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Saza
05-02-04, 20:34
The GenTank is an amazing fighter yet genetically unstable.

The Psi-Monk is a source of amazing raw power.

The Spy can find any positions, infiltrate there lines and perform counter-intelligence for any suspicious looking people.

The Private Eye is an all round person, with some fighting skills.

With the exception of the Private Eye, THIS ISNT THE CASE!!!

Tanks are good fighters, but unstable? God some Tanks i know are more intelligent than spies.

Psi-Monks, raw power? Since when could they use a single hand movement to rip their enemies to shreds?

Spies, actually being like a spy??? Stealth is all well and good but you only use that when someone finds out where u've been taking pot shots at them from.

So, lets make the classes more like classes. With the introduction of Saza's Specific Skills!!!

GenTank
~~~~~~~~~~~~

So, lets make the GenTank unstable. Right well, I think that we need some restrictions on this first. First of all, the Tank needs to be at at least 80 STR to use the skill. He must be enraged, so he must be at at least 50% health to use the skill. When these conditions are met, the Tank will be greeted with a beeping noise, and a symbol will appear where the "Psi Manipulation" thingies are next to the quickbelt.

Then at the press of a button, the screen will turn a deep shade of red. Any guns the Tank is currently holding are put away, his fist pulled out, and the Tank becomes - invincible. His runspeed increases dramatically, and running does decrease his stamina. And his pure fist power will be incredible. He will rip a PPU monk to shreds with pure rage and he will be a raving psycho. The down side? He may be ripping his own PPU to bits, as the time it takes to register friends and foe (the target box around people) will increase dramatically. He can pull out no guns during this period. The time that the tank stays within this mode lasts until his stamina is drained - as all the while his "insanity" will be falling away. (Like I said, running does not affect stamina in this mode, only the time you stay insane.)

As soon as his stamina hits 0, he takes a 10% of total health hit, as his body cannot sustain the power he has experienced. Any damage that he experienced during the crazy phase will be added onto this, as his pain sensors come back online. He will have a slight drug effect, but he can still pull out guns. Hopefully the carnage he caused was enough to prevent his death. The Tank cannot pull out of his frenzy manually, only his depleted stamina can do this.

PSI Monk
~~~~~~~~~~~~

Looking at the NC manual it talks of a PSI Monk having the ability to cause a man to explode with only the power of thought. That ever happened? Anyone? Nope. PSI Monks have been dredged down to being no different to tanks, their weapons are just a whole lot prettier. So I say - make the PSI Monk have his amazing powers.

OK, so, just like the tank. 80 PSI at least, must be at half health. He gets the same beep and symbol as the tank, and presses the same button. The following is for both PPU's and APU'S - the raw power of the PSI monk does not differ.

This time, everything goes bright white and any spell he is carrying is put away. However, he still has his PSI glove out. But he has no spell. Instead he harnesses his elemental powers and can pluck out enemies and blast them to bits. Instead of causing an immediate damage to the target, the target gets a drug effect. The effect worsens until - death. Instant. No way of escaping - except getting out of the line of site of the Monk. (He'll be the one with a massive pillar of light covering his body.) Once again, his runspeed becomes unreal and he is impervious to all damage. The PSI monk cannot change to a different spell and, like the tank, it takes time for the faction/clan of the target to register as he finds it hard to distuinguish his side from his enemies.

While he is in this mode, however, his mana is ever dropping, and as soon as the PSI pool runs out, its back to normalsville. Again he takes a 10% health hit plus all damage that would be attributed to him during his period of "enlightentment." He also has a drug effect. Like the Tank, he cannot just pop out of enlightenment whenver he likes. It stays until he is outta PSI mana.

Spy
~~~~~~~~

OK, this ones easy. At 80 Dex a Spy recieves a tool, like a stealth. But it is called "Disguise". Upon clicking on it, you can enter a name and select one of the factions. Then he presses the "specific skill" button. Lets say the spy is a City Admin by the name of Saza, and he selects Twilight Guardian from the faction list and the name Gonzo. Everything will go blurry, and then clear again. Nothing much has changed apparently... until the Spy realises that his clan members are giving him abuse, and he has TG defending him. Why? Because now to all outsiders, Saza is a Twilight Guardian by the name of Gonzo. A spy. A real spy, that will be shot by CA, and let past the guards at TG. But Saza doesnt like this, so he puts away his disguise tool and he is now back to City Admin. Seems fine. However...

Technically the spy can stay diguised for as long as he likes. But, if anyone looks at the spy for say, 8 seconds, without moving, then his real details will show up. Upon looking away, however, the observer will see him once again as Gonzo the unclanned TG, instead of Saza the Dominion CA. Unless he stares for another 8 seconds. As soon as the digusied spy pulls out a gun the diguise falls. And, as a form of counter-intelligence, spies can use their tools by pullling them out like a hack tool, and clicking upon a spy. This will instantly reveal the spy for his true nature - for everyone, not just the spy that discovered the enemy spy.

A couple of pointers.
1) The Spy, when disguised, will remain as a spy. He will not change class.
2) True Sight acts in exactly the same way as a spy performing Counter Intelligence checks.

Private Eye
~~~~~~~~~~~~~~~~~~~~

OK, so I said that PEs fill their roles fine. Well, because I'm (hopefully) giving the other classes a special skill, I dont see why PEs should be left out.

