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View Full Version : Merge Pistol and Rifle Combat into one = Small Arms!



Duder
26-01-04, 22:00
How about making pistol and rifle combat points into one, and call it small arms? while still keeping the weaponlore reqs for the pistol and rifles? This would give loads of opportunities, as now they can use a huge variety of wepaons, from pistols to rifles to shotguns...

This would bring back some of the old times when you didnt need to specialize alot to use different types of weapons. Well now you can use a larger variety of weapons, but you still need to specialize.

How about it? Any thoughts to why it would work or not work?






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Now i thought about placing everything into one new subskill called "Expertise" or something like that, and giving every class its own ammount of expertise levels, (Tanks & spies get 100, PEs 80, Monks....20?) and each class could choose to place their points in expertise in either melee, big guns, energy or small arms.
And then giving minuses and bonuses to classes that choose a weapon that doesnt suit their class...such as;


Big Guns - They can run about with gat cannons, rocket & grenade launchers and flamers with full runspeed, the rest walk with them weapons at a crawling speed.

Energy (and hightech stuff like sniper rifles) - Spies can use pistol and rifles with full runspeed while the other classes get slower runspeed when it comes to pistol and rifles. Tanks get the same runspeed as they do now with energy weapons equppied.

Small arms - PEs can use pistols and rifles with full runspeed while the other classes get the speed nerf.


blah blah, plus it would make Spies be able to use items such as Devils grace and other melee weapons and the tanks can actually run about fast, with their gats and flamers, plus youd never know what your opponent was packing, if it was a pistol, rifle or a plasma cannon?
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But ^^^^ that last idea was stupid.

shodanjr_gr
26-01-04, 22:47
while it would decrease specilization, i dont really like the idea of first being sniped to death by a spy using a silent hunter, then having him walk up to me and spam my ass to death with a slasher.

Soz man.

What i could live with is a decrease in ALL weapon reqs but at the same time each weapon skill gives a malus to another in the same category (kinda like the hybrid nerf). What do you think?

Jest
26-01-04, 22:55
A cool idea but it would create balance problems out the wazoo.

metalangel
26-01-04, 23:06
Interesting, but no. If you really want a little pistol sidearm, you can always put a few points into pistol combat, but otherwise it's best to specialize in this dangerous world :D

Rade
26-01-04, 23:08
Originally posted by metalangel
Interesting, but no. If you really want a little pistol sidearm, you can always put a few points into pistol combat

hahahahhahahhaha

Dribble Joy
26-01-04, 23:11
Originally posted by Rade
hahahahhahahhaha

I concur.

shodanjr_gr
26-01-04, 23:12
Originally posted by Dribble Joy
I concur.

Me too. No reason to do that, except for Role Playing purposes.

Strych9
26-01-04, 23:23
HAHAHAHA

oh wait

A Spy can use a Slasher and Disruptor right now, at the same time, and still use Stealth one and have good runspeed.

Sure the weaps wont be capped.

Heavens forbid you dont care about stealth, and you can make do with a libby and pain easer.

So its not like people can do pistols and rifles at the same time now- you just wont have them capped.

Dribble Joy
26-01-04, 23:25
Only problem atm with a low tech hybrid is that the rof will be so bad, that both systems will be beyond terrible.

Cytaur
26-01-04, 23:31
I say FUCK YEAH, combine those 2 into small arms.

nonamebrandeggs
26-01-04, 23:36
In my opinion it will mess up balance, BUT we never had that anyways right!? So gogo kickass idea.

Psycho_Soldier
26-01-04, 23:46
If this was to happen then they should make melee and H-C one skill, or at least make it so you can use them all and cap everything on them.

Cytaur
27-01-04, 00:58
Originally posted by Psycho_Soldier
If this was to happen then they should make melee and H-C one skill, or at least make it so you can use them all and cap everything on them.

no you sucka, ever played fallout ?

I pitty the foo who never played Fallout !

Shadow Dancer
27-01-04, 01:08
How would this mess up balance?

CarniFlex
27-01-04, 01:39
this is a cool idea. I love it. Maybe redo the requirements abit though for both the pistol and rifle rares so they more likely match. like libby-paineaser tl 98 etc.

ServeX
27-01-04, 01:41
No duder...no.

