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View Full Version : Synergy points....no no..hear me out...



Artie
05-02-04, 05:52
Ok..i was reading the thread on giving bonus's to
repair skill from having CST
(also think it should be vica versa too)
and i was thinking....what about synergies
from riffies to pisties, and such?


For example:

50 points in pistol = 10 points in rifle
(like it was a secondary weapon skill)

10 base in rifle would be
2 points in pistol...stuff like that...


Granted, you would be getting points for free,
but it'd be easier to get weapons maxed out
(for example, if you had 120 pc skill, you could
spend 50 points in rifle and make it the equiv
of putting those 50 points into pistol) and
you'd be able to use lower lvl rifles too.
Not well enough mind you, to lvl and switch
off betwixt rifles, but the concept of a
"perfect char" would be even more debatable,
and would help take away the "cookie cutter feel"
that nc sometimes gets....


BTW...rifles and pistols was only a exception....like...
melee would up a bit of agility.... MST would up
athletics (training to have better hand eye
coordination, er...the steadiness part, would help
your overall athletic condition, usually) and well...
things like that...


Ideas? Plz rate ^_^ Kthx :)

joran420
05-02-04, 05:57
wasnt synergy that rock band made of chicks that turn into superheros?

Artie
05-02-04, 05:58
Originally posted by joran420
wasnt synergy that rock band made of chicks that turn into superheros?

[ edited for violation of the forum rules - spam ]

lolz...ok you're done.

Anyone else? heh

BombShell
05-02-04, 06:03
hehe synergy thats wut d2 has

probly only synergy nc has so far is rcl and hack :)

Peter Andre
05-02-04, 06:05
with the invent of kamis u can be good in more then one wep class, one of my x clanies had a pistol+rifle kami in a PE and caped libby + a PE and took quite a bit to brop him cos he moved too damn fast :P

Biznatchy
05-02-04, 06:22
I saw somthing like this posted before. It was putting different skills in groups and points in one of a group bleed skill over to things that were in the group. Its a good idea but the hard core "you can only be one thing crowd will hate it". It takes away from the uber cookie cutter char molds that NC strives on.

I think part of this exist in a form. RC applies to tech rifles and non tech as well with PC HC MC. So that could be considered a synergy of wepons that share skill points, only between tech and non tech of same type. As well as wep lore shares to all weps that use aiming.

But i like the thinking I just dont think it applies to NC very well.

Psychoninja
05-02-04, 06:30
I think it's a great idea, but very delicate. I think it's a very good way to remove cookie cutter chars and to introduce new set ups. But again, it would have to be done carefully so we don't end up back in the "nerf the hybrid" era again.

t0rqu3
05-02-04, 06:32
Why do people always gank D2 ideas?

Someone wanted to be able to raise dead monsters with PPUs, now this.

Peter Andre
05-02-04, 06:41
that would be gr8 just rezz kill a charser lol ummmmmm xp :) (obviosly didnt read that post)

this idea would work wonders IF (and that is a big if) i could be implented right it would howeva take the idea of specalization out of the game wouldnt it?

Artie
05-02-04, 07:28
Originally posted by t0rqu3
Why do people always gank D2 ideas?

Someone wanted to be able to raise dead monsters with PPUs, now this.

they had that in Dnd Shadowrun, and elsewhere.

Kthxbye newskoo wannabe gama....j0. ^_^


BTW


DIABLO 2 SUCKSSSSSSSSSSSSSSSSSSSSSSSSs

japata
05-02-04, 09:07
I like this because I HATE specialization. I liked the game a lot more during beta/early retail when there was no need to put all yer str points to HC. Man I'd like to make a fighting tech-combat constructer or hc-melee -hybridtank. Oh well. :/

Eddie
05-02-04, 18:56
No.. this seems to be a *cheap* way to get more specialisation points.

The description you gave above seems to suggest that experienced "rifle users" know a little about how to use sidearms for close range protection (ie. snipers with handguns for self defence) which makes a helluva lot of sense.

Whereas the method you use it for is not as logical.. e.g. a experienced pistoler learning how to handle a rifle DOESN'T made them better with using a pistol.. if anything (using the "pushes same old stuff out of my head" Homer quote), it should make them worse at pistoling, seeing as it is anti-specialisation (diversification :P)

I vote no.
If you wanted to make things better to cap, they should decrease specialisation penalties, or something, but this idea I'm afraid isn't t too "logical" to me.

