ZoneVortex
02-02-04, 00:47
My suggestion is to make "Boss" mobs, such as the flame queen thing in the chaos caves, the apparition in the tunnels, the Bat Queen in the crystal caves, and so on, make them more 'boss'.
As it is now it's nothing special to come up on one of these, especially the chaos queen who just blends in with the rest of the mass of mobs that spawns there.
How about in each dungeon after you clear all the normal mobs there, you have to actually zone into a boss fight place, or maybe not zone there but just go through a stretch with no other mobs that you're fighting at the time, just prepping for an incredibly hard boss fight.
Make the boss mob the strongest 120/120 that you'll fight. Give them more health, how about...triple their health or quadrouple it even. Make their attacks a little bit stronger, not a lot but enough to make it noticed. Give each boss mob a specialized kind of mob that they spawn, make them strong too.
Make their loot different than any other weapons out there. Right now batqueen imps are good, they're unique, no need to mess with them. Chaos Queen's spell is bullshit shitty and no better than any other fire spell out there. Make it, say, a special sort of AOE fire spell that spits out fire balls like she does, and while you're burning there's no way to be sheltered or deflectored unless they're already on you. You know, something unique like that that no other spell does.
You see, that might sound overpowered, but i'm talkin make these items really rare. Like, rare. RARE. The boss needs to be really strong, strong enough that it would really require an ENTIRE team to take her down. Make all traits required. Make it so that in order to get to the boss you have to HACK a door which takes 120 hack to get through. Then you have to be able to lure her with a ranged weapon of some sort. Then finish her off with the other members of the team, and the fight would not be any easy task even with a capped PPU or two there. That's how hard it needs to be.
As you know boss mobs mean nothing right now and I think it'd be really neat if they really were something special.
Ideas? Comments?
As it is now it's nothing special to come up on one of these, especially the chaos queen who just blends in with the rest of the mass of mobs that spawns there.
How about in each dungeon after you clear all the normal mobs there, you have to actually zone into a boss fight place, or maybe not zone there but just go through a stretch with no other mobs that you're fighting at the time, just prepping for an incredibly hard boss fight.
Make the boss mob the strongest 120/120 that you'll fight. Give them more health, how about...triple their health or quadrouple it even. Make their attacks a little bit stronger, not a lot but enough to make it noticed. Give each boss mob a specialized kind of mob that they spawn, make them strong too.
Make their loot different than any other weapons out there. Right now batqueen imps are good, they're unique, no need to mess with them. Chaos Queen's spell is bullshit shitty and no better than any other fire spell out there. Make it, say, a special sort of AOE fire spell that spits out fire balls like she does, and while you're burning there's no way to be sheltered or deflectored unless they're already on you. You know, something unique like that that no other spell does.
You see, that might sound overpowered, but i'm talkin make these items really rare. Like, rare. RARE. The boss needs to be really strong, strong enough that it would really require an ENTIRE team to take her down. Make all traits required. Make it so that in order to get to the boss you have to HACK a door which takes 120 hack to get through. Then you have to be able to lure her with a ranged weapon of some sort. Then finish her off with the other members of the team, and the fight would not be any easy task even with a capped PPU or two there. That's how hard it needs to be.
As you know boss mobs mean nothing right now and I think it'd be really neat if they really were something special.
Ideas? Comments?