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Benjie
27-01-04, 03:27
The Devourer is Not overpowered. Not unless you don't take poison resist seriously.

Well kk obviously don't! Lets see....


BioTech Experimental-Heart 2 END+15 HLT+15 CON+5 XRR-10 POR-15
BioTech Advanced Heart 2 END+10 CON+3 POR-15
BioTech Strengthen Heart 2 HLT+10 CON+3 POR-15

WTF? o_O Either nerf Devourer Poison or Un-Nerf the Hearts. Negatives like this just prove that POR is something KK don't think people should have. If they want people to spec it then change the Negatives on the Heart Implants. Either that or Nerf the Devourer.

The End.

*edit* This is not a thread about the devourer. It's about the hearts.The devourer was an example.*

t0rqu3
27-01-04, 03:28
Or uh... you know... you could use a filter heart?!

Why just Devourer? Why not poison beam?

BTW Devourer is mostly fire damage, newbs who use poison are fooled about the poison mod.

Benjie
27-01-04, 03:29
Originally posted by t0rqu3
Or uh... you know... you could use a filter heart?!
Thats besides the point.

This is Not Cookiecutter Cron.

If kk want EVERYBODY to use the same implants, then leave it as it is.


Originally posted by t0rqu3
BTW Devourer is mostly fire damage, newbs who use poison are fooled about the poison mod.
Still KK don't take POR seriously!

I don't want to use the Filter 2. Everybody uses it. I want different bonuses, but there is no way I'm gonna stand for -15 POR. It's stupid and shows KK don't give a damn about that resist.

LTA
27-01-04, 03:29
Nah way i like it tbh.... even if i dont have one.
it's good someone has a nice way of wasting pesky ppus.
You make the setup choice now, do you expect energy or poison you decide.
All i think is it needs a small reduction in dmg to bring it inline with the cs but in all i think more poi based weps are needed.

Edit...

Yes it is cookie cutter cron

Look at it.

I bet you can write down nearly anyones setups bar con...

ezza
27-01-04, 03:30
dont nerf devourer, if you chose to use those hearts with the negative poison then you should accept it more so when you know there is a heart there that give you + to poison

Benjie
27-01-04, 03:31
Okay, but -15?? FIFTEEN?? WTF? At least lower it to -5, but -15 is stupid! 8|

This thread isn't really about the devourer. I was refering more to a comment the playerbase said about people needing to take POR more seriously.

t0rqu3
27-01-04, 03:33
Originally posted by LTA
Nah way i like it tbh.... even if i dont have one.
it's good someone has a nice way of wasting pesky ppus.
You make the setup choice now, do you expect energy or poison you decide.
All i think is it needs a small reduction in dmg to bring it inline with the cs but in all i think more poi based weps are needed.

Edit...

Yes it is cookie cutter cron

Look at it.

I bet you can write down nearly anyones setups bar con...

You have to be superfuckingclose to use devourer, why would it do same damage as CS?

Wtf no one understands the game on this forum all they do is spam.

Benjie omg so take poison seriously and use a filter heart. I don't understand your problem, no one can even tell what heart you're using, just lie about it if it makes you happy.

Valkyrie
27-01-04, 03:33
No. No it is not mostly fire damage, unless the person you are fighting has better poison protection than fire protection. Someone i know tested the kerosine mod (direct fire) and it was wank compared to wargas modded.

ezza
27-01-04, 03:38
Originally posted by Benjie
Okay, but -15?? FIFTEEN?? WTF? At least lower it to -5, but -15 is stupid! 8|

This thread isn't really about the devourer. I was refering more to a comment the playerbase said about people needing to take POR more seriously. lol well im a tank you mentioned nerfage of the dev so i jumped on it, dont want my new toys fucked with.

sure maybe reduce it to -5 to 10 something like that meh dunno, tbh i think most of the hearts are crap and only one i wear in my chars is the filter 1 or filter 2 in my tanks case

Psychoninja
27-01-04, 03:38
Originally posted by t0rqu3
You have to be superfuckingclose to use devourer, why would it do same damage as CS?


Most PvP is close quarters.

