g0rt
14-01-04, 20:35
So I was playing in Neofrag yesterday with some clanmates, having a little APU vs ALL championship was quite entertaining but also very annoying at the same time. There are ALOT of bugs/problems with Neofrag, and alot of things that could be improved upon.
Sometimes I find myself with simply NOTHING to do in this game...usually late at night, I don't feel like leveling, I don't feel like gathering techs (mc5/regular), and frankly with 90 or so people on the server it isn't viable to "raid" anything and usually pp1/crp/etc are all empty.
NeoFrag has the potential to be a place where people are ALL THE TIME. It could be a place like pp1...where you can go at any time and ther would be a match or multiple matches going on that you could join into and have some fun.
The following is a list of things 1) Fixes and 2) Updates that I believe would make Neofrag ALOT of fun, and would fill in those times when you're kinda bored and have nothing to do. Maybe instead of quitting, people would stick around to play some NeoFrag! :D Anyway, read on...if you like my ideas, please rate 5star and vote accordingly on the poll!
Bug Fixes
1) Clipping on Death: At this time when a player dies and respawns, you can see his body get up from the floor and sorta "float" to his respawn point. At this time you can fire on that player, inflict damage and sometimes KILL the player, while he is already respawned and most likely cannot even see you on the screen. Monks can exploit this ESPECIALLY bad, getting 5-6 hits on a respawned player, killing him or injuring him to the point where he will die again quickly.
2) Clipping through Elevators: This applies to the entire game really :rolleyes: but is especially annoying within Neofrag. When a player uses an elevator, his character can get "stuck" within it, making him an easy to hit, unmoving target, even though on his end he is running around.
3) "Effects" staying on when leaving Neofrag: This has been addressed before on the forum. After leaving Neofrag, if you have a certain "effect" on you...aka a heal, poison stack, fire stack, shelter, etc...it will "show up" on you outside, even though in reality you do not have it on. This can be extremely annoying if you have to run to an op fight, or something else important, and do not have time to relog from the game.
4) Long syncronizing out of Neofrag: No matter who you are, on what connection, or where in the world, you get a longer then normal syncronizing message when coming out of Neofrag. This is NOT good because people camp the Neofrag exits...I know because people I know personally do it :p . You can easily pick off people coming OUT of Neofrag while they are in this long sync. Either this sync time should be lowered, OR the player should be sent to the front of a random deck, so the killers do not know WHERE the player will spawn to.
5) Total players when entering a deck: Upon entering a deck, the amount of players xx/xx is ALWAYS bugged. Sometimes it will say 12/16 and no one will be in there. Sometime it will say 0/6 and there will be 4 people in there. Somtimes it will say 0/2 and you wont be able to join, it will be a bugged deck. All these things should be addressed and fixed. The number displayed should be correct, and if no one is in the deck, you should be able to adjust the max players as you go in as the first player.
6) Passworded decks: Theres an option for hte password right now, and honestly I doubt this even works. If it does, I sure as hell have NO idea how to get it working. EIther way, the option is there for a reason...planned duels/scirmishes that you want to play, but do not want people jumping in on it. This is especially annoying when dueling, and a noob comes in and starts blasting everyone in the middle of a duel.
Updates
1) Scoreboard: Currently, the scoreboard keeps track of the scores in "reverse". You get a "-1" for dying, and you get nothing to killing someone. Also, upon leaving Neofrag, your score stays. The scoreboard should be changed so it displays WHO IS IN THE NEOFRAG MATCH at the time, and thier KILLS, and thier deaths. A kill should be decided by who does more damage on the player. The scoreboard should be sorted by who has the most KILLS, regardless of thier deaths...even though deaths should still be shown.
