PDA

View Full Version : Increase rez time more?



ghandisfury
24-02-04, 02:51
That's right. I'm asking for an even bigger nerf on rezz. Why? Because I honestly think it's the only way to stop "most PPUs=win". Increase rezz time to 1 minute+.

Discuss.

Jest
24-02-04, 02:53
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Keiron
24-02-04, 02:53
It's fine where it is, just nerf para untill it can't be noticed or remove it alltogether.

petek480
24-02-04, 02:55
Originally posted by ghandisfury
That's right. I'm asking for an even bigger nerf on rezz. Why? Because I honestly think it's the only way to stop "most PPUs=win". Increase rezz time to 1 minute+.

Discuss.
I got a better idea. Increase the mana to 500. I think that would stop it like completely.

ZoneVortex
24-02-04, 03:05
i say further weaken foreign cast shields and weaken holy heal a lil bit

Jest
24-02-04, 03:05
Originally posted by petek480
I got a better idea. Increase the mana to 500. I think that would stop it like completely. But my PPU doesnt haven 500 psi pool... oh... :( :D

Imo rez takes friggin long enough as it is. The original rez RoF reduction was a good step but I think any further reduction would just be wrong. If PPUs are overpowered or overneeded then there are more important things to be changed that rez RoF.

Drake6k
24-02-04, 03:11
It's not the rez that wins fights....

Egeon
24-02-04, 03:12
Originally posted by ghandisfury
That's right. I'm asking for an even bigger nerf on rezz. Why? Because I honestly think it's the only way to stop "most PPUs=win". Increase rezz time to 1 minute+.

Discuss.
Won't solve your problem cause people will simply bring even more PPUs so they can rezz while other PPUs are maintaining support on the team.
One possibility would be that S/D has to be off while you rezz, kinda prerequisite to use the spell.

Drexel
24-02-04, 03:31
Goddammit !!! Why dont we just delete all PPU's while we are at it & reset there appartments & take all their money.

Either you have PPU's in the game or you dont, Anymore nerfing will see an end to them for good.

You do know there is a large percentage of people that dont even participate on OP wars, as useless as they are.

How about no rezz in a warzone, but for fucksake leave my PPu alone he is used to help nibs level & keep my team alive, any more nerfs and a PE will make better support.

Nerf the Nerfing !!

:mad:

Ehyuko
24-02-04, 09:22
It's not the rez that wins fights....

Here's the situation:

There's about 12 players taking an op, the defending clan brings one ppu for EACH of it's apu/tanks, all the apu/tanks are dead or dying and now there are 6 enemy monks rezzing in various spots all around the op. The attacking group focuses on 1 ppu at a time splitting a few people off to attack the other rezzing ppus, but each lasts long enough for 2 of the other enemy ppus to rez a tank/apu or ppu.

The attacking team had 2 ppus with them, obviously they couldn't keep up with the 6 against them for rezzing, damage boosting or parashocking. As part of the attacking team I felt it was quite an accomplishment that we could take down so many players each with their own personal ppu, but could we win? No. Because ppus require multiple people to take down and GOOD ppus require more. Crap shelters, TL3 heals, we tried quite a few things, but put down a ppu and the 5 others have long enough to get 1 up each.

The attacking team eventually left because we couldn't stop all the ppus with the team makeup [we only had 2 apus who were kept busy with trying to take down 1 ppu at a time].

IMO rezzing should be removed from the game or you should come back with SI. Leave's the ppus with their jobs but stops them from bringing back an army from the dead.

Anyone bitching about how ppus have zero offence have obviously never used or convieniently forgotten the soulcluster, tougher then the toughest drone, no need to control it, does the damage of a healing light totally automated. It needs an assload of mana to cast but is very effective as many ppus are proving. Or you could just use the lowest parashock, it can do over 200 damage in 20 seconds to a well setup spy. If neither of those tickle your fancy you can always rez someone else to do your killing for you, and again and again and again.

