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Thanatos
15-01-04, 19:41
#1: Hacknet (http://rpgvault.ign.com/articles/463/463118p1.html)

Enjoy the read :)

Jest
15-01-04, 19:42
Muhahaha beat you. :p

Seriously that looks really cool. I'm excited. Might have to LoM my poke. :p I especially like "Beyond the Dome of York Peek #1." Means there is more to come. ;)

Thanatos
15-01-04, 19:43
Well I pwned your thread :p

GT_Rince
15-01-04, 19:44
Now THAT I can't want to see. Nice going :)

Dribble Joy
15-01-04, 19:45
They make me do a sex wee *^_^*

shodanjr_gr
15-01-04, 19:45
O M F G
/me drools....
/me drools a lot...
/me drops dead.....

PS I though hacknet was supposed to be command line based.

Rade
15-01-04, 19:47
Have to.. stop giggling madly....


TYPE DAMN FINgers,..

Ive been sitting on my hacking skill and waiting for this since the launch.

Tolots
15-01-04, 19:48
Yeah Finally

*Reminds on System Shock 1*

Maybe the Brainstorm Team should be forced to Play this Game again to collect the Best Ideas from the Hacknet who made System Shock 1 to a Game that wrote History :D

Hacknet rules !


Mechs also ... ;)

Rade
15-01-04, 19:49
omg hax, cant handle it. Brb gotta jerk off. ;)

Dribble Joy
15-01-04, 19:50
*screams in giddy pleasure

OMG I NEED MORE TEA!!!!

Heeheheheheheheheheheeeeee *wheeze* HEEEEHEHEEE!!!!!

shodanjr_gr
15-01-04, 19:51
I cant hold it either....


This thread is SEX


ARGGGG GIVE US DOY NOW!!!!!!!

robinitnow
15-01-04, 19:52
I think I might be roling a hacker in prep for this

I mean Like DUDE! that going to rock!!

Rade
15-01-04, 19:53
oh f00. Considering how specialization is going nowadays I guess
only spies will be able to hack decently.

VetteroX
15-01-04, 19:54
Looks cool. Will you be able to pk other runners while in hacknet and make them drop thoes hacknet only items that were mentioned?

Psyco Groupie
15-01-04, 19:56
LOL .. an actual suprise!

sweeet .. they may yet be a use for spies of neocron yet ;)

*edit looks like hacknet is gonna be a solo kinda thing like hacking is now vet ...

Mumblyfish
15-01-04, 19:58
Now, get rid of specialisation and we're happy.

...It'll never happen... [dreams of a research/hacker pistol/rifle spy]

Jest
15-01-04, 19:59
I dunno I doubt its gonna be solo. Id imagine it will be the similiar type of experience that we have with Neofrag. PvP would be awesome in Hacknet cause the thing that determiens your power is your hacking ability.

El Barto
15-01-04, 19:59
OMFG, SEX SEX and SEX

Judge
15-01-04, 20:00
omg..... just omg.

Does that not look the coolest thing in the world?

XanX
15-01-04, 20:01
can we mack the skill caps on weapons less and then you have the best idea ever.

Cus combat spies and pe's would be able to do it, rather than just 1 class :/

But very much of a sexual nature is teh hacknet, very nice

phunqe
15-01-04, 20:03
O M F G

I can't... write... adsgfs

*implosion*

sexsexsexsexsexsexsexsexsexsexsexsexsexsexsexsexsexsex

Possessed
15-01-04, 20:03
pity I'm not a hacker...

but SEX anyway

garyu69
15-01-04, 20:03
OMG OMG OMG OMG OMG OMG


And to think i was considering to LoM my hack skill this week

Siygess
15-01-04, 20:04
Oh my goodness! :eek:

Dribble Joy
15-01-04, 20:04
This is what we need, more stuff on highly visited sites such as this.
Publicity 2DMAX

Cytaur
15-01-04, 20:05
nice, but travelling across genreps is that all what hacknet is going to be about ?? That's what I understood from that article.

Dribble Joy
15-01-04, 20:06
I think they mean that using a GR will work as normal, but if you hack the gr you will enter the hacknet.

Rade
15-01-04, 20:07
Originally posted by Dribble Joy
I think they mean that using a GR will work as normal, but if you hack the gr you will enter the hacknet.

Yeah, but what the guy you quoted meant I think is that there
should be more to hacknet than just using it for travel every now
and then. Id be surprised if they didnt add more features into it
after making such a big effort getting it going in the first place tho.

XanX
15-01-04, 20:09
the possiblity to say hack the GR at the neocron Bank maybe?

or hack into TH and nick some equipment maybe?

Dribble Joy
15-01-04, 20:14
Originally posted by some guy at rpgvault
Today, we present the first in a series of articles that will allow you to take a look at certain aspects of the development process for Beyond Dome of York.


More to come?

SEX

Ascension
15-01-04, 20:17
OMG THE SEX!!!!!! now give us the DoY list already

Archeus
15-01-04, 20:20
My guess is that in Hacknet the hack skill determines how powerful you are in there, meaning that anyone can hack thier way in.

It would be nice if you could hack your way to ops to listen in on comms, etc. Or say you wander to an op and you can see the turret system in the hack area and you can fight /disable or take control of them while inside.

shodanjr_gr
15-01-04, 20:27
Originally posted by VetteroX
Looks cool. Will you be able to pk other runners while in hacknet and make them drop thoes hacknet only items that were mentioned?

Is Pking ALL that you ever think about?

Dribble Joy
15-01-04, 20:29
Originally posted by Benjie
The next step in the mmorpg evolution. Reakktors greatest ability; fucking amazing radical creativity.

DO NOT SPOIL TEH HAPPY TIME!!!!

Omnituens
15-01-04, 20:31
hmmmm

researcher/hacker/rifle spy might become just hacker/rifle

:D

Hayato
15-01-04, 20:31
Very Very Nice!

Matthew.v.smith
15-01-04, 20:33
Thats just like System shock 1.........

Meaning its EXCELLENT!!! I loved the hack parts on SS1 where u have to "Jack in" using ure neural interface and fly freely in cyber space :)

It wasnt as realistic tho (Cyber security was like Dog faces and weired deformed faces) but the cortex reaver security that co-existed in Cyberspace pwns :)

Matty.

SS1 was the reason i became a hacker on NC :):angel:

joran420
15-01-04, 20:33
sweetness....so i bet a hacker can enter a GR and open other GR's for the rest of his team to go through...maybe even turn turrets on/off ....oh man thats freakin awsome...the only thing im wondering is since they said death in hacknet is like normal death...do you drop a belt in hacknet?? and if so is it easy enough to manuever in there to find your belt again?

sanityislost
15-01-04, 20:40
OMG OMG OMG OMG OMG

*runs round the room madly, falls over and creams himself*








.........*lights ciggy*

Shadow Dancer
15-01-04, 20:41
*loms to hacking*

Benjie
15-01-04, 20:43
Could a dev verify the bit about mobs in hacknet? Are Firewalls and things like Security Doors or more like Mobs?

Dribble Joy
15-01-04, 20:43
TBH, it is likely that only spies with 200+ hack will be able to do anything usefull in hacknet.

Mighty Max
15-01-04, 20:44
I just say: YAY!

I ever wondered how you would do hacknet. Great idea.

GT_Rince
15-01-04, 20:44
Originally posted by Rade
omg hax, cant handle it. Brb gotta jerk off. ;)

Hands Rade a tissue :D

Marx
15-01-04, 20:45
Whoot, so now the server pops will be full of DoY friendly hackers.

:p :lol: :D

Strych9
15-01-04, 20:45
Okay, time to re-visit my melee PE's config, and spec for POT instead of VR,and get me some hack imps... :)

Matthew.v.smith
15-01-04, 20:45
Well for big jobs get a friendly PPU to spy boost u to 200+ hack.

the rest.......is up to u Mr.Smith
:p

Matty.

sanityislost
15-01-04, 20:45
lol i know what im gona set my new alt able to do *s******************s and falls over again*

Rade
15-01-04, 20:46
You know, this is the one thing that will bring Neocron from post-
apocalyptic to Cyperpunk. TYVM KK. :D

Dribble Joy
15-01-04, 20:47
Inded, we need more 'tech' stuff implamented, rather than Judge dredd style.

Clownst0pper
15-01-04, 20:48
OHHHHHHH. MJS revealing already?

Are we excited?

I think so! :eek:

Matthew.v.smith
15-01-04, 20:48
Tbh so far in my 1 and a half years of NC i havent really worried about DOY.

I already enjoyed nc :)

But now I gotta kno :p

When was DOY gonna be announced again?

Matty.:angel:

40$Poser
15-01-04, 20:48
Originally posted by shodanjr_gr
Is Pking ALL that you ever think about?

it appears so :P

something that uber looks like it'll require mega hack. So will caps on chars be raised or caps be removed and it's up to you how uber you are via leveling?

btw looks sweet and confusing, at the same time onzodsadadas

Trillian
15-01-04, 20:51
HACKNET!!!!!!!



omfg... that in itself will make the wait for DOY worth it.

40$Poser
15-01-04, 21:02
Originally posted by Matthew.v.smith

When was DOY gonna be announced again?


I believe they said the list would be unleashed to the public before the end of this month. So that should be on the list. with at least what quarter the game will be released in. Or so I'd hope

Matthew.v.smith
15-01-04, 21:04
phew ^_^.

Matty.:angel:

Shadow Dancer
15-01-04, 21:06
Originally posted by Dribble Joy
TBH, it is likely that only spies with 200+ hack will be able to do anything usefull in hacknet.


noooo, I hope not.

Rade
15-01-04, 21:08
Well actually Id rather have hacknet be Spy only than letting the
fucking monks in there.

SeXy Happy
15-01-04, 21:10
Goddang it Thanatos. I spooged all over myself. Anyone got a towel I need to clean this up before my wife freaks out......


No seriously honey its just a game....

Edit:

Two things. Do we know when the next spoiler might be?

Also, in the article I only saw that you were able to get to other GR's. But does anyone know or think that we will be able to do anything else while in the hacknet? Such has hack the OP's from hacknet, while the defenders would have to track us down in the system to stop us from hacking? That would rock.

joran420
15-01-04, 21:24
NAW i dont think youll be able to actually hack the OP's but you can prolly change GR settings

Dribble Joy
15-01-04, 21:26
I imagine PE/monk hackers with OP lvl hack skill will be able to travel to GRs others can't and maybe do some other things, but by usefull, I meant the cool high level stuff, changing OP gr/turret status, controlling turrets and such like.

