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necrocon
26-01-04, 21:00
OK how about some HC Melee and Vehicle or even a Psi armor?

I want the vehicle armor the most lol + 4 str is all I need so I can gun a rhino dammit let me have it WITHOUT DRUGS

Psi would give a decent boost for like level 2 PPU spells or some nice APU spells but have big minus to other skills just a thought

and to add in why not a small time to change any armor period its PA after all it doesnt just jump on by itself

Kind of like midevil armor

just my thoughts

Strych9
26-01-04, 21:09
Melee PA is almost pointless for a PE, considering how low their Str is.

My PE is pure Melee, and he uses a Vein Ripper w/o drugs. He will be using the NCPD PA once the next patch comes out, and it is the best protection in the game except for the top 2 tank PAs.

But my point is that I capped the VR damage a LONG time ago- well before I hit the Str to even use it. Batqueen, melee eye 3, and a few points in melee is enough.

So what would the point of melee PE PA be? Maybe just some extra Str? You would still have to drug up for any good melee weaps regardless.

I dont see a need for melee PA for PEs.

Mumblyfish
26-01-04, 21:19
Could I have a All My Characters PA, where the PA is created simply to suit my character setups so I don't have to lift a finger? Also, it'd be GREAT to have everyone look the same.

Here's hoping CoDi's listening...

msdong
26-01-04, 21:24
nooo, please no more PA.

well i like my inquisiton armor when huntin' AND i like my outfit.
ok, nothin against the look of the PAs but it have to many bad sides.

QuantumDelta
26-01-04, 21:26
I oddly enough found a melee PE more viable than a Melee Tank :p

HC/MC should really be on the cards.
PSI...........?
MAYBE if I gave +5 PSI and -5 STR or something.

necrocon
26-01-04, 21:35
well on a PE its
Int 60
Str 60
Con 65
Dex 80
Psi 35

I just think since there the multi class whore
*jack of all trades master of none*

why not give them a boost in more areas like psi 35 is good I guess but would be nice to hit psi 55 some how some implants work good and the armor would be a finish boost I think
+5 psi - 8 str even or lose some con whatever the trade off its a road we dont have open as PEs right now

Then I am all for Vehicles as it is set for us PEs to be the Primary vehicle players BUT the stat is HC and str thats a bitch to get over and I have personaly I gun all vehicles and drive them all

*YES I am asking for favor to my prefered class lol the Vehicle PE

the others for HC and Melee well there are many PEs that try this and I dont know how effective they are

My personal str is 76 right now and when I GR I Have to pop a drug to get 2 implants working then they stay on till I GR or till I die

QuantumDelta
26-01-04, 21:36
Originally posted by necrocon

*jack of all trades master of none*

Die.
And, I know what a PE is, and what their caps are.

jernau
26-01-04, 21:38
"2 PAs per class" - it's in the book of random KK edicts.

Then again they aren't too good at remembering where they last left said book.:rolleyes:

Dribble Joy
26-01-04, 21:43
Die? nononono. Too quick.

A night with honeypot and his lair of evil followed by partial skinning followed by pit of salt and vinegar crisps, then a date with me, then forced to listen to celine dion, then some eastenders.

Then drag him through the streets in a bunney suit with the crotch cut out.
Then send him to borstal.

Judge
26-01-04, 21:54
Originally posted by jernau
"2 PAs per class" - it's in the book of random KK edicts.

Then again they aren't too good at remembering where they last left said book.:rolleyes:

But.... giving them more different PAs would make them JOATs, which is quite obviously what you want considering that they obviously shouldn't be as good in PvP as a tank..... :rolleyes:

necrocon
26-01-04, 21:55
woot do I get burgers on hte date with you?

QuantumDelta
26-01-04, 21:59
The reason for most of that thing about the JOAT;


Sadly, JOAT does not fit the Neocron world.
If it did you would see more than the "odd" PE running around with TPC, or with Drones, or with the ability to hack, drive, and use APU.
It's not, the PE is not a JOAT.
It's a highly, HIGHLY specialisation demanding character, that uses Drones, Pistols, or Rifles to be "good", it draws on all statlines simultaneously to perform with variation, equal, to those "Pure characters."
Dependant on Moderate armor, Moderate PSI, Moderate CON, Moderate INT and Moderate DEX The PE must barter between all of it's skills, sacrificing a little here, boosting a little there, manipulating it's stats until it is a decently capable combat character.



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Originally posted by Jesterthegreat
oh i wouldnt call them a JOAT really... but KK do (did?)

and yes JOAT doesnt mean shit at everything... however power armour is there with very specialist stats. other than eyes and Psi chips, i dont think anything is a specialised as PA's are. (oh and kami's)

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True, but this is a completely different game from what KK originally wrote the script to, KK's view of the PE HAD to change when they changed the system to specialisation, I thought that the PE could be used to use varied battle styles, but hell, the variation is so limited at the very top end it's not even funny, there are maybe 3 "ultimate" configurations, Fang has one, I have another, XaNToR has the other, any variation leaves yourself with a weaker character.

You would expect a JOAT to be allowed Variation, well that's crap, we're forced to specialise far far beyond any other class, PEs need to negotiate with their stats and they need to balance absolutely every single point (with the exclusion of STR... 114 FOR the rest in TRA and a spare point(?) in MC).


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and QD mate... i have never cried for a PE nerf... i know what they are and i deal with it ^.^ as a spy myself i wouldnt dream of complainin they have more defence than me, its what i expect lol

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In some areas PEs look very strong (as in, with certain players at the helmet, good enough that they need nerfing), I have suggested a few "PE Nerfs" or "If this happens....this needs to happen to balance it." I wasn't saying we shouldn't have PA for whatever reason, I'm just saying people who say JOAT = PE = Outdated people.
Heck now I've had the PE this way...me personally? I'd drop it completely if they changed it back...