Whitestuff
24-02-04, 09:38
Originally posted by Drexel
Goddammit !!! Why dont we just delete all PPU's while we are at it & reset there appartments & take all their money.

Either you have PPU's in the game or you dont, Anymore nerfing will see an end to them for good.

You do know there is a large percentage of people that dont even participate on OP wars, as useless as they are.

How about no rezz in a warzone, but for fucksake leave my PPu alone he is used to help nibs level & keep my team alive, any more nerfs and a PE will make better support.

Nerf the Nerfing !!

:mad:

[ edited for violation of the forum rules - spam ]

Psycho Killa
24-02-04, 09:39
Maybe people would stop being lame and generep out for a change.

I say increase res time the longer youve been dead so if you wait around 20 minutes because you dont want to gr it takes forever to res u :lol:

Psyco Groupie
24-02-04, 09:41
[ edited for violation of the forum rules - spam ]

Archeus
24-02-04, 10:18
Originally posted by Ehyuko

Anyone bitching about how ppus have zero offence have obviously never used or convieniently forgotten the soulcluster, tougher then the toughest drone, no need to control it

If they have a PPU on the other side, then yes you would have to control it if you want it to be effective. Soul clusters can be disabled with ease.

Original monk
24-02-04, 10:20
please no, please NOOO

.Cyl0n
24-02-04, 10:26
uh nerf para... make sd selfcast only and make DB require 3 casts on a player to have full effect like on mobs....

but no further reez nerfs o_O

.cy

Mr_Snow
24-02-04, 11:39
Nerfing rez more will just fuck up levelling teams and mean that there will be just more ppus at op wars.

angelsenior
24-02-04, 12:19
No, the rezz nerf wont help to get the PPU problem out of the way, and, as stated before, will only make more PPU's turn up for OP fights, ie instead of 1 PPU for 1 runner they'll bring 3 or more PPU for 2 runners :confused: .

I think the only way to make it bearable is to have a few weapons which can take down PPU's easily (few shots).
To use the weapon though the char has to gimp his setup quite a bit, this will make the play more balanced;

-PPU keep their powers as is(no nerf) so they remain useful.
-the specialist PPU killer knows whats expected from him, and is also a prime target for their enemies.
-the other runners fight as normal ie VS PPU, PPU killer, other runners as needed.
Remember that the spies have their silent hunter and tanks have devourer, both do high damage even to PPU so...just use em...

This should balance things out a bit.

Sefran
24-02-04, 12:33
If it was more then 1 min and u see a ally or a neutral dead who isnt in ur clan most peeps would think ''oh i just leave them there i dont wanne sit there for 1 min rezzing *yawn*...'' Y right so ur saying if u are rezzing ur shields will pop off sooner then the rezz goes off rofl o_O .

Personally if i play ppu i dont wanne spend 60% of my time rezzing.

Cyphor
24-02-04, 14:14
Imo rezz is fine atm, it takes long enough for fighters to respond but not so long its imposs to do under battle situations if you prepare properly, a good balance.

Xizor
24-02-04, 14:53
SD selfcast and complete removal of parashock. Rezz is slow enough as it is. I think it should be faster actually.

dem0n
24-02-04, 15:01
rezz has been nerfed to a k point, no need to renerf it... nuff said.

deac
24-02-04, 15:44
rezz is perfect right now.. well a bit slow for pvm but i can live it... the rezz nerf was one of the best changes soo far...

Now freaking leave ppu monks alone.... YOU ALLRDY KILLED MY BITCHES!!! (apus) ;)

ghandisfury
24-02-04, 15:45
Originally posted by Egeon
Won't solve your problem cause people will simply bring even more PPUs so they can rezz while other PPUs are maintaining support on the team.
One possibility would be that S/D has to be off while you rezz, kinda prerequisite to use the spell.
What do you mean? They would bring more than *all they had*? So they would need more that 6-10 PPUs with them? 1 minute rezz would make it so any player could stop a rez, and the PPU would have to have fresh shields up before he started. Even if they did get more PPUs (which I don't think is possible) any given player could stop a rezzerecting PPU.

