Whitestuff
02-02-04, 09:43
Ok, saw this posted in another topic as like a supporting thought, but I think it deserves a bit of discussion at least.
Throughout the world of NC, there are places with ruins, yes. But check it out, they look like one building in the middle of nowhere. There needs to be a huge city or 2 worth of buildings, like an crumbled New York, or a smashed London. Not the whole city, but I mean a city sector that has been sealed off by NCPD or something out in the wastes with a huge "wall" around it and a zone point through the wall, like a gate. Inside should be a city sector like NC and DoY that is a completely nuked city. Not as big as NC or DoY, b/c after nuclear war, only the most dense part of the city would still be standing (for the most part) and the underground system like the sewers and such would be intact. The sewers in New York are, in some places, 7 stories deep. That would make for a good place to find mutants and the Anarchy Breed. Maybe an Anarchy Breed HQ there? Sounds good to me.
I am making this up as I go along, so bare with me.
And another structure that I think is completely lacking in the world of NC and I think would make for a good OP on the proposed island sector is a nuclear reactor. One from today, of course that is left over from the apocolyse. Check this scenario out: It has 2 reactor cores. One is ruptured and partially sealed by the CA, but the other was sealed and, with work, could function again. Again, make it like a city sector on the island and make it into the big type OP like TH and TG will beocme (if I understood that correctly). The first time it comes onto the server, the successful hacking team "activates" the reactor again. Then, if said hacking team is pro city, then all allied city factions get a bonus, no matter where they are in the world of NC. I dunno what a reactor would give, but lets say maybe hacking? or recycle? maybe several skills? Not my point, so I'll continue. Then the OP is up for grabs. Whoever fights for it, and wins it, gets it. The stations could be labeled different things like "Power Grid", "Reactor Control" and "Grid Patch to (insert city name here)". You hack them in order of course, or else the takeover fails and you have to start over. Neutral factions such as CM should get a slight bonus and enemies get none. The reactor itself should be at least 6-8 sectors underground and above, just like the MB or TH. You should be able to "explore" the ruptured reactor core, just for fun, so make it look cool, with glowing rods blown apart and whatnot and make the sector reduce your HP while in it to simulate radiation poisoning and of course X-Ray resists limit this (so spies could have fun with their uber X-Ray suits inside). Maybe even add a "cave" entrance to the ruptured reactor and have a Spider Mob boss that drops a radiation suit/armor that gives decent X-Ray resists, but not as good as Spy PA.
As I said, as I think of it......
And Tokyo II (no matter how far off it is in the future): here is the theme you need to follow for it that would be cool and a different theme (sort of) from DoY and NC. Make it like a Via Rosso type area over the whole city. Modern, and very high tech, stuff NC has never even thought up. It is contained in a huge dome, the whole city being a circular shape. Underneath, there is the ruins of old Tokyo, like we know it today. Mutants live there, the sewers, the storage places the old buildings etc..... It is all contaied underneath Tokyo II. However, the whole City of Tokyo II covers the entire continent. So the wastes are contained underneath and the monsters have developed to a lifestyle without light. new items (like light emitting armor) will have been developed to navigate through there. Instead of OP's, make old sections of city into "districts" that could be contorlled, as sort of a neighborhood to win for your faction containing storage rooms and apts and such. Maybe even include more dungeons with them with more boss mobs with diferent drops to vary armor combinations and weapon combos up to the proportions of Diablo or some such, making rares less the thing to have, so you can make them RARE, and PvP can be based on dropped weapons and armors that vary your stats so everyone isn't cookie cutter, and it becomes more diverse.
Um so yeah, it started as a ruins post and morphed into 2-4 years into Neo's future...... but hey, boredom was solved, but now I gotta do homework. damn. . . .
/KK implements above ideas
/KK has 2 options to choose:
a) go bankrupt from getting the additional servers per server to include said ideas in one expansion (not DoY)
b) go into said bankrupcy, but pull of the ideas well, so bankrupcy lasts about a week while the first wave of subscriber checks flows in.
Eh... I can only dream.
But Seriously, implement the reactor, it would be easy and a good addition to add later on when ppl whine about no expansion after DoY (which they will, I know how some ppl are on tis forum, everyone knows. Hell, even me sometimes...)