LTA
27-01-04, 03:39
Originally posted by t0rqu3
You have to be superfuckingclose to use devourer, why would it do same damage as CS?

Wtf no one understands the game on this forum all they do is spam.

The way i see it it does more and a lower tl shouldnt do more dmg than a higher tl.
Infact i am pretty sure as it stands from a graph i seen of lupus that it does more and will be lowered soon anyway.

ezza
27-01-04, 03:39
Originally posted by Psychoninja
Most PvP is close quarters. if a PE can put a small amount of range between th etank and himself he can avoid /reduce the damage a lot.

Valkyrie
27-01-04, 03:45
The only time i use my devourer is against something slow or stupid enough to stand still for a moment, as soon as my target starts moving around to a significant degree it's out with the CS. Even within range it is pretty hard to hit a moving target with the devourer.

Psychoninja
27-01-04, 03:45
Originally posted by ezza
if a PE can put a small amount of range between th etank and himself he can avoid /reduce the damage a lot.

And expect your opponent to stay put?
:p

Dribble Joy
27-01-04, 04:20
In pp fights the dev is lethal, you can't allways put distance between you and the tank ans often you have to double back giving the other guy more time to get a lock and fire.

BombShell
27-01-04, 04:36
dev is vary ezy to avoid if u straff aginst it just right. it only shoots at u doesnt really follow.

and am with ezza take posion seriously and use a filter and dont complain thats their a heart with -resis.

y dont u use a strength heart to me its betetr then expermental.

VetteroX
27-01-04, 05:56
dev isnt that powerful. poison dev does high 50's to me in a point blank burst. Though I didnt like skilling poison, I can still take 2 full clips of CS and live. so i dont think dev is overpowered.

However, I have to agree, ALL hearts suck ass... we need a new one, or a rare one. mayb a heart that takes away some ath but adds a lot of body health, so your resits donr get weaker but you sacrafice speed for more staying power. A rare heart iht no negatvtes would be very nice though. Couldnt be too powerful... I think + 10 poison + 10 xray + 10 hlt + 10 end would be nice.

Dribble Joy
27-01-04, 05:58
Good plan, would have to make FH2 drop a bit more.

Exp. Filter heart 1&2?

VetteroX
27-01-04, 06:06
exp filter heart would be nice but in my expereince xp implants always have huge bonuses and huge negatives... so exp filter would be like + 20 poison + 15 xray -10 hp -5 con or something.... a nice rare heart would be what i want, bonuses with no negs... but not too overpowred. No... an epic heart, open to all factions. That would be cool.

Benjie
27-01-04, 06:09
I honestly think the devourer is absolutely fine how it is.

But I think kk need to lift the Negatuve POR and replace it with something else or lower it.

Dribble Joy
27-01-04, 06:10
Ohh like a quest? we need more quests/mission/runs. Bring back Eistein and his belt :p

VetteroX
27-01-04, 06:10
would be nice... posion defenetly has the least options to resist it.

\\Fényx//
27-01-04, 06:17
Originally posted by Dribble Joy
Ohh like a quest? we need more quests/mission/runs. Bring back Eistein and his belt :p

Einstein had a ring, Zargerus and his 2 german buddy's in B_09 gave out the belt ;)

Dribble Joy
27-01-04, 06:24
What did the ring do?

\\Fényx//
27-01-04, 06:31
Originally posted by Dribble Joy
What did the ring do?

fuck all :lol:

Einsteins ring of relatedness btw :lol:

G.0.D.
27-01-04, 06:32
I have 50 poison resist and dev does less then a CS to me.
If theres alot of poison around i pop on my VPK and a devourer does laughable damage...

uhh heres an idea? put more then 5 points in poison res :P

Psychoninja
27-01-04, 06:34
Originally posted by G.0.D.
I have 50 poison resist and dev does less then a CS to me.
If theres alot of poison around i pop on my VPK and a devourer does laughable damage...

uhh heres an idea? put more then 5 points in poison res :P


that'd be easy if some imps didn't flat out nerf your poison. Can anyone tell me of an imp that nerfs any other type of resist except kamis? Just curious if there even is one...