Originally posted by .Cyl0n
uh nerf para...
Not only no, but hell no. Para is finally [FINALLY] to a balanced point.


Originally posted by .Cyl0n
make sd selfcast only and make DB require 3 casts on a player to have full effect like on mobs....

but no further reez nerfs o_O

.cy
That sounds fine by me.

Lifewaster
24-02-04, 18:19
Originally posted by ghandisfury
What do you mean? They would bring more than *all they had*? So they would need more that 6-10 PPUs with them? 1 minute rezz would make it so any player could stop a rez, and the PPU would have to have fresh shields up before he started. Even if they did get more PPUs (which I don't think is possible) any given player could stop a rezzerecting PPU.




What do you do when the second PPU heals and re-buffs the PPU who is ressing ?? and the 3rd PPU does same for him ?


But asides from that , Atm, one dev tank CAN stop a ressing PPU, also One APU with HL and just a store-bought anti-shield can do it.


The other 2 classes who cant stop a ressing PPU ? well they both get stealth so they dont have anything to complain about imo.

-=BlackBeard=-
24-02-04, 18:20
hmm dude i think that the nerf time is slow enough as it is........ if anything make it faster

Archeus
24-02-04, 18:23
Originally posted by Lifewaster
The other 2 classes who cant stop a ressing PPU ? well they both get stealth so they dont have anything to complain about imo.

Droner could kill them in the time before the rez fired, sniper as well if they don't have HH running.

Jest
24-02-04, 18:29
Originally posted by Lifewaster
The other 2 classes who cant stop a ressing PPU ? well they both get stealth so they dont have anything to complain about imo. That statement makes absolutely no sense. Granted not every class necessarily needs to counter a PPU, but stealth has absolutely nothing to do with anything. People use stealth for every single example.

Is your weapon horrible and can't do crap with it? You have stealth. Uselss at op wars? You have stealth. Did a monk eat your baby? You have stealth. You cant just say that for everything.

Im low tech, I dont use stealth. "But thats your choice." Yah, fine, get rid of stealth for the PE and give us something actually useful. But this is a rez nerf thread, and like I said, no, leave it.

Lethys
24-02-04, 21:51
Originally posted by Drexel
Goddammit !!! Why dont we just delete all PPU's while we are at it & reset there appartments & take all their money.


Seriously, I'd LOVE it if that happened. Might even make me come back to playing NC full-time :p

Mr Friendly
24-02-04, 22:20
Originally posted by ghandisfury
That's right. I'm asking for an even bigger nerf on rezz. Why? Because I honestly think it's the only way to stop "most PPUs=win". Increase rezz time to 1 minute+.

Discuss.

ermm...heh, incorrect. the team with more ppus will win even if u nerf rezz more cuz more ppus = more buffs & heal for ur teammates & more para & DB FOR THE ENEMY.

...rezz has nuthin to do with "most ppus = win"...:wtf: :rolleyes:

QuantumDelta
24-02-04, 22:39
Originally posted by Xizor
SD selfcast and complete removal of parashock. Rezz is slow enough as it is. I think it should be faster actually. That be how I feel.

ghandisfury
25-02-04, 00:19
Originally posted by Mr Friendly
ermm...heh, incorrect. the team with more ppus will win even if u nerf rezz more cuz more ppus = more buffs & heal for ur teammates & more para & DB FOR THE ENEMY.

...rezz has nuthin to do with "most ppus = win"...:wtf: :rolleyes:
Sorry bro....I've been in many many OP battles where we have 1 or 2 PPUs, and they have 6. We end up owning the same person 4 or 5 times, and chasing around 6 PPUs until they rezz enough people to *finally* win.

Rezz needs more of a nerf IMO. S/D/H are not the problem.