2) Game Types: This is probably the biggest update I am going to ask for. Multiple game types within Neofrag. On a beggining basis, it could be something like:
a) Deathmatch
b) Team Deathmatch (you pick your color upon entering)
c) Dueling Match (only 1 person spawns at a time, winner stays in)
d) Class vs Class Deathmatch
On an advance basis, we could see games such as this added:
e) Capture the Flag - standard two teams, a flag on each side, have to grab the flag and bring it to yours and your team scores a point.
f) Jailbreak - standard two teams, one team puts other players in jail when the players die, then teh other team has to get to and open the jail cell to allow his teammates to come out
This type of idea, to change things up a bit. Could be alot of fun playing some different types of games with your regular buddies. Also, this could be ALOT of fun to play against enemies...aka set up a CTF match with an enemy clan. The player who is FIRST INTO the deck should be able to control the amount of players, game type, etc.
3) Health/Stam/Mana pool upon spawning: I think upon respawning after death, your HEALTH, STAMINA and MANA pools should be full. Its annoying when a full HP player finishes you off, and you respawn half hp....aka again you have HALF the chance to beat this player.
4) Buffs upon spawning: I think upon respawning after death, buffs should still be on. They should stay on for thier duration, regardless of how many times you die. This would even the playing field for PEs and SPIEs in neofrag...because lets face it, these two classes require thier buffs to stand up against tanks and APUs. Its unfair that they have to try to buff up EVERY TIME after dying, whereas tanks and apu's need not worry about buffing.
5) Neofrag Entrances: In a RP sense, its cool that Neofrag is located solely within pepper park. But in reality, its annoying and inconvenient for most to get to. I think there should either be Neofrag decks all over the place, like any other shop, or there should be entrance to decks on CityCom, as its been suggested before. Also, all neofrag entrances should be LINKED. Forget Neofrag 2, its used about as much as my old pog collection nuff said. One Neofrag, about 10 decks, and entrances to these decks that are WIDELY available...aka no matter if you're entering neofrag from TH, or from VIA3, or from PP2, or from CityCom, etc... you're always entering the SAME decks...a player enters deck 2 from via3, and a player enters deck 2 from MB..they're both in the same game.
Im sure theres more bugs/other additions that could be added to this, these are just my thaughts on what would make Neofrag GREAT, and would keep me interested around the clock.
Thanks for reading ;)
Sometimes I find myself with simply NOTHING to do in this game...usually late at night, I don't feel like leveling, I don't feel like gathering techs (mc5/regular), and frankly with 90 or so people on the server it isn't viable to "raid" anything and usually pp1/crp/etc are all empty.
NeoFrag has the potential to be a place where people are ALL THE TIME. It could be a place like pp1...where you can go at any time and ther would be a match or multiple matches going on that you could join into and have some fun.
The following is a list of things 1) Fixes and 2) Updates that I believe would make Neofrag ALOT of fun, and would fill in those times when you're kinda bored and have nothing to do. Maybe instead of quitting, people would stick around to play some NeoFrag! :D Anyway, read on...if you like my ideas, please rate 5star and vote accordingly on the poll!
Bug Fixes
1) Clipping on Death: At this time when a player dies and respawns, you can see his body get up from the floor and sorta "float" to his respawn point. At this time you can fire on that player, inflict damage and sometimes KILL the player, while he is already respawned and most likely cannot even see you on the screen. Monks can exploit this ESPECIALLY bad, getting 5-6 hits on a respawned player, killing him or injuring him to the point where he will die again quickly.
2) Clipping through Elevators: This applies to the entire game really :rolleyes: but is especially annoying within Neofrag. When a player uses an elevator, his character can get "stuck" within it, making him an easy to hit, unmoving target, even though on his end he is running around.
3) "Effects" staying on when leaving Neofrag: This has been addressed before on the forum. After leaving Neofrag, if you have a certain "effect" on you...aka a heal, poison stack, fire stack, shelter, etc...it will "show up" on you outside, even though in reality you do not have it on. This can be extremely annoying if you have to run to an op fight, or something else important, and do not have time to relog from the game.