Breschau
27-01-04, 01:46
I'm not sure I'd actually use the pistols if that were to happen (tried pistols for a spell, found I prefer rifles even in close combat) but I really like the idea of combining pistols & rifles to one skill. It'd help reduce the specialisation focus a little (still gonna be pouring most points into that skill, but at least you can do a little more with it), and that's always a good thing in my book.

Heavyporker
27-01-04, 07:04
What an awful idea...

the weapon's styles are so different...

that and it'd throw the game out of whack.

And I don't like that dig at monks.

Original monk
27-01-04, 11:21
some people love youre idea, some people hate it: this means its a good idea :P

and i like it yeah, it aint bad, would give us a more varied pvp feeling :)

Scikar
27-01-04, 11:37
I like the expertise idea.

GT_Rince
27-01-04, 11:41
I'll say YEAH just to be different from everyone else ;)

Duder - where u been hiding in game? Not seen you for ages.

L0KI
27-01-04, 12:02
Remove specialisation :D

See how much fun everyone has :p

solling
27-01-04, 12:10
amazing fun i would love to be able to use a rifle ANd pistols cuz i seem to lom back and forth all the time :P

and as for unbalacing hmm only reason i see is the disruptor/slasher spies then but really they wont have amazing defences if they use these high end weapons so i for one would say very fun idea would make the game much much more fun

Netphreak
27-01-04, 12:45
Hell yeah that would give us lots of fun and variation :D
And yes remove the specialisation patch 164 (i think) there you go lots of fun for everone.

And can you imagine fighting a tank using CS who then gets pissed off by missing so much and kicks the pistol pe's ass with a Blade of Ceres! :p

Mr_Snow
27-01-04, 13:27
Would be really fun but would unbalance the game but then again hybrids are about to do that anyway.

Merging HC and MC is a good idea and would make MC used alot rather then the few people that use it now and would make my tank a not shitty MC HC hybrid.

ezza
27-01-04, 14:05
this sounds like onoz i want my PE to fire rifles and pistols.

so err no.

not unless like other have pointed out tank are able to use the rare H-C and the rare M-C and cap em, and i mean CAP them not cap damage and not aiming.

but it aint gonna happen as they have been making it more and more that you have to specialise as time went on, onyl exception is the hybrid monkey and they get nerfages left right and centre(not that some of it wasnt justified).

shodanjr_gr
27-01-04, 14:11
If you do that for rifles, you should also do that for heavy and melee, and for APU and PPU. But that would be unbalancing right?

Shadow Dancer
27-01-04, 17:58
Wait a second, Ezza is right. Look how many melee tanks are around, their are barely any. Why not combined rifles and pistols, and then combine HC with MC. What's the big deal? Balance problems my ass. It means less specialization(in a way) and more FUN. And more tanks using melee.

Breschau
27-01-04, 20:35
Originally posted by shodanjr_gr
If you do that for rifles, you should also do that for heavy and melee, and for APU and PPU. But that would be unbalancing right?
I agree with heavy and melee. APU and PPU are a totally different beast due to the synergy they have together. If PPU was just a different means of directly damaging the enemy it'd be another story.

Heavyporker
27-01-04, 20:38
Pistols are pretty different from rifles, same with Heavy weapons to melee.

I say keep them distinct.

darkservent
27-01-04, 20:53
As a spy i will say NO not a chance in hell should they do that. I bet KK looked at this thread and have most probably made a newflash in the KK headquarters to not even consider it. Its a real horrible idea. Ok why i say no, well its just that fact that having 2 different types of guns will creat imbalances in the game just like theres the issue of hybrids. I suppose u got the idea from the fact that KK have accepted hybrids, and that they can never go away. Lets not do that to spies now and lets concentrate on givin spies some more viable benefits.

Shadow Dancer
27-01-04, 22:12
Originally posted by darkservent
As a spy i will say NO not a chance in hell should they do that. I bet KK looked at this thread and have most probably made a newflash in the KK headquarters to not even consider it. Its a real horrible idea. Ok why i say no, well its just that fact that having 2 different types of guns will creat imbalances in the game just like theres the issue of hybrids. I suppose u got the idea from the fact that KK have accepted hybrids, and that they can never go away. Lets not do that to spies now and lets concentrate on givin spies some more viable benefits.


Can anyone actually put forth an arguement as to WHY this is a bad idea?


OR is it just going to be "OMFG NO WAY" type responses?

