View Full Version : Anyone wanting to study Game Theory
I recommend this book.
Ultimate Game Design: Building Game Worlds (http://www.amazon.com/exec/obidos/tg/detail/-/0072228997/qid=1081327067/sr=8-1/ref=sr_8_xs_ap_i1_xgl14/103-9067675-7206240?v=glance&s=books&n=507846).
Just got it. Very impressed by the content.
Sorry to be the pedant but Game Theory and game design are rather different studies.
You working on something them Archeus or just intellectual curiosity?
Sorry to be the pedant but Game Theory and game design are rather different studies.
It covers that as well, but gives a good overview of the industry and what to expect when developing/designing a game (eg, costing/development/test plans/prototyping). Also some other nice bits in what to expect when designing a particular genre (MMOG, MMORPG, singleplayer) to particular formats (console, PC, devices).
You working on something them Archeus or just intellectual curiosity?
working on something.
without any knowledge of world building, or game design..
I would say the key to any game or world...
....is individualism..
You could make a million worlds, and a million games..
and none of them will come close to the individual world of a childs imagination.
erm..
Game Theory is the mathematical study of conflict-based decision making, it's nothing to do with games per se.
The only application it would have in a computer game is in AI design which usually takes up some fairly large textbooks all on it's own.
erm..
Game Theory is the mathematical study of conflict-based decision making, it's nothing to do with games per se.
The only application it would have in a computer game is in AI design which usually takes up some fairly large textbooks all on it's own.
but what you are saying.. if i understand it correctly that is.. that Game Theory is nothing more than a script guide..
That is not really a problem to learn... if the tools are in order..
(for the above mentioned statement, I would like to put the neverwinter nights script editor into the bag of proof, i have never had it as easy as that to write scripts.)
Original monk
07-04-04, 14:00
which usually takes up some fairly large textbooks all on it's own.
booring ya mean :P
No, it's not just a few scripts.
In it's more advanced forms it allows very complicated models of systems that appear at first to be controlled by free-will.
It really has nothing at all to do with games of any form - the name comes from the fact that "game" is the term used for a set of rules upon which decisions are made. Those rules are more likely to be political, moral or financial than technical.
@Monk - Actually it's fascinating for a while, up to the point where your brain starts to feel like mush.
Game Theory is the mathematical study of conflict-based decision making, it's nothing to do with games per se.
Should of said "Computer Games Theory". :p But your right, that is briefly covered as well (in relation to games).
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