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Fez
09-03-04, 15:28
As it currently is melee is fine and balanced its easy to solo down almost other class as a melee, if u dont belive u ill have a melee tank duel ur ass :P

i totaly agree with TL changes, melee does need a better TL spread at high end but damge SHOULDN"T change

ezza
09-03-04, 15:55
i found in most circumstances my melee tank was fine, ive not seen what the changes have done in terms of damage, but if its to high were gonna see nerf the melee tank threads galore

Original monk
09-03-04, 16:01
mellee ? OMG NERF NERF NERF

nah, i think there fine also: i havent played mellee in a long time, but i sure am attacked by melleetanks alot lately :)

but: true is that melleetanks didnt got alot of loving lately, so i think it wouldnt harm if they gave em some new rares, some extra damage or whatver :)

and if they are overpowerd then we whine for nerfs and a month or 2 months later they will be nerfed, right at the moment that all bandwagonpeoples have lommed fully mellee :P

Strych9
09-03-04, 16:03
Can someone explain all of the melee paranoia? Why are people so afraid of melee getting a boost?

WORST CASE SCENARIO melee tanks overhwelm the server (we will ignore the huge shortcomings of melee for now, since it seems everyone else ignores them) and then you get "nerf melee" threads. The devs respond, and melee damage gets nerfed back to where it is now. Even if that happens, we STILL get more melee and a better TL distribution of melee.

So whats the problem?

ezza
09-03-04, 16:07
i might lom back to melee for the 100th time hmm, could be hitting the loms tonight.

i was killing tanks with melee in early days of retail, so its always been possible, but if they boost the damage up to high its just going to be so easy for melee tanks to kill runners.

Sci-B0rg
09-03-04, 16:09
Its easy enough already, with the insane speed melee tanks get, its fuck hard to hit them, still i wouldnt mind an increase of 5 - 10 points in damage overall...

Yes, I am a melee tank.

johngreen2000
09-03-04, 16:10
BEST CASE SENERIO

the community forsees the problem boosting melee will do. Warns the dev's so they dont waste there time and instead they fix things like FRTE ,the in-game forums bug, the drone bugs etc. While still making the melee tl spread without boosted the damage.

There is nothing wrong with melee right now it is totally viable..the only problem is parashock and that can be overcome with drugs.

Dribble Joy
09-03-04, 16:13
Originally posted by Strych9
Can someone explain all of the melee paranoia? Why are people so afraid of melee getting a boost?

Because, believe it or not, melee is highly viable at the moment.
A PoB even now, to a PE with blessed def and capped piercing takes a hefty amount of dmg.
Melee is unfortunately quite hard to use, so some people keep crying for a boost.

I do welcome the new tl changes, seeing people with a swirly around thier fist should be funny :p.

extract
09-03-04, 16:18
boost it i need to get rid of all these melee rares, and besides the more melee tanks the less dev tanks, and i think a boost is warranted considering how many lil bugs melee has.....half the time i hit someone with my melee tank it didnt register, i guess in the end thats why i rerolled him to a researcher....i mean as it stands i am more productive with the resser anyways :p

Bl@zed
09-03-04, 16:21
melee needs just a LITTLE bit more of a boost to really be on par with cannons damage wise. The spread of the TL's is good.
AND FOR THE LOVE OF GOD MAKE HAND GERNADES MELEE AND MAKE THEM HIGH TL AND HAVE A RARE ONE!!!

Strych9
09-03-04, 16:23
Originally posted by johngreen2000
BEST CASE SENERIO

the community forsees the problem boosting melee will do. Warns the dev's so they dont waste there time and instead they fix things like FRTE ,the in-game forums bug, the drone bugs etc. While still making the melee tl spread without boosted the damage.

There is nothing wrong with melee right now it is totally viable..the only problem is parashock and that can be overcome with drugs. LOL

Dont you realize that the person implementing the changes (Lupus) is NOT some programmer that can sit down and work on FRE problems????? :rolleyes: Its like when an art person creates new spell icons, and people whine that they should be working on lag issues... :confused:
Originally posted by Dribble Joy
Because, believe it or not, melee is highly viable at the moment.
A PoB even now, to a PE with blessed def and capped piercing takes a hefty amount of dmg.
Melee is unfortunately quite hard to use, so some people keep crying for a boost.I believe it. I have had melee tanks from way early in retail. And up until this patch was announced on the test server, MOST players would laugh at the notion of a melee tank. Sure there are a few key tanks that were/are very effective... but the fact that they have to be singled out shows that its not some overpowered class at the moment.