Psycho Killa
27-01-04, 06:35
I dunno about you guys but I never have found a better implant to use then a filter 1 for most my characters :wtf: (or 2 if u can get your hands on it)

\\Fényx//
27-01-04, 06:38
Originally posted by Psycho Killa
I dunno about you guys but I never have found a better implant to use then a filter 1 for most my characters :wtf: (or 2 if u can get your hands on it)

Yea same here, or maybe a strengthen 2 for a spy, and just either use antidotes or swap belts while stealthed :)

ServeX
27-01-04, 06:39
absolutely not. devourers are balanced just like cursed souls are balanced. either invest points in to resist it or perish.

everyone died to cs in 3 shots before they invested points. people die to devourers in 5 minimum. want to know why? because people have some points invested in heat. yes you heard right. heat. not poison. poison isnt the main dmg factor that devourers deal out.

so no. absolutely not.

Dribble Joy
27-01-04, 06:47
The hearts are a pretty poor area imp wise, the best is the filter 2 and that's... not great.

Clive
27-01-04, 07:54
there is some logic behind a minus in poison resistance, well im nbot exactly sure but i think mediccly you are more suceptable to toxins after a major heart transplant/surgery. im not sure but i remember when playing fall out you can choose a trait of having more HP or sth, but thn ur poison resist goes down, basicly the same thing, you;re not required to wear a heart, not even to have one =p

Spoon
27-01-04, 07:55
Yer, the Hearts really need sorted out.....

The Advanced heart 2 should give an additional bonus and only -10 POR...

The Exp. Hearts should only have one negative.......

The Cyber Hearts could use a extra bonus......

And the Strengthen Hearts should get a reduced malus.....


Also, I like Vets' idea about an EXP.FH......

Benjie
27-01-04, 08:16
Nice to see that people have finally stoped whining on about the devourer and have finally started looking into the hearts. (*sigh....* why did I even mention it in this thread?)

The Negative to poison resist is dumb. It was only good when the only thing that did poison was Certain Mobs and Monks, but know there is much more poison in the game and so it has become Pollitically Incorrect to leave it out of your resist setup.

It needs sorting.

Dribble Joy
27-01-04, 08:20
RP wise I think the -POR was because the hearts pumped blood around harder, so poisons would take effect quicker etc etc.
Where as the filter hearts remove them, but decrease flow.

Benjie
27-01-04, 09:57
Originally posted by Dribble Joy
RP wise I think the -POR was because the hearts pumped blood around harder, so poisons would take effect quicker etc etc.
Where as the filter hearts remove them, but decrease flow.
Yeah it makes good roleplay sence, but in practice it just doesn't work. Nobody uses them and it creates a linear setup for this implant.

t0rqu3
27-01-04, 10:28
Originally posted by Benjie
Yeah it makes good roleplay sence, but in practice it just doesn't work. Nobody uses them and it creates a linear setup for this implant.

What isn't linear as far as setups go, please enlighten me.

t0tt3
27-01-04, 10:38
KK stick a sock in benjis mouth the dev is fine as it is....
Hey even increase the range for it!

@Benji
There are many solutions to this problem. spec con use drugs add filter 1 "then you dont have a cookiecutter setup :rolleyes:"
Use viper use belts.....



bring a PPU

Psyco Groupie
27-01-04, 10:46
you fucking suck benji.

Mingerroo
27-01-04, 11:15
"Cookie-cutter-cron" is more likely to arise from removing this negative... or even lowering it.

Why? Because then the hearts are the best hearts to have. Not everyone has the same setup and uses filter hearts now so why would that change? Filter hearts don't give good resists in other areas, and hence, not everyone will have the same setup.

What you are saying is illogical, make this item better than it is now, removing what makes it balanced with the alternative filter heart, so that people use a variety of items. Thats not how it would turn out at all.

The point is that you can't have all round great resists, you can either have a couple or few specialised resists, or all round ok resists. Poison is, as you have enlightened us, your character's weakness, just as fire may be the weakness of someone with great poison resist. It's the players, not the game devs, who have rejected poison.

