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Crest
16-02-04, 09:44
Ok so I am out at gab ... and again PE's and Spies are PKING and then stealthing when it gets too hot...So Me thinks ....

Surely Thermal Goggles would pick them up .... Since this will never happen how about this....

A set of goggles that sends out a radio wave ever 2 seconds and allow the woaves to bounce off what ever is in front of you. Means you have a greater chance of tracking the Stealthed player. At same time it takes 1 seconds to take off.... And You cant use a weapon when using it.... Meaning you dont have an advantage of being able to kill

Depending on the level of stealth though the time would be different. So for stelth 1 , pulse out every second. Stealth 2 its every 2 seconds and so on.... Also have a capped range ...

Just an Idea though....

naimex
16-02-04, 10:22
*cough* truesight *cough* ;)

dem0n
16-02-04, 10:33
dunno I see no scientifical appliance of your idea :|

CR@SH
16-02-04, 10:38
ya had the same problem tonight, personally i think stealth devices need a cool down time of about 5-10 seconds before they can be used again.

rob444
16-02-04, 10:43
While you are talking about stealth devices I want to add that you should not use drugs to turn of the stealth. You should be able to bring the tool up and attack again to go out from stealth, another idea. :)

Leebzie
16-02-04, 12:15
Antistealth tool...

You cant attack , you can still be seen , but you can now see stealthers...

That dont sound so bad. No legging it , but not totaly screwing stealth over.

Say ud need an antistealth tool better or equal to the level of the stealth tool the person was using. Like stealth tools for PE's , make it gimpage to go above the lvl ones for any class other than spy.

So a PE/Spy who gimped for stealth 2 (would obviously be losing combat potential) would be able to avoid those who have just skilled mainly for combat and use antistealth 1, while those that become more specialised anti-stealthers take a 2-3 tool (while losing combat potential) and increase their chances of taking out the specialised stealther (who also has reduced combat potential remember).

If you see where im comin from :p

MjukisDjur
16-02-04, 17:19
Originally posted by CR@SH
ya had the same problem tonight, personally i think stealth devices need a cool down time of about 5-10 seconds before they can be used again.

Maybe lvl 3 and obliterator is advanced enough not to have that? :P
1 & 2 should have it

Stigmata
16-02-04, 17:38
nah shit idea imo.

just make stealthing give a drug effect, then we dont need any of these lame idea's

also make is impossble for a pe to us, fucking stealth whore pe cowards.

a PE has better defence than a tank why should he get to be involnorable to 90% of players

Clownst0pper
16-02-04, 17:40
did a thread about it ages ago, with some fucking shit hot images.

Sure its still around.

They looked wicked :cool:

Myrlin
16-02-04, 18:01
I still think stealthers should be able to see other stealthers. That way as long as the defending team has a stealther, both the attackers and the defenders are on level ground.

Crest
16-02-04, 18:03
Originally posted by naimex
*cough* truesight *cough* ;)

Been a while since I saw a Tank with True Sight ... But hey .. .why not get a PPU stuck to my arse casting TSS, then I can also get him to buff and lick a little ...


I want to be able to find the stealther, and hurt him ... Now I agree A Spy stealthing is a different story. He sits on hill snipes, and then stealths ... And you need to locate him and then kill him ... A PE though, most time comes up to u and then attacks and runs when he cant win.

Not all PE's like this, but those who are not happy until they kill a noob a day should pay

cRazy2003
16-02-04, 18:04
Originally posted by CR@SH
ya had the same problem tonight, personally i think stealth devices need a cool down time of about 5-10 seconds before they can be used again.

no because in close combat stealth is by far the only way a spy can survive, if i didnt have my stealth i wud die guarenteed mainly because if a capped tank attacked me in the back he wud kill me before i killed him and if i ran he wud hunt me down =/
but i dont mind PE's having that implemented because tbh with the str and con they have they shud be able to fight well without stealth

kane
16-02-04, 18:37
spys are week my ideas they need get a spalsh wep for rifle people then means all types can do splash dmg to spy... Next they gotta force the device for spys only a pe using it is almost cheating they got good armor and shit we spys die 10 times faster and it really is unfair :(

Psycho Killa
16-02-04, 19:51
Originally posted by stigmata
nah shit idea imo.

just make stealthing give a drug effect, then we dont need any of these lame idea's

also make is impossble for a pe to us, fucking stealth whore pe cowards.

a PE has better defence than a tank why should he get to be involnorable to 90% of players

Then take away the insane damage cs does now and devourer.

Anyways I like stealth but just for sneaking up on people not every pe is a stealth whore.

Judge
16-02-04, 20:48
Originally posted by stigmata
nah shit idea imo.

just make stealthing give a drug effect, then we dont need any of these lame idea's

also make is impossble for a pe to us, fucking stealth whore pe cowards.

a PE has better defence than a tank why should he get to be involnorable to 90% of players

Since going lowtech I'm starting to agree that PEs get it too easily. I think that PEs should be able to use it.... BUT they should have to gimp themselves slightly to use it.... so tehy won't be as good in combat as a proper Combat PE. Because now a Judge PE has all the reqs for using a stealth tool automatically.... whereas he should have to change his setup if he wants stealth.