View Full Version : Did KK make TH raiding easier?
I was pinned down in the shops at TH3 (after being stupid and walking out of the shop unstealthed). So I started whacking on the turrets and try and kill them so I could get out.
I took out one turret and started on the other. Because it takes a while for me the previous Turret spawned and I accidently let it get line of sight again. :(
Only instead of massive blast I got the cheapy laser attack from the old turrets?
I legged it before the second one respawned. But anyone know if they have changed TH to make it easier then?
Yeah we did destroy the turret you told us about - and it's respawned as the old laser version again.
Does that mean if we kill the new turrets the old crappy ones will spawn?
Or is this a unique case...?
Not sure if it's related, but I was at crp earlier and was being shot by a TG guard, and it was doing sod all damage (fully buffed PPU). I didn't even need to heal myself until after 6 or so shots, I was certainly in no danger at all of dying. I could have sword the guards used to rip chunks out of me.
Not sure if it's related, but I was at crp earlier and was being shot by a TG guard, and it was doing sod all damage (fully buffed PPU). I didn't even need to heal myself until after 6 or so shots, I was certainly in no danger at all of dying. I could have sword the guards used to rip chunks out of me.nah my tank when i was BD used to be able to take about 6 hits np from those guys without buffs
Not sure if it's related, but I was at crp earlier and was being shot by a TG guard, and it was doing sod all damage (fully buffed PPU). I didn't even need to heal myself until after 6 or so shots, I was certainly in no danger at all of dying. I could have sword the guards used to rip chunks out of me.
About a week ago I was getting shot by the new TG guards and they do serious damage. And no I dont have a crappy setup. They were doing a lot of damage to our ppu too. Maybe they did get nerfed... I remember being able to out heal several of them as a PE before they got that freakin giant boost.
Are the guards nerfed???
Tested it in TH SEC1.
Turret took 6 minutes to respawn (very slow then normal) but when it came back it was the same new turret.
They didn't change the turrets, but with every server restart the amount of turrets drops ... if that continues there won't be any turrets left soon.
Turret layout hasn't changed since they scaled it down.
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