joran420
05-02-04, 02:08
There are a few changes i would like to see to neofrag once DOY is released
1> make it so you can enter neofrag from your cityterm in your apt.
2> after death respawn with full health and mana
3> change scoring to actually tally kills and deaths and score would be kills - deaths
4> this is more of a pipe dream...but i wish when you entered neofrag you could pick from any combat class fully capped and specc'd for PvP and pick any rare plus one non rare to take with you so if your a monk you could be a spy in NF(choices would be APU(wouldnt mind it if the option for APU wasnt offered as in NF apu spells are pretty buggy) Pistol spy/PE , rifle spy/PE, Melee tank, HC tank, and whatever other classes are are viable...all stats would be hidden(so KK could make em impossible chars to actually make...the big thing is that it takes setups out of the equation in neofrag and its only based on skill)
yeah i like that idea
1> make it so you can enter neofrag from your cityterm in your apt.
2> after death respawn with full health and mana
3> change scoring to actually tally kills and deaths and score would be kills - deaths
4> this is more of a pipe dream...but i wish when you entered neofrag you could pick from any combat class fully capped and specc'd for PvP and pick any rare plus one non rare to take with you so if your a monk you could be a spy in NF(choices would be APU(wouldnt mind it if the option for APU wasnt offered as in NF apu spells are pretty buggy) Pistol spy/PE , rifle spy/PE, Melee tank, HC tank, and whatever other classes are are viable...all stats would be hidden(so KK could make em impossible chars to actually make...the big thing is that it takes setups out of the equation in neofrag and its only based on skill)
yeah i like that idea