Eddie

Sleawer
05-02-04, 19:22
The idea is good overall, but it should be done carefully to avoid overpowered setups.

I assume that your examples of RC/PC are just that, examples. You cannot give a char synergy points in a short range weapon while specialyzing in long range and precision, it would be messing the already fragile role of the current specialists and their ranges.

But I get the point. Using the logic and some sense of balance this idea could be implemented, not only to reduce the number cookie cutter setups, but to eliminate the drastic specialyzation system that we have now.

I.E. a good start could be trying it with tradeskills.... to a certain extent (e.g. constrution/repair), and then if it works trying it on combat skills working in favour of certain "passive" skills:

- Pistol combat/agility-> or dodging skills while aiming
- Heavy combat/athlectics-> learning how to combat with cannons grants you more efficiency and its use improves your 'muscular fit' (one of the reasons why I believe that tank PA minus ATL should be in AGL - mechanic coordination).
- Remote Control/Hack (we already have this)
- Willpower/Endurance
- etc...

This could be a great idea, but also very hard to implement.

Judge
05-02-04, 19:31
I like the idea... but I would personally just prefer it if they just reduced specialisation. Would make it much better tbh.

EDIT: Actually wait... I've just thought what would happen if they reduced specialisation. Damn that would overpower PEs so fucking much it wouldn't be funny. Only way to not overpower PEs would be basically to put a REAL cap on Agil/Ath, but a cap on each separately.

Marx
05-02-04, 19:34
Originally posted by Judge
I would personally just prefer it if they just reduced specialisation. Would make it much better tbh.

Dido.

Sleawer
05-02-04, 19:40
Nice thoughts Judge.

Actually it could work as a percent modifier of your current sub-skill points, you still would need to spend points in the secondary subskill but the effect of it would be increased depending in how many points you have in the main subskill.

I think... I think... that the main skill DEX has already a similar effect. Alone it does nothing, but if you put points in PC as many dex you have, more dmg % and RoF you get in pistols.

Ozambabbaz
05-02-04, 23:12
i like the idea, thought about it meself a while back.

had the thought of the synergy effect not being stackable with "real" skillpoints, to avoid "unter-pwadness"

Eddie
05-02-04, 23:36
Originally posted by Ozambabbaz
i like the idea, thought about it meself a while back.

had the thought of the synergy effect not being stackable with "real" skillpoints, to avoid "unter-pwadness"

That's exactly what I mean my Ozambbbbababababababaabz friend.

That way it would prevent you from people from exploting this "reward" system to gain extra points against people who have gimped to specialise.

On the other hand, if you only got a few points oF PC for the masses of RC you've got, you're hardly going to be able to use anything that is PvP viable less than a fire modded Lazar Gun for comedy effect :P

Eddie

Artie
06-02-04, 18:37
Originally posted by Eddie
No.. this seems to be a *cheap* way to get more specialisation points.

The description you gave above seems to suggest that experienced "rifle users" know a little about how to
use sidearms for close range protection (ie. snipers
with handguns for self defence) which makes a helluva
lot of sense.

Whereas the method you use it for is not as logical.. e.g. a experienced pistoler learning how to handle a rifle DOESN'T
made them better with using a pistol.. if anything (using the "pushes same old stuff out of my head" Homer quote),
it should make them worse at pistoling, seeing as it is
anti-specialisation (diversification :P)

I vote no.
If you wanted to make things better to cap, they should
decrease specialisation penalties, or something, but this
idea I'm afraid isn't t too "logical" to me.

Eddie

Errr, ok let me try to clarify this.

Very little (i.e. not nearly the same amount, like 1/5'ths)
would be used in the synergy bonus.

E.X. Someone trains for years with a rifle and then
picks up a pistol vs. someone who just found one on
the ground (like a monkeh :))

The person with the rifle would obviously know more
about what he was doing, proboly recognize the firearm
and it's various uses, and fire with a degree of accuracy,
but....(and this is a big one...) he's
NOWHERE NEAR going to be as proficient with
this new weapon as compared to his old and trusty rifle.

As for the argument about "pushing the old stuff out
of my head" it's not going to contaminate or otherwise
interfere with his rifle skill in anyway. (e.x. he drops the
pistol, picks up his rifle and resumes his target
practice, or the monkeh resumes lancin)

Also, you could do a 1/10 3rd synergy bonus (such as
having a bit in Research would give you a 1/5 synergy
with CST, and a 1/10 synergy with Mental steadiness,
as it would help steady your psi gauntlet, from the
constant researching) who knows?