Steve

SpawnTDK
27-01-04, 11:18
the devourer is overpowered, point

Psyco Groupie
27-01-04, 11:34
the point here really is: why use the other hearts ?

hp ? ... if your resists dont suck .. filter heart gives you more points in resists than extra 'useful' hp you get ... dont use 'cookie cutters' as an excuse to use 'different' setups ... if you want poison resist your use a filter heart or atleast one thats doesnt -POR .. not run to forum and ask for a FLAME thrower to be nerf ?

and putting an ultimatum in the thread title gets your flamed to hell and back for being a 'tard

no nonononono no.

El_MUERkO
27-01-04, 11:55
The Dev does bugger all poison damage and the stacks fall off really fast, its the fire that does all the damage and only if your close enough to pick the users nose, leave it alone.

The Filter Heart is the only one that makes any sence unless the dev's get rid of % based damage.

WebShock
27-01-04, 13:00
you nerf the devourer you kill the tank class again

and yes it is about the devourer since what brings people into reading the thread is the title nerf the devourer or.."

what that means to me is, make the devourer useless or i suppose i'll settle for a heart boost. :rolleyes:

how about your build a con setup thats based on high poison and wear tank pa and fire armor? then put some points into running so you can defeat the pa nerf?

dont kill the one weapon thats brought all these tanks back to the OP war and pvp scene

Cruzbroker
27-01-04, 13:31
*Looks the hearts* No, they are balanced.

*Looks the devourer etc. poison dmg, laughs* No, they are balanced.

Get another way, will ya?

Dont Mess
27-01-04, 16:22
LOLLOLOLOL u cant say that it hurts ppus coz it dont hurt mine all it takes is some skill and a good setup with posion resist and a belt. PLUS CS tanks can own dev tanks and APUS can run back get a good distance stack the tank atleast 4 times get more sistance 2 HLs and boom. just get some skill and stop making nerf threads

WebShock
27-01-04, 17:29
devourer = capped apu poison beam at 105 rof

the only thing that makes the devourer a formidable weapon is if your resists suck, you are gonna die a quick bbq death

in a matter of seconds you will have a lot of fire and poison stacks... the equivilant to fighting a apu with 105 rof on a fire / poison beam

i am so tired of no0bs wanting this game nerfed to hell and back since they cant simply adapt to a new challenge. whats going to happen when you make everything easy in this game? you will quit because you will be so bored. there is _NO_ balance issue here.

nerf nerf threads!

QuantumDelta
27-01-04, 17:50
I so wish I could comment on this and put a lot of people in their places ....because to me it sounds like both sides have made several mistakes.

But honest to god I haven't been able to SEE Devourer's damage when modded (refering to the split in damage numbers).

Typically, though, when weapons are modded they do "40 energy / 38 xray" or something similiar, so the people saying "devs poison damage is bullshit" if you could please check your stats and maybe post them here?

I'll compare Dev to poison beam when someone does that along with Dev RoF.

As for the hearts;
Yes, it's really always annoyed me that the only usable hearts are Filter Heart 1 and 2.
Anything else leaves you at a disadvantage in a poison world.
Even Xray.

I doubt Dev needs a nerf, but 99% of the hearts are completely useless.
(....I remember asking thanatos to boost Dev when he hit my PPU with it on test... I know it got a boost since then but I'm not sure how much they boosted it, from what I've heard people talking about it, sounds just fine, but again I have no info on the new stuff :/).

Psycho Killa
27-01-04, 18:24
Honestly Qd if you have over 50 poisin resist and dont stand in the tanks face its definately inferior to a cursed soul.

If you have 0 poisin resist and you stand in the tanks face when fighting your gonna go down like a stack of bricks in seconds flat. That would make it appear overpowered but when you take into accounts its range and the fact that people are to lazy/refuckingtarded to spec poisin then its a fine weapon.



Without healing my ppu can take 2 devourers for almost 10 seconds (maybe like 8)before I have to heal up granted I have a tad more poisin then most people spec for.

QuantumDelta
27-01-04, 18:28
Originally posted by Psycho Killa
Honestly Qd if you have over 50 poisin resist and dont stand in the tanks face its definately inferior to a cursed soul.

