PDA

View Full Version : Useless Piece of S@#t award



Psycho Killa
14-01-04, 04:34
This month I would like to nominate holy catharsis. (not the sanctum)

In the time you can cast one of these (I get Sixteen Rof) I can cast all three normal storebought spells Anti paralysis anti Poisin and anti Damage boost. While taking less psi to cast...


So please either up its rof or just remove it from the rare pool.

Please dont give me that ppus are already overpowered bull shit. Apus have a strong Hl that doesnt mean they deserve to have a shitty ass fire apoc like they have now. It just means we need to balance ppus and make the shit they have worthwhile to use.


Another nominee of course are the psi resistor chips.

List your opinions here and your choices for usless pos award.

Shadow Dancer
14-01-04, 04:37
NORMAL catharsis would be worse IMO. :p


Normal antibuff.


Any anti-heal spell. :rolleyes:


Way too many to name.


Holy pestilence. :rolleyes:

kurai
14-01-04, 05:18
Healing Light.

What the hell were they smoking on the day they made that ?

Cytaur
14-01-04, 05:18
Wood ? Computer Junk ? Wires ? Metal Plate ? Glass ? Ammo parts ? Armor parts ? That's useless...

Psychoninja
14-01-04, 05:31
Hmmmm....and the award goes to!


*drumroll*


Thunderstorm

bounty
14-01-04, 05:50
Kinda unrelated, but does anyone ever use the provoke enemy or distract mind?
But yeah, holy cath is pretty pointless.

Keyol45743241
14-01-04, 06:43
Less spells in the QB? More room for other spells? Nerf the PPU anyway? And prod those that whine the least bit about the godmode class with a big stick? A few times so they learn? Please?

er.. my nominee is the Droner Class in General. Couldn't deceide between Melee User and Droner actually, but I can't nominate more than one, can I?

Spoon
14-01-04, 07:18
Originally posted by Psycho Killa
Another nominee of course are the psi resistor chips.

Actually, believe it or not, I have found a good use for the PSI Resistor 3's....

I poke them in and out for DEX on my monks(TL 62).........

It works ok, sorta.........


I'll nominate....

Hand Grenades..

Haven't used them since they stopped dropping off Butchees and Hurlers, the only time I've seen them used recently has been PP1, where people chuck'um just for shits and giggles......

ZoneVortex
14-01-04, 07:31
Hey man, no one disses the hand grenades and gets away with it on my watch

useless piece of shit award from me goes to plasma and laser pistols and rifles

worthless compared to the other guns you could be using

KramerTheWeird
14-01-04, 08:03
Originally posted by Psycho Killa

Another nominee of course are the psi resistor chips.

That's an entirely different ballpark. Psi resist can't even be labled as anything, let along a piece of shit.

I think laser weapons are severely gimpy. They should seriously increase their effectiveness.

Psycho Killa
14-01-04, 08:08
All items of every class should have a purpose then balancing should be achieved from that.

Not OMG PPUS OVERPOWERED DONT MAKE THERE BROKEN SHIT WORK.

Fix the shit that sucks then balance the classes from there is how I think it honestly should be.

If we balance the classes. Then fuck around with shit that is useless where going to have to balance them all over again.

Birkoff
14-01-04, 08:11
Weapon part 10.....

I'm guessing there is others in armours etc but i caba to look.

Holy cath has the use of making a ppu look like a hybrid.. stupid how many ppl asked me when i lomed to hybrid as a pure ppu when i pulled it out :P......ok ill shut up....

Zanathos
14-01-04, 08:22
theres lots of useless shit.....

not just item wise too (i.e. 1,000,000 Unused clans)

Psycho Killa
14-01-04, 08:24
Which is why we have to keep reminding kk so they do something about it.

Glok
14-01-04, 08:31
Useless shit? NO WAY DUDE!?!!

KramerTheWeird
14-01-04, 08:53
I want to see Fire Apoc APU's, Beam of Hell PE's, Redeemer Spies, and Doom Beamer tanks. As it is many rares are a joke and diserve your reward, psycho killa.

Breschau
14-01-04, 09:16
I'll see your Psi Resistor and raise you a Defensiv-Psi-Field - same effect but they gimp your psi abilities too!


In particular, Defensiv-Psi-Field 3. The reqs on that are such that only a monk can use them.. so even if resist psi worked, the only char in the game who'd have a use for one is a psi monk that's specialising in resist psi...


Though I did have a use for them - I kept several in my backpack so when I died they'd replace some other cheaper (in terms of Yo sales) but potentially useful items in the pool of 10 that might drop.

g0rt
14-01-04, 09:19
should be removed from the tech pool tbh

Judge
14-01-04, 10:43
Wyatt earp.... all 9mm guns need to be boosted :)

Scikar
14-01-04, 11:31
Surprised the Wyatt took so long to appear.

