View Full Version : Shelter Deflector
I just thought.. what if Deflector was 100 and Shelter was 100..
Well here you see.
WHAT IF ::
Shelter was 100 and Deflector was 100 :
http://www.naimex.dk/shdef.jpg
What if you take Shelter 100 and Deflector 100 and add 200 armor ?
http://www.naimex.dk/shdefarm.jpg
o_O
and again: o_O
What is the issue? :confused:
I was just thinking what if shelter gave 100 % and deflector gave 100 %
so i added these values into a belt with no other stats.
so if you had those things.. then you would only be damaged by poison..
(trying to find a recipe for the "GodMode feature GMs have".. what would it require for normal runners...)
SigmaDraconis
26-02-04, 13:34
this isnt a flame when i say..
WHAT
THE
FUCK
Nightbrother
26-02-04, 13:35
You mean that with shelter and deflector being 100% you take less damage than if you have 200 Armor on top of it as well? If so, is that not just a bug in the skill-manager?
Me = confused. :(
Shadow Dancer
26-02-04, 13:36
Naimex, what on god's green earth are you talking about?
O_o
Originally posted by Shadow Dancer
Naimex, what on god's green earth are you talking about?
O_o
uhm... the closest thing i can come to an answer..
would be philosophizing about immortality 8|
Originally posted by Nightbrother
You mean that with shelter and deflector being 100% you take less damage than if you have 200 Armor on top of it as well? If so, is that not just a bug in the skill-manager?
Me = confused. :(
The screenshots show that with the armour on top you take less damage (7.78%dmg poison compared to 33%).
edit: I dont really understand the point to this thread btw ;)
Uhm, the skill manager just makes educated (and in some cases
not-so educated) guesses about what certain numbers will
achieve, its not like you can use it beyond getting the basic ideas
about a setup.
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