Opar
14-04-04, 15:10
Weeeell, I was thinking, why cant each person in the game have a special skill? Basiclly, you would have a new implant slot (Umm... dono ^_^) and you could put ONE IMPLANT into this slot. This would contain data for you to carry one special skill with you wherever you go. Once implanted, it can NEVER BE REMOVED, unless you pay 1mill NC for a transplant.
These implants would give special skills, such as:
For Spies/Private Eyes
INCREASED CLIP SIZE - You can load up to 2 ammo clips at a time into a gun, giving you twice the number of ammo in the weapon.
DOUBLE-WEILD - You can weild up to 2 weapons at once, however the weapons MUST BE OF THE SAME TYPE, ie - if you have a Blacksun in one hand, you need another ray-pistol in the other hand.
Cant think of no more for Spies/PEs
For tanks -
THERMO-SIGHT - A new fixed quickbelt slot appears, above slot 1. When pressed, your thermo vision appear for 10 SECONDS. In thermo vision, you can see stealthed runners.
BERSERKER - Another new quickbelt slot appears, above slot 1. When you press the button for this new quickbelt slot, all weapons damage is doubled for 5 SECONDS, but when activated, ALL RESISTS FROM ARMOUR ARE CANCELLED, AND BODY HEALTH DROPS TO 3/4s OF CURRENT HP.
For monks -
PPUs
HOLY OMFG HAX 2ND QUICKBELT - Does what it says on the tin
HOLY CONVERTOR - A new quickbelt slot appears above slot 1, when pressed, all PPU spells are deactivated, and PPU equips a new spell, he must select a PLAY CONTROLLED target. He then morphs into the selected player, has the targets quickbelt, HP and stamina and inventory. his Psi poole drains at a rate of 20 points/second (He will have his non-morphed psi poole), when this runs out, he changes back to his original form with 5% Si
APUs
CRAHN BERSERK - Another new quickbelt slot appears, when pressed, APU gains double his psi poole, his damage on his spells are HALVED, but his frequency DOUBLES. After 20 seconds, he returns to original self with 5% Si.
very Sketchy. And they'll never get implemented, but I was jsut day dreaming ^_^
These implants would give special skills, such as:
For Spies/Private Eyes
INCREASED CLIP SIZE - You can load up to 2 ammo clips at a time into a gun, giving you twice the number of ammo in the weapon.
DOUBLE-WEILD - You can weild up to 2 weapons at once, however the weapons MUST BE OF THE SAME TYPE, ie - if you have a Blacksun in one hand, you need another ray-pistol in the other hand.
Cant think of no more for Spies/PEs
For tanks -
THERMO-SIGHT - A new fixed quickbelt slot appears, above slot 1. When pressed, your thermo vision appear for 10 SECONDS. In thermo vision, you can see stealthed runners.
BERSERKER - Another new quickbelt slot appears, above slot 1. When you press the button for this new quickbelt slot, all weapons damage is doubled for 5 SECONDS, but when activated, ALL RESISTS FROM ARMOUR ARE CANCELLED, AND BODY HEALTH DROPS TO 3/4s OF CURRENT HP.
For monks -
PPUs
HOLY OMFG HAX 2ND QUICKBELT - Does what it says on the tin
HOLY CONVERTOR - A new quickbelt slot appears above slot 1, when pressed, all PPU spells are deactivated, and PPU equips a new spell, he must select a PLAY CONTROLLED target. He then morphs into the selected player, has the targets quickbelt, HP and stamina and inventory. his Psi poole drains at a rate of 20 points/second (He will have his non-morphed psi poole), when this runs out, he changes back to his original form with 5% Si
APUs
CRAHN BERSERK - Another new quickbelt slot appears, when pressed, APU gains double his psi poole, his damage on his spells are HALVED, but his frequency DOUBLES. After 20 seconds, he returns to original self with 5% Si.
very Sketchy. And they'll never get implemented, but I was jsut day dreaming ^_^