Selendor
12-05-04, 18:47
Ok, so a lot of people are looking forward to the changes to Turret drops, the 2 changes were going to see (Construct required 60/80/100 ; no stealth) means that the only way to place turrets realistically will be with a tradeskiller when there isn't a fight on, or possibly with a PPU constructer. Thats fine, and I personally am always interested in changes to the end-game OP fights, rare as they are. But a thought troubles me:
Right now, if a largely superior force (and I mean really superior, like 6 to 1 advantage) is attacking your Op, and they are covering the underground (a common tactic), then the defending force can either decide to fight them with whoever they have online, or not bother. I've seen both happen. However, often, its the ability to drop a few turrets when you come up from the underground that gives you a chance at survival, and convinces you to go for it. Now, yes, I know this is looked upon as a lamer tactic, but we've all done it from time to time. But my point is this - as an attacking force, would you rather have someone come to defend the op and have a fight? Or would you rather take the Op unopposed? Surely you want fighting to happen, as we've all been on those long lonely op takes where we stand around waiting for the hack and nothing happens.
My concern with this change is that we will see less fighting at Op wars, as I don't think people will be willing to lay loads of turrets at their ops at all times (due to the number of turret ninja attacks / vanishing turrets etc). This is particularly relevant when you have ongoing conflicts between European and US/Aus timezone clans, where one always outnumbers the other.
What do you think about this? I'm not sure it will definitely turn out like this, and of course the 'ub3r' players out there will always fancy their chances 6 v 1, but from a devil's advocate standpoint, I just wonder....
Right now, if a largely superior force (and I mean really superior, like 6 to 1 advantage) is attacking your Op, and they are covering the underground (a common tactic), then the defending force can either decide to fight them with whoever they have online, or not bother. I've seen both happen. However, often, its the ability to drop a few turrets when you come up from the underground that gives you a chance at survival, and convinces you to go for it. Now, yes, I know this is looked upon as a lamer tactic, but we've all done it from time to time. But my point is this - as an attacking force, would you rather have someone come to defend the op and have a fight? Or would you rather take the Op unopposed? Surely you want fighting to happen, as we've all been on those long lonely op takes where we stand around waiting for the hack and nothing happens.
My concern with this change is that we will see less fighting at Op wars, as I don't think people will be willing to lay loads of turrets at their ops at all times (due to the number of turret ninja attacks / vanishing turrets etc). This is particularly relevant when you have ongoing conflicts between European and US/Aus timezone clans, where one always outnumbers the other.
What do you think about this? I'm not sure it will definitely turn out like this, and of course the 'ub3r' players out there will always fancy their chances 6 v 1, but from a devil's advocate standpoint, I just wonder....