Jest
27-01-04, 22:21
Actually the more I think about it the more I wonder if it will really create that many balance issues.

The thing we have to ask ourselves is this. What would change with the game if there was just small arms and not a division between the two?

ServeX
27-01-04, 22:38
rince, He is Shirley a Female pe. :p

Mr_Snow
27-01-04, 23:44
The only issue I can see is that a sniper could be sniping at you and when you run to kill him he pulls a pistol as an imbalance this isnt a major one especially when comparing to hybrids but still not the best idea really.

Shadow Dancer
28-01-04, 00:03
Originally posted by Mr_Snow
The only issue I can see is that a sniper could be sniping at you and when you run to kill him he pulls a pistol as an imbalance this isnt a major one especially when comparing to hybrids but still not the best idea really.


How is that an imbalance? Rifles and pistols are both good at close combat.

Jest
28-01-04, 00:41
Originally posted by Mr_Snow
The only issue I can see is that a sniper could be sniping at you and when you run to kill him he pulls a pistol as an imbalance this isnt a major one especially when comparing to hybrids but still not the best idea really. Yah you could just as easily pull a Ray of God instead of a Libby and be just as if not more effective in close combat. Hmmmm the more I think about it the more I like it. ;)

Leebzie
28-01-04, 00:46
Just give us the whole Fallout skill set cause it owned :)

Hell yah :D

amfest
28-01-04, 01:03
I don't really see how this would imbalance really big . . I think it's more the current pistol users will be able to take from a far distance prior to getting up close if they choose.

if that happens I might consider making a tank who uses rifles, pistols, melee and heavy weapons at the same time :p

hmm I might actualy have fun playing a tank then :D

(see tanks would get the best fun :( )

Jest
28-01-04, 01:10
Originally posted by amfest
I don't really see how this would imbalance really big . . I think it's more the current pistol users will be able to take from a far distance prior to getting up close if they choose.
I think thats the kicker right there. Pistol users would now be able to shoot from afar. But the important thing to note is that its not like pistol users will suddenly have the same proficiecy with rifles. We would have to pump a lot more points into not only weapon lore, but perhaps the new low tech.

DonnyJepp
28-01-04, 01:13
This is a great idea!


/edit capped pain easer + blacksun *dr00ls*

Heavyporker
28-01-04, 02:19
How are pistols and rifles similiar? In RL you have to train in each separately to get decent at them - rifles aren't exactly small arms.

And you seem to have tossed Tech Combat out entirely.


How are melee and heavy weapons similiar?

Shadow Dancer
28-01-04, 02:52
Originally posted by Heavyporker
How are pistols and rifles similiar? In RL you have to train in each separately to get decent at them - rifles aren't exactly small arms.

And you seem to have tossed Tech Combat out entirely.


How are melee and heavy weapons similiar?



Porker you know damn well anyone with an ounce of creativity can come up with a good rp reason for almost anything that can be thought of.

Jest
28-01-04, 03:00
Originally posted by Shadow Dancer
Porker you know damn well anyone with an ounce of creativity can come up with a good rp reason for almost anything that can be thought of. I dunno I would consider them pretty similiar myself. Like even with minimum practice I can shoot a rifle and a handgun but I don't know how to use a flamerthrower or a rocket launcher. :p I definitely say heavy and melee dont belong with each other. But then again I'd also say high tech needs to have its own category. (Fallout style biatch).

Its cool but it wont happen. Its a big change and would cause too much of a stir I think. The system they have now isnt too bad anyway. :p

Shadow Dancer
28-01-04, 03:02
Melee swords MUST be heavy, otherwise why do they have str requirements?


As a matter of fact, their should be dex based swords available for use.

Heavyporker
28-01-04, 03:07
oh pfeh!

Please, for any serious combat, a fencing sword wouldn't do jackshit, even to a monk. That's the closest thing I can imagine to a DEX-based sword, and even so, fencing takes up HUGE melee skills.

Shadow Dancer
28-01-04, 03:08
Originally posted by Heavyporker
oh pfeh!

Please, for any serious combat, a fencing sword wouldn't do jackshit, even to a monk. That's the closest thing I can imagine to a DEX-based sword, and even so, fencing takes up HUGE melee skills.


Weren't light weapon swords good for straight piercing and thrusting? I could be talking out of my ass.


Btw porker this is the future. THX.