And the fact that it is hard to use doesnt really mean that it shouldnt be boosted.

I think the way the devs handle it is quite simple- show me now that melee is a fully viable role in PvP and Op Wars... without naming the few known highly skilled melee tanks. With HC, you dont have to name anyone GOOD at using HC in order to make a point. With melee right now though, you have to say "well I once saw a melee tank do this...." like its some sort of urban legend.

Maybe after the patch melee will be like HC, where an average tank can be useful in PvP and op wars. And isnt that how it should be?

ezza
09-03-04, 16:26
Originally posted by Strych9
With melee right now though, you have to say "well I once saw a melee tank do this...." like its some sort of urban legend.

?

i once killed 2 60 + spies and 1 PE all at once back when melee was gimpy, can i be put in the legend status plz :D

~Drav~
09-03-04, 16:33
Strych9 the reason people pick out a select few melee tanks is because there arent many, melee takes alot of work to get used to the aiming style, the movement you need to stay alive etc, its totally different to HC. There arent alot of melee tanks, thats why you can name all the good ones, because theyve put effort into perfecting that style.

HC tanks you know because there are so many more of them.

Melee isnt popular because of that, people lom over to melee, realise its a different style, cant be arsed to adapt, and go back to the HC way that they know.

If melee gets this boost, those tanks that get the boost will be killing machines, they are already as it stands, a solo melee tank can take down any other class, including PPUs. They will become killing machines next patch, my only grumble will be that I wont be able to use my POB right through the GR anymore ;)

Cyphor
09-03-04, 16:35
I wouldnt complain about a boost, but then i'm not sure if its needed, what is needed is for the bug's to be fixed. It doesnt matter how much dmg they can hit for or how fast if when they swipe at a target running from them no dmg is registered :( Give them the boost yes, but fix the bugs before we make judgements on whether they are balanced.

ezza
09-03-04, 16:40
Originally posted by ~Drav~
They will become killing machines next patch, my only grumble will be that I wont be able to use my POB right through the GR anymore ;)

there will be another weapon of similar leve to POB though, so you will be able to use that instead, so nothing has changed in that respect apart from the weapon you can use out of the genrep

Strych9
09-03-04, 16:45
Originally posted by ~Drav~
If melee gets this boost, those tanks that get the boost will be killing machines, they are already as it stands, a solo melee tank can take down any other class, including PPUs. They will become killing machines next patch, my only grumble will be that I wont be able to use my POB right through the GR anymore ;) EVERYONE needs to modify their rhetoric on this subject to indicate "when at point blank range and the target isnt running and when the tank isnt parashocked."

A melee tank cannot necessarily solo take down any other class at range. Or if they cannot move cause of parashock. Or if the target is moving away from them.

Now the target moving away thing is a netcode issue which will hopefully be fixed.

But the fact that melee tanks have NO ranged attacks and the fact that parashock removes (to a degree) their ability to fight AT ALL are two factors of melee that most people seem to ignore.

Yes if you put a melee tank RIGHT next to a PPU, and the PPU doesnt use parashock, then yes the melee tank can win. If the PPU uses parashock, the melee tank cant do anything whatsoever to the PPU.

And stealthers- Melee has no AOE attacks at all.

So lets at least try to qualify our statements about what melee tanks can easily do and not do. :)

Psyco Groupie
09-03-04, 17:00
fools

ezza
09-03-04, 17:01
Originally posted by Psyco Groupie
fools how so, Mr 1 word spammer?

Psyco Groupie
09-03-04, 17:06
The thread, the justification of the thread ... sooo pointless

If it were discussing how melee damage is cool, but range sux etc then it'd worth having .. meh

Original monk
09-03-04, 17:12
Originally posted by Psyco Groupie
The thread, the justification of the thread ... sooo pointless

but ya get the point he cocaine, or ya know what Fez is trying to say here he :)

btw: be carefull for ezza in this thread, its about mellee, and ezza is like a fish in the water or like a footballplayer on a footballfield when it comes to this subject :)

ezza
09-03-04, 17:20
hehe ive got pics from early retail from when i had my first melee tank called Ceres Blademaster(r.i.p), pics of CS tanks libby PEs, they would all fall to melee, melee was viable in a gimpy way back then, melee right now is VERY VIABLE, now i aint tested melee on the TS but if its too much its gonna be over kill.

Dribble Joy
09-03-04, 17:38
borl, empty your PMs.

Al3X
09-03-04, 18:12
i cant see why everyone is so afraid of melee becoming overpowered. melee only has a range of like 5m, any other class has a range of AT LEAST 100m.. just shoot the legs and they will never make it too you in one piece...

whats the mentalitity of the forum these days? ---> "if you cant beat em, nerf em" :rolleyes:

johngreen2000
09-03-04, 18:13
Originally posted by Strych9
LOL

Dont you realize that the person implementing the changes (Lupus) is NOT some programmer that can sit down and work on FRE problems????? :rolleyes: Its like when an art person creates new spell icons, and people whine that they should be working on lag issues... :confused:I believe it. I have had melee tanks from way early in retail. And up until this patch was announced on the test server, MOST players would laugh at the notion of a melee tank. Sure there are a few key tanks that were/are very effective... but the fact that they have to be singled out shows that its not some overpowered class at the moment.

And the fact that it is hard to use doesnt really mean that it shouldnt be boosted.

I think the way the devs handle it is quite simple- show me now that melee is a fully viable role in PvP and Op Wars... without naming the few known highly skilled melee tanks. With HC, you dont have to name anyone GOOD at using HC in order to make a point. With melee right now though, you have to say "well I once saw a melee tank do this...." like its some sort of urban legend.

Maybe after the patch melee will be like HC, where an average tank can be useful in PvP and op wars. And isnt that how it should be?

AIGHT TO PUT IT IN PERSPECTIVE maybe they should be working on balanceing out the DEV or making more new toys. I was simply giving examples of things that need to be fix(unlike melee) [Edited Due To Flaming - Ulle]

Shadow Dancer
09-03-04, 18:16
Strych is far from the most incompetent twat on these boards. He actually poses really good arguements(err most of the time :p) in whatever subject he happens to approach.

Al3X
09-03-04, 18:16
[edit]

johngreen2000
09-03-04, 18:25
So simply becuase I feel they should work on bug and balancing item that need balancing over Melee which doesnt..you are able to determine that I dont own at op wars and im complaining? Did you pull that out of your ass?

Let me fill you in. I op war like 1-2 times a week I dont revolve my character 100% around op wars.

I find stry to be imconpentent if he has to nit pick at my arugement over techincalities such as me mentioning forums bugs instead of something like weapon balancing.

You know with the current damage of melee if they fixed the cant hit while running bug that happens alot melee would probably already be over powered.

Strych9
09-03-04, 18:28
Originally posted by johngreen2000
AIGHT TO PUT IT IN PERSPECTIVE maybe they should be working on balanceing out the DEV or making more new toys. I was simply giving examples of things that need to be fix(unlike melee) [Edited for Consistancy]Not sure why you have the need to try and personally insult me. Lupus has worked on a new Melee scheme for quite some time. Now here you mention the Dev- thats fine. That is something he may have input on. But earlier you mentioned FREs, which is NOT something he has input on. His work on retooling the TLs of ALL weapons does not take away from any efforts to change the netcode in the game.

Had you said that the Dev balancing should take priority, I am sure my answer would have been different. I likely would have pointed out that we know, for a fact, that the Dev and other HC is boosted now and will be set back to normal.

Now in regards to me being incompetent- sure not everyone agrees with me, but I honestly challenge you to find something that I posted on that had no firm basis in reality or truth. I have played this game since beta, and was very active both in the game and forums since that point. Before I left for my break from the game, I was a moderator in the forums as well. So at some point, someone somewhere thought I had some level of competency.

You dont have to agree, but I am not sure what you hope to achieve by calling me a twat. :confused:

ezza
09-03-04, 18:29
Originally posted by Strych9

You dont have to agree, but I am not sure what you hope to achieve by calling me a twat. :confused:

cos its true:p :angel:

Strych9
09-03-04, 18:32
Originally posted by ezza
cos its true:p :angel: LOL. Never said I wasnt a twat. Just said it wasnt necessary to start calling names because I pointed out that Lupus doesnt work on netcode. ;)

Dribble Joy
09-03-04, 18:32
Originally posted by Al3X
any other class has a range of AT LEAST 100m

Sure, if you happen to like rocket pistols.
The max range on my judge is only 79 m, using it at that kind of range is just not possible/usefull/viable, most pistollers have to fight at almost melee type ranges.