Now let's see....

Blast spells
Multi Energy Bolt and Holy version (any use it could have is better performed by Multi Lightning which is 3 TLs higher)
Paw of Tiger and Vein Ripper
Tank PA
TL150 Recycle Tools
TL150 Repair Tools
The vast majority of drones
Raygun Cannons
Flamers in PvM
Executioner and Redeemer (as well as all fusion pistols/rifles)
Psi Controller Imps
Melee Experience Memory Chips
Experimental Bones (especially arm and chest)
Cybereyes
Obliterator, doesn't deserve the award but at least a nomination :p
Plasma Turrets, MG Turrets, and to an extent Laser Turrets
Uplinks
Kami Chips (especially Tank Kami, APU not so bad :p)

GT_Rince
14-01-04, 11:42
Originally posted by Keyol45743241
Couldn't deceide between Melee User and Droner actually, but I can't nominate more than one, can I?

Melee? Have you played Melee recently? With a PoB or DG, a Melee tank can now do some real good damage. It is so much fun now, I am lomming my Tank from HC to Melee.

More Melee weapons would be nice though :)

Back O/T.. My nomination has to go to the Thunderstorm (The rare freezer Rifle). What a wortheless PoS that is :D Well, it was last time I tried one...

Psycho Killa
14-01-04, 11:49
Originally posted by Scikar
[B]
Cybereyes
B]

Actualy level 1 cyber eye is good for monks to get 1 more int closer to a heavy belt (hey thats a shitload of cave runs)

And the level 4 i found useful to make a stealthing paw of tiger using melee pe... though i ditched it for non impressive pvp damage for a blade of ceres setup.

DarkFear
14-01-04, 11:51
Originally posted by Keyol45743241
Melee

You dont know Jack!? :)

Zanathos
14-01-04, 11:54
Wyatt Earp should be a short range sniper rifle (damage wise).

Although that maybe a little much :) So maybe have that damage.

Melkior
14-01-04, 12:23
exp chest/arm....everyone uses BQ or anti-gamma....

Maarten
14-01-04, 12:28
Electric Tempest! :)

And keep the Exp bones. I know not many people use em, but it would be illogical to remove em.

]v[ortice
14-01-04, 12:36
HEW Jordan LP1369 (or whatever) Laser Pistol.

Worst Weapon on The Game.

T/L 46 Ryker Glare Pisses all over it.

(EDIT: Melee Exp Memory Chips are really usefull to new chars cos it means u can get decent melee to start without spending your points.)

Fez
14-01-04, 13:26
Weapon part 10.....


im prety sure weapon 10 are used to build stealth 3's

El_MUERkO
14-01-04, 13:32
Wyatt Earp, Antibuff (not holy), Cypher Helmet

ezza
14-01-04, 13:37
im going for doom beamer, got 2 of them and they are both still at 120/120 condition.

think i used it once just for a laugh, but if i want to use AOE i normally got for my moony so the doomy just collects dust, only nice thing about it is the blue swirly

J. Folsom
14-01-04, 13:37
Originally posted by Breschau
In particular, Defensiv-Psi-Field 3. The reqs on that are such that only a monk can use them.. so even if resist psi worked, the only char in the game who'd have a use for one is a psi monk that's specialising in resist psi... I can only agree on that. In fact, even if Psi Resist worked, the Defensiv-Psi-Field 3 would actually cost the monk using it more skillpoints then he would without it.

To show it:

Natural:
50 Psi Resist
150 APU
80 MST

With Defensiv-Psi-Field 3
64 Psi Resist
143 APU
73 MST

So, using a Defensiv Psi-Field 3 costs 46 points, while it only gives 28 points in this example.

El_MUERkO
14-01-04, 13:43
Oh yeah! how could I forget, an entire stat that is completely useless and the 3 chips that go with it :confused:

Rade
14-01-04, 14:05
Ok, here a rundown of some fun pistols for yall.

The "Automatic" line of pistols (no not the one that works like
liberator, theres a weird automatic line that fires like it has
hickups, and its even worse than the wyatt earp line).

The Mini-rocketlauncher line of pistols - If you think that
rocketlaunchers suck... the mini-rocketlauncher line has the same
crappy aiming, HALF the range, HALF the damage, SAME RoF, this
is infact my nominee to the suckiest item of the decade. Killing
someone with computer junk would be easier.

Fusion pistols - damage penalty for short range and bonus on
long range.. on a pistol. mmkay. nvm that the range is that of a
shotgun. Laser pistol have twice the range.