MjukisDjur
15-01-04, 21:28
*drools on keyboard while mumbling stuff like sex sex sex*

Scikar
15-01-04, 21:29
Originally posted by Rade
Well actually Id rather have hacknet be Spy only than letting the fucking monks in there.

:lol: :lol: :lol:


Too true. I'd imagine ideally spies in HackNet would be very powerful, with monks and PEs being able to access it but getting splattered every time they met a spy inside. Sounds fair to me. :p

/Me goes off to ninja hack an uplink...

SeXy Happy
15-01-04, 21:30
I just hope that there is going to be more to do than just tweak changes to GR or use GR you havent tagged. But damn dont really care. That just looks so damned awesome, I would go into it just for the hell of it. :)

Zu (Pluto)
15-01-04, 21:39
Can't... take... much... more.... passing... out...

Good job KK! It's nice to see those posts from you!

Zu

Sefran
15-01-04, 21:40
Only one thing to say about it: 1337

Ghanima
15-01-04, 21:47
"Here is another idea for hackers. Hacking GR for a free ride and hacking GR to override the security lockout at OP..." 04-11-03 Brainport Hacking FS missions

I think KK may owe me royalties or a at least some rare items for my idea in the Brainport.

Anyways I must type fast I don't think my company would like the fact that I using their time for righting out messages. I can't wait to try out hacknet after waiting since the start NC for it.

Fear my hack.

El_MUERkO
15-01-04, 22:00
I have begged several times for website publicity of Neocron and you've come across with some style.

Not only that but its of an entirely seperate area of the game that adds a whole new dimension to play.

YAY :D

Tratos
15-01-04, 22:01
SPY-O-CRON IS NIGH, YOU WILL FEAR US.

O M F G

SEX SEX SEX

FUCKING SEX

......and and and....trying to hack into OP turret defences, another hacker jacks in and its a fight to the death for control just imagine

/me.......drools

~T:eek: :eek: :eek: :eek: :D :D :D :D

Marx
15-01-04, 22:07
Ok, so we know we're gonna have the cyberpunk.

I'm still waitin' on more post-apoc.

:)

Heavyporker
15-01-04, 22:12
SWEET!!!

but.. all right, what the fuck?

what the hell's with the anti-monk bias? We can't fucking stealth, we don't got auto-invulnerability or auto-kill.

now... monks got the same INT cap as spies. granted, spies get to that cap MUCH MUCH faster. But in no way should we ever be at a disadvantage to spies merely because its technology. If we ever choose to make the choice to become proficient in hacking, then it'd be on the same basis as a spy-class hacker - 90 INT and 120 hack would be the same for two characters from the monk class and spy class.

now, pes... they can go get splattered if they meet a hacker of either two of the smartest classes in Neocron.

Dribble Joy
15-01-04, 22:14
But a monk without PSU is a crap monk.

Rade
15-01-04, 22:16
Originally posted by Heavyporker
SWEET!!!

but.. all right, what the fuck?

what the hell's with the anti-monk bias? We can't fucking stealth, we don't got auto-invulnerability or auto-kill.

now... monks got the same INT cap as spies. granted, spies get to that cap MUCH MUCH faster. But in no way should we ever be at a disadvantage to spies merely because its technology. If we ever choose to make the choice to become proficient in hacking, then it'd be on the same basis as a spy-class hacker - 90 INT and 120 hack would be the same for two characters from the monk class and spy class.

now, pes... they can go get splattered if they meet a hacker of either two of the smartest classes in Neocron.

bashing a keyboard fast enough takes insane dex, so there.
Besides they already stated in that interview that dex would be a
factor.

And FFS comeon. Monks should now be the masters of
technology as well all of the sudden? Isnt the DnD wizard crap
enough for you guys?

Alice
15-01-04, 22:17
Very nice. But what's the point of it, other than Neofrag for Spies, or a way to travel to and from GRs?

If it was connected to missions, Ops, HQs, and Stock X, then cool. Fiddle the stock X shares as a high level hacker, to make your stocks become valuble, hack op defence systems at a distance, break into HQs and syphon their money supplies, etc.

But at the moment it looks like Neofrag for Spies. Do Spies get exp inside hacknet too?

Drake6k
15-01-04, 22:17
oh... my... god...

Everyones gonna hack :D

Thanks for the new wallpaper

Jest
15-01-04, 22:17
Personally I think they entire concept of a high tech monk is ridiculous. Monks aren't exactly liking of tech, hence the whole Fallen Angel/Crahn Sect thing. Just because they are smart doesnt mean they should be good at it. Im with Rade on this one, Id rather just spies get it before monks do. (This is coming from some one with two monk accounts, yes I am a tool). I really dont want to see monks in there. Though the article did mention some thing about int/dex.

Tratos
15-01-04, 22:24
.....that pisses me off, theres a fucking SWG add in the fucking neocron screen shot section INBETWEEN THE SCREENS!!!!!

-reads article again-

/me calms down cos of FUCKING MINTnes of hacknet

~T

msdong
15-01-04, 22:30
Originally posted by Tolots
Yeah Finally

*Reminds on System Shock 1*
...[/SIZE]

same as i thought. it looks little different but it seems to be the perfect mix of SS1 and Tron :)

maybe ...
one day talkin like:"wow, this hacking looks like the one in Neocron"

Doc Holliday
15-01-04, 22:36
Welcome to Spy'o'cron.

Syntax-Error
15-01-04, 22:36
Hmm nice to see there beggining to try and keep age old promise's. wonder if they will ever actually do it. if so its a pitty it too little to late :(

Lathuc
15-01-04, 22:38
me wants me wants

ill even delete my monk and make a pistol spy just to have ubar hack

/me goes to corner and mumbles

SeXy Happy
15-01-04, 22:38
Wonder if you will be able to lock down GR's in NC. Would be cool to see a DOY hacker find the NC Medicare P1 GR in the network and set it to where NC citizens couldn't use it anymore. It does say that it would be used as espionage and counter-espionage between NC and DOY.

This should also boost the use of droners out there.

craio
15-01-04, 22:45
Originally posted by SeXy Happy
This should also boost the use of droners out there.

Plz explain that

SeXy Happy
15-01-04, 22:47
Ahhhh do I have to?? Oh well I will anyhow, cause I want to see more droners out there. Look at the formulas. If you want uber hacking be a droner. 90% of hacking is the hack skill 10% is the RCL skill....used in droning. Great hacking comes from droners.

J. Folsom
15-01-04, 22:49
Originally posted by Benjie
Could a dev verify the bit about mobs in hacknet? Are Firewalls and things like Security Doors or more like Mobs? It's technically already verified. Check the bottom of the article, below the two screenshots, it's been written by/based on an interview with Holger Nathrath, who's a KK employee.

--

Anyway, I think I'm going to turn over to full rigger in that case, as opposed to just droner. :p

craio
15-01-04, 22:51
Originally posted by SeXy Happy
Ahhhh do I have to?? Oh well I will anyhow, cause I want to see more droners out there. Look at the formulas. If you want uber hacking be a droner. 90% of hacking is the hack skill 10% is the RCL skill....used in droning. Great hacking comes from droners.

Taking the fact in account that ya need a lot of WPW?

J. Folsom
15-01-04, 22:52
Originally posted by craio
Taking the fact in account that ya need a lot of WPW? You don't need that much willpower, sure it helps if you want to fully cap your drones, but last I tested drone effectiveness between fully capped and reasonably close to capped is negligible.

SeXy Happy
15-01-04, 22:54
Why would you need a lot of WPW?

Put some in hacking rest in WPW. Dump dex into RCL. You have great droning with great hacking. Perfect combination because they complement each other.

Most of your damage (lol I said damage in the same sentance as droning) in droning comes from RCL, distance from WPW. Yes you will be losing some distance and some damage (as WPW also influences some damage in droning) But the damage isn't affected if you pump it into RCL. And as far as range you can still have great range on your drones. How often do you really need to drone from the other side of the map?

Zanathos
15-01-04, 22:54
My combat PE can do it right?

He DOES have 121 hack after all >_<

craio
15-01-04, 22:57
We'll see if thats enough to convince people to play a droner,if the droning itself wont change and i dont think will anytime soon, its still a serious obstacle,people arent gonna stay in there all day and they do need to lvl it all up or lom it all later on.

At an op-fight's i'm as far away as possible

J. Folsom
15-01-04, 22:58
Originally posted by Zanathos
My combat PE can do it right?

He DOES have 121 hack after all >_< I'd guess he can do it, as the article says, it'll get harder as you get further into HackNET.

Cytaur
15-01-04, 23:27
Originally posted by Alice
Very nice. But what's the point of it, other than Neofrag for Spies, or a way to travel to and from GRs?

If it was connected to missions, Ops, HQs, and Stock X, then cool. Fiddle the stock X shares as a high level hacker, to make your stocks become valuble, hack op defence systems at a distance, break into HQs and syphon their money supplies, etc.

But at the moment it looks like Neofrag for Spies. Do Spies get exp inside hacknet too?

exactly my thoughts..... I don't see why everybody's so overexcited

Spectra260
15-01-04, 23:28
maybe hackers will finally have a better use in this game...

it would be very cool though i think that you could be able to hack a OP through hacknet, and then they will have to track you down via hacknet....and...terminate you:D :D :D


but being able to change GR settings and turret settings will be cool enough i think...

NS_CHROME54
15-01-04, 23:46
ya know i've been active in the neocron community for nearly 3 years now (3 years at the end of february). hacknet is an old promise that i was dissapointed i never saw. now KK is putting it in, and i couldn't be happier :) .

Martin, i'd like to apologize to you. I always thought you ran KK inneficiently, but it appears that (at least for the last few months) i've been terribly wrong. kudos to you for DoY.

