View Full Version : 'Attack Not Friend' Option for Turret Security?
DigestiveBiscui
29-04-04, 14:39
do you think it would be a good idea? i was looking at it today and there is no way of letting friends and faction in the op and not neutral and enemies
makes no sense to me, would be a nice option
hopefully that will be apart of the clan wars feature being finished with doy
DigestiveBiscui
30-04-04, 09:08
yea but DOY is a long time away :(
can't be hard just to tweak it to have the option(s)
enigma_b17
30-04-04, 09:10
aye given the current political state of saturn would be a handy idea lol
DigestiveBiscui
30-04-04, 09:11
aye given the current political state of saturn would be a handy idea lol
what? fucked?
always been like that :p
enigma_b17
30-04-04, 09:16
idd, where u been these days anywho biccy aint seen u in a longo while
aye given the current political state of saturn would be a handy idea lol
lol,
ideally you should just have a list of factions you allow in or kill... then fully customise it. Hell even add clans to an exception list...
e.g:
Faction: Tangent: Open/Safe
Exception: Templars: Closed/Kill
the whole F6 list is now bolloxed on Saturn.
note to KK: pretty please make factions dynamic with DOY. I'd rather mercs were allied with DOY :D
DigestiveBiscui
30-04-04, 10:46
well they wont be hostile to DOY - so thats a bonus :p
which bugger voted no btw?
p.s - i've been around enigma :)
well they wont be hostile to DOY - so thats a
that's only temp :(
MJS said somewhere the whole game will be divided up between 2 super-factions
Mercs really should be neutral to both
DigestiveBiscui
30-04-04, 10:57
that's only temp :(
MJS said somewhere the whole game will be divided up between 2 super-factions
Mercs really should be neutral to both
it can't be temp
and besides, mercs are neutral to cityadmin, so be netutral to DOY and work for both
......surely it's what mercs do
I want that too. And before september would be great :)
Regards
Xaru
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