You claim you're creative right? PROVE IT! :angel:

BlackPrince
28-01-04, 03:10
While pointing out that IRL (an absolutely horrible statement to make in a game btw) both require different sets of skills, mastery of one does not negate mastery of the other.

I'm just as good at longrange with my Remington 700 as I am with my Kimber Tactical up close and damn lethal with my (soon to be loaded) flachette Remington 870. So if you really want to use the "IRL" statement, be my guest, but it negates the point you're trying to make.

Scikar
28-01-04, 03:10
Actually I disagree there. Short swords and daggers certainly fit the dexterity based argument. Long swords, broad swords, etc. are certainly strength based weapons, but use of a dagger or stiletto is more about striking the target in a vulnerable location rather than defeating him through sheer strength. A short, narrow dagger doesn't allow you to just swing at your opponent and let the momentum carry it through to the other side of him like a broad sword does.

amfest
28-01-04, 03:12
die to my rapier! .. feel the wrath of my Tonfa . . . be amazed at me hitting myself with m y nunchucks . errrr n/m

ezza
28-01-04, 03:15
well seeing as tonfas are normally wooden, its like the baseball bat really, would hitting someone on the head whos wearing massive powerarmour be hurt by it. meh i dont recon.

not unless you got some real power behind it, so hence strength.

if they introduced katana blades, then i could imagine them to have a str and dex req on them. as they are still fairly heavy but you need the dex to duel with them, aint just about strength

Shadow Dancer
28-01-04, 03:19
Originally posted by ezza

if they introduced katana blades, then i could imagine them to have a str and dex req on them. as they are still fairly heavy but you need the dex to duel with them, aint just about strength


Fairly heavy?


My brother collects swords( for some odd reason). He's shown me heavy swords broad swords, etc... Those mothers were heavy. I am a very weak person however. Anyways, he brought home a kitana sword one day. It was soooooooo light. My weak ass could easily swing it in one hand without strain.


I'm just saying, I doubt it's "fairly heavy".

As heavy a pistol. :p

amfest
28-01-04, 03:22
well seeing as tonfas are normally wooden, its like the baseball bat really, would hitting someone on the head whos wearing massive powerarmour be hurt by it. meh i dont recon

that's why you poison mod it :p

QuantumDelta
28-01-04, 03:23
Katana's are EXTREMELY LIGHT.

And they would be most probably purely dex.
Katana's were used by Ninja's and Samurai who did NOT use Strength, but skill, speed, and agility.

Heavyporker
28-01-04, 03:33
WHy would I be creative in proving opposing points? 0_o
Kinda makes me useless arguing my position, no?


And yes, Blackprince, mastery of one weapon type doesnt negate the other. EXACTLY! But you still have to train in each, which this game reflects that perfectly! So, really, you just proved my point.


And please, rapiers and daggers and the light shit would have a quite hard time picking out weak spots in full-suit armors like the Gentank PAs. Not to mention that loose clothing can give a meleeist fits since it could wrap around his hand or weapon when he thrusts.

Shadow Dancer
28-01-04, 03:35
What about secreting poison into the blood stream with one strike of a dagger?



So a slight cut could do heavy damage based on poison?

Heavyporker
28-01-04, 03:40
*sigh*


SD... the dagger HAS to get through the armor in the first place!

Shadow Dancer
28-01-04, 03:43
Originally posted by Heavyporker
*sigh*


SD... the dagger HAS to get through the armor in the first place!



yes, i'm sure in the future they haven't developed any blade that pierces gentank armor. :rolleyes:




What about pes spies and monks? Don't tell me their "armor" can't be pierced.

QuantumDelta
28-01-04, 03:48
Originally posted by Scikar
Actually I disagree there. Short swords and daggers certainly fit the dexterity based argument. Long swords, broad swords, etc. are certainly strength based weapons, but use of a dagger or stiletto is more about striking the target in a vulnerable location rather than defeating him through sheer strength. A short, narrow dagger doesn't allow you to just swing at your opponent and let the momentum carry it through to the other side of him like a broad sword does. I didn't see this.

I believe this explains it best.

Light melee would typically be DEX Based because it requires skill, and accuracy more than something stupid and strong.

Samurai were never known for their physical strength but for their speed and skill alone.

porker;
stop being a twit :p

Heavyporker
28-01-04, 03:50
Oh, I'm a twit because I believe in something other than you?