:D

Shujin
15-01-04, 23:53
if it really kix ass that much, then meh TL 260 cnstor will now be a pwnage hackin spy ;]

robinitnow
15-01-04, 23:55
just rolled a hacking spy

THIS IS going to OWN!!

joran420
15-01-04, 23:56
yeah it looks sweet....but ive seen KK make lotsa promises that they have not kept(or have yet to keep) so dont hold your breath until its actually here......


but yeah sickness

Trillian
15-01-04, 23:57
Fuck my spy.. Ill do hacknet with my pe. Just you watch. :)

SeXy Happy
15-01-04, 23:59
This is really going to own. Because if the only way to get rid of the hacker in hacknet is to hack him then I guess what you would see would be the usual hacking interface, except that you are playing another person. That would so totally kick major ass.

t0tt3
16-01-04, 00:10
aaah just pop in some imps and WOOOHOOOO hack hack hack :)
81 + imp 1 2 3 and adv nerve 3 hmm about 110 hack then or more :D cool me want hacknet

Logan Tyrus
16-01-04, 00:18
OMG i see the JOB hackers being a big part of the story come BDOY

edit: I loved the film Tron

{MD}GeistDamnit
16-01-04, 00:32
wow doy is looking good, I just might re activate :p

Martin J. Schwiezer
16-01-04, 00:37
The hacknet will OF COURSE be used for more than travelling. The GRs are just the access point to the network. That doesn't necessarily mean that you have to hack them in order to travel to another GR. This could just be one of various options. You will be able to hack locked doors and other important systems. You will most likely need a special implant in order to access the HackNet.

Somebody also said that there is a similarity between the Neofrag and the HackNet... well, there isn't. Also everything that happens to you in the HackNet effects your char. If your HackNet-Alter Ego is killed (i.e. a HackNet attack failed or a system is protected by guard programs), then your real char dies too.

joran420
16-01-04, 00:43
u rock :) if it actually gets releases :P

Maester Seymour
16-01-04, 00:44
Originally posted by Martin J. Schwiezer
The hacknet will OF COURSE be used for more than travelling. The GRs are just the access point to the network. That doesn't necessarily mean that you have to hack them in order to travel to another GR. This could just be one of various options. You will be able to hack locked doors and other important systems. You will most likely need a special implant in order to access the HackNet.

Somebody also said that there is a similarity between the Neofrag and the HackNet... well, there isn't. Also everything that happens to you in the HackNet effects your char. If your HackNet-Alter Ego is killed (i.e. a HackNet attack failed or a system is protected by guard programs), then your real char dies too.

HACKNET!!!!!!!!!!!!!
Sounds awesome, i can't wait :D :D

Rade
16-01-04, 00:47
*sexes MJS*

J. Folsom
16-01-04, 00:51
Originally posted by Rade
*sexes MJS* What'll get born out of that, a Mendicant Rifle? :p

---

Anyway, to stop this from being spam...

It does sound a bit right now that HackNet will basically be like a normal area, except with different rules regarding stats and weapons and the like. Is that just a clumsy interpretation by me?

Sovellis
16-01-04, 00:54
OMG i think im having a heart attack, stinging pains in my right arm, light headedness, loss of breath... WHY IS THIS HAPPENING TO ME!!! oh i understand its cos KK released some absolutly mofo amazin info.

GOD BLESS YOU KK. The hacknet I have to say seriously pwnd all of my exspectations and if theres more to come i cant help but do anything but sit, wait, drink, eat, sleep, play nc, play NFSU and druel at the prosipect of this absolutly sexy mod soon to come... i hope!

Judge
16-01-04, 00:57
One question... massive question:

Would it be possible to startoff a noob hacker spy, then get straight into Hacknet (with the special implant... I'm guessing its a datajack :D?) and level up in there without having to think about the "real world" for a while? Would it be possible for a PURE hacker/RCL spy to be able to just level in hacknet and serve a good purspose considering that they are going to be in there for hte majority of their time?

Cubico
16-01-04, 01:01
Hi,

didnt read all the posts but hacknet reminds me on Neuromancer on C64:

http://www.antonraubenweiss.com/gibson/gallery/neuromancer-game/

german page
http://www.krimskram.de/c64_spieletests_neuromancer.htm

AFAIK KK got the idea of the hacking screen also from an old game.
IF hacknet offers same features as Neuromancer than it will be really cool :D

Meanwhile you should try tron 2.0 which is also a nice game IMO.

Oath
16-01-04, 01:02
hmm.

Tratos
16-01-04, 01:06
MJS while your about quick question:

Are you going to be releaseing the details list or will you just be using these little snip-its every so often?

And if you ARE doing a features list, any ETA on that?

Thanks

~T

robinitnow
16-01-04, 01:06
Originally posted by Cubico
Hi,

didnt read all the posts but hacknet reminds me on Neuromancer on C64:

http://www.antonraubenweiss.com/gibson/gallery/neuromancer-game/

german page
http://www.krimskram.de/c64_spieletests_neuromancer.htm

AFAIK KK got the idea of the hacking screen also from an old game.
IF hacknet offers same features as Neuromancer than it will be really cool :D

Meanwhile you should try tron 2.0 which is also a nice game IMO.

err not realy... besides shadorun had a hack screen amasingly close to that one on the snes.

hack net = frrrranominal

Delmann
16-01-04, 01:06
Mmm...Hack.

This is a pretty pointless bump, but it still needs to be done. Long live Hackers!

Rade
16-01-04, 01:19
Originally posted by Cubico
Hi,

didnt read all the posts but hacknet reminds me on Neuromancer on C64:

http://www.antonraubenweiss.com/gibson/gallery/neuromancer-game/

german page
http://www.krimskram.de/c64_spieletests_neuromancer.htm

AFAIK KK got the idea of the hacking screen also from an old game.
IF hacknet offers same features as Neuromancer than it will be really cool :D

Meanwhile you should try tron 2.0 which is also a nice game IMO.

Neuromancer is the first in a triology of books by William Gibson
ffs. The guy who invented cyberspace.

Vampire222
16-01-04, 01:20
OMFG! :D :D :D :D :D :D

Scikar
16-01-04, 01:22
Originally posted by Martin J. Schwiezer
Somebody also said that there is a similarity between the Neofrag and the HackNet... well, there isn't. Also everything that happens to you in the HackNet effects your char. If your HackNet-Alter Ego is killed (i.e. a HackNet attack failed or a system is protected by guard programs), then your real char dies too.


Have you been watching the Matrix again? :p

Have to say, HackNet sounds awesome. The fact that it's just one feature of DoY means I'm going to like this addon very much.

joran420
16-01-04, 01:32
GOD BLESS YOU KK. The hacknet I have to say seriously pwnd all of my exspectations

WOW ITS THAT GOOD.

so those 2 screenshots and a rather vague concept blew your expectations away?

I think this looks pretty sweet too...im just saying dont count yer chicks before their in yer bed

Shadow Dancer
16-01-04, 01:36
Originally posted by Heavyporker
SWEET!!!

but.. all right, what the fuck?

what the hell's with the anti-monk bias? We can't fucking stealth, we don't got auto-invulnerability or auto-kill.

now... monks got the same INT cap as spies. granted, spies get to that cap MUCH MUCH faster. But in no way should we ever be at a disadvantage to spies merely because its technology. If we ever choose to make the choice to become proficient in hacking, then it'd be on the same basis as a spy-class hacker - 90 INT and 120 hack would be the same for two characters from the monk class and spy class.

now, pes... they can go get splattered if they meet a hacker of either two of the smartest classes in Neocron.

Amen porker.


Originally posted by Rade


And FFS comeon. Monks should now be the masters of
technology as well all of the sudden? Isnt the DnD wizard crap
enough for you guys?

Gimping one's self and sacrificing rof just to hack is suddenly becoming a master of technology?

Give me a break, if that's the case then the PE is the king of intruding into spy territory. I find it hilarious someone with psi buffs, better defense than tanks, stealth, and the ability to hack, is talking about monks wanting everything. :lol: :lol: :lol: :lol:


Anyways, if it's mostly just hacking based then i'll be very happy. A spy should have an advantage against a monk if they both have equal hacking skill. Other than that, I think there's no problem. God forbid an apu who can't heal or buff or stealth, actually has something to do other than just click on people. ONOS!


:rolleyes:@the pes in this thread

Zanathos
16-01-04, 02:17
SEX

Max Jefferson
16-01-04, 02:19
hell yeah


didnt read all the posts but hacknet reminds me on Neuromancer on C64Dammit, read the book man. How could a game ever do one of the most important books in history justice? Don't make me slap you with my Gibson collection.

Keiron
16-01-04, 03:09
To be honest, Hacknet sounds like a big Neofrag match. It's prolly just hitting me the wrong way, but if that’s it I'm not going to be willing to chomp 180'ish lom's to lom to Hacker+Droner on my spy again.

Benjie
16-01-04, 03:18
Originally posted by Keiron
To be honest, Hacknet sounds like a big Neofrag match. It's prolly just hitting me the wrong way, but if that’s it I'm not going to be willing to chomp 180'ish lom's to lom to Hacker+Droner on my spy again.
So you didn't read the thread then?

Keiron
16-01-04, 03:21
No, not atm. A little busy. Was going completly off KK's post on ign.com
Just read the entire thread, all I gather is its Neofrag where you die in there you die in game, it requires imp gimpage (not that it really matters since to be a uber haxxor, you'll need pure dedication to Hack+Min Willpower (since droner gives extra hack and you'll need a way to lvl), and you can affect turrets and the like. The whole idea that it's still a Neofrag run-shoot thing kind of turns me off. I was hoping for a command-line kind of thing proggies and the like. More like a real hack program not more FPS style PvP.

Benjie
16-01-04, 04:03
@ MJS --- have you ever played Virus?

It would be awesome if every electronic feature had some resemblence in Hacknet.

For example you see a stream of words pouring up an upwards data stream, those words identical to one of the threads on the in game forum.

@ Keiron --- I imagine hacknet to be less PvP orrientated, considering you are surrounded only by your own faction, or did I misread? I consider hacknet as a giant tool, only instead of equiping it; you enter it like you would your appartment through a Gen Replicator. I imagine there to be PvM in Hacknet, but not PvM as we know it, rather a distorted version where the weapons are nukes and anti-nukes, the mobs are firewalls, and the purpose of killing them is purely to progress through hacknet to use the finer parts of it's purpose.

Rade
16-01-04, 04:41
Id expect there to be PvP in HackNet, after all two runners would
be able to encounter eachothers avatars and try to disable the
programs and whatnot, which would be visualised as a battle.
Keeel! :D

Cytaur
16-01-04, 05:34
Originally posted by Martin J. Schwiezer
The hacknet will OF COURSE be used for more than travelling. The GRs are just the access point to the network. That doesn't necessarily mean that you have to hack them in order to travel to another GR. This could just be one of various options. You will be able to hack locked doors and other important systems. You will most likely need a special implant in order to access the HackNet.