If you have 0 poisin resist and you stand in the tanks face when fighting your gonna go down like a stack of bricks in seconds flat. That would make it appear overpowered but when you take into accounts its range and the fact that people are to lazy/refuckingtarded to spec poisin then its a fine weapon.



Without healing my ppu can take 2 devourers for almost 10 seconds (maybe like 8)before I have to heal up granted I have a tad more poisin then most people spec for. Sounds about right then (I'd still prefer the numbers for my own reasons :p)

I think this topic was more about hearts though, then devourer :p
It could just have easily read "Poison Beam" in another world, and it probably will if there's ever a rare poison beam..

Vett's idea for a heart is a good one, 3 + 10 (xray/por/hlt) or 4+5's or something.

Lucjan
27-01-04, 18:53
The moment someone has 50 or even more POS, there is no point at all in using Devourer as a CS does far more damage and you can deal the damage much easiert due to better range.
I have my doubts about the whole "primary damage thing" on Devourer. I didnt test it yet, but from some fights with friends using unmodded Devs as they strongly believe in that primary damage idea I really cant imagine them being right. The modded once did good damage on low POS people, the unmoded ones were quite useless in comparement.

Devourer definetly doesnt need a nerf, people just need to start spec some POS, I really dont get what is so hard about that.

A nice heart rework would be nice, out of 10 hearts in game only 3 are actually of any use with one of these being truelly rare :(

QuantumDelta
27-01-04, 18:57
Originally posted by Lucjan
The moment someone has 50 or even more POS, there is no point at all in using Devourer as a CS does far more damage and you can deal the damage much easiert due to better range.
I have my doubts about the whole "primary damage thing" on Devourer. I didnt test it yet, but from some fights with friends using unmodded Devs as they strongly believe in that primary damage idea I really cant imagine them being right. The modded once did good damage on low POS people, the unmoded ones were quite useless in comparement.

Devourer definetly doesnt need a nerf, people just need to start spec some POS, I really dont get what is so hard about that.

A nice heart rework would be nice, out of 10 hearts in game only 3 are actually of any use with one of these being truelly rare :(
that's a stupid stupid argument anyway, even if you don't want to use an ammo mod, you should ALWAYS put one in there unless you got an appauling stat weapon because you can just use normal ammo with the ammo mod in there.

I think you're in the right there dude.
And I'm glad you saw the point of the thread ;)(in bold :p)

G.0.D.
27-01-04, 21:29
I use a filter2, if you cant aford one you can always get a filter 1 :P

QuantumDelta
27-01-04, 21:39
Originally posted by G.0.D.
I use a filter2, if you cant aford one you can always get a filter 1 :P
You completely missed the point -_-

G.0.D.
28-01-04, 01:43
yeah I uhh ... didnt read the whole thread.

:rolleyes:

g0rt
28-01-04, 02:16
More hearts would be good how about some usefull ones unlike the useless crap we got now, other then the filter.

Benjie
28-01-04, 03:00
Originally posted by WebShock
the only thing that makes the devourer a formidable weapon is if your resists suck, you are gonna die a quick bbq death


Exactly, which means the hearts should not all give -15 POR.

This is NOT a NERF THREAD!

This is an UN-NERF THREAD!


Originally posted by g0rt
More hearts would be good how about some usefull ones unlike the useless crap we got now, other then the filter.
Exactly. There useless. Un-Nerf them.

Benjie
28-01-04, 03:02
I have a really good idea.

I'm gonna start a new thread about Un-nerfing the hearts and leave the DEV out of it. This thread was a disaster from the Get go. It's all tangled up with irrelevent stuff that I used as an example.

Could a mod please close this.

ezza
28-01-04, 03:05
yup dont mention the dev and you should be on to a win

g0rt
28-01-04, 03:07
ya dont blame the dev theres nothing wrong with the weapon tbh

im definately for better hearts tho

Benjie
28-01-04, 03:11
A lot has changed in Neocron since these hearts where introduced.