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when i cap my spy i will prob lose my kami chip i am experimenting with, and i will devise a good resist setup. spies can be as hard as PE's (minus Psi defences) resist-wise! and i know what i will be doing too
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Sniper Rifle Spies and Certain APU Monks can handle the Kami chip but there are more problems with those chips than solutions, therefore I wont be using one on any configuration of any class of character.
However, Spies are only "so hard to setup" because they're ..more or less completely useless...
However, I get the feeling that most people who use Spies either
A) Don't _really_ know what they're doing,
or
B) Haven't played PE proficiently enough to learn how to REALLY budget things... (Shadow finally realised what I mean when I say this last night I think).
*or*
Have gotten close on a Spy and given up because there are no other noteworthy spies.


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now that CON doesnt effect the effectiveness of resists...
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It never did..




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now the only thing is i have to fiddle with setup massively... more resists = less runspeed, no kami = less TC, PC and runspeed...
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Heh, Kami Pistol Spy...now that really is Kami...


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i need to lom both ath, and agi... i will have to 'up' TC and PC, as well as resists
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I wouldn't do that too significantly, because no matter how good you are, a target that can't absorb any fire is a dead target.


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it will be very experimental... however no matter what my runspeed etc is, i wont dodge every bullet.
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Of most weapons? You wont be able to dodge almost anything.
You really need to play pistol pe to learn what dodging is~In this game? ALMOST non-existant.
You don't dodge bullets, you dodge aim, and unfortunatly, there are bastards out there that can keep CS lock on you permanently, no matter what your runspeed is.


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and as a pure runspeed spy, with a kami in, i am down in seconds lol
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That's exactly why I wouldn't be usin a kami, or pure runspeed...

Despite the description given in the manual, they are, and never will be true JOATs, they're simply hybrids, who need exclusively elite point management to function correctly on a field of battle.
About the only comparable thing now, is the new hybrid monks.

Heh.
JOAT? In a specialised world...?
Right... not really flaming you because I think you just picked the name up around the forum, and not having a PE (afaik), you don't know to check, I'm telling you, were are much, much further from JOAT than any class.
Before nerfing it was the monks who were close to JOAT, instead, now, it's actually the spies, who are the best "JOAT" in the game.
Simply because they have a silly amount of INT and DEX Levels, and sadly, those are the two skills with the most subskills.

Spies, are realistically, the only class with even a remote chance of being a "JOAT"

Hope that helps a little....

jernau
26-01-04, 22:01
Originally posted by Judge
But.... giving them more different PAs would make them JOATs, which is quite obviously what you want considering that they obviously shouldn't be as good in PvP as a tank..... :rolleyes:

OMG :rolleyes:

They are JOATs - look at their stats - fucking big clue there ;)

They are not tanks. I have no clue why you want them to be.



/edit - @QD - I admit I didn't read all that as I remember the argument from before I believe. You are right that KK's obsession with specialisation makes JOATs largely unviable. However the gimped clipping plane also borks rifles and their inability to balance hybrids will ultimately gimp monks. The only class in game that works as advertised is Tanks.

QuantumDelta
26-01-04, 22:06
Originally posted by jernau
OMG :rolleyes:

They are JOATs - look at their stats - fucking big clue there ;)

They are not tanks. I have no clue why you want them to be.



/edit - @QD - I admit I didn't read all that as I remember the argument from before I believe. You are right that KK's obsession with specialisation makes JOATs largely unviable. However the gimped clipping plane also borks rifles and their inability to balance hybrids will ultimately gimp monks. The only class in game that works as advertised is Tanks. Ain't that just the truth.


The New Class Description for the PE.
:p


It's a highly, HIGHLY specialisation demanding character, that uses Drones, Pistols, or Rifles to be "good", it draws on all statlines simultaneously to perform with variation, equal, to those "Pure characters."
Dependant on Moderate armor, Moderate PSI, Moderate CON, Moderate INT and Moderate DEX The PE must barter between all of it's skills, sacrificing a little here, boosting a little there, manipulating it's stats until it is a decently capable combat character.

Rade
26-01-04, 22:11
Just remove the stupid class reqs on PE and Tank PAs (Not on
Spy PAs tho, PEs with those would be too ubar.) And lower the
reqs on the lower level tank PAs a little.

**edit: Point being, tanks with PE PAs if they want to go rifle or
pistol and PEs with melee and hc PAs. Also Spies could pick up
some PE PAs while leveling or if they need energy armor or
something.

jernau
26-01-04, 22:11
Pretty much right QD.

The problem all games have with JOATs is that they it's far too easy to let them become insanely overpowered.

KK have avoided that unlike the majority of other RPGs out there.

IMO PEs aren't too bad now. They could use a few tweaks here are there to allow players more viable setup variations but they can be lethal as you and others have proved.

Jesterthegreat
26-01-04, 22:15
i want melee spy PA's too...

and APU tank PA's

yes...

no really... gimme a melee spy PA for my melee/poke spy

Rade
26-01-04, 22:19
Its also far too easy to make a JOAT vastly underpowered.
Usually in a group you want people that are experts at what they
do, to better complement eachother. MMORPGs is about group
play and JOATs doesnt really fit in there. Ive yet to see a
MMORPG where JOATs are superior to specialized classes due to
the forced team play but maybe you can give me some examples
jernau?