Carinth
25-02-04, 19:56
My hybrid is using a 3slot Normal Ressurect. He casts it in little over 60 seconds. Please don't apply general nerfs to specific problems. You'll end up hurting everyone else more then the target. Please try to actualy look at what is the problem and deal with that.

Multiple ppu's can back each other up buffing and healing while another ressurects. The problem as I see it is that a ppu can support another ppu while ressurecting. It's not the ressurect itself that is a problem. Under any other circumstance it's fairly easy to stop a ppu from ressurecting. If you can't manage that, then focus on the person being ressurected. If you are running all around trying to chase a ppu, then it's your fault if another ressurects a teamate. You should camp every corpse, who cares about a ppu running around? He's only running around to move you away from the corpses so he can sneak back and ressurect, or give a fellow ppu time to ressurect.

Anyway, if you want to address the problem you could make it so ppu's can receive no shelter/deflector/heal while casting a spell. If they want to heal, they hafta stop ressurecting and heal themselves or have help from another ppu. Problem solved and no colateral damage to non problem causing ppus/hybrids.

Lanigav
25-02-04, 20:07
No, no, and fucking NO.

Mr Friendly
25-02-04, 20:15
Originally posted by ghandisfury
Sorry bro....I've been in many many OP battles where we have 1 or 2 PPUs, and they have 6. We end up owning the same person 4 or 5 times, and chasing around 6 PPUs until they rezz enough people to *finally* win.

Rezz needs more of a nerf IMO. S/D/H are not the problem.

#1: ive been in more :p

#2: thats cuz ur clan isnt very "pwerful" yall are mainly spies & , no offence, but not very skilled tanks :\ which is why u have to kill someone over & over

g0rt
25-02-04, 20:17
meh, i would say no...think its about right now, getting off a res with a zillion dev tanks running around aint no easy task

QuantumDelta
25-02-04, 20:34
Originally posted by Mr Friendly
#1: ive been in more :p

#2: thats cuz ur clan isnt very "pwerful" yall are mainly spies & , no offence, but not very skilled tanks :\ which is why u have to kill someone over & over You mean, his clan doesn't whore overpowered classes (whichever classes those might be at the time) ?

Carinth
25-02-04, 21:57
Originally posted by Mr Friendly
#1: ive been in more :p

#2: thats cuz ur clan isnt very "pwerful" yall are mainly spies & , no offence, but not very skilled tanks :\ which is why u have to kill someone over & over

Yes it's his clan's fault they don't all reroll to whatever is the most powerful class or at least buy extra accounts to make alts. My clan has always had a shortage of ppu's, but we still fought. Sometimes we didn't even have an apu, that didn't stop us.

Nullifidian
25-02-04, 22:16
No. DOn't increase rez timer. DELETE REZ.


People are always whining about how there aren't enough penalties associated with dieing but the fact is the only reason such a perception exists is because no one goes anywhere without a PPU tagging along to rez them.

Delete the fucking rez at the very least, or better yet completely remove all PPUs and you'll see more people realizing just how harsh the death penalties already are.



Let me ask you something:

Why do you play a game at first? Because it's fun, right? Why are you playing now? Because you feel like you've invested so much of your life you would lose too much if you left, right?

Regarding the fun thing: is it fun to PvP? Most who play Neocron would say yes.

Also regarding thefun thing: is it fun to never be able to advance beyond rank 20 without an LE because you are constantly being PK'd everywhere you turn and losing all your best items constantly so you never have enough money to replace them?

Answer that question directly, don't answer whether you think that situation exists, and you'll HAVE to answer no.

So, the situation we've got is one where no one new ever stays for more than a couple days because this game just flat out isn't fun. The only reason people stay is because they have a fear of leaving their friends and losing what they've invested so much time in.




Ditch Rez. Ditch PPU in general, and lower the penalties for death. Then you'll have a fun game. You won't need some fucking monk stuck to your ass in order to do anything.

