cRazy2003
24-02-04, 15:50
hell0,
ive been looking thru the forums and stuff recently and ive realised all this game is based on is nerfing something then living thru it for a while until the next patch where u can nerf something else, and its crap.
if you guys had any options to nerf, or boost each class and keep it that way with no more nerfing, what would they be? if u do reply please try to think hard about how it would effect other classes, dont just say
PUT AIM ON TEH MONKEHS ONONZOZNZ!!!111oneone, when not thinking about how it would effect others. heres mine
Tanks: Nerf devourer, increase runspeed slightly with heavy weapons.
melee tanks: nothing, i think they're fine :p
pe's: no stealth, uhm, no stealth :p
spies: increase psi cap to 25, reduce first love damage, but make it much easier to aim so the blobs dont go everywhere at close range.
pistol spies: cant think of anythin atm :p
apus: add reticle to aiming, make mental steadyness allow faster aiming, increase range slightly to compensate.
ppus: add reticle, increase s/d effect on itself and others slightly, but greatly reduce holy heal effect on him/herself and others.
i know its not really indepth but this is my personal opinion and what i would be happy playing with, there are shitloads more slight tweaks but i cant be bothered to go into them :p
anyways what would u like?
ive been looking thru the forums and stuff recently and ive realised all this game is based on is nerfing something then living thru it for a while until the next patch where u can nerf something else, and its crap.
if you guys had any options to nerf, or boost each class and keep it that way with no more nerfing, what would they be? if u do reply please try to think hard about how it would effect other classes, dont just say
PUT AIM ON TEH MONKEHS ONONZOZNZ!!!111oneone, when not thinking about how it would effect others. heres mine
Tanks: Nerf devourer, increase runspeed slightly with heavy weapons.
melee tanks: nothing, i think they're fine :p
pe's: no stealth, uhm, no stealth :p
spies: increase psi cap to 25, reduce first love damage, but make it much easier to aim so the blobs dont go everywhere at close range.
pistol spies: cant think of anythin atm :p
apus: add reticle to aiming, make mental steadyness allow faster aiming, increase range slightly to compensate.
ppus: add reticle, increase s/d effect on itself and others slightly, but greatly reduce holy heal effect on him/herself and others.
i know its not really indepth but this is my personal opinion and what i would be happy playing with, there are shitloads more slight tweaks but i cant be bothered to go into them :p
anyways what would u like?