BioTech Advanced Heart 2 END+10 CON+3 POR-15
BioTech Strengthen Heart 2 HLT+10 CON+3 POR-15
BioTech Experimental-Heart 2 END+15 HLT+15 CON+5 XRR-10 POR-15

At the moment all of the hearts are pretty useless except for the Filter 1 and the Filter 2. The reason for this is absolutely every resist is important in a decent character setup. The Negatives are either too high, or misplaced. These hearts need to be looked at, tweeked, sorted out, played with, tested, fixed, tested again, finalised, and then put back into the game.


With regards to the old thread...
Please use this thread from now on. With the old thread I tried to use the devourer as an example of how the community now knows that Poison resist is an important part of character setup, but the thread got confusing and approached two different subjects, one of which was something I never ment to address.

ezza
28-01-04, 03:12
i think seeing as how little poison armour there is about, they should remove the negative poison from the hearts,but not give them positive poison because thats not what that heart is about

Benjie
28-01-04, 03:13
Originally posted by ezza
i think seeing as how little poison armour there is about, they should remove the negative poison from the hearts,but not give them positive poison because thats not what that heart is about
There needs to be suitable negatives though, so a straight forward removal is not all that needs to be done.

ezza
28-01-04, 03:17
well that would depend on what you want them removed in exchange for(its your thread :p )

it would most likely be swapped for a - to another resist, and i find that as appealing as wearing it with the - to poison

Tycho C
28-01-04, 03:20
Yeah, as much as I would love it if they simply removed the -poison ( would make all those hearts viable, I wouldn't even use Filter2 anymore), it wouldn't provide the proper balance.

40$Poser
28-01-04, 03:21
most people shrug off poison resist, so most people die to poison beams and devouers. But yes, better hearts as well as more implants in general would be a welcomed addition.

g0rt
28-01-04, 03:22
Originally posted by 40$Poser
most people shrug off poison resist, so most people die to poison beams and devouers. But yes, better hearts as well as more implants in general would be a welcomed addition.

Problem is, high poison resist without REALLY hurting your resist is only possible on a PPU or TANK, I find getting high poison resist on a spy, apu or PE really gimps them

sex :p

Heavyporker
28-01-04, 03:24
Just leave in the -POR. And those hearts are perfectly good, thank you.

It has to be that huge, in proportion to the bonuses the hearts give.


In my idea novas I proposed a Heat Pump heart implant that gave+ to FIR and ENR, - to ATH and END.

Benjie
28-01-04, 03:26
Originally posted by Heavyporker
Just leave in the -POR. And those hearts are perfectly good, thank you.

Really? Use this then.

BioTech Advanced Heart 2 END+10 CON+3 POR-15

What a sexy implant that is! Totally useless. :rolleyes:

So what heart implant do you use? Filter 1 or Filter 2? :o

Heavyporker
28-01-04, 03:28
Stealther spy would use that for more stamina, methinks.

You know, not everything in the game has to be geared towards direct-conflict PvP.

Benjie
28-01-04, 03:30
Originally posted by Heavyporker
You know, not everything in the game has to be geared towards direct-conflict PvP.
Although you have got a point, the hearts still need tweaking.

-15 POR is totally disrespectfull to that resist and goes to show how nobody should take that resist seriously.
Not anymore. Neocron has changed since the days when nobody specced Poison Resist. That Negative needs to be compramised.

Det0x
28-01-04, 03:36
i used exp heart 2 while leveling my tank for extra stamina and hitpoints, some implants are for leveling and not for achieving the perfect combat setup

Heavyporker
28-01-04, 03:39
Well, look at the way poison operates.

It saps your strength. Your stamina. Your health.

Obviously poison is detrimental, and anything that enhances those things would be hit harder by the same amount of poison.

Benjie
28-01-04, 03:50
Originally posted by Heavyporker
Well, look at the way poison operates.

It saps your strength. Your stamina. Your health.

Obviously poison is detrimental, and anything that enhances those things would be hit harder by the same amount of poison.
...and ideally Headshots should be a one hit kill... but everybody knows that it would ruin the gameplay.

Please Heavyporker, as much as I like roleplay, do not use it to argue your point.