Lanigav
25-02-04, 22:34
Yeah, you won't need a monk stuck to you to do anything.

You just won't be able to do anything but kill cyclops all day.

QuantumDelta
25-02-04, 22:36
Originally posted by Lanigav
Yeah, you won't need a monk stuck to you to do anything.

You just won't be able to do anything but kill cyclops all day. now that was a silly comment...
Since PvM is adjustable, and, since even chaos caves, is easily soloable for an APU.

Though, I am against removing the PPU class.....

superfresh
25-02-04, 22:39
Sure. It'll give me time to make dinner & wash the car.

Lanigav
25-02-04, 22:40
Well, adjusting it to make the monsters do weenie damage simply wouldn't be fun for me. Having a PPU around is just much more fun, because it adds to strategy and teamwork.

And the Chaos Caves may be soloable for APU (though a lot of them sure do die a lot when I'm in there), but they're very difficult to solo as a tank, and impossible as a PE or Spy.

Also, remove the PPU, and your stuck having to be healed with medkits (as PPU spells would also be removed as a result). Also, no more tradeskill buffs, or primary poking class.

Dribble Joy
25-02-04, 22:42
Originally posted by QuantumDelta
even chaos caves, is easily soloable for an APU.

It's amazing how people have forgotten how easy PvM is, isn't it?

//edit.

PEs are even better at PvM than apus. Best personal defence of the combat chars, and they can HEAL.

Ehyuko
26-02-04, 00:08
PPU around is just much more fun, because it adds to strategy and teamwork

Cute, here's an example of the 'teamwork' in action:

Any class, "S/D/Heal"
PPU casts.

Wow, such teamwork and strategy.

And the Chaos Caves may be soloable for APU (though a lot of them sure do die a lot when I'm in there), but they're very difficult to solo as a tank, and impossible as a PE or Spy.

I can solo any cave in the game, I don't use inq 1 armour, I don't drug, I don't have shelter. Well point red I mostly leave alone, dying in 1-2 hits tends to make soloing there a waste of my time.

People are so dependant on ppus for everything in this game I'm surprised there hasn't been an asswiping or auto leveling spell created. Players need to level, first thing they ask is "Is there a ppu coming?" Go to an op war "How many ppus do we/they have?" Go rare hunting "Who's the ppu?" Someone dies someplace "We need a rez here!" Players die with no ppu around? They log off and wait for a ppu to come rez them.

Holy rez takes 24 seconds to cast. Holy shelter/deflector/heal sanctum last for 2 minutes, crouching a holy heal lasts for THIRTY seconds.

Here's what players trying to stop a rez have to over come, holy heal, holy heal sanctum, holy shelter, holy deflector, add to that the TL 93 soul cluster which does as much damage as a healing light [totally controllable with the soul cluster spell].

Even now the number of ppus is one of the major deciding factors in op wars, as long as you have a damage dealing class [apu/tank] and enough ppus you can win against any force through sheer attrition.

Carinth is correct, there does not need to be a generic rez time increase, it's very rare I see or am the recipient of anything besides a holy rez. PPUs are also still the almost unkillable pains in the ass that dictate op wars and general pvp, something drastic should have been done long ago to fix this but everyone would rather exploit a class' inbalance then to try to rectify it.

So in summery I'd rather see a ppu be PART of a team rather then the basis for all actions in Neocron. I don't want the removal of ppus, or weakening them to the point anyone can kill them, however they are seriously broken in both defense and offence [yes ppus have offence though perhaps some people will remember this fact when playing, they convieniently forget it when posting].

ghandisfury
26-02-04, 00:13
Originally posted by Mr Friendly
#2: thats cuz ur clan isnt very "pwerful" yall are mainly spies & , no offence, but not very skilled tanks :\ which is why u have to kill someone over & over

LOL....THAT line is classic. Here, let me translate that for you. "your clan sucks, that's why you have to kill us 10 times"o_O . So us owning the same person....over.....and over....and over.....means that we are full of unskilled players? HHMMMMMMM. I'll just ask the clan to all reroll to PPUs, or share their accounts with everybody so any one player can log what's "needed" for an OP war.

