Scikar
29-03-04, 13:08
Here's a suggestion regarding armor for Spies.
Currently, rifle spies especially are forced to choose between two different paths: one with drugs, Inq armor, and not getting very good RoF on FL/Dis, and the other getting high stats on the top level rifles, yet sacrificing defence in the process. Also drugging to shelter is a must.
So the question is, how do we rectify this situation? The solution: first, lower the reqs of Inq 1 so that with 35 STR you can wear the whole lot. Second, take 5 STR from the Spy cap and increase PSI cap by 5. Finally, lower the STR/H-C reqs on the combat vehicles aimed at spies.
Result? Spies now get the balanced protection they need (but remember they still have very weak CON and low HP), they no longer need to perpetually drug to shelter and they can slightly better stats on it, though they still can't match PEs for stats on it.
Whaddya think?
Currently, rifle spies especially are forced to choose between two different paths: one with drugs, Inq armor, and not getting very good RoF on FL/Dis, and the other getting high stats on the top level rifles, yet sacrificing defence in the process. Also drugging to shelter is a must.
So the question is, how do we rectify this situation? The solution: first, lower the reqs of Inq 1 so that with 35 STR you can wear the whole lot. Second, take 5 STR from the Spy cap and increase PSI cap by 5. Finally, lower the STR/H-C reqs on the combat vehicles aimed at spies.
Result? Spies now get the balanced protection they need (but remember they still have very weak CON and low HP), they no longer need to perpetually drug to shelter and they can slightly better stats on it, though they still can't match PEs for stats on it.
Whaddya think?