Somebody also said that there is a similarity between the Neofrag and the HackNet... well, there isn't. Also everything that happens to you in the HackNet effects your char. If your HackNet-Alter Ego is killed (i.e. a HackNet attack failed or a system is protected by guard programs), then your real char dies too.

Great, now it reminds me of Ghost in the Shell series (Stand Alone Complex), and thats how it should be ! (AWESOME)

That special implant you mention, can it be special cranium implant which isnt the regular chip, but like a super advanced skull ?

VictorKruger
16-01-04, 06:12
omgomgomgomgomgomgomgomg.....must....have....HACKNET!!!!!

Yes!!!! this is the moment i've been waiting for, for this game!!!!!11111oneoneoneELEVEN



this sex post has been brought to you by the letter s and the number 69.



As a side note, this enthusiasm has been modified by the recent watchings of .hack//sign....Damnit!!!! must get the 6th DVD but it isn't out yet, and i refuse to watch the POS version on Cartoon Network.

not to mention that i am a "code monkey" and this stuff is what really creams my pants (My fiancee isn't added into this equation since that's an entirely different type of "pants creaming" :angel: )

mdares
16-01-04, 07:16
wow hehehe i was gonna delete my hax0r this week too... guess not :D

ZoneVortex
16-01-04, 09:00
gggg...ggggggggg........gggggggggggggggggggg........*spatter* *passes out*

msdong
16-01-04, 09:20
Originally posted by Rade
Id expect there to be PvP in HackNet, after all two runners would
be able to encounter eachothers avatars and try to disable the
programs and whatnot, which would be visualised as a battle.
Keeel! :D

ohoh, hope the enemy hacker don't punch the firewalls :D :angel:

hacknet without PvP in Neocron don't really make sense because is a big part of the game. we allways wanted Hack PvP. OP fights will become pretty hard and the number of monks have nothing to do with hacking it.
(exept PPU that rezz a killed Hacker :))

hmm, i just wonder if my hacking on my PPU will be any good. if not for PvP but for support of a real hacker.

BombShell
16-01-04, 10:09
U all r forgetting 1 bad thing about hacknet.


Ninja Hackers will come. and with this new system wuts to stop them

Nerf hacknet before it hits retail :)

BombShell
16-01-04, 10:10
Originally posted by mdares
wow hehehe i was gonna delete my hax0r this week too... guess not :D

U still alive??

Patso
16-01-04, 10:45
Sounds like I will get a use for my hacking skill after all..... not just hacking belts.... can't wait!!!

hhmm, but maybe I will re-roll as a Tank, seeing as everyone else is re-rolling as a Spy, going to get boring if its all spy vs spy..... ;-)

Leebzie
16-01-04, 11:59
Omfg nerf spys. they're gonna be soooo overpowered in the digital realm :p

Brilliant ! I might just lom my hacking back :D

Cryton
16-01-04, 12:27
With the risk of sounding like a grumpy old man - I really like the"new feature" of BDoY:

Hack net

Which where promised to the players november 2002

Im looking forward to all see all the other "new features" in BDoY which you have to pay for :D

The description looks cool and im of course looking forward to it, don't know if the screenies really rock my world but I guess it look cooler in game than on the screenshots.

/Cryton

Original monk
16-01-04, 12:46
im blown away of my feet :P

GG, continue the good job, i cant wait till dOy

xkorpio
16-01-04, 14:15
I like to think that KK read my posts about hacknet (look in my sig) and have some ideas about it (well, all this ideas come from SS1 and the like games)

Benjie
16-01-04, 14:22
If thats feature #1..... what exactly is feature #2?

I mean NPC Player Vendors aren't significant enough to get this kind of spotlighting, so I asume #2 #3 #4 etc are all going to be as significant features as hacknet right?

Mingerroo
16-01-04, 14:38
Holy crap.

*rerolls back to hacker spy*

I've been waiting for this since I joined the game at the end of beta. I wouldn't have thrown away my near capped hacker/poker/rifler spy if I'd known. Oh wells, now Ima make a droner spy, I'm going to cap my hacktool!

P.S. Watch out people cos I will hack you into submission!


Originally posted by SeXy Happy
Wonder if you will be able to lock down GR's in NC. Would be cool to see a DOY hacker find the NC Medicare P1 GR in the network and set it to where NC citizens couldn't use it anymore. It does say that it would be used as espionage and counter-espionage between NC and DOY.

Or even better, redirect it to TG :) (But that would take some hefty hacking teamwork)

Mingoo

Alan
16-01-04, 15:17
i get the impression that rigger's may well have a distinct advantage in hacknet, the article refer's too int and dex subskills being off importance in the hacknet enviroment. From an RP prespective RCL lends it's self better to this usage than say R-C, P-C or T-C. Though this will no doubt be a point for much debate and flamage. All i can say i'm now very glad i lommed my researcher/rigger to a hacker/rigger & roll on BDOY.

Sorontar
16-01-04, 15:56
Some of my favourite bits whilst running Shadowrun were creating a realm for the hackers to travel through. To be honest its why I created a hacker.

I may have to crack open my box of Shadowrun novels to get in the mood again.

Good times ahead it would seem.

Shadow Dancer
16-01-04, 16:11
I think you should fight a mob called "Smith" in hacknet. Then their will be several big battles, of which the last one is the lamest and cheesiest because both of you fly up in the air ala Dragonlameassballz, and punch each other into the next city.




sex

Spoon
16-01-04, 16:21
Originally posted by Martin J. Schwiezer
You will most likely need a special implant in order to access the HackNet.

Please tell me, it's not going to be some uber rare chip like an MC5 chip...
Hopefully your talking about something that is store bought or mob drop, or a chip available through your Faction, via a mini run or mini epic...

SeXy Happy
16-01-04, 16:25
I wonder if Uplinks will play a bigger role now because of Hacknet.

Also, instead of a head imp, or chip imp, why not a decker glove?


I just hope I can do a good droner/hacker instead of having to get rid of too much of my WPW to make a uber hacker.

Benjie
16-01-04, 16:28
Originally posted by Spoon
Please tell me, it's not going to be some uber rare chip like an MC5 chip...
Hopefully your talking about something that is store bought or mob drop, or a chip available through your Faction, via a mini run or mini epic...
I vote that if a chip is used, it is implamented as an inconvinience to prevent people using hack net as an escape. Perhaps make it so once implamented you get haze and Synapic Imparement, making people need to wait before they can access hack net, and then once hacknet is accessed the chip could be destroyed to create a new money sink. They could cost 2000cr.

Lathuc
16-01-04, 17:00
if the chip were destroyed it would just be stupid and it would be alot cooler if it were a new glove or even a head imp i can live with that

sw1tch
16-01-04, 17:11
Originally posted by Benjie
I vote that if a chip is used, it is implamented as an inconvinience to prevent people using hack net as an escape. Perhaps make it so once implamented you get haze and Synapic Imparement, making people need to wait before they can access hack net, and then once hacknet is accessed the chip could be destroyed to create a new money sink. They could cost 2000cr.

well they could then just GR to their appartment if they want to escape.

msdong
16-01-04, 17:13
Originally posted by Spoon
Please tell me, it's not going to be some uber rare chip like an MC5 chip...
..

i think its something like a Hack chip that simply use up a brain slot gives an amount of hacking and lots of minus on stats like PSI or WEP.
if they want to break up classes even more they add more hacking minus to psi chips.


I wonder if Uplinks will play a bigger role now because of Hacknet.

hmm if +50hack is as good in Cyberspace as +50 WEP in PvP then uplinks are REAL GOOD

Mingerroo
16-01-04, 17:51
It should be an eye implant!

Simply for the fact that for such an advanced interface (the 3d hacknet) you would need an implant that interprets data and draws it directly to your retina :)

Mingoo

Judge
16-01-04, 17:51
Originally posted by Shadow Dancer
:rolleyes:@the pes in this thread

WTF have I done wrong?

Anyway... The article said that Dex and Int would be the most important skills... thus monks won't be as good as Spies in Hacknet. Also hack is effected by RCL... and is a monk really gonna gimp themselves with both RCL AND Hack just so that they are, ok in Hacknet? Anyway, I personally don't think that many monks would like the idea of a place where their psi attacks don't work...

Lathuc
16-01-04, 18:53
actually they dont "see" anything they are dematerialized and and are data in the hacknet read the stuff before you comment

alig
16-01-04, 18:56
Originally posted by Lathuc
actually they dont "see" anything they are dematerialized and and are data in the hacknet read the stuff before you comment

maybe but mjs said there will be some kind of implant for getting into the datastream, so u read before u comment as well :rolleyes:

FBI
16-01-04, 19:31
Originally posted by Rade
Have to.. stop giggling madly....


TYPE DAMN FINgers,..

Ive been sitting on my hacking skill and waiting for this since the launch.

I havn't been so excited reading about neocron since, damn I can't
even remember!

What's that, a tear of happyness falling from one of my eyes!?!
*wipe* *wipe*...

:D

FBI

Shadow Dancer
16-01-04, 20:19
Originally posted by Judge
WTF have I done wrong?



rofl nothing. :p



Originally posted by Judge
WTF have I done wrong?

Anyway... The article said that Dex and Int would be the most important skills... thus monks won't be as good as Spies in Hacknet.

I got the impression spies would be the best, with pes and monks being equal. You know, because pes have more dex but less int, and monks have kickass int like spies but lower dex than pes.



Originally posted by Judge
Also hack is effected by RCL... and is a monk really gonna gimp themselves with both RCL AND Hack just so that they are, ok in Hacknet?

same could be said of pes.

I didn't see this feature as a "spy only" feature. I saw it as a "hacker only" feature. Spies can afford the highest hacking with the least gimpage, so naturally they'll be the best. Second comes pes, third comes monks.

I don't see what the problem is. My apu will use energy beam if he loms to hacking, which means less damage and effectiveness in the battlefield. So i'm making a somewhat big sacrifice.

like I said, I don't see what the problem is. Just some whiny ass pes who are selfish complaining.

Jest
16-01-04, 20:31
Haha Shadow it has nothing to do with selfish. I have 2 monk accounts and 1 PE account ffs. I do NOT want to have to constantly deal with overpowered monks in the "real" world only to jack into Hacknet and deal with overpowered monks there too.

Monks just don't seem like they have a place in the hacking realm. It doesn't make sense even from an RP point of view.

Tbh my objections mean dick, because I have no doubt in my mind that monks will be able to use Hacknet and they will be able to use it well.