And that I believe in it enough to argue for it?

Sorin
28-01-04, 03:52
Originally posted by QuantumDelta
Samurai were never known for their physical strength but for their speed and skill alone.

And for those damned awesome swords. I want a katana. That'd rule.

QuantumDelta
28-01-04, 03:53
Originally posted by Heavyporker
Oh, I'm a twit because I believe in something other than you?

And that I believe in it enough to argue for it?
Yes.

Believe me I have a long answer for that but I really, really can't be bothered, it's 1am, I'm going to bed.

Rade
28-01-04, 04:50
pfft. The only weapons heavy enough to be more reliant on str
than on dex is the old viking style swords that were made of iron
and not really sharpened, and the halberd line of weapons. Then
theres a few weapons such as claymores etc which historically
hasnt been used much. The rest, even spears etc, is all about
dex.

Fyi, Ive been doing stunt fights at medieval shows with a friend
for over 5 years now, all sorts of melee weapons. (and alot of
fake blood and scared children, but also some nice cash at the
end of the day :D) We do extensive training before these shows
because since we are not shooting in front of a camera most of
the time all hits have to connect one way or the other, its a bitch
not to get hurt. Just so you know Im not talking out of my ass
when it comes to whats more important when youre handling
weapons.


Hm think I got a pick of it as well.. ah here we go. Otherwise I
just know some dork will come around shouting at me being a
lying sob. This one is from -99 so, its a bit old. Im the guy taking
the blow to the stomach. And no, im not into medieval stuff, I do
stunt fights for money, easy as that.

http://w1.708.telia.com/~u70804208/jon%20final%20blow.jpg

That was a relatively small show with just 1-2k peeps. Bleah
enough about that. But I just want to mention once again that
every connection between strength and sharp melee weapons is
more or less mythical. Sure you need to have a certain strength
to handle it well ie a 5 year old or a small girl wouldnt be able to
handle a weapon as fast as someone a tad bit stronger but once
you reach the point where youre no longer limited by your lack of
strength its all about how nimble you are. "shot location" goes
for melee/brawling as much as for shooting, and a dagger wont
go in any deeper in your stomach just because its arnold thats
stabbing you.

BlackPrince
28-01-04, 05:06
Ah but you see, Neocron doesn't reflect that. In order to be 'competent' with a weapon, you're forced to be intensely specialized, even to be mediocre you really don't get much of a choice, the best example for that is an H-C tank who carries melee when he doesn't feel like wasting ammo on low level mobs.

Oh, and wouldn't one say good use of the No-dachi was more strength than dex? I mean, the damn thing was a katana the size of a claymore.

NS_CHROME54
28-01-04, 08:08
oh god no.

balance issues badbadbadbadbadbadbadbadbadbad.

BlackPrince
28-01-04, 08:15
Originally posted by NS_CHROME54
oh god no.

balance issues badbadbadbadbadbadbadbadbadbad.

Balance? What balance? That went down the tubes a long time ago.

Scikar
28-01-04, 14:25
Longsword - the Medieval hand-and-a-half sword, which forms the basis of most surviving Medieval fighting treatises. Longswords are the classic "hand and a half" or "war sword," of the 14th and 15th centuries. Between 4 - 4.5' long, and with an average weight of 3 - 4 lbs, the longsword was typically straight, double-edged, and with a simple cruciform hilt. It grew naturally out of the older, single-handed sword, as a means of combating heavier mail, and reinforced mail armour. References to longswords appears as early as the 1180s, but they do not seem to have been common until the late 13th century, and became the principle battlefield sword for the knightly class in the early 14th c.



Great-Swords - are infantry swords which cannot be used comfortably in a single-hand. The term "great-sword" has come to mean a form of long-sword that is still not the specialized weapons of later two-handed swords. They are, however, the weapons often depicted in various German sword manuals. Length was usually measured against the wielder's body - usually from somewhere between the diaphragm to the armpit. Blade shape could be flat and wide, or narrow and hexagonal, or diamond shaped. These larger swords were capable of facing heavier weapons such as pole-arms and larger axes, and were devastating against light armour. Long, two-handed swords with narrower, flat hexagonal blades and thinner tips were an evolutionary response to plate-armour.


