Lanigav
04-03-04, 03:46
I got this little idea from Rise of Nations, and I figure it'd be a nifty thing to have so that op owners could get a bit of an advantage when defending their territory.
Basically what they would do is create a field that would be large enough to encompass the entire op, and maybe a bit outside of the op (distance limit being maybe the op GR), and it would cause gradual damage to all enemy faction units (perhaps 6 damage per tick that's not affected by resists), with damage stacking depending on how many turrets you have) while not harming friendly units. There could also be an option to make it so they do or don't harm neutral units.
On the same token, I think it would be cool if there could be defensive field turrets that would reduce any damage taken from enemy units by 20-30%.
Naturally if they even thought about implimenting this there would have to be a lot of tweaks and changes, but I figured I'd throw this idea out to see what others think.
Basically what they would do is create a field that would be large enough to encompass the entire op, and maybe a bit outside of the op (distance limit being maybe the op GR), and it would cause gradual damage to all enemy faction units (perhaps 6 damage per tick that's not affected by resists), with damage stacking depending on how many turrets you have) while not harming friendly units. There could also be an option to make it so they do or don't harm neutral units.
On the same token, I think it would be cool if there could be defensive field turrets that would reduce any damage taken from enemy units by 20-30%.
Naturally if they even thought about implimenting this there would have to be a lot of tweaks and changes, but I figured I'd throw this idea out to see what others think.