MisterP
26-02-04, 00:17
Originally posted by ghandisfury
That's right. I'm asking for an even bigger nerf on rezz. Why? Because I honestly think it's the only way to stop "most PPUs=win". Increase rezz time to 1 minute+.

Discuss.

Possible ban mods? :eek:

Jest
26-02-04, 00:46
Originally posted by superfresh
Sure. It'll give me time to make dinner & wash the car. Hehe, I usually alt-tab and read the forums when Im rezzing some one. :lol:

Ghandi rez isn't the answer I dont think to 'balance' them, there are plenty of other ways like have been mentioned.

Carinth
26-02-04, 01:42
People won't be happy until ppu's are removed from the game : p Just like hybrids, if we're ever fixed they'll scream bloddy murder.

It's shortsited selfish ideas like this that suck all the fun out of the game. Most of these nerfs DO NOT WEAKEN US. They just make our lives harder/morestressful/pissed off. As you make ppu's more fucked up then they already are, there will be a point when it's not worth it. Any possible enjoyment in playing a ppu will have been outshadowed by retarded attempts at balancing us. It is not my fault ppu's are this way, I have just as much of a right as anyone else to have fun with my character. That many of you gain pleasure in destroying our fun, is just as bad as some ppu's who do the same. I wish people would grow up and get past this selfish memememememe phase, you're not the only person playing this game.

Shadow Dancer
26-02-04, 02:09
I was going to post, but Ehyuko took the words right out of my mouth. Just want to say that i agree with his post 100%.

-FN-
26-02-04, 02:18
Originally posted by Psycho Killa
Maybe people would stop being lame and generep out for a change.

I say increase res time the longer youve been dead so if you wait around 20 minutes because you dont want to gr it takes forever to res u :lol:

This is a cool idea :) I think rez is perfectly fine as-is though, sorry ghandi :p I do however think, and have been saying this for over a year now...

RESSURECTION SHOULD GIVE YOU SI

If your genes are ripped apart and sent across the map, you get SI. (I still think SI should be proportional to the distance you travel i.e. the price you pay, but anyway). If you're friggin' DEAD and you're brought back to life, you're telling me you're 100% oriented and know what's going on and can whip out your gun and start firing? BS. You're disoriented, you aren't at 100% and you can't find your god damn pants. 5% SI at *least* Man, just thinking about this makes me want to go on an SI on Rez crusade again :rolleyes:


Originally posted by Mr Friendly
#1: ive been in more :p

#2: thats cuz ur clan isnt very "pwerful" yall are mainly spies & , no offence, but not very skilled tanks :\ which is why u have to kill someone over & over

#1: Nobody cares about your dick size.

#2: Why did you even post? You said nothing about the topic and just are trying to start a bs war that ends in "keep it in-game".

Keep your biased opinions to yourself and please try to post something constructive to the topic at hand. I'm seriously biting my tongue here to not get into a flame war, learn how to do the same.

QuantumDelta
26-02-04, 02:19
Originally posted by -FN-
This is a cool idea :) I think rez is perfectly fine as-is though, sorry ghandi :p I do however think, and have been saying this for over a year now...

RESSURECTION SHOULD GIVE YOU SI

If your genes are ripped apart and sent across the map, you get SI. (I still think SI should be proportional to the distance you travel i.e. the price you pay, but anyway). If you're friggin' DEAD and you're brought back to life, you're telling me you're 100% oriented and know what's going on and can whip out your gun and start firing? BS. You're disoriented, you aren't at 100% and you can't find your god damn pants. 5% SI at *least* Man, just thinking about this makes me want to go on an SI on Rez crusade again :rolleyes: It Already Does Half the Time!