Strych9
09-03-04, 18:37
Originally posted by Dribble Joy
Sure, if you happen to like rocket pistols.
The max range on my judge is only 79 m, using it at that kind of range is just not possible/usefull/viable, most pistollers have to fight at almost melee type ranges. Thats true- ideally pistol users want the fastest reticle closure possible which means the shortest distance from the target possible.

My only point was that if a pistol user gets parashocked, then can still inflict SOME sort of damage at range (up to the max range of their pistol of course).

Not saying it would be effective, or practical, damage of course. But you could cause SOME sort of damage.

Perhaps this idea is academic at best, but its still there.

Al3X
09-03-04, 20:55
liberator range is 139m if i recall correctly. if you kneel for a sec, aim, then your target is at ~70 meter. pull the trigger while aiming at his legs, fire like 4 burst and then run again till your at a safe range and repeat above...

alig
09-03-04, 21:00
Melee is good as it is...though i think we should get an increase in dmg (not much) cuz soon as ur froze, ur fucked, ur dead, finito....nuff said.

Sefran
09-03-04, 21:05
I agreed dont boost it.

Does enough dmg, the melee tank has no speed nerf, the rare stunner is already to strong....There is no reason to boost it.

Dezh
09-03-04, 21:12
They are fine.

Just nerf the dev :p

Al3X
09-03-04, 21:28
Originally posted by Sefran
I agreed dont boost it.

Does enough dmg, the melee tank has no speed nerf, the rare stunner is already to strong....There is no reason to boost it.

off course you can tell me how long that "already to strong rare melee stunner" lasts? hmm? and off course you can also tell me HOW good it is? huh? not better then the rifle version? huh? and it lasts like 4x less then the rifle version, with also less range? :rolleyes:

g0rt
09-03-04, 21:34
tl103 being the highest tl weapon available for a fully specialised class is the dumbest thing I have ever heard of

too bad crybabies, melee tanks are now going to have weapons as powerfull as everyone elses. better learn how to aim, and fast.

Al3X
09-03-04, 21:39
Originally posted by g0rt
tl103 being the highest tl weapon available for a fully specialised class is the dumbest thing I have ever heard of

too bad crybabies, melee tanks are now going to have weapons as powerfull as everyone elses. better learn how to aim, and fast.

amen, i love you ;)

Shujin
09-03-04, 21:45
Originally posted by g0rt
tl103 being the highest tl weapon available for a fully specialised class is the dumbest thing I have ever heard of

too bad crybabies, melee tanks are now going to have weapons as powerfull as everyone elses. better learn how to aim, and fast. yea seriously u asses who think we dont need a boost should think a bit more...

NO other class has to get as close , as in danger as melee tanks.

in most cases just being close isnt good enough you have to be IN the thing you are attacking, try attacking a decayed... you have to go IN the model of the mob, just getting next to it isnt enough... and being inside of it, it makes it very hard to see what is going on around you, you are at risk of someone coming and attacking you, you are at risk of more mobs spawning next to you ( happens alot ), you are basicly blind.

we need a boost.

BombShell
09-03-04, 21:46
ill like to see the rof on melee wepaons fixed.

and just me like to see melee damage not be random when u struck someone

Clownst0pper
09-03-04, 21:58
Melee damage ATM is 'ok'

If you feel its acceptable that I should have to hit you over 15 times with a devils grace to kill a person, as a tl 103 weapon your wrong.

Let me see someone take 15 bursts from a cursed soul, they die in about 7

Dirus
10-03-04, 03:09
Ok, Since I've been the one doing the majority of the reworks on the weapons. I do have a couple things to say/add/ask in this thread.

First off, this thread really should be in the Test Server forums, as currently I don't always have the time to read the threads in the Community forums. So if you want to make your opinion on issues like this, that would be the best place to do it.

Second. Yes Melee's Damage was boosted on the Test Server, however it was set to do 105% of what Heavy Weapons do. ie.. if a Heavy weapon at say TL100 does 100 damage per hit, then a TL100 Melee would do 105, if they both had the same RoF.