Shadow Dancer
16-01-04, 20:37
Originally posted by Jest
Haha Shadow it has nothing to do with selfish.


No I just think that pes who are ok with stealth, the defense they have now, and the ability to hack are selfish if they want monks out. Especially when they think it's perfectly fine for them to be in it.



Originally posted by Jest
I do NOT want to have to constantly deal with overpowered monks in the "real" world only to jack into Hacknet and deal with overpowered monks there too.



You don't even know much about hacknet. How do you know they are overpowered there? And I don't think apus are overpowered. And if an apu gimps himself to hack, he won't have that "overpowering" damage capability that so many people complain about(even though they die at the drop of a hat :rolleyes: ) Actually, I don't even think PPUs are overpowered, just too important. But that's irrelevant. I doubt ppus will be able to "buff" other people in hacknet or cause the same problems in hacknet they cause in the real world.

Hell, we don't know enough about hacknet period.



Originally posted by Jest

Monks just don't seem like they have a place in the hacking realm. It doesn't make sense even from an RP point of view.



Oh pls, you can find a good RP reason for anything. And you KNOW that.


Just my opinion. :p

Judge
16-01-04, 20:47
Ack, I wasn't talking about PEs. I was merely stating that Monks should not be as good as Spies in Hacknet. I know that PEs won't be and shouldn't. If you consider the two different stats on PEs and Monks

80 + 60 = 140 - PE

35 + 100 = 135 - Monk

Which means that they would probably be similar in prowess... though PE definitely needs to consider their DEX points more than a monk does, because you hear of alot of Monks who can drive... and that skill could be put into RCL. On the other hand Monks are very unlikely to cap their int within a realistic period of time and those points are most likely to be placed into Psi Use. The same could be said of Rifle PEs as well too... so I would say that the order will go like this... if you are considering keeping an "ok" setup for "real" PvP:

Droner Spy (T3h Ub4r)
Pistol Spy
Rifle Spy / Droner PE (possibly, I haven't considered this much)
Pistol PE / Slightly gimped Monk
Rifle PE / Monk
Melee Tank / Heavy Combat PE (Both have points in INT and DEX to spare)
Heavy Combat Tank

I am severely thinking about making a Pure Hack/RCL Spy when DoY comes out and leveling purely in Hacknet if at all possible. I will be the uber feared Hacknet PKar :D

Shadow Dancer
16-01-04, 20:57
Damn, almost a shame that the other int skills aren't as fun. :p

Q`alooaith
16-01-04, 21:02
Ok kiddy's..

I expect the hacknet world to mirror the world of Neocron, as in all part's of neocron with tech will have some eco in the hacknet, so a hack door in Neocron would be a blip in the hacknet, maybe a simple guard program depending on the level of the door..

Firewall's, well think door's that let you move from one part of the hacknet to another, say you want to get at more secure system's you'd need to bypass a few Firewall's and Guardian programs (think like mobs)..

I'd imagine you'd have diffrent tool's, so you've got your basic brute force attack tool, your key logger's and other such..

It's been said that your appearence would be bassed on your hack, so you start out as a big ol' blip that a blind goat could see, and end up a pulseing shadow when your realy good.. (better hack, harder to see)


Spell's and normal weapon's would have little to no effect on a semi good hacking in hacknet (you breakdown the attack's code and negate it's damage), same with heal's, and such, it's not going to be like neofrag real world item's are not much good in a world of 1's and 0's..

Scikar
16-01-04, 21:18
Remember RCL counts for 10% the amount that HCK does towards hacking. RCL is in no way essential. But you would need 1000 of it to replace 100 HCK. Or consider that 50 RCL accounts for about 5 HCK. Still sure monks are going to get loads of that? I think you will find the best hackers being pistol PEs and spies. Spies don't really have a clear advantage over PEs. They have more INT, but DEX isn't too different between spies and PEs. Also pistol PEs can make up for the INT shortcoming by having very high HCK skill, whereas the majority of spies use rifles which eat up a lot of weapon lore.

So I would imagine drone spies > pistol spies > rifle spies ~ pistol PEs > rifle PEs > monks. A monk won;t get much bonus from RCL so that's not a worry. DEX is only 35 so there is a serious shortfall there which needs high hack to make up for it. High HCK means low PSU which means low RoF which means not a very good monk in the real world. Spies will be better in HackNet, level their INT faster in the first place, and a monk with low PSU isn't very powerful in the real world either.

EDIT: @Q: I would prefer it if the entities in HackNet reflected their real world use. So for example, a Firewall, which scans incoming packets and drops those which don't have a corresponding request, would have to be fooled by hacking into some data which is flowing through, like hitching a ride in.

Psycho_Soldier
16-01-04, 21:27
How about some better screenshots please? Those 2 screenshots look like nothing more than a improved synching screen. :rolleyes:

L0KI
16-01-04, 22:01
Hacknet looks fuckin spot on.

Great job, cant wait for the release!

Q`alooaith
16-01-04, 22:19
Scikar, I didn't say how thing's should work..

I just said that all tech and hackable bit's abd bob's should have an eco in the hacknet..

Now defence's in the hacknet should fit into two basic area's, active and passive..

Active defences are the one's that seek out hacker's viruses and other thing's that should not be in the system, and removes them (in the case of a hacker, they'd try and kill you)

Then passive defences, that'd do nothing to you, think of these like hackdoor's, but more complex, so as you say a firewall would stop you passing though unless you break them the right way, each failed attack on a passive system should send back a pulse, kinda like the shock you get for a failed hack, but X10, you are after all in the system..

CR@SH
17-01-04, 01:37
Few questions for someone that knows.

1)Will more hacking increase your effectiveness inside the hacknet or will you only be required to have a certain amount of hack to get into hacknet then level up skills inside the hacknet that will increase your effectiveness.

2)Will you be able to jack in from uplinks to get into hacknet

3)Can we look to find boss monsters inside hacknet that will drop specialty tools to help us in hacknet?

Q`alooaith
17-01-04, 01:47
Originally posted by CR@SH
Few questions for someone that knows.

1)Will more hacking increase your effectiveness inside the hacknet or will you only be required to have a certain amount of hack to get into hacknet then level up skills inside the hacknet that will increase your effectiveness.

2)Will you be able to jack in from uplinks to get into hacknet

3)Can we look to find boss monsters inside hacknet that will drop specialty tools to help us in hacknet?


1) More hack = better/stronger in hacknet

2) from the Genrep's at uplink's and all op's, probably. Bonus carryed though, maybe..

3) Probably not, though rare type tool's might come about..



Not that I know for certain, it's jsut what I read and hear, I got a feel for what hacknet will be.

Benjie
17-01-04, 03:46
Please implament this reakktor, it would mean a lot to me.

When you die, instead of

"you are dead. to selects a genrep press F13"

Make it say something like

"your datastream was destroyed, press F13 to select a genrep"

Only, erm, better.

Q`alooaith
17-01-04, 03:49
Idea... Instead of having bigger and badder looking avatar's the better youy are in hacknet, the smaller and more like random data your avatar should look like.. Because as a hacker, you'd rather go undetected..

robinitnow
17-01-04, 03:49
Originally posted by Q`alooaith
Idea... Instead of having bigger and badder looking avatar's the better youy are in hacknet, the smaller and more like random data your avatar should look like.. Because as a hacker, you'd rather go undetected..

good point

Q`alooaith
17-01-04, 04:07
Originally posted by robinitnow
good point


Do I make any other kinda' of point's, expect maybe for sharp pointy one's to point at pointy people that point at people who point pointy things at them because they are pointing at me...


Also, maybe hacknet should be kinda like a maze too, as in to get to part's to hack certain door's open would need to to go away from the room at first then around and towards it..

Maybe even have funny load door rules too, so if you move from room A to room B, then try and go back the same way you end up in Room C, and going back again land's you in room D, which lead's to Room A again, and so on..

Rade
17-01-04, 04:08
Ok, now stop watching Cube mmkay?

Q`alooaith
17-01-04, 04:13
Originally posted by Rade
Ok, now stop watching Cube mmkay?


Havent you seen Cube 2; hypercube yet? Now that was good..

robinitnow
17-01-04, 04:13
Originally posted by Q`alooaith
Do I make any other kinda' of point's, expect maybe for sharp pointy one's to point at pointy people that point at people who point pointy things at them because they are pointing at me...


Also, maybe hacknet should be kinda like a maze too, as in to get to part's to hack certain door's open would need to to go away from the room at first then around and towards it..

Maybe even have funny load door rules too, so if you move from room A to room B, then try and go back the same way you end up in Room C, and going back again land's you in room D, which lead's to Room A again, and so on..

bad point


Originally posted by Q`alooaith
Havent you seen Cube 2; hypercube yet? Now that was good..

O_o yes and I will never be the same

Rade
17-01-04, 04:15
Originally posted by Q`alooaith
Havent you seen Cube 2; hypercube yet? Now that was good..

Yeah I saw it, really liked it. Very different from the first movie
tho. I didnt like the cube thingie that attacked them in hypercube
tho, it shouldnt be traps, just weird phenomenas that accidently
kill people. That movie fucked with my head tho :( I mean, its just
hollywood crap and you know what its about, then you start
thinking too much...

Q`alooaith
17-01-04, 04:18
Originally posted by Rade
Yeah I saw it, really liked it. Very different from the first movie
tho. I didnt like the cube thingie that attacked them in hypercube
tho, it shouldnt be traps, just weird phenomenas that accidently
kill people. That movie fucked with my head tho :(



No no no, the idea is... wait that's spoil the next one...


The trap's where good, otherwise it's just people wandering a cube, now the trap's didn't play a huge role like they did in Cube, since in cube they had to change course to get around them and there was no escape from some, unlike the box riddle, now that was cool... though the human element could have been devloped more over another 30 min's still ratehr good..

Shadow Dancer
17-01-04, 04:21
It would be cool if hacknet was like Shadowrun from genesis.


I remember being a hacker in that game, hacking from the street terminals into the big corporations and if you were a good hacker you could get information and sell it to a "fixer". I remmeber buying black market programs to bypass codes and other stuff. God it was so cool.

robinitnow
17-01-04, 04:32
Originally posted by Shadow Dancer
It would be cool if hacknet was like Shadowrun from genesis.


I remember being a hacker in that game, hacking from the street terminals into the big corporations and if you were a good hacker you could get information and sell it to a "fixer". I remmeber buying black market programs to bypass codes and other stuff. God it was so cool.

that game ruled

btw was there a second fixer?

