure that other classes "toys" don't get overpowered by accident or design (i'm thinking here mostly of the ravager currently). PEs live quite far "out there", certainly on the limits, and overpowering weapons seems to hurt us first. um - sorry - i strayed a bit too far OT there.

Original monk
16-05-04, 20:21
i love the idea, but it should reflect the damage done in a random direction.

so they shoot you and youre mate dies ?

:P

hehe, yust kididng, i like the idea, reflecting shield are fun

Lexxuk
16-05-04, 22:03
aren't the proposed changes to drugs enough of a new "toy" anyway? they'll certainly allow a more rounded setup than the old drugs allowed, and i'm looking forward to trying them out.

Wouldnt know, none of my chars have ever used drugs, also, my PE's lowtech, so this reflect wouldnt be for him either ;)

Ormy
16-05-04, 22:10
Good idea, but how about; 70% of the damage is done to whoever is attacking you, 30% is lost due to inefficiency. Maybe have different items (like the 3 + rare stealth tools) with a varying degree of efficiency.

jiga
16-05-04, 23:20
I cant agree more to that!! PE's are owepowered as it is. When driving rhino's then changing to gunning seat =/ The should nerf PE's or raise Req on Rhino.
So can tanks.

Scikar
16-05-04, 23:29
So can tanks.

Except the minor problem regarding INT.

Lexxuk
16-05-04, 23:36
Except the minor problem regarding INT.

Its possible for a tank to gun and drive a tank, using implants/drugs

Scikar
16-05-04, 23:39
Its possible for a tank to gun and drive a tank, using implants/drugs
I was going to say that leads to gimpage, but then this driving/gunning PE is a gimp too so I guess it's a non-issue really. :)