Third. I do have an issue as to the credibilty of people's view on whether or not to boost the Damage on Melee. Strictly from my standpoint, the people who seem to be against the Melee damage boost have not shown any indication that they've actually gone and done any testing to see wether or not the boost that was given is overpowering. I'm sure some of you can understand my view on it. I have ot give precedence to the opion of those who have actually tested the changes over those who have not.

ezza
10-03-04, 03:16
ive backed melee from early days, i would often post threads asking for melee to be boosted/fixed

but now i feel melee is in a ok state, im just worried that melee will become over powered, i aint tested it, cos i cant get on the test server for somereason.

stopped playing hybrid cos they got overpowered, i stopped playing APU cos they got over powered, i hope melee doesnt in turnget over powered, cos i enjoy playing melee, but not when its no challange

Gohei
10-03-04, 09:42
I play a melee tank on Venus and i think there really fine atm.
The TL of the best melee weapon is a bit low, but still it does very good damge. The thing i do hate about melee tanks is the crappy XP you make. XP you bring in with a DG is lame compared with XP from a Doombeamer.

Shadow Dancer
10-03-04, 09:47
Originally posted by ezza

but now i feel melee is in a ok state, im just worried that melee will become over powered, i aint tested it, cos i cant get on the test server for somereason.



I can't get on TS either. I wish it was like UO where it was just another server that you choose and can log on. Instead there's all of this damn drama with reinstalling, using certain patches, saving this folder, changing that ip, etc.... :rolleyes:

Vid Gamer
10-03-04, 09:48
Originally posted by Shadow Dancer
I can't get on TS either. I wish it was like UO where it was just another server that you choose and can log on. Instead there's all of this damn drama with reinstalling, using certain patches, saving this folder, changing that ip, etc.... :rolleyes:

YES! SWG just has another server as well.

I always fucking corrupt my Neocron game and always end up re-installing. :rolleyes:

Range
10-03-04, 10:27
jea, meele dont need a boost.
meele tanks are very, very fast and they do a lot of damage.

g0rt
10-03-04, 10:34
Originally posted by Shadow Dancer
I can't get on TS either. I wish it was like UO where it was just another server that you choose and can log on. Instead there's all of this damn drama with reinstalling, using certain patches, saving this folder, changing that ip, etc.... :rolleyes:

Hahhaha nothing is simple in neocron, not even installing and patching the game :p

Sci-B0rg
10-03-04, 11:55
Originally posted by Range
jea, meele dont need a boost.
meele tanks are very, very fast and they do a lot of damage.

Very, very fast yes.
Alot of damage ? NO.
Avarage damage of melee (capped Dg/PoB) on a buffed character is around 25+. The frequency makes it up, but on its own the damage shud be increased abit.

Lanigav
10-03-04, 12:17
I agree, getting swiped bit a high rare TL sword should hurt. I was in an op fight today and some guy was hacking at me with his DG like there was no tommorow, hitting me quite a few times. However, even with my slower run speed and my inability to hit him as much (until I knocked out his legs), I beat him fairly easily with my Cursed Soul, while he only knocked me down to half health. We both had holy shelter cast on us, but no heals.

Another thing that causes melee damage to seem small is that not every melee tank knows how to effectively PvP with it. Often times they'll just stand still and hack, or move around in predictable circles. Many of the people that move often move so fast that they can't target the player properly while moving, and miss valuable hits.

So yes, increase damage a little, but not too much so melee tanks can easily own everything in sight.

Al3X
10-03-04, 12:52
didnt ne1 read what lupus said? if you are so sure that melee is gonna be overpowered, come with FACTS, NUMBERS, and COMPARISIONS with other weapons! dont just say "my friends friends had a friend who was killed by a melee tank once, oow yes! melee is overpowered!!!111" :rolleyes:

ezza
10-03-04, 13:07
Originally posted by Al3X
didnt ne1 read what lupus said? if you are so sure that melee is gonna be overpowered, come with FACTS, NUMBERS, and COMPARISIONS with other weapons! dont just say "my friends friends had a friend who was killed by a melee tank once, oow yes! melee is overpowered!!!111" :rolleyes: i was killing people with melee early retail, i was killing them mid retail, i was melee about 2 months ago and i was killing people.


i have no problem doing it, the damage raise will just make it a hell of a lot easier

Clownst0pper
10-03-04, 13:44
@ Ezza, I can kill people with a vein ripper, whats your point?