-FN-
26-02-04, 02:25
Originally posted by QuantumDelta
It Already Does Half the Time!

o_O I've never gotten SI on being rezzed... am I missing something?

QuantumDelta
26-02-04, 02:32
Originally posted by -FN-
o_O I've never gotten SI on being rezzed... am I missing something? What you never have to relog after being rezzed (or zone) etc?
I get a rezz, if I don't do one of those two I can't use guns/spells ¬.¬

Shadow Dancer
26-02-04, 03:28
Originally posted by QuantumDelta
What you never have to relog after being rezzed (or zone) etc?
I get a rezz, if I don't do one of those two I can't use guns/spells ¬.¬


Err that's a bug that doesn't effect everyone. Rez has never made me need a relog.



But then again I don't get resed much, unlike some people in certain clans i don't have the luxury of 40 ppus with 40 ppu alts that everyone in the clan has access to. :rolleyes:

SorkZmok
26-02-04, 03:56
NERF THE FUCKING HOLY HEAL, NOT THE REZZ.

KTHXBYE

-FN-
26-02-04, 08:10
Originally posted by Shadow Dancer
But then again I don't get resed much, unlike some people in certain clans i don't have the luxury of 40 ppus with 40 ppu alts that everyone in the clan has access to. :rolleyes:

I <3 u SD (and no, not the City Mercs Spy o_O), y'know that? Come back to SXR now that I'm back :D

Carinth
26-02-04, 20:58
Ressurect used to give you SI, more then you'd get from a GR. It also had tons of bugs so that not only did you have SI but you had to relog to get your weapon to work. Sometimes relogging wouldn't work, you had to go zone to fix it. They fixed all the bugs that I've seen, ever since the patch that did it I havn't ressurected anyone that's had problems, well except for the fun walking dead bug. If you ressurect a person repeatedly, there's a chance they will come alive and be able to walk/chat/etc, but they are still dead. Their health won't move nomatter what hits them, buffs stick to them just like they would to corpses. They can't use any weapons tho, so it's mostly just funny to watch.

I believe SI was removed because it encouraged rez kills, and also they wanted to make ppu's/rez more important. If SI were to be brought back, I would ask that people be ressurected with full health. They may not be able to use any good gun, but at least they have a chance of running. Otherwise they're as good as dead.

I dunno though, I guess we'd hafta decide exactly what purpose rez should have. Some would say ppu's should never be able to ressurect during a fight, ie while under fire. If the ppu is safe and things are calm for a moment, he can then go ressurect. This is the way with most of ppu's abilities and the ppu themselves. Noone has given us a clearly defined role in the game. Instead we have an array of abilities that loosely relate to helping a team and weakning enemies. If KK would decide what we're supposed to be doing in Neocron, then they could eliminate unnecesary abilities, and modify the rest to serve that purpose. Currently PPU's are more JOAT then PE's are. They can't use as many weapons, but they can use some of every single type, beyond that they have so many other things noone else can do.

PPU Abilities:
Support Tradeskillers
Reveal Stealthers
Revive Dead Runners
Healer
Negative Buff Removal (shock/boost/poison)
Tank (can withstand more damage then anyone else)
Defensive Buffer (shelter/booster3s)
Offensive Buffer (shock/boost)


I think thats all of them, but actualy there are more. Using combinations of these abilities PPU's have a whole array of responsibilities/jobs. In other rpg's an entire character class/profession is devoted to just one or two of the things a PPU does. It's like kk had the idea, let's make a cleric! Great, that'll encourage teaming and give us an excuse to make mobs insane. Then they went on a brainstorming spree naming of things a support character would do, not necessarily a cleric. And the ppu was born, and immediatly found to be flawed. Since then we've gone even farther from the cleric model until noone has any real idea what a ppu is doing in Neocron, aside from ruining pvp which is our specialty ; D

FatDogg
26-02-04, 21:43
what do we do in mc5?