Heavyporker
17-01-04, 04:41
*shudders*

never mention those cube movies... I still can't sleep... the nightmares... dear god, the SHARP POINTY BITS!!! YAAH THE WALLS ARE CLOSING IN!! AHHHH!!!

CerealKiller
17-01-04, 05:35
KICK ASS!!! I'm so glad I'm still here... Neocron is destined for great things...

ichinin
17-01-04, 07:55
KK adds one little feature for spies and the first question is: Can you PvP in cyberspace? How lame is that on a scale from 1 to 2^64? I've already told you to go play planetside.

Now it's time to release TL 55/75/90/100/150 hacktools with SPY ONLY limitation on 100 and 150 - those damn monks should be kept out of this new part, they already got a point and click interface :)

Looking forward to hack hack.net :D

(I'm not LoMing till i see it ingame)

Heavyporker
17-01-04, 08:46
shut up with the damn anti-monk bias, by crahn's itchy left nut!

KeithMyath
17-01-04, 11:07
FINALLY FUCKING HACKNET

i think i read most of this utter crap, if somebody could get rid of the garbage sex post and "omg omg omg omg" then maybe somebody will actually make it this far again.

1) if we do need an implant, then it better be a glove, that way monks are at a slight disadvantage.

2)we need to be able to hack the forums in-game, why the hell not, i mean thats what would be happening.

3)we better not need more than 130 hack to do average-good in the hacknet.

4)we'd (the droners) should be able to hack to an ASG node and call up our vehicles, and then pilot them based on RCL/2 or something instead of VHC requirements, rigging is total the shiz.

5) it would be sweet if we could enter the Hacknet through our terminals in our apartments.

Other than those points i think i really like the idea of this all coming out very soon.

Mirco
17-01-04, 11:17
This is great stuff. I only hope hacknet provides a totally new experience that plays totally different from RL (I just called Neocron RL, omg I`m far gone). I want it to be weird, foreign and if you move about like RL NC I want to be able to do all kinds of weird stuff. Massive jumps, speed boosts and whatnot. It would be cool if avatars showed off your skill or power and changed by soullight. You could have stealth programs that showed you only as a little group of bytes or something like that or searchbots that behaved like drones.

It would also be cool if hacknet had a spiritual dimension. The mythic AI and the use of hacknet to reach enlightenment. Ops or uplinks under your controll could be used to boost more power the more of them you have that enable you to go even deeper into hacknet.

Perhaps one could be able to obtain bps of rare weapons in there? I wonder.

Q`alooaith
17-01-04, 14:18
Originally posted by KeithMyath
FINALLY FUCKING HACKNET


Would you do that behind a screen at least, we don't all want to see that sorta thing...




Originally posted by Heavyporker
shut up with the damn anti-monk bias, by crahn's itchy left nut!


Yea, there are better way's to limit monk's in hacknet, like limiting thing's that can be used usfully inside hacknet to just the tool's for hacking and probe's and all that stuff, which would need Dex and int to use the higher one's, thus limiting all classes cept spy's from getting far in hacknet..

msdong
17-01-04, 14:34
Originally posted by KeithMyath
FINALLY FUCKING HACKNET

i think i read most of this utter crap, if somebody could get rid of the garbage sex post and "omg omg omg omg" then maybe somebody will actually make it this far again.

1) if we do need an implant, then it better be a glove, that way monks are at a slight disadvantage.
...

the biggest disacvantage for a monk is a brain imp.
as it looks now you body is gone in a GR when u are in hacknet so it dosnt matter if u have shelter / deflector or whatever on.

to that first part:
maybe we need a annoucement discussion thread and a "OMG SEX SeX sEx thread" :)

Judge
17-01-04, 15:38
Yeah from the way I interprit it.... actual "real life" things such as guns or spells don't work/exist in Hacknet... its all very confusing.

I would definitely assume that you can PvP in hacknet... would be t3h gay if you can't. But then, we would need to consider hacknet balance 0_0

phunqe
17-01-04, 15:55
Originally posted by Judge
But then, we would need to consider hacknet balance 0_0

onoz, nerf teh hybrid hacker!!!711

:p

Shadow Dancer
17-01-04, 16:28
omg spies are too important in hacknet. Can't go to a hacknet op war without one.




:p

msdong
17-01-04, 16:47
WANTED !!!

Tanks that run around and lay Wires for the Hacknet all around the wastlands :)

J. Folsom
17-01-04, 17:51
On a side note for the worried monks.

Apparently the System Administrator of the Tsunami Syndicate is a PSI Monk, it's thus quite likely that monks will, if not the best, at least be highly competent in Hacknet.

Lisa Davitt
17-01-04, 19:33
I won't read all the thread but was reading the article linked and saw this.


In December, we were finally able to refocus most of our energies on the development of Beyond Dome of York. As our first topic, we will discuss the basic functionality of the Hacknet, which will finally make its way into the game in this expansion.

Does that mean the coder has not been working on it before mid December?
So when it may be ready?

I would love to see it implemented but I'm getting tired of waiting for what has been promised.
DoY is more than 1 year late and still not definitive news.:rolleyes:

Candaman
17-01-04, 19:37
don't wait then :angel:

Shadow Dancer
17-01-04, 20:13
I hope tanks can get into hacknet also. Obviously they won't be as good as the other classes. But damn, it's too cool to exclude anyone. :p And it would be nice if a tank had something extra to do.

Judge
17-01-04, 20:30
I would think that a tank with hack could do little else than move around to other genreps... and maybe kill a few low-level firewalls or something.

Scikar
17-01-04, 20:44
I don't mind if tanks can't use HackNet. More fuel for the tanks vs PEs war.

Judge
17-01-04, 20:50
Originally posted by Scikar
I don't mind if tanks can't use HackNet. More fuel for the tanks vs PEs war.

Oh how incredibly mature of you. Not minding if a class is excluded just so that you can get another class nerfed.

Mingerroo
17-01-04, 21:30
Tanks and all classes should be able to get INTO the hacknet.. however, tanks should be useless at taking down defenses. That way a hacker can take a whole clan in there and hack his way through, taking their "data" with him. :D

Mingoo

Benjie
17-01-04, 21:46
Originally posted by Mingerroo
tanks should be useless and taking down defenses.

I completely disagree here. The only reason for this is roleplay, and a Tank should be allowed to have fun too. Actually I have a great reason how Tanks could get into Hacknet and do quite well.

Reakktor said there would be weapons and mobs, only not in the 'traditional' sence. Actually there is a roleplay excuse that allows Tanks to enjoy Hacknet to. Constitution. The Tanks could have a better ability at enduring more powerfull programs, like the DOVE program from Red Dwarf that Kryten Uses. This way, the "weapons" that are used could be split into two types. Ones that require skill to opperate, and ones that require constitution to withstand powerfull virus effects.

Examples:
Hack Skill: Anti Virus Programs, Defence Programs, Nukes and Trojans.
Constitution Skill: Anti-Nukes, Firewalls

Scikar
17-01-04, 21:49
Originally posted by Judge
Oh how incredibly mature of you. Not minding if a class is excluded just so that you can get another class nerfed.


It's nothing to do with maturity. I just don't think PEs deserve stealth. The best argument PEs can come up with is that they are just weak tanks without stealth. Which is partially true. So PEs have said that they think PEs should lose stealth but get something in return. I think HackNet fits that.

Benjie
17-01-04, 21:51
Originally posted by Scikar
It's nothing to do with maturity. I just don't think PEs deserve stealth. The best argument PEs can come up with is that they are just weak tanks without stealth. Which is partially true. So PEs have said that they think PEs should lose stealth but get something in return. I think HackNet fits that.
The tank is too linear as it is. Polls have proven that the tank class is the least fun.

Judge
17-01-04, 22:00
Originally posted by Scikar
It's nothing to do with maturity. I just don't think PEs deserve stealth. The best argument PEs can come up with is that they are just weak tanks without stealth. Which is partially true. So PEs have said that they think PEs should lose stealth but get something in return. I think HackNet fits that.

Actually, PEs are fed up with being everyone elses bitch. We get a bit of tanks armour, a bit of psi defence and a bit of Spys weapons/toys. If you take away our stealth then we demand that we are no longer a JOAT class and that we get our own "Class Restriction: Private Eye" toy. Hacknet is not going to be Private eye only thus its not good enough.

Additionally I don't think that Tanks shouldn't be able to get into Hacknet, but from what I hear, how good you are all depends on your hack skill. So a Tank with 50 hack will probably be better in Hacknet than a Rifle PE without any Hack. Basically from the interview I gathered that to actually get INTO hacknet you have to hack, thus people with no hack, any class included just can't get in.

Shadow Dancer
17-01-04, 22:01
Damn Benjie, nice rp right there.


Benjie>all




My only gripe is, that hacking will seem to become the only non combat related int subskill that is actually fun.


Hacking>CST RES

J. Folsom
17-01-04, 22:03
Originally posted by Shadow Dancer
My only gripe is, that hacking will seem to become the only non combat related int subskill that is actually fun. You could say that Hacknet turns it into a combat related int skill. After all, if there are weapons in hacknet, hacking obviously is also a combat skill, as it seems unlikely that conventional weapons get used in there.

Shadow Dancer
17-01-04, 22:03
Oh stop nitpicking. :p


either way, CST and Res should be "fun" too.

Benjie
17-01-04, 22:07
Originally posted by Shadow Dancer
Damn Benjie, nice rp right there.


Benjie>all

Hehe thanks, but I doubt it will get much of a look in here though. Most people are set in there ways against Tanks getting into hacknet, despite any roleplay reasons otherwise. The interesting part of my suggestion is that they would act more like a support class whilst in hacknet, which is out of character for a Tank. I think it would deffinetly give tanks a little fun, which I think they deserve.

Now, about Private Eyes. I don't care how efficent Stealth 1 is. I wouldn't care if they nerfed it down to shitz and back. I just don't want it taken away from my class.

Scikar
17-01-04, 23:32
Originally posted by Judge
Actually, PEs are fed up with being everyone elses bitch. We get a bit of tanks armour, a bit of psi defence and a bit of Spys weapons/toys. If you take away our stealth then we demand that we are no longer a JOAT class and that we get our own "Class Restriction: Private Eye" toy. Hacknet is not going to be Private eye only thus its not good enough.

