View Full Version : Outpost Change..
Hmm I dont think I really have the right to give a suggestion on this since I dont do this personally.. But I think the "hack" thing should be moved to the Underground area.. or make multiple hack spots in the Underground that turn on automatic defense.. I just think that outposts "fights" would be alot more interesting in the underground than outside. ^_^ Outpost undergrounds are unused anyway so why not move them down there or add extra hack spots that give different things to Outpost defense?? ^^
IIANM then it will be possible to lower defences, disable turrets, and whatnot throught Hacknet in DoY
IIANM then it will be possible to lower defences, disable turrets, and whatnot throught Hacknet in DoYWhats IIANM?? :( Would that be a good thing if they could be?? I thnk it would make gameplay alot more interesting!! ^^
Edit: Cant title be changed to [BrainPort]Outpost Change please if possible?? ^^
OPs need gates and early warning systems. I just don't like the fact that the attacker is already inside the op (usually barreling the UG entrance) when the "defenders" show up o_O
If I Am Not Mistaken ;)
I think itīs a good thing that they can lower defences this way.
so i donīt think there is the need for multiple hacking spots, with this feature.
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