Throughout the world of NC, there are places with ruins, yes. But check it out, they look like one building in the middle of nowhere. There needs to be a huge city or 2 worth of buildings, like an crumbled New York, or a smashed London. Not the whole city, but I mean a city sector that has been sealed off by NCPD or something out in the wastes with a huge "wall" around it and a zone point through the wall, like a gate. Inside should be a city sector like NC and DoY that is a completely nuked city. Not as big as NC or DoY, b/c after nuclear war, only the most dense part of the city would still be standing (for the most part) and the underground system like the sewers and such would be intact. The sewers in New York are, in some places, 7 stories deep. That would make for a good place to find mutants and the Anarchy Breed. Maybe an Anarchy Breed HQ there? Sounds good to me.
I am making this up as I go along, so bare with me.
And another structure that I think is completely lacking in the world of NC and I think would make for a good OP on the proposed island sector is a nuclear reactor. One from today, of course that is left over from the apocolyse. Check this scenario out: It has 2 reactor cores. One is ruptured and partially sealed by the CA, but the other was sealed and, with work, could function again. Again, make it like a city sector on the island and make it into the big type OP like TH and TG will beocme (if I understood that correctly). The first time it comes onto the server, the successful hacking team "activates" the reactor again. Then, if said hacking team is pro city, then all allied city factions get a bonus, no matter where they are in the world of NC. I dunno what a reactor would give, but lets say maybe hacking? or recycle? maybe several skills? Not my point, so I'll continue. Then the OP is up for grabs. Whoever fights for it, and wins it, gets it. The stations could be labeled different things like "Power Grid", "Reactor Control" and "Grid Patch to (insert city name here)". You hack them in order of course, or else the takeover fails and you have to start over. Neutral factions such as CM should get a slight bonus and enemies get none. The reactor itself should be at least 6-8 sectors underground and above, just like the MB or TH. You should be able to "explore" the ruptured reactor core, just for fun, so make it look cool, with glowing rods blown apart and whatnot and make the sector reduce your HP while in it to simulate radiation poisoning and of course X-Ray resists limit this (so spies could have fun with their uber X-Ray suits inside). Maybe even add a "cave" entrance to the ruptured reactor and have a Spider Mob boss that drops a radiation suit/armor that gives decent X-Ray resists, but not as good as Spy PA.
As I said, as I think of it......
And Tokyo II (no matter how far off it is in the future): here is the theme you need to follow for it that would be cool and a different theme (sort of) from DoY and NC. Make it like a Via Rosso type area over the whole city. Modern, and very high tech, stuff NC has never even thought up. It is contained in a huge dome, the whole city being a circular shape. Underneath, there is the ruins of old Tokyo, like we know it today. Mutants live there, the sewers, the storage places the old buildings etc..... It is all contaied underneath Tokyo II. However, the whole City of Tokyo II covers the entire continent. So the wastes are contained underneath and the monsters have developed to a lifestyle without light. new items (like light emitting armor) will have been developed to navigate through there. Instead of OP's, make old sections of city into "districts" that could be contorlled, as sort of a neighborhood to win for your faction containing storage rooms and apts and such. Maybe even include more dungeons with them with more boss mobs with diferent drops to vary armor combinations and weapon combos up to the proportions of Diablo or some such, making rares less the thing to have, so you can make them RARE, and PvP can be based on dropped weapons and armors that vary your stats so everyone isn't cookie cutter, and it becomes more diverse.
Um so yeah, it started as a ruins post and morphed into 2-4 years into Neo's future...... but hey, boredom was solved, but now I gotta do homework. damn. . . .
/KK implements above ideas
/KK has 2 options to choose:
a) go bankrupt from getting the additional servers per server to include said ideas in one expansion (not DoY)
b) go into said bankrupcy, but pull of the ideas well, so bankrupcy lasts about a week while the first wave of subscriber checks flows in.
Eh... I can only dream.
But Seriously, implement the reactor, it would be easy and a good addition to add later on when ppl whine about no expansion after DoY (which they will, I know how some ppl are on tis forum, everyone knows. Hell, even me sometimes...)