Any weapon can kill any player, depends on the player, and the person using it.

Melee needs a boost so I dont have to hit someone 50times to kill them compared to a CS or devourer or any other weapon

IT should be dmg like an APU but at close range 8|

ezza
10-03-04, 15:18
Originally posted by Clownst0pper
@ Ezza, I can kill people with a vein ripper, whats your point?

Any weapon can kill any player, depends on the player, and the person using it.

Melee needs a boost so I dont have to hit someone 50times to kill them compared to a CS or devourer or any other weapon

IT should be dmg like an APU but at close range 8| you just sound to me like you want the class to be as over powered as the dev tanks

Strych9
10-03-04, 15:26
I still dont understand the resistance.

So ezza has killed people with melee. Whoopity doo, we all have. Tell us why you think the EXACT SPECIFIC changes to melee will now make it uber. Just saying "it will do more damage" first of all is silly because we kNOW it will do more damage and second of all doesnt show it will be overpowered.

Melee is being made to do 105% of HC damage at comparable tech levels. Tell me how that will be unbalanced, and then we can discuss this. Keep in mind that low tech melee can only do pierce/force, and hightech melee can only do pierce/energy.

ezza
10-03-04, 15:28
fine fuck it make it over powered see if i give a shit when i cut every muthafucker down with it and get it nerfed ill know i was right

Strych9
10-03-04, 15:45
Originally posted by ezza
fine fuck it make it over powered see if i give a shit when i cut every muthafucker down with it and get it nerfed ill know i was right Come on ezza, do you not have any actual analysis besides "I think its okay now"????

As I pointed out before, whats the worst that can happen? They change it back? ONOZ!!! We still end up with tons of new melee weaps and new melee rares as well.

Right now the damage of the BEST melee weapon is pretty poor, compared to the best weapons of other classes. So they are fixing that.

If you think it will be overpowered, then wait for the change, and then DEMONSTRATE to everyone just how bad you are now with the new melee. That will prove your point. But saying "fuck it I dont give a shit" doesnt help much here in a discussion.

If you are right, then bookmark this thread and come back later and say "I told you so." If you are wrong, and its not overpowered- then I hope you are willing to later say "oops, I guess I was wrong."

I guess unless people can manage to get on the testserver and test it out, we will have to just wait for the patch.

Look in the testserver forum. Do you see any threads saying the melee is overpowered? THAT is what Lupus wants.

Read this thread, and give me your impression of the numbers the melee is doing...

http://forum.neocron.com/showthread.php?s=&threadid=92082

ezza
10-03-04, 15:49
that means nothing cos its on mobs, if it was against players then it be more valid.

johngreen2000
10-03-04, 16:12
The reason people cant give hard data on melee is becuase melee is alot diffrent than other damage types. When you get next to someone and start swinging going in circles there are many times when the other person doesnt even get a hit on you. The next time they might hit you 1-2 times and then the next will hit you every time you hit them.

The majority of melee tank that I have been seeing the last 2 weeks or so were at the very least on par with with there oppenents and most of them were beating there oppenents. There are no hard numbers for me to spit out but thats the truth. The reworking of tl is fine by me but adding more damage to items that are already imo balanced will make them un balanced.

And strych im sorry i called you a twat but the way people nit pick at the way someone post drives me nuts. It almost as bad as saying someones post is invalid becuase they spell your you're you are etc. wrong. And i felt like you were nit picking at my example which were just that, examples showing there are other things that need to be worked on.

Strych9
10-03-04, 16:28
Originally posted by johngreen2000
The reason people cant give hard data on melee is becuase melee is alot diffrent than other damage types. When you get next to someone and start swinging going in circles there are many times when the other person doesnt even get a hit on you. The next time they might hit you 1-2 times and then the next will hit you every time you hit them.

The majority of melee tank that I have been seeing the last 2 weeks or so were at the very least on par with with there oppenents and most of them were beating there oppenents. There are no hard numbers for me to spit out but thats the truth. The reworking of tl is fine by me but adding more damage to items that are already imo balanced will make them un balanced.I follow what you are saying...

But the idea I THINK is that right now, melee may be "balanced" but that doesnt necessarily mean that if melee gets a boost (a slight one at that) it will be unbalanced. The boost may be so slight that it doesnt even play a role in balance discussions.