OK, so at 65 Dex, the Private Eye is able to have allowance to a specialisation in any gun he chooses. He can only have be specialised in one type of gun. For example, a Ray of Last Hope is the same type as a Blacksun, and a Sunray. A Slasher is the same type as any other pulse pistol. Anyway, upon building (yes constructing) 10 of any type of weapon, and at least once for each INCLUDING the rare one, he gains specialisation. After that, any gun he uses of that type he is specialised in. He recieves a research-cloneable datacube detailing all guns he is specialised in.

Another way of doing this is too ask another PE who is specialised with the same type you are trying to achieve, and asking him for a copy of his specialisation cube. If he gives you it, and you are above 65 Dex, then you are automatically specialised in the gun. (Note, other classes who own the cubes can also train PEs by handing them the cube.)

When he is specialised, he has a slightly large increase in RoF, Damage, Aiming, and so on. This is permanent unless one of two things happen:

1) The PE builds 10 of any other type of gun. Then he is specialised in that one.

2) The PE recieves a specialisation cube. It will replace all current ones he owns and he is specialised with the new one.


OK..... thats taken me ages too write. I welcome all praise, improvements and CONSTRUCTIVE criticism. Thanks y'all.

subsys
05-02-04, 20:40
That actually sounds damn good, not so sure about the pe one but then i cant think of anything better so.......

i want the tank rage hehe that sounds well crazy ^^

Whitestuff
05-02-04, 20:47
Good ideas. I like them, but if you implement the "invincible" part, there will be ppl who would complain, even though you said it would affect the "enraged" tank after his stamina lowers to 0. Some people just don't understand.

And the tank and psi monk both have booster for their specific skill limiters (ie: the PSI pool and Stamina pool). What's to stop them from just chewing up a bunch of psi booster3's or stamina booster 2's and staying invincible for 5 minutes?

Maybe if they can't use those during the bonus skill time, then it would be a good idea.

Saza
05-02-04, 20:49
Originally posted by WhiteKrAkRBOi
Good ideas. I like them, but if you implement the "invincible" part, there will be ppl who would complain, even though you said it would affect the "enraged" tank after his stamina lowers to 0. Some people just don't understand.

And the tank and psi monk both have booster for their specific skill limiters (ie: the PSI pool and Stamina pool). What's to stop them from just chewing up a bunch of psi booster3's or stamina booster 2's and staying invincible for 5 minutes?

Maybe if they can't use those during the bonus skill time, then it would be a good idea.

Hehe, good point. I'll add this...

For spies, tanks, and monks, when they are using their skills, they cannot use ANY other items. At all. Until they are out of their special mode. Thanks for pointing that out Whitey :)

Saza
05-02-04, 21:38
Anyone else think anything of this? Ive got over 60 views and 2 replies not counting me... Jeez if it is that bad then tell me :D

Soothsayer
06-02-04, 04:16
Not a bad idea, but I don't think that there should be any class specific bonuses (other than the ones already in place). I think there should be faction and job specific bonuses/abilities that you recieve upon initial character creation.You would get a one time skill bonus for your faction ie Tangents recieving a +10 to weapon lore or the Mercs recieving a +10 to athletics, and a job ability ie field medics being able to heal people with the implant tool or the bodyguard getting an armor bonus when teamed.

Peter Andre
06-02-04, 04:34
i must say saza u have a very vivid imagenation i would love for this to be implemented in game not to sure bout the ppu ripping enemies to shreads i think some ppl might be a lil unhappy with it HOWEVER we could be getting somthing along the same lines maybe not quiet as devastating as ur ideas but still giving a caped palyer to get more dmg RoF what ever in the shape of warior of ceres discs im not sure what they actualy do but it sounds cool

but still good thinking batman nice ideas

Keiron
06-02-04, 04:38
Good ideas, to easily exploitable. I can imagine a tank with like 50 base end+batqueen getting PPU buffs in an UG, going topside, then activating, nuking attacking team, then after he goes back to normal telling his clannies to come topside and finish off anyone who is left.

Psyco Groupie
06-02-04, 04:43
kinda nice ideas ... but!

im hoping the woc dev peak will shed light on alot of things ...

:angel: :wtf: :lol: :rolleyes:

Mr Friendly
06-02-04, 04:48
never know saza, maybe these new "Wisdom of Ceres" weapons in the BDOY expansion will be somthing of the sort :D

Rade
06-02-04, 04:54
Well, I like the idea of special feats implemented with the WoC
skills but I think these are way out of line, both in "nc realism"
and balance. No thanks.

Psyco Groupie
06-02-04, 04:59
my mass of smileys was me being too bored of loming to convey what rade said, amen brutha!

iainy13
06-02-04, 05:16
ya this would kind of be weird how the pe who as you said it yourself is all around gets to specialize in a certain weapon. Also it wouldent be fun to be on the receiving end of the apu thing. Like you finaly get to the op fight in time for a apu to kill you instantly. But if it where tweaked lots i think it would be great.