View Full Version : Runspeeds...
Would there be much difference between 75ath/75agil runspeed upto 80ath/160agil runspeed ?
KramerTheWeird
17-02-04, 09:17
Yes there will be a noticable difference but nothing very practical once a melee user closes in.
edit: btw my runspeed is 129agl/33atl or something like that. I haven't considered getting more.
Heavyporker
17-02-04, 09:29
geez, lord... 160 agl... yeeowza.
well
im melee as most ppl know
ive been useing POB alot recently, as my tanks setup is generally 113 str unless i drug for PA 3.
Once this new Melee TL lineup comes in i might go lowtech melee and use just POB, go back to my normal armour setup with 113 str, then ofcourse ive got 70 levels of DEX with nothing else really to put the points into other then agility O.o I can get 160 agility with enough veh for the reveler
The agility ofcourse lets me free up some CON points aswell as my ath wouldnt have to be so high.
I have a feeling that athletics affects the amount of stamina you use up mainly, and slightly increases runspeed. So if you have 0 ATL and 160 AGIL you will un very fast for a short period, whereas with 160 AGIL and 100 ATL you will be running very fasy for ages. And this is of course tied down to the amount of endurance you have specced.
Dargeshaad
17-02-04, 13:25
You don't need to have a feeling, it's cold hard facts.
Run Speed: 0.26(26%) ATL + 0.26(26%) AGL
Jump Height: 0.15(15%) ATL + 0.15(15%) AGL
Stamina: 0.6(60%) END + 0.1(10%) CON
Stamina Drain: 0.2(20%) ATL + 0.6(60%) END + 0.2(20%) CON
http://neocron.jafc.de/showthread.php?s=&threadid=69477
Where is that new meele lineup?
I've planned to use reflexbooster as backbone as it gives +ath + agl. STR just to 103, nothing more.
nvm, found it :/
Upped TL on PoB destroys 100/160 ath/agl ultra fast meele concept. And meele-droner. : (
Originally posted by Dargeshaad
You don't need to have a feeling, it's cold hard facts.
Run Speed: 0.26(26%) ATL + 0.26(26%) AGL
Jump Height: 0.15(15%) ATL + 0.15(15%) AGL
Stamina: 0.6(60%) END + 0.1(10%) CON
Stamina Drain: 0.2(20%) ATL + 0.6(60%) END + 0.2(20%) CON
http://neocron.jafc.de/showthread.php?s=&threadid=69477
Which is why I had a feeling, lol. If I knew all of the above then I would have posted it...
Lupus stated somewhere that :
70/70 agl atl = 140 / 0 agl atl = 0 / 140 agl atl
so you take ::
(agl + atl):2 = Runspeed
Originally posted by naimex
Lupus stated somewhere that :
70/70 agl atl = 140 / 0 agl atl = 0 / 140 agl atl
so you take ::
(agl + atl):2 = Runspeed Wasnt that just a guess or estimate? When the new runspeed rules first came out, the devs indicated that its NOT the formula you posted above, and that you would need TONS of one to compensate for loss of the other.
Maybe it has changed though.
I remember thanatos posting that to get eqivalent to 80/80 u would need 400/0, maybe things have changed
Originally posted by stigmata
I remember thanatos posting that to get eqivalent to 80/80 u would need 400/0, maybe things have changed Yeah thats what I was thinking of. He indicated isnt wansnt a linear scale...
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