Additionally I don't think that Tanks shouldn't be able to get into Hacknet, but from what I hear, how good you are all depends on your hack skill. So a Tank with 50 hack will probably be better in Hacknet than a Rifle PE without any Hack. Basically from the interview I gathered that to actually get INTO hacknet you have to hack, thus people with no hack, any class included just can't get in.


Therefore H-C tanks are effectively completely excluded from HackNet. The only Class Restriction toys are PAs, and PEs have their own, which includes the lowest penalties of any of the PAs. You also have Liberator. You can't really argue that pistol spies have that too becaus they all use RoLH.

Anyway, frankly I don't care what you do with PEs, but as you say, they shouldn't just have a bit of every other class. Bit of stealth, bit of capped Lib, bit of shelter, bit of capped heal, bit of second best defence in the game...

Just look through this thread: all the PEs wanting in on HackNet. They want their stealth, they want to be able to use PA4 without drugs, they want to use RoLH without drugs. What exactly do you propose? Because like it or not, if PEs are going to be good in HackNet then stealth simply has to go.

Marx
17-01-04, 23:40
Originally posted by Shadow Dancer
either way, CST and Res should be "fun" too.

http://neocron.jafc.de/images/icons/icon14.gif

WINNAR!

ben77890
17-01-04, 23:40
sounds like trono_O

Judge
18-01-04, 00:21
Originally posted by Scikar
Therefore H-C tanks are effectively completely excluded from HackNet. The only Class Restriction toys are PAs, and PEs have their own, which includes the lowest penalties of any of the PAs. You also have Liberator. You can't really argue that pistol spies have that too becaus they all use RoLH.

The only way that stealth is going to be removed from PE class is by making it Spy only. If that happens then we want our own toy that is PE only. OMG we have the liberator.... you have the CS, your point? I can argue that pistol Spies COULD use the liberator... they probably wouldn't want to because its a very low-TL weapon.


Originally posted by Scikar
Anyway, frankly I don't care what you do with PEs, but as you say, they shouldn't just have a bit of every other class. Bit of stealth, bit of capped Lib, bit of shelter, bit of capped heal, bit of second best defence in the game...

If you take away stealth from PEs then you ARE saying that they are not JOATs. Thus we want our own Toy, pretty reasonable I would say.

Oh, so you have a problem with our defence do you? Well I have a problem with Tank offence being higher than ours, oh and you can wear better armour, I mean why the hell is that? Additionally I don't think that tanks should be able to Heal at all if they are a pure combat character... take away their 10 psi and put it into int or something.

:rolleyes:


Originally posted by Scikar
Just look through this thread: all the PEs wanting in on HackNet. They want their stealth, they want to be able to use PA4 without drugs, they want to use RoLH without drugs. What exactly do you propose? Because like it or not, if PEs are going to be good in HackNet then stealth simply has to go.

Hey who the fuck said that PEs want RoLH without drugs? We CAN use PA 4 without drugs, don't see what your problem is, just bitter you can't use yours? I don't see why stealth has to go if PEs are going to be good in Hacknet... because as I see it Rifle PEs aren't going to be good in Hacknet.

Scikar
18-01-04, 01:25
The majority of PEs are, as you know especially since you are one, pistol users. And they can easily afford to use HackNet. I don't have a problem with PEs having high defence. I do have a problem with PEs having the second best defence with stealth on top. They don't need it, and they don't deserve it. You talk about wanting your own toys. What about the poor spies? Stealth was supposed to be for spies and PEs get it. Or are you going to argue that tradeskilling is a spy toy?

Benjie
18-01-04, 02:23
Scikar stfu and grow the hell up. Basicly what your whining is....

"why should pe's get everything? Stealth Activator AND Hacknet? It's not fair!!!

Judge
18-01-04, 02:34
Originally posted by Scikar
The majority of PEs are, as you know especially since you are one, pistol users. And they can easily afford to use HackNet. I don't have a problem with PEs having high defence. I do have a problem with PEs having the second best defence with stealth on top. They don't need it, and they don't deserve it. You talk about wanting your own toys. What about the poor spies? Stealth was supposed to be for spies and PEs get it. Or are you going to argue that tradeskilling is a spy toy?

Who said that it was meant to be a Spy only tool huh?

You say that like PEs and Tanks have equal offence, no we don't. We have the worst offence barring PPUs. As I see it stealth is a part of that defence, without stealth you can get a massive boost in resists.

If stealth was made Spy only then it would be only for spies... so that argument is invalid. Of course we don't want extra toys unless we lose something.

Psycho Killa
18-01-04, 04:27
Last time i checked noone from kk said stealth was meant specificaly for spies. Stealth needs a nerf in general so only spies can get the full benefits of it with a level 3 or obliterator.

Anyways everyone should be able to access hacknet. Though it should be the spy who is the one who takes down defenses with pe's being of being able to take down some of the security settings but not unless they really gimp themselves in the real world should they be able to take down the higher level security systems.

Make the highest settings take like 160+ hack and add an int based rare hack chip thats adds like 25 30 hack only accesible by spies.

Any monk with an int subskill other then psi use is a fucking gimp weither they want to admit it to themselves or not.

Tanks should stop fucking whining like little fucking brats. Need i remind you before monk'ocron it was tankocron.

Come up with ideas for your own fucking new toys instead of being the spoiled 3 year old who doesnt want his little 1 year old sister to have a toy if he cant have it too.


Quick ideas of the top of my head.

1) Make tank Pa absorb a percentage of damage such as a shelter would.

2) New weapons such as a rare gat cannon, rare grenade launcher.

3) New one use grenades with different functions (They mentioned these when they first added distract mind to psi mods so i bet you may see them in doy)

Im sure u tanks may not be smart enough for hacknet but maybe your smart enough to think of new ideas.

Scikar
18-01-04, 05:27
Originally posted by Psycho Killa
Quick ideas of the top of my head.

1) Make tank Pa absorb a percentage of damage such as a shelter would.

2) New weapons such as a rare gat cannon, rare grenade launcher.

3) New one use grenades with different functions (They mentioned these when they first added distract mind to psi mods so i bet you may see them in doy)

Im sure u tanks may not be smart enough for hacknet but maybe your smart enough to think of new ideas.


Have a search. Those ideas have already been thought of. Say Tank PA should absorb more damage. PEs whine that Tanks have too high offense already and don't need more defence. Ask for a rare gat or GL. PEs whine that they want a rare gat pistol and rifle and rare nailgun. Ask for new grenades - who listens?


PEs have higher defence than Tanks WITHOUT stealth. And I never said they have equal offence. Tanks and PEs are just about equal in duels - i.e. no stealth. Bring stealth in and Tank vs PE 1v1 always goes in the PEs favour because as soon as he gets hit he stealths, heals, comes back fully healed while Tank can't heal so fast.

If PEs stealthing wasn't such a big problem then why are there so many threads about it?

Shadow Dancer
18-01-04, 05:30
I remember pes complaining when people suggested tanks getting better defense. The arguement was that pes vs tanks was more or less equal at the moment, from a PvP standpoint.



I personally think tanks should have a much more dominating role in op wars ATM. As dominating as monks. Tanks remind me of apus in a way. They can't really hack or poke or do anything extra. Except apus can debuff. :p

Psycho Killa
18-01-04, 05:48
Stealth in general is a problem. There needs to be a cool down time between them.

Right now theres not that great of a benefit of using an obliterator when u can use a 20 second stealth and restealth within 2 seconds.

There should be atleast a 10 second cool down time. This will allow pe's to get a jump on someone or a 10 second head start run from overwhelming odds but wont be a haha u cant get me button.

This will also give spies more of a reason to use the higher up stealth giving them an even longer chance to get away.

Possibly in addition to this an extra 5 or 10 tc should be added to each device so that pe's and spies have to lower there damage a bit more so that makes it harder on pe's then spies since they have an extra 100 points to play with.

I think pe's should have stealth but not as it is now. Just for getting the drop on someone and a chance to escape when u see 20 people headed your way (not a guaranted escape just a small chance to get a 10 second head start)

An alternative to this is just making it so you cant stealth for 10 seconds after you have discharged your weapon.

I also agree tanks should be a bit more dominating in combat then pe's not so that a tank could whipe out 10 pe's or anything. But since we do get stealth and possible access to hacknet and other skills not accesible to tanks why should we be 100% equal in a straight up close up fire fight. We should have to use the toys we have at our disposle (sp?) to defeat a tank.

Judge
18-01-04, 14:28
Ok, look at it this way. Tanks are better at OP wars, PEs are better in Hacknet. Sorted? Right.

Scikar
18-01-04, 16:52
Originally posted by Judge
Ok, look at it this way. Tanks are better at OP wars, PEs are better in Hacknet. Sorted? Right.


No, it's not right. First, look at Tanks without PPU buffs. A Tank's job is to be a damage sponge and soak up damage that your vulnerable APUs would otherwise be taking. But Tanks' defence is only marginally better than APUs. Even spies have access to both stealth and shelter. PE's do a Tank's job better than a Tank does without PPU buffs.

So basically, Tanks now are simply APUs who deal less damage, move slower and have shorter range. They are forced to rely on the PPU for protection in exactly the same way.

By contrast, PEs are completely independant. A PE is the second best for solo PvM behind a hybrid. PEs get toys, like stealth, they just got their own PA when they were fine as it was without it, and now HackNet. What does the Tank get? A rare flamer, to make a grand total of TWO viable direct PvP rares. What more do you PEs want? CS, HL and Holy Shelter?

Judge
18-01-04, 16:59
Ok, how about we look at Pistol PEs in OP wars right? Well they have the worst offence, their speed bonus is taken away because they are glued to the floor by the big blue spell and tanks have better defence than them.

Tanks are meant to be Damage sponges to protect vunerable APUs and stuf... yeah... IN OP WARS. How the fuck do you use that excuse to say that they should have better defence than a PE in duels. Where are the APUs to defend in duels eh?

To be honest, they may be completely independant in PvM.. but so is the tank, I don't see why you think that Tanks aren't completely independant. They are even more so in some aspects, not many well setup PEs can afford even 15 points in recycle to make their own ammo tanks can easily afford that, and I would rather have a capped Speedgat to a lib for rare hunting anyday, it has longer range, insane RoF and as good damage. Additionally it never breaks or drops so you can carry and AoE weapon for spamming those big groups of firemobs that build up. Also, we are talking about PvP here, not PvM.

