Estabin
14-02-04, 05:17
Look I see lots of posts asking for a change in how stealth works, instead of changing it and basically nerfing the defense one class has (talking about spys here) maybe we can suggest methods of countering stealth?
How about a heat sensitive scope, a scope that would pick up peoples heat signatures and allow you to fire upon them. It would take up one slot and would be hard to maneuver since the scope doesn't show terrain all that well. It is also difficult to move around while looking in a scope anyway.
A Drone that detects stealthed characters, a droner can see the stealthed person and the drone shoots a marker that makes the stealthed person glow allowing people the ability to use AoE to run the stealther off.
How about making the druge haze more prominent and it takes less usage of the stealth device for it to take effect. It seems a lot of people have a problem with the stealth, shoot, stealth, shoot type people so make it after 3 consecutive uses (in a short period of time) you get a druge haze, and if you continue to use it the drug haze gets worse and worse til you can't see. This would make people use the lower level stealth devices more sparringly and put the scouting into the spys hands.
A lot of problems people seem to be having is the people who use stealth and shoot once then restealth and shoot again ad nauseum, well I have never seen this have any effect in an OP fight, and most of the time stealth is pretty much a non factor in the outcome of an OP fight (at least to me in my limited experiance, maybe someone can enlighten me?). OP fights seem to revolve around monks and tanks, rare is a spy to be seen and if he is people put him on his back as soon as possible because it is easy..
Heck most of the monks in my clan now have hacking instead of the implant skill so you really don't need a spy to take an OP... nerfing stealth would make it even worse in my opinion.
Any more suggestions on how to "counter" stealth, not nerf it?
How about a heat sensitive scope, a scope that would pick up peoples heat signatures and allow you to fire upon them. It would take up one slot and would be hard to maneuver since the scope doesn't show terrain all that well. It is also difficult to move around while looking in a scope anyway.
A Drone that detects stealthed characters, a droner can see the stealthed person and the drone shoots a marker that makes the stealthed person glow allowing people the ability to use AoE to run the stealther off.
How about making the druge haze more prominent and it takes less usage of the stealth device for it to take effect. It seems a lot of people have a problem with the stealth, shoot, stealth, shoot type people so make it after 3 consecutive uses (in a short period of time) you get a druge haze, and if you continue to use it the drug haze gets worse and worse til you can't see. This would make people use the lower level stealth devices more sparringly and put the scouting into the spys hands.
A lot of problems people seem to be having is the people who use stealth and shoot once then restealth and shoot again ad nauseum, well I have never seen this have any effect in an OP fight, and most of the time stealth is pretty much a non factor in the outcome of an OP fight (at least to me in my limited experiance, maybe someone can enlighten me?). OP fights seem to revolve around monks and tanks, rare is a spy to be seen and if he is people put him on his back as soon as possible because it is easy..
Heck most of the monks in my clan now have hacking instead of the implant skill so you really don't need a spy to take an OP... nerfing stealth would make it even worse in my opinion.
Any more suggestions on how to "counter" stealth, not nerf it?