Psycho Killa
26-02-04, 21:44
Dont die?

See get that word... DEAD.

Having lost life; no longer alive.

Yet in this game death doesnt mean shit. It doesnt even mean a few pokes and a few k to get your backpack back it just means 10 minutes of waiting around for your friend to log his ppu char to res you :rolleyes:

That shit needs to stop more then anything else if you ask me if you die and theres no pvp around to bad your dead.

Rade
26-02-04, 21:47
Just like SD I was gonna make this bigass post but Ehyuko nailed it.

Revslad
27-02-04, 00:47
heres an option ... if your going to nerf the ppu any more ... reduce all mobs hlth and the dmg they do to you , you are all complaing abut how important ppu's are.. see back in the old days when hunting on your own was ok , u didnt need a ppu now kk made the mobs harder therefore made the ppu more important..go figure

Psycho Killa
27-02-04, 01:06
Is that why my melee tank with an energy soublade given about 10 minutes can kill the 120 shaman?

Now im not gloating or anything it doesnt take a rocket scientist to spec poisin (I only specced as much as I was planning for my final pvp setup 80 base) and throw on viper king tl 3 heal and run when theres to many stacks on you.

I can also solo most fire mobs. I can solo the chaos cave but I have to run and heal alot when it comes down to the queen.
I can run to the NE half of the map if I wish and level off soulclusters.

This is all with a base 70 strength tank.

I leveled my private eye to cap all without the help of a ppu (Ok so I had a tank and ppu level my con) Though I capped strength dex psi and con without a ppu near me the whole damn time I leveled (excpet for a bout 10 minutes in the aggie pit though I was handling myself before that)

YOU DO NOT NEED A PPU TO LEVEL.

-FN-
27-02-04, 01:16
Originally posted by Psycho Killa
YOU DO NOT NEED A PVP TO LEVEL.

I do believe tha man means a PPU, not a PVP ;)

Revslad
27-02-04, 01:18
ur coming from a tanks point of view , how about a spy , ok go on a pistol spy stand infront of a grim chase see how long u last ...mmkay

Psycho Killa
27-02-04, 01:21
Haha im on crack.

This is a tanks point of view, a private eyes point of view.

Wow so you want to use a pistol spy a class whos weakness is range against the most powerful fire mob without any assistance from anyone else to assis you killing it faster?

Im not saying you cant be a pistol spy but spies advantage is range and droning. Thats completely negated by using pistols so you should be aware you will be limited to what you can level off of.

Put on a poisin belt head to the poisin caves and rack up some xp.



Mind you this is my first tank I ever leveled up that high in retail I did it with little to no tank experience so if I can do it certainly anyone else can.

Revslad
27-02-04, 01:25
im not trying to argue with you here but befre they made mobs like shitloads harder, i would go out on my tank , spy or monk and go fight high lel mobs to level off , now days its a most common sighting to see sumone with a ppu in a god xp leveling ground ...exeptions to droners... so by making these mobs harder it has made the ppu more important in game

Jest
27-02-04, 01:29
Originally posted by Psycho Killa
(Ok so I had a tank and ppu level my con) SPLOITS!!!! haha. :p

Revslad what in the hell would be the point of the game if you could kill every mob yourself? For one, given a long amount of time you still could solo the Chaser. I hunted Chasers all the time solo when I was leveling my friends spy. Granted just because I did it doesnt mean it should suddendly by the norm, but if you can kill a Chaser, could you kill him with another spy or two with you? YES. The PPU makes it easier but is not necessary. Hell take a PE with you and be cautious when fighting it.

The only place a PPU is absolutely necessary is Mc5 that Ive found. Even places like the Apparition cave could probably be taken without a PPU if you had 5 or 6 people.

Psycho Killa
27-02-04, 01:45
Levelling constitution by repeatedly damaging yourself (either directly or indirectly)


Yourself I had a tank shoot me :D and this was before they clarified that anyways.