View Full Version : Condition mods...
Yeah i have a 5 slot hl with 2 empty slots condition 101/104. How do I use the condition mods to make it last the longest and at what condition do I add them to the HL....
nonamebrandeggs
28-01-04, 09:04
They don't work AFAIK, but if they did then pop the spell in the cst window, pop the mod in the cst window and make sure you have high enough cst skill. Then There ya go, bob's your uncle.
I have an uncle bob I think he's dead now.
you sure they dont work? i can test in nf if any thing else ...
nonamebrandeggs
28-01-04, 09:07
No, I'm not sure they work.
Hence the as far as I know.
It took me bloody forever to figure out what AFAIK meant.
I'm still working on "IIRC"
I think you'll find bobs very alive,m at least he was last time i saw him on pluto.
OT: Never tried one :) Got a 5 slot HL and its fully artifact 98/104 with 3 slots free, neer cared :P
/Edit
IIRC=if i recall correctly, AFAIK :P
i can test in nf if any thing else .
No, you can't. You can no longer add mods to weapons while in NF.
I faintly remember putting a mod that added +16 cond to some heavy weapon a while ago. It did come back to xx/120... but I can't guarantee anything. :p
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