4) Long syncronizing out of Neofrag: No matter who you are, on what connection, or where in the world, you get a longer then normal syncronizing message when coming out of Neofrag. This is NOT good because people camp the Neofrag exits...I know because people I know personally do it :p . You can easily pick off people coming OUT of Neofrag while they are in this long sync. Either this sync time should be lowered, OR the player should be sent to the front of a random deck, so the killers do not know WHERE the player will spawn to.
5) Total players when entering a deck: Upon entering a deck, the amount of players xx/xx is ALWAYS bugged. Sometimes it will say 12/16 and no one will be in there. Sometime it will say 0/6 and there will be 4 people in there. Somtimes it will say 0/2 and you wont be able to join, it will be a bugged deck. All these things should be addressed and fixed. The number displayed should be correct, and if no one is in the deck, you should be able to adjust the max players as you go in as the first player.
6) Passworded decks: Theres an option for hte password right now, and honestly I doubt this even works. If it does, I sure as hell have NO idea how to get it working. EIther way, the option is there for a reason...planned duels/scirmishes that you want to play, but do not want people jumping in on it. This is especially annoying when dueling, and a noob comes in and starts blasting everyone in the middle of a duel.
Updates
1) Scoreboard: Currently, the scoreboard keeps track of the scores in "reverse". You get a "-1" for dying, and you get nothing to killing someone. Also, upon leaving Neofrag, your score stays. The scoreboard should be changed so it displays WHO IS IN THE NEOFRAG MATCH at the time, and thier KILLS, and thier deaths. A kill should be decided by who does more damage on the player. The scoreboard should be sorted by who has the most KILLS, regardless of thier deaths...even though deaths should still be shown.
2) Game Types: This is probably the biggest update I am going to ask for. Multiple game types within Neofrag. On a beggining basis, it could be something like:
a) Deathmatch
b) Team Deathmatch (you pick your color upon entering)
c) Dueling Match (only 1 person spawns at a time, winner stays in)
d) Class vs Class Deathmatch
On an advance basis, we could see games such as this added:
e) Capture the Flag - standard two teams, a flag on each side, have to grab the flag and bring it to yours and your team scores a point.
f) Jailbreak - standard two teams, one team puts other players in jail when the players die, then teh other team has to get to and open the jail cell to allow his teammates to come out
This type of idea, to change things up a bit. Could be alot of fun playing some different types of games with your regular buddies. Also, this could be ALOT of fun to play against enemies...aka set up a CTF match with an enemy clan. The player who is FIRST INTO the deck should be able to control the amount of players, game type, etc.
3) Health/Stam/Mana pool upon spawning: I think upon respawning after death, your HEALTH, STAMINA and MANA pools should be full. Its annoying when a full HP player finishes you off, and you respawn half hp....aka again you have HALF the chance to beat this player.
4) Buffs upon spawning: I think upon respawning after death, buffs should still be on. They should stay on for thier duration, regardless of how many times you die. This would even the playing field for PEs and SPIEs in neofrag...because lets face it, these two classes require thier buffs to stand up against tanks and APUs. Its unfair that they have to try to buff up EVERY TIME after dying, whereas tanks and apu's need not worry about buffing.
5) Neofrag Entrances: In a RP sense, its cool that Neofrag is located solely within pepper park. But in reality, its annoying and inconvenient for most to get to. I think there should either be Neofrag decks all over the place, like any other shop, or there should be entrance to decks on CityCom, as its been suggested before. Also, all neofrag entrances should be LINKED. Forget Neofrag 2, its used about as much as my old pog collection nuff said. One Neofrag, about 10 decks, and entrances to these decks that are WIDELY available...aka no matter if you're entering neofrag from TH, or from VIA3, or from PP2, or from CityCom, etc... you're always entering the SAME decks...a player enters deck 2 from via3, and a player enters deck 2 from MB..they're both in the same game.
Im sure theres more bugs/other additions that could be added to this, these are just my thaughts on what would make Neofrag GREAT, and would keep me interested around the clock.
Thanks for reading ;)