Rapier - a long, double-edged, slender bladed, single-handed sword, designed to emphasize the thrust. Rapiers first appeared in the mid-16th century, and were used through the next century. The rapier may be the first, purely civilian sword, devised. The exact origins of the rapier are still debated between Italy or Spain, but in either case, its popularity grew with the new, deadly “fad” of the duel (one no doubt directly influencing the other) and it began the process towards an exclusively thrust-oriented form of swordplay, which would see its final martial evolution in the smallsword of the Enlightenment.

As you can see, the larger long swords and great swords typically required the wielder to swing the sword with both hands, and were used for cutting and slicing, rather than piercing. A rapier simply wouldn't get through heavy plate mail - you need a significant force to get through it, which you get from swinging a large sword with two hands. Swords like the rapier were aimed more at duels than typical warfare, and as a result were aimed at hurting unarmored or lightly armored opponents.

Is it not a reasonable assumption, Rade, that the weapons you use in your stunts are not real weapons?

Rade
28-01-04, 14:32
Nope they are very real. We make most of them ourselves and all
are "authentic". The longswords are used in one hand almost as
easy as two and they are pretty light and _well balanaced_ The
balance is the cruicial part, all the weight is at the hand, its not
like you are holding a 1 yard long stick with a 3 pound weight at
the end. You could hold them by two hands if necesary and then
you have extremely good manouvreability. From my experience
the two hand grip doesnt really increase the force of the blow but
rather the manuvreability of the weapon making it alot easier to
parry, even tho I would still always prefer a shield, shields are
ubar.

Greatswords and claymores etc historically hasnt been used
much at all, its mostly just hype. Basicly because they suck ass
due to being too slow and heavy and you dont really have a
bonus from using such a large weapon. Your opponent wont be
any more dead. In a one-on-one a longsword is vastly superior,
and I would prefer even a dagger. In the confusion of a
battlefield I can see they being a little more useful however but
still - no real bonus. We have made a few fights with swords of
this kind but most of them end up looking like shit due to the fact
that its pretty obvious that the person with a lighter weapon isnt
trying very hard, and two of these weapons against eachother is
too dangerous to do as a show so we have avoided that.
Another reason we dont like is that they chew through out
shields in just a show or two so we have to make new ones and
thats a shitload of work :P

Nightbrother
28-01-04, 14:33
A 3-4 lb longsword will not require very much strength. I collect historically correct swords, and my 135 lb friend can, with one hand, swing it about as fast as anyone. Many new fantasy swords might often weigh far too much compared to what swords really weighed, when made well. If it came to a combat situation, it would really be your agility and speed that determined the outcome, not brute force.

With 8-12 lb greatswords, you'd get people who of course would need a proper amount of strength to wield those bastards properly. But 5 lb or less (IMO) you'll need dexterity & speed to be successful in a combat situation.

And most people using weapons weighing 8 lb or more would usually find themselves in situations where they'd get one shot at the opponent. They miss, they die, cause they'd be very off-balance.

Rade
28-01-04, 14:36
The only historical time where heavy weapons actually had quite
some success are the vikings iron swords. And thats just because
they had such crappy opponents, nothing else. The vikings
sucked, their swords sucked, and their technique sucked.

Nightbrother
28-01-04, 14:39
Originally posted by Rade
The vikings
sucked, their swords sucked, and their technique sucked.

What technique? ;)

Anyway, polearms can be quite heavy and they've been used extensively, but mostly only in phalanxes and such. I assume you mean move-about combat situations when saying that heavy weapons haven't been used besides by fungus-crazy vikings.

Scikar
28-01-04, 14:40
Well the question is, which is more likely to get through a Tank's PA?

J. Folsom
28-01-04, 14:42
Originally posted by Rade
The vikings
sucked, their swords sucked, and their technique sucked. They had kick ass helmets and boats though!
Looks are important too!

Nightbrother
28-01-04, 14:43
Originally posted by Scikar
Well the question is, which is more likely to get through a Tank's PA?

Realistically it's very improbable that tanks would be able to move around at all with that refrigirator on. ;)

I'd say that most slashing weapons would have a bloody hard time of getting through tank PA. Blunt weapons (hammers and such) would be much more effective, if but to knock the tank to the ground.

Nightbrother
28-01-04, 14:47
Originally posted by J. Folsom
They had kick ass helmets and boats though!
Looks are important too!