Pulselaser pistols below slasher. while the slasher has the same
damage output that a rolh has, the lower level raygun pistols
outdamage the pulselaser pistols by *2, even tho the pulselaser
pistols are higher level. o_O Also, their range is shit.

SynC_187
14-01-04, 14:18
At lower levels the pulselaser pistols are great.
I've got a 5 slot tangent one and it is better than my SMG.
It does less damage per shot, but the RoF is insane.

Rade
14-01-04, 14:30
TL18 Tangent 'Substandard' Pulselaser Pistol 20*370=7500
TL20 Street Model ‘Uziel’ SMG 30*370=11100

TL63 A&W ‘Rapidfire’ SMG224 103*370=38110
TL64 Tangent Pulselaser Pistol 69*370=25530

TL86 Tangent ‘Blacksun’ RP-97 (111+252)/2*185*1.4=47008
TL91 Liberator 180*370=66600
TL92 Tangent Assault Pulselaser Pistol 104*370=38480
TL108 Ray of last hope (171+385)/2*185*1.4=73297
TL113 Slasher 174*370=64380


This is the way it goes all the way. Of course theres the bugged
RoF on the pulselasers but Ive never seen any numbers of that
or anyone proving anything with it. Someone please feel free to
do a test how long it takes to kill a certain mob with a pulselaser
pístol compared to raygun or SMG. Also bear in mind that the
pulselaser requires T-C.

Also notice that reloading is not factored in here, however thats a
small issue on pistols since they reload so fast. Also for the
raygun pistols its assumed that they are fighting at very close
range, which isnt always the case.

**edit: added some more guns.

Shadow Dancer
14-01-04, 14:37
It really annoys me that underpowered items are left underpowered for so long. I mean like it REALLY annoys me.



And why does KK introduce some items that are so borderline useless and are rare????

Like normal antibuff. Or the other rares that are weak.

Rade
14-01-04, 14:39
I was really pissed when they put in the pulselaser pistols. First
they make it sound like PEs and Spies are getting these cool new
toys and then it turns out to be horseshit. Then tanks and
whatnot go about whining that all other classes get so many new
kewl weapons... as if we do :mad:

Shadow Dancer
14-01-04, 14:40
haha, that's how I felt about the rare barrels.

I thought it was going to be uber. I hafta admit though, firestorm is TEH UBER in pvm. But pvp? HAH. And pestilence?

I feel sorry for anyone who actually dies to pestilence.

I remember thinking "OMG A TL 110 POISON SPELL. THIS IS GONNA BE UBER"


o_O

Rade
14-01-04, 14:47
added some more guns to compare against above...

Forget My Name
14-01-04, 16:30
most useless thing in game?

99% of the wastelands.

Vampire222
14-01-04, 16:39
most useless thing ingame... shadow dancer

Delloda
14-01-04, 16:45
fire apocs are more useful than most of you think. It's a situational spell used in 1 or 2 particular situations and can be more effective than hl.

my useless nomination is thunderbolt and electric tempest melee rare.

Shadow Dancer
14-01-04, 16:52
Originally posted by Delloda
fire apocs are more useful than most of you think. It's a situational spell used in 1 or 2 particular situations and can be more effective than hl.

my useless nomination is thunderbolt and electric tempest melee rare.

hahha, you crack me up. I'm sure against someone with 0 piercing, liberator would do 5x the damage of HL.


Similarly, since everyone and their mom has energy resist, SOMETIMES fire apoc is better but only because the person has crappy fire resist. Hl is still like 5x better than fire apoc IMO.

Fire apoc is such crap IMO.

But I know you're a fire apoc fan Dell. :p

Scikar
14-01-04, 16:54
Originally posted by Rade
I was really pissed when they put in the pulselaser pistols. First
they make it sound like PEs and Spies are getting these cool new
toys and then it turns out to be horseshit. Then tanks and
whatnot go about whining that all other classes get so many new
kewl weapons... as if we do :mad:


Well there's nothing wrong with Pulse Laser rifles, considering the number of people who love the Disruptor. Remember that lasers have 0 recoil and good range, which = good aiming. The point Tanks have been making is that a pistol PE, for example, can choose to use Lib/BS, or go for a Judge setup, or a RoLH setup, or a non-tech Lib only setup. Each one has its strengths and weaknesses. Now look at a H-C tank. Remember Devourer has only just arrived, and these complaints were made at the time of Pulse Lasers.

Tanks had 2 weapons - CS, and SpeedGun. SpeedGun doesn't scratch PEs, CS doesn't have such good reach. Going low tech grants the tank no benