View Full Version : Low Tech Sniper Rifles?
Seeing as most people I've spoken to don't see
any real reason as to why the Sniper Rifles
need TC, and as the Gatling Cannons/Pistols
are having TC removed..
Would it be a Good idea for Sniper Rifles to be Low Tech?
lowtech ammo
lowtech mods only
why not a lowtech weapon? o_O
I agree 100%
there's a lack of low tech rifles besides the fact sniper rifles aren't really that technological (ie. plasma)
If they go Non-teck then increase the RC requirement on them. The last thing I want is Hybrid Spies sniping everybody. Sniping should be a specilisation thing.
Originally posted by Benjie
If they go Non-teck then increase the RC requirement on them. The last thing I want is Hybrid Spies sniping everybody. Sniping should be a specilisation thing.
silent hunter is a joke anyway it does like 60 to a deflected tank, and with its crap ROF and reload time the tank has MORE then enough time to either find you or bail outta there
Mumblyfish
21-01-04, 21:21
Yeah. Besides, tech combat involves more than loading the ammo and shooting it. The use of the scope/targeting/aiming systems should fall under use of high-tech combat. It's not an archaic weapon like all the other lowtechs.
Exactly, it won't make anyone 'uber(er)'
It would just make alot more sense imo.
[edit - It may have a scope etc etc, but you can add scopes to low tech guns, and that don't mean you should have TC does it?]
Mumblyfish
21-01-04, 21:26
Originally posted by Dissenter
[edit - It may have a scope etc etc, but you can add scopes to low tech guns, and that don't mean you should have TC does it?]
Yes, but NONE are as advanced as that on a sniper rifle.
Sniper Rifles should bypass all Deflectors IMO.
And yes they should be lowtech.
Originally posted by Mumblyfish
Yes, but NONE are as advanced as that on a sniper rifle.
Who cares.
The weapon being Hightech or not should depend on the ammo it uses. A "HIGH TECH" weapon would use energy based ammo...like laser, raygun, plasma, etc...lowtech weapons should use simple, "standard" bullet ammo like 9mm bullets, etc...piercing based ammo just like we have in the "old"/lowtech days of 2004 :p
TBH like i said the sniper rifles use LOWTECH ammo, can only be modded with LOWTECH mods, and frankly look like an old beat up piece of wood...they dont exactly look "hightech" like a disruptor or first love does.
Yeah, it even used to look like a Street Rifle :rolleyes:
Yes, lowtech. Definitely :)
Spectra260
21-01-04, 21:47
i vote yes
when the sniper rifle fires an particle beam or a plasma wave then it deserves its T-C reqs
right now its the same case as a Gat Cannon - your fixing those KK, so why not fix the sniper rifle too ?
R
Dribble Joy
21-01-04, 22:59
Though it is a 'low-tech' weapon, sniper rifles should be very hard to use, and people who wish to use them should have to 'train' harder than they would if they were to use a normal rifle.
Either keep the TC, or get rid oif it and increase the reqs/cap points.
Besides, a spy/PE with a sniper should be a bit gimped in the defence/agl area anyway.
How about if the higher level Sniper Rifles had T-C but the standard one/s didn't?
I mean, the rare should have T-C, shouldn't it?
I'm trying to work with sniper rifles, but the way they aim so slow and the RoF just makes it impossible for PK but great for long range open areas with low level monsters (making them not great, really).
:( I want a Silent Hunter... now to just get the reqs.
If they should be harder to use, more rifle combat then they should be..... well good. ATM they are pretty shocking tbh. Make them bypass deflectors or something.... I dunno.
they are being boosted on the Test patch, So, Low tech with higer reqs would be goos imo.
I believe the T-C req is there to prevent PEs using them (or atleast make it harder). Spies spec for T-C anyway since it's required for weapons like the FL and disruptor.
And also, as already pointed out, the sniper rifle is supposed to be a weapon that you have to train to use.
As such I do not believe that the T-C req should be removed.
I do however believe (asdo KK guessing from latest test server patch notes) that the sniper rifle needs a boost. Whether this is just a straight dmg increase or perhaps some sort of shield bypassing is up to the devs to mess with and put on to the test server for testing.
Athon Solo
I started using a Tangent Assault Rifle today, at the insists of my friends.
I was amazed, at how different the weapons were, in quality (I know they're supposed to be)
The Sniper Rifle- Second Level
Slow as Hell RoF (1 shot per 7 secs)
Very Small Clips (4 shots per 55cr clip- 13.75cr per shot)
High Damage (with a decent rifle, high reqs, damage booster, you get about 200-250 damage)
Prices about 12k
The Tangent Assault Rifle- Third Level
High RoF, you can get 3-4 shots in the same time as a sniper
Decent Clips (20 shots per bought clip, 10 per loaded)
Almost as high damage as sniper (150ish per shot)
Price of around 15k
I mean, I don't think I can be bothered with Sniper Rifles if they are only going to get slightly boosted... =(
Snipers need to be boosted and need to have their T-C taken off.
[TgR]KILLER
23-01-04, 11:17
I think i'v done this way back.. alot of ppl think they should but i don't see them lowtech in the near future..
Originally posted by athon
I believe the T-C req is there to prevent PEs using them (or atleast make it harder). Spies spec for T-C anyway since it's required for weapons like the FL and disruptor.
a most excellent point.
the TC req is a pragmatic req, there purely to make the weapon harder to use. certainly the weapon is "low tech" in a similar way to an assault rifle, but "tech" in this case is just a word and nothing more. like MST, TC is there merely to increase the necessity of specialisation.