Thats what we dont know for sure. It seems people see "boost" and assume its being boosted through the roof. It may be, it may not be.

What we do also know is that now more MC will be required, and to use the DG you will have to have 12 more Str than before. Mobs will be more resistant now, and melee has the worst available damage types in the game, even after the patch. Just in PvP, melee tanks can still be parashocked, and still have no way to attack at any sort of range. PPU and a HC tank vs PPU and a melee tank. Who would you take, assuming PPUs use parashock?

Yes, some melee users are very effective now. We just cant simply assume that.
And strych im sorry i called you a twat but the way people nit pick at the way someone post drives me nuts. It almost as bad as saying someones post is invalid becuase they spell your you're you are etc. wrong. And i felt like you were nit picking at my example which were just that, examples showing there are other things that need to be worked on. Its all good man, and I understand what you say about nitpicking.

I never have dismissed what someone has said due to crap like spelling or whatever. LOL

And in this case, you will see that while perhaps my tone was blunt, I was specifically responding to what you said. The fact of the matter is that Lupus has no control over "FRE ,the in-game forums bug, the drone bugs etc." I know it seemed like nitpicking- but in this case the only point you were making specifically is that "devs shouldnt waste time with new melee crap when we have other problems." Which I agree with. But in this case, the devs that could fix the other problems didnt waste any time on the melee crap. So this was a special case.

So while it seemed liked nitpicking, it honestly wasnt. I was trying to respond to the point you were making.

There are tons of things that should take priority, in my mind, even to balancing issues. But in this case, I am pretty sure Lupus can make the melee changes independent of what the devs do that are responsible for code changes.

evs
10-03-04, 17:27
To be honest i'd be totally happy with the damage staying as is if i could hit mobs / players as they moved away from me.

But as i cannot - a boost in damage would be most welcome to at least go someway to balancing this.

Several times iv'e given up chasing a fast opponent as i cannot do damage to my escaping opponent :(

Strych9
10-03-04, 17:36
I really dont think that they are boosting damage to accomodate the netcode bug about people running away from you.

EVERYONE WORRIED ABOUT MELEE BALANCE:

Please go re-read the test server patch notes:

http://forum.neocron.com/showthread.php?s=&threadid=90439

And notice that ALL weapons are modified, not just melee. So its not like new melee is being added to the same other weapons.

This is an overall change in an attempt to get closer to overall balance.

Just keep that in mind. This is an overall weapon mod/boost, not JUST a melee boost.

evs
10-03-04, 19:29
I realise the 'weapons tl changes which contains a raising of melee damage and other weaponry' isnt just to accommodate the netcode bug.

But as the netcode bug exists and can't be ironed out in the near future, I will personally take the melee damage increase as such :)

borl
10-03-04, 20:04
Originally posted by Dribble Joy
borl, empty your PMs.

Now that was a surreal moment. I'm happily reading a thread which I haven't commented on, nor read before, and suddenly my name pops up?! :p

Invertigo
10-03-04, 20:28
Originally posted by Fez
As it currently is melee is fine and balanced its easy to solo down almost other class as a melee, if u dont belive u ill have a melee tank duel ur ass :P

i totaly agree with TL changes, melee does need a better TL spread at high end but damge SHOULDN"T change

i agree...

with my melee, whos not even capped... ive brought down many PPU's ffs...

apu's are the easiest, only requiring about 4 slashes....

tanks i can kill in like 10 POB hits...

PE's are a little harder since they can heal good, but so can melee tanks....

plus melee tanks are fast as hell...

so...dont boost melee....this coming from a melee...8|

Strych9
10-03-04, 20:35
To those of you saying you dont want the damage upped-

Are you assuming the new damage levels of EVERY weapon in the game that is being adjusted so that damage = TL... or are you assuming the current system and thinking ONLY melee get a boost????

I seriously dont understand on what basis you can argue that "current damage is fine" when the damage of EVERY weapon in the game, to a degree, is being modified with the patch.

:confused:

Edit: Unless your argument is either

1. I have been on the test server, and the melee in comparison to all other weapons is now overpowered

or

2. I dont care how much other weapons are adjusted... melee as it CURRENTLY is should not change. The DG at TL 103 does as much damage as a TL 115 weapon should do after the patch.

Thats the only two justifications I can think of for not changing melee.