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Strieder
23-01-04, 15:30
What are the total bonuses I can gain to Res/Constr, want to see if a researcher/constructor would be viable...

So far I have
CST (+125)
BioTech Special Science CPU CST+10 RES+10 DEX+5 INT+5
BioTech Construction Chip 3 CST+15 INT+5
BioTech Construction Chip 2 CST+10 INT+3
BioTech Construction Chip 1 CST+5 INT+1
Constuctor Machina Glove INT:60 DEX+5 CST+15 TRA+10
Crahn Constructskill Booster 3 CST+20 RES+16 REC+
added: Clan Bonus +50 CST

RES (+106)
BioTech Special Science CPU CST+10 RES+10 DEX+5 INT+5
BioTech Advanced Nerves 3 HCK+8 RES+15 INT+5
Researcher Machina Glove INT:60 INT+5 RES+15 TRA+10
Crahn Constructskill Booster 3 CST+20 RES+16 REC+
added: Clan Bonus +50 Res

What bonus do i get from being at a clan owned op? 50?
Also, are there any other items I can use?

Thanks :D

note: obviously cant wear the constr chips while researching, due to the huge negative res amounts

IceStorm
23-01-04, 15:44
If you're in a clan, get a Hawkings and replace the Const 1 with that. It's effectively a second SS, so you get both +10 const and +10 rsch with no negatives.

Yes, clan bonus is +50. Apparently, same-faction bonus is +35 and allied is +25. I believe Neutral is also +25. Not positive what enemy in an all-allowed zone is.

Strieder
23-01-04, 15:48
Yeh, if i can get a hawkings ill switch it out (prob wont be able to get though)...

is 120/120 base Res/Constr viable for making mostly everything? (at dex/int cap)

edit: and will i still be viable a little before that (say 100/100)

Strych9
23-01-04, 16:12
120/120 is fine for MAKING everything with capped Int/Dex, but not enough for researching everything. 120 Res, even with capped Int (Dex doesnt matter for Res) will still have tons of failures. And if you mean EVERYTHING, with 120 research you theoretically wont even be able to research the TL 122 drone. ;)

The idea constr/res setup would be (and this is unrealistic in terms of imps)

Hawkings
SS
SF
SA
Smart CyberEye 4
Adv Nerves 3

If you swap out Constr and Res gloves, you would have, not counting ops,

135 Constr (130 Int, 126 Dex)
185 Research (135 Int, 121 Dex)

And that would be enough to do what you want to do, esp if you toss in an Op bonus.

So all you need are the four rare chips... ;)

Lucjan
23-01-04, 16:15
Originally posted by Strieder
Yeh, if i can get a hawkings ill switch it out (prob wont be able to get though)...

is 120/120 base Res/Constr viable for making mostly everything? (at dex/int cap)

edit: and will i still be viable a little before that (say 100/100)

You dont even need 120 CST when you have DEX and INT at 90+ base. From my experience you cap everything with 105 CST, if you want to do rares or fail less, then go for 125-130 CST with all imps and glove.

Reseach you need a little bit more, having around 150 RES with all imps+glove is a good value to aim for.

Cruzbroker
23-01-04, 16:17
It's good, you could go for implant on there too.. or barter.. And ppl don't get it ;)

Spex
23-01-04, 16:19
And keep in mind that the const chips decrease research ...

Strieder
23-01-04, 22:44
Yes, i said 120 base research, which would be 226 fully buffed

edit: bad math :p thanks strych

Strych9
23-01-04, 22:53
By your calculations above, 120 base would be 226 fully buffed, no?

But you have to look at a practical setup if you want both. If you want const and research, then you cannot have Constr 1, 2, and 3 in so your bonus to Constr wont be as high as you planned. And on a practical level, you may not always have a lab and a factory to GR to for doing all of your work, and there may not always be a PPU to cast Constr 3 on you as well.

And you need more res than you do constr, so ideally, if you include gloves, ops, SS cpu, and psi boost, then at a BASE level you would want more res than constr.

Strieder
23-01-04, 23:40
well, ill mainly do this for myself, so when i need op bonuses, I will have them.