Rade
28-01-04, 04:54
Well the str heart 2 is pretty good as it is.. the others.. meh.

Gotterdammerung
28-01-04, 04:55
Merged with benjie's thread already opened about the same thing

Rade
28-01-04, 04:56
Originally posted by Gotterdammerung
Merged with benjie's thread already opened about the same thing

woooo that confused the hell outta me.... before I reached your
post that is :p

Lifewaster
28-01-04, 05:54
IMO if u reduce the poison loss, the exp2 heart become too good.

As it is for some classes , the 15 hlt and 15 end and 5 con can be worth at least 60 str/con points , and the -10 xray is totally obliberated and more by the new gamma bones, which makes argument about things changing since start times less valid.

This leaves only -15 poison as any effect on exp 2, and since almost no one specs over 50 poison this is costing them ONLY 15 con points in return to get plus 45 con points worth of hlt, plus 15 points in endurance and the bonus of 5 con levels worth of hps also.


So ya, if you tweak them you will need to reduce the hlt/end/con bonus coming in exp 2 and end effect is not gonna be much diff that strenthen hearts in the end I think.

Benjie
28-01-04, 05:56
Originally posted by Gotterdammerung
Merged with benjie's thread already opened about the same thing


I would much prefere the first one closed, as it was way too confusing.

Is there anyway to get them split again and have the orrigional closed?

BombShell
28-01-04, 06:11
well lets all go complain to biotech for some new hearts :)

write to ur local faction biotech leader :)

GRIM
28-01-04, 06:17
Most PvP is close quarters.


This isnt always true... take OP fights for example... its monk-acron ... and trust me, they dont even get close if they are good. But if its the regular duels or pvp in pepper park, then your right.

StrongSad
28-01-04, 07:44
How about some biohazard armor sets? If they have "inquisition" armor they can probably handle "biohazard" armor. Give it the same protection as duratin armor levels 1-3 respectively, then just take away the pierce or force protection it would offer. Easy solution right? Then people can use the "useless" hearts.

PS- I would say give it inq armor protection only with poison, but that would be a little too much i think.

QuantumDelta
28-01-04, 07:59
Originally posted by Gotterdammerung
Merged with benjie's thread already opened about the same thing nice move..

Again just to make sure anyone who reads the first part of the thread not the "new" part of the thread;

This is about the hearts and their bonuses and maluses and the problem with the fact that there are only three our of ten that could ever be viable in a full combat setup.

The first thread went down the wrong road so benjie tried to make a new thread and asked for the old one to be closed.

Gotterdammerung
28-01-04, 08:09
thanks for the input QD, it's very appreciated, but he asked for the first one to be closed after they were merged.

Once they are merged they can't be seperated.

[P.S. for Benjie: next time before opening a second thread on the same subject send a pm to a mod or come on the #ncpd irc channel and ask us to accomodate you. Had you done that I would have either cleaned up the first thread to what you were looking for or just closed it and let the second one fly]

QuantumDelta
28-01-04, 08:20
Old thread ;)

28-01-04 01:02

Benjie
Excuse me, who are you?


Registered: April 2003
Location: Paracetamol
Occupation: Paracetamol
Posts: 2014

I have a really good idea.

I'm gonna start a new thread about Un-nerfing the hearts and leave the DEV out of it. This thread was a disaster from the Get go. It's all tangled up with irrelevent stuff that I used as an example.

Could a mod please close this
==========================================

New thread ;)

28-01-04 01:11

Benjie
Excuse me, who are you?


Registered: April 2003
Location: Paracetamol
Occupation: Paracetamol
Posts: 2014
Tweaking the Useless Hearts.
A lot has changed in Neocron since these hearts where introduced.

BioTech Advanced Heart 2 END+10 CON+3 POR-15
BioTech Strengthen Heart 2 HLT+10 CON+3 POR-15
BioTech Experimental-Heart 2 END+15 HLT+15 CON+5 XRR-10 POR-15

At the moment all of the hearts are pretty useless except for the Filter 1 and the Filter 2. The reason for this is absolutely every resist is important in a decent character setup. The Negatives are either too high, or misplaced. These hearts need to be looked at, tweeked, sorted out, played with, tested, fixed, tested again, finalised, and then put back into the game.