Hate to burst the bubble, but..... :(


Viking Facts vs. Fiction
------------------------------------------------------------------------------
The image of Vikings wearing horned helmets is a myth; their helmets never had horns.

Aware that fleas always hop or crawl toward the north, the Vikings often observed them on voyages to help determine the direction in which to sail their ships.

A Viking ship's steering oar, or styribord, was mounted on the right-hand side, hence the modern nautical term, "starboard."


The word "berserk" comes from Berserkers the name (referring to bear shirts) of the most feared Vikings. Berserkers worked themselves into a frenzy before battle and fought fiercely, heedless of pain.

Saturday was bath day for the Vikings.

Only a few Vikings lived in towns. Most of them lived in the country in longhouses with usually one large room.
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Horned helmets are way cool, though. :D

Duder
28-01-04, 20:28
I forgot to mention high tech pistol and rifles would have to go into some kind of energy small arms or something like that.

As for Melee and Heavy Combat.....they arnt even remotely related to each other, it would give tanks new choices, and having melee and heavy combat isnt as deadly.

So you'd have a choice between energy or lowtech, and depening on how much weaponlore and points the player devotes into these 2 combat skills you get different results. If you screw weaponlore and go for a tradeskill, youll be just fine with a pistol, but you can forget rifles, as they need more weaponlore to be able to aim and have a good rof.

Spies being able to use slasher and silent hunter? Sounds nasty, but it would be a nice boost to spies, as in my opinion, they feel pretty harmless, they shoot you a bit, you shoot back, they start running and stealth, and you can just cast heal and resume what you were doing before.

QuantumDelta
28-01-04, 20:40
Originally posted by Scikar
Well the question is, which is more likely to get through a Tank's PA? Kenshin, using the Hiten Mitsurugi Ryu style LOL :p

Rai Wong
28-01-04, 23:11
i think the game reflects real life, or a feasible system in reality ou could probably train on both arms, and be feasible on both sides. Or you could specialise into one type of weaponary and become really good at it.

I think what we see here is that people unable to give up their cap damage to use multiple weapons but putting that aside, this is a good idea, however because apart from the fact that it is fun, it doesn't really achieve anything more in game, in CS grenades, rifles and pistols all have their tactical usage. In neocron pistols and rifles are pretty much used similiarly.

The first step to make this idea good is that Neocron needs to actually be more like an FPS game. In CS you had a rifle, pistol, knife and a grenade, you see there is a point of actually switching between weapons when u play for one you'll actually eassily run out of ammo, and switching to pistol during combat is actually incredibly usefull, plus rifles can be used as other tactics e.g shooting through walls. and so on

in Neocron,, due to clipping range rifles only serve best at a mid range weapon, it cannot shoot through walls and carry slight difference, actually more petty in close combat, in the same way rifle cannot mow people down, and in the game pistols are just used like rifles, little distinction to their rifle brothers, melee weaponary is useless and there is no skill to using it.

Due to gameplay there is little point of a Tank actually switching to melee weapon and kill you, apart to make it a little amusing..

and yes I wouldn't mind having one skill, but they are pretty different to me pistol and rifle and no I don't think it will make any difference to gameplay it will however lower the difference between characters even more which I do not like.

NS_CHROME54
28-01-04, 23:48
heheh i had a fun time with my dg last night. i was leveling on the aggie cellars on my low lvl PE, and some jackass of a low level apu kept attacking me with poison stacks. so, logged my tank, got a ppu friend to come along, went to the aggies where the ppu holy paraspammed the low level apu. i took out my dg, and pushed the apu away from the door, and taunted her, occasionaly swinging at her with my dg. then the time came when it was time to finish the deed, so then i said "i hope you learned your lesson. tho, not like it matters, because now you will die."

and i killed her, and it fealt good. i've always been one to carebear out, and run away from pvp. but this person pushed me over the edge.

... anyhow, regarding the "high tech small arms" thing, exactly what t-c skill would be left for those of us who use neither pc or rc?

Duder
28-01-04, 23:49
So youre saying; giving people more choices would lower the difference between characters? So herding people to specific weapons with no flexibility is what makes a difference between characters?

And its not one skill, you, the player, chooses between either lowtech pistols and rifles or hightech pistols and rifles. You wont automaticly become good at pistols and rifles either, youd have to devote alot of weaponlore to even use rifles without gimping your rifle rof and aiming.