PEs (and yes i play a PE mostly, b4 anyone accuses me of anything) should most definately be unable to use these things without heavy gimpage.
Originally posted by s0apy
PEs (and yes i play a PE mostly, b4 anyone accuses me of anything) should most definately be unable to use these things without heavy gimpage. Does the gimpage not come with the fact that a low tech R-C PE only has one gun to use? :rolleyes:
Its not like the PE would be able to use the silent hunter anyway with ease.
Originally posted by garyu69
Does the gimpage not come with the fact that a low tech R-C PE only has one gun to use? :rolleyes:
i don't consider this gimpage, the easer is an extremely versatile weapon. you can snipe very effectively, you can use it in a similar way to a pistol and circle strafe your opponent at close range (albeit whilst eating many sta boosters). you can even brain people buy smashing them on the noggin with it if you run outta ammo (ok, i made that up). i have 6 or 7 easers at the last count, all variously modded, including 3 arti ones (fire, force, xray modded) for close range work.
no, i don't feel gimped or limited in the slightest.
Originally posted by garyu69
Does the gimpage not come with the fact that a low tech R-C PE only has one gun to use? :rolleyes:
Its not like the PE would be able to use the silent hunter anyway with ease.
But that's the whole point of PEs. They aren't supposed to be able to use all weapons that spies can. They give up some of their abilities for better defense.
IMO ATM (perhaps maybe other than the stealth issue, which is debatable and is being worked on by KK on the test server) PEs are balanced atm and there is no need to change them.
The Sniper Rifle is perfectly fine for combat spies anyway as it specs for T-C which most spies spec to use anyway for stealth (and IIRC the SH requires less T-C than a stealth 2 and certainly less than Stealth 3).
Athon Solo
A low tech rifle PE has 2 weapons to use :) (even if 1 is very rare)
A low tech pistol PE has only 1 weapon and u don't see them complaining :)
Maybe make them low tech then make a tech sniper rifle that needs TC :) That would be phat :)
low tech one goes through defelctor a little bit
high tech one goes through shelter a little bit.
Ozambabbaz
23-01-04, 13:29
Originally posted by Mumblyfish
Yes, but NONE are as advanced as that on a sniper rifle.
i hate eskimo tech-engineers....curseth :p
i like the idea of forcing snipers to "specialize" (making the r-c req higher). it makes sure only specialized spy's can use them (so they rule at long range, but are weak at cqb), but in return the RoF should be increased a bit, like the PSG-1 is irl (5 shots mag, 5 shots can be fired almost immediatly after eachother, but after each shot you get some recoil, so in fact you CAN shoot very fast, but its not smart since your aim is fucked..)
A low tech pistol PE has only 1 weapon and u don't see them complaining
Not for long, Gatling Pistols are having TC req taken away, a fully capped Tangent Spitfire is a very nice weapon indeed...
Originally posted by Dissenter
Not for long, Gatling Pistols are having TC req taken away, a fully capped Tangent Spitfire is a very nice weapon indeed...
As are gatling rifles (ref: current test server patches)
Athon Solo
The way ive always looked at this issue , (the whole sniper rifles havin TC) is its purely a point sink to prevent easier capping, that and to make it more difficult for a PE to properly skill for. I dunno i dont mind it this way (tinkered with it mildly) though it does seem in most cases yer better off goin with a TAR fer distance DOT etc. though maybe one day the distance on them things might get tweaked *Smirk* its jus insane to watch
but... gotta give em somethin to use right? :D
Originally posted by s0apy
i don't consider this gimpage, the easer is an extremely versatile weapon. you can snipe very effectively, you can use it in a similar way to a pistol and circle strafe your opponent at close range (albeit whilst eating many sta boosters). you can even brain people buy smashing them on the noggin with it if you run outta ammo (ok, i made that up). i have 6 or 7 easers at the last count, all variously modded, including 3 arti ones (fire, force, xray modded) for close range work.
no, i don't feel gimped or limited in the slightest. Well some don't have the luxury of having that many Pain Easers to choose from. I only have the one and thats it. :( No switching Ammo for me or mossing with Laser, scope etc
Originally posted by Birkoff
A low tech rifle PE has 2 weapons to use :) (even if 1 is very rare)
A low tech pistol PE has only 1 weapon and u don't see them complaining :) Umm....... Libby and Wyatt Earp????? Thats 2 isn't it? R-C PE, onlt the Pain Easer. :rolleyes:
Terminator and pain easer = 2
Libby and Wyatt = 2
Anyway I remember reading ages ago that when Lupus puts in his new TL tree for rifles that snipers will be low tech but thats looking like atleast a wait for DOY.
Originally posted by Lupus
I may see about getting Sniper Rifles changed to LowTech
Taken from this thread http://neocron.jafc.de/showthread.php?s=&threadid=74283&highlight=sniper posted like 4 months ago.
paolo escobar
27-01-04, 19:11
how on earth is a sniper rifle hitech compared to other hi tech weapons. and if haing a scope makes it hitech, then if u mod a pe with a scope it should be classed as hi tech.
total madness.
low tech crappy ammo = low tech weapon
Being a sniper, i feel that is is just fine, i would like more range though, as in the scope zooming in even more.
The TC is good, otherwise we would have tanks sniping people :-)
The sniper rifle sounds like it's bolt action. Please. Lowtech.
If it was something more akin to the OICW without the grenade launching ability, then I could see it behing hightech:
http://world.guns.ru/assault/oicw.jpg
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