With regards to the old thread...
Please use this thread from now on. With the old thread I tried to use the devourer as an example of how the community now knows that Poison resist is an important part of character setup, but the thread got confusing and approached two different subjects, one of which was something I never ment to address.


Just to make sure Benjie doesn't get done for anything o_O

Gotterdammerung
28-01-04, 08:26
here is benjies first post from the second thread


Originally posted by Benjie

With regards to the old thread...
Please use this thread from now on. With the old thread I tried to use the devourer as an example of how the community now knows that Poison resist is an important part of character setup, but the thread got confusing and approached two different subjects, one of which was something I never ment to address.

Thats the point it was merged.

I appreciate the hard work you do QD. Now please stay on topic as I know you can do when you want to

Mumblyfish
28-01-04, 10:51
...I... I use the Advanced Heart 2.

I admit it! It's GOOD!

SpawnTDK
28-01-04, 11:18
Originally posted by WebShock
devourer = capped apu poison beam at 105 rof

wrong one
to kill the poison beam u have drugs but you cant kill the poison from the dev with drugs, with the dev the tanks have now one weapon with two kinds of heavy dmg-output
spy and monk (apu) cant give that mutch on resists because there is the lvl 40/45 con cap and both need to skill atl, and now por. monk needs xray and fire, spy energy and fire. so from where you will skill the high por resi u need for the dev ? both classes cant use filter 2 (or they need need drugs after every synaptic) and the droprate of the f2 is damn low, found only 1 in 9 month !

fact is:
a tank doesnt need any other weapon now because no other weapon does this mutch dmg to all classes like the dev

welcome back tankocron, i didnt missed you

Jadin Eleazar
28-01-04, 11:19
BioTech Advanced Heart 2 END+10 CON+3 POR-15

Stealther spy would use that for more stamina, methinks.

Well, the exp heart 1 makes more sense, methinks for it gives +10 HLT and only takes -10 poison (-5 xray makes no difference because of the PA and the bones).

I think the threadstarter is right, KK should introduce new bonuses/maluses to the hearts. The cyber ones are pretty useless as well as the advanced ones. The adv ones should also give + ATL and more END while the cyber ones could give energy resistance.

Just my 2 cents

Kal
28-01-04, 15:40
Dev is nowhere near overpowered, i take more damage from a CS than a dev with my current setup and i barely had to change my resists at all to spec some extra poison, i take 50 from a CS, i have 400 hp and at any range dev does less than that.

also anyone who says its mostly fire and speccing lotsa poison dont help much is missing the point, although fire IS i large amount of the damage speccing poison will reduce the damage by a good amount and WILL help a lot

Psyco Groupie
28-01-04, 15:51
look its simple ... the hearts take resists to give hlt / end .. all points are in con so depending on your setup they arent useless.

if you dont need more hp .. use filter heart ... i dont use a filter on my monk and he gets on just fine ... so adapt your setup not whine on forum till you get a set of amazing hearts

[TgR]KILLER
28-01-04, 17:50
i always used the str heart 2... but now poison got a real tread ( IE devourer :/ ) i had to spec poison.. and use a FH2 :/ sucky thing it gives - to con to :( while all "good" hearts give resists or healt and +con.. but they are all - por.. so renders em useless if u want to spec any por @ all

StrongSad
29-01-04, 14:30
Anyone like my armor idead? I loved it personally :D

Clownst0pper
29-01-04, 14:58
The hearts are fine, If you want poison resist go Filter 2, if you dont, and choose to over spec poison use the other hearts, I fail to see the problem o_O

Benjie
29-01-04, 15:07
Originally posted by Clownst0pper
The hearts are fine, If you want poison resist go Filter 2, if you dont, and choose to over spec poison use the other hearts, I fail to see the problem o_O

What do you mean IF you want poison resist? You NEED poison resist. Of course that was the argument mentioned in the Devourer Nerf threads. And it's true. You DO need poison resist.


Hence you've actually prooven my point that the hearts neet tweaking.

Cheers.