Scikar
18-01-04, 17:04
Wake up Drikie. Lib and SpeedGun have the same RoF, Lib has higher damage.

Who's talking about duels? I was just talking about PvP without PPUs. In a duel there is no stealth, therefore Tanks and PEs are on even ground. Even in an OP war, PE gets parashocked, he stealths to avoid the HL beating while he pops an antishock. Tanks don't have that luxury. Also a Tank can't heal in even half the time a PE can. The Tank takes more damage and can't heal it up so fast. That's what makes PEs better in PvM because you can spend all your time shooting stuff instead of spending it hiding behind a rock casting heal.

Shadow Dancer
18-01-04, 17:12
Originally posted by Scikar
But Tanks' defence is only marginally better than APUs.



That's BS and you know it.


Tanks can have way better resists AND high ass health than apus.



Originally posted by Scikar

So basically, Tanks now are simply APUs who deal less damage, move slower and have shorter range. They are forced to rely on the PPU for protection in exactly the same way.



No one is forced to rely on ppu protection unless their in an op war, and that's due to ppus being in the war in the first place.







Originally posted by Judge
Well they have the worst offence, their speed bonus is taken away because they are glued to the floor by the big blue spell and tanks have better defence than them.

.

Oh c'mon judge, the speed bonus STILL applies. Now you're just stretching it here. EVERYONE gets affected by the big blue glue, and you aren't paralyzed 24/7 through-out the whole battle.

Judge
18-01-04, 17:13
But the speedgat has much longer range and never breaks or drops, which is why I would prefer it.

In OP wars Tanks have higher defence so they don't NEED stealth, also personal heals mean little in OP wars with PPUs casting holy heal on you as much as possible.


Originally posted by Shadow Dancer
Oh c'mon judge, the speed bonus STILL applies. Now you're just stretching it here. EVERYONE gets affected by the big blue glue, and you aren't paralyzed 24/7 through-out the whole battle.

I know everyone gets affected by it, thats the point. PEs have the most dependance on speed, so when they get para'd they are fucked. Maybe not the entire battle but as soon as a PE is parad then they are next to useless... except maybe as cannon fodder.

Shadow Dancer
18-01-04, 17:18
Originally posted by Judge
Maybe not the entire battle but as soon as a PE is parad then they are next to useless... except maybe as cannon fodder.


You're exaggerating to the 50th degree. Who doesn't become useless when paraed? Besides, concentrated antishock kicks in in like 1 second.

Heavyporker
18-01-04, 17:42
man shad, that's just so wrong, what you said...

APUs *can* do hack, poke, whatever and still be halfway decent, thank you very much.

Now, gentanks if they wanted to hack, yes, would be a bit gimped, but still more than viable (think melee)

Shadow Dancer
18-01-04, 17:48
Originally posted by Heavyporker
man shad, that's just so wrong, what you said...

APUs *can* do hack, poke, whatever and still be halfway decent, thank you very much.

Now, gentanks if they wanted to hack, yes, would be a bit gimped, but still more than viable (think melee)


Define halfway decent.


Not run/casting or having a very shitty rof isn't halfway decent.

Heavyporker
18-01-04, 17:59
I have 108 hack and I runcast HL 0_o


Methinks you forget implants and the PA.

Shadow Dancer
18-01-04, 18:00
Originally posted by Heavyporker
I have 108 hack and I runcast HL 0_o


Methinks you forget implants and the PA.

:rolleyes:


What's your RoF on HL?

And what's your ath/ag?

Tell me those 3 things Mr Porker.

Heavyporker
18-01-04, 18:34
tops out at 78 without buff, and my ath/agl is about 60 each (lommed recycle and I'm regretting that... noticed no speed increase)

Scikar
18-01-04, 18:39
Originally posted by Heavyporker
tops out at 78 without buff, and my ath/agl is about 60 each (lommed recycle and I'm regretting that... noticed no speed increase)


60/60 = too slow, and 78 RoF HL is probably no more powerful than CS.

What's your RoF on HAB?

Shadow Dancer
18-01-04, 18:43
Originally posted by Scikar
60/60 = too slow, and 78 RoF HL is probably no more powerful than CS.



Exactly.


60/60? Oh man, even people with bad aim would be hitting you all the time porker.

And 78 is sloooooooooooooooooooooooooow. You won't be killing any ppus with that rof. :(

Heavyporker
19-01-04, 06:07
I don't bother with antibuffing atm.

I'm a hunter, not a killer, fools. If I'm ever at an OP with my clan I'm using the non-rare antishelter and plenty of poison - a support char, not some sort of front-lining that's made us APUs look bad as "support-class" characters :P


* and using HL on sheltered PPUs? 0_o

Richard Slade
19-01-04, 12:49
Maaaan three weeks after I quit!
THREE DAMN WEEKS
U drop this outta me ass...
My good I hate you
Now I gotta go back to being the bitchy spy AGAIN
Oh well, I'll force someone else to try DoY out (NEVER Bdoy! DOY!)
Seriously you guys have boosted the creational brains like heck
And u started...
Yes..
When I guit..
I HATE YOU!
:p

alig
19-01-04, 13:53
Originally posted by Heavyporker
tops out at 78 without buff, and my ath/agl is about 60 each (lommed recycle and I'm regretting that... noticed no speed increase)

The 78 a min i can understand....u hack, ur gimped....the 60/60 is like uber shit tho :p my apu has 50/105 [i think, capped dex, just got 22 recycle and the rest agl] and i bet there would be a massef difference between me and u running :D

darkservent
19-01-04, 19:34
Originally posted by KeithMyath

5) it would be sweet if we could enter the Hacknet through our terminals in our apartments.


Now this was actually thought of in the OLDDDDDD plan files already. This was the main purpose of hacknet where ur colleages go to the OP and get the OP gate number and tell u (in the comfort of ur apt) and u can hack the OP without a scratch. Origanally hacknet was gonna be command line entry but it seems its a whole new world.

Had a read on the arguin abt PEs and i would say that PEs get there own toys with the specific class requirtement on em and have the spies stealth have the spy requirement on em. I dont mind PEs bein in Hacknet as if i remember rightly from the class jobs when u make a char i think there was a hackin PE. But obviosly Spies will have to have the Main Power in Hacknet.

On the side note when i read the report it did say that the hacker would enter Hacknnet into there FACTIONS NETWORK. Does this mean that there is no PvP to stop enemy factions from hackin OPs? Or is it that u start from ur faction HQ network and hack through to other Faction HQ Networks? something to wait for i suppose!!!!!

RuriHoshino
20-01-04, 00:27
According to the article, you enter thru a GR.....and there are GR's in every single apartment. :D

Tratos
20-01-04, 01:16
Originally posted by RuriHoshino
According to the article, you enter thru a GR.....and there are GR's in every single apartment. :D

there isnt in the DRE storage cell appartment... :p

~T

Ascension
20-01-04, 01:38
Originally posted by Tratos
there isnt in the DRE storage cell appartment... :p

~T


Hack teh gogo.. cant hack the city com cos there aint one of them either..

jj dynomite
20-01-04, 07:04
Welp....i finally stopped crying enough to reply to this.

As you can read....i've been fighting for hacking and droning.

I am stating right now....i will not leave hacknet. I will remain there and become the god of hacknet (reminded of the lawnmower man)

I'm probably going to start a hackerz clan too on pluto....if anybody is interested in joining me....plz dm me in game.

Martin....thank you...I'm already sending Thanatos and Callash some chocolates.....do you want some too?

Thanks again

Heavyporker
20-01-04, 16:30
I don't have to run as fast as you if I can drive around in either a white-hot road rocket or a 5 feet thick turtleshell.

ATH's up to 72ish now, so 72/60.

Judge
20-01-04, 17:43
Originally posted by jj dynomite
Welp....i finally stopped crying enough to reply to this.

As you can read....i've been fighting for hacking and droning.

I am stating right now....i will not leave hacknet. I will remain there and become the god of hacknet (reminded of the lawnmower man)

I'm probably going to start a hackerz clan too on pluto....if anybody is interested in joining me....plz dm me in game.

Martin....thank you...I'm already sending Thanatos and Callash some chocolates.....do you want some too?

Thanks again

I may well join if a purely hacker hacknet clan :)

Matthew.v.smith
20-01-04, 18:25
Well atm my hack is 115 unbuffed and 120 buffed.
I will most likely require more so when its lucky i have 80 points worth of Construct (i put my points here because what else can I do with them? :|) But anyway if i need more than 120 hack then i kno what to do :)

Matty.:angel:

Heavyporker
20-01-04, 21:32
put the extra points into barter... or poke. those skills would serve you more than well enough.

A hacker clan sounds interesting all right, but clans most likely have their own electronic systems departments with their own hackers... I can only hope that my clan's department becomes large enough that I can lead teams of hackers into hacknet... *sigh* Imagine a trio of 120+ hack hackers heading down into the Stocck-X system.... betcha that makes investors pop a brick out of their ass, right?

Scikar
20-01-04, 21:43
Originally posted by Heavyporker
put the extra points into barter... or poke. those skills would serve you more than well enough.


Or, keep putting points in, cap INT and DEX, presto, with an OP you'll cap construct quality on pretty much every weapon in the game, including rares. Of course you might not get much trade in plaza when competing with the '400 CST' constructors (:rolleyes:) but you can build for your clan.

RuriHoshino
21-01-04, 00:13
I know someone who is a droner spy with some hack, res and cst(she does that to make her own drones when no ones around). I'll tell her to get in touch with you jj.:cool:

INFERNO22
21-01-04, 20:26
This looks totaly cool.........(wtw will this me spys in cyber space or a new class devoted to cyber space?)

:angel:

sw1tch
21-01-04, 20:32
damn, was hoping #2 would come sometime soon heh

g0rt
21-01-04, 21:00
You know what the best part of hacknet is gonna be?

Owning Uplink's and going in through the OP's GR is gonna make them actually USEFULL for something...especially ones like Cajun in zones with absolutely NOTHING to hack in the first place :rolleyes:

Craven
21-01-04, 21:38
HOLY CRAP! If my hacker PE can play in Hacknet... I'll never leave the game!

DigestiveBiscui
21-01-04, 21:40
cant wait for hacknet tbh

Nightbrother
22-01-04, 09:51
I can't wait to see everyone standing around GR's the 1st day wanting to get into Hacknet when BDOY gets here. Everyone crowding GR's and people coming out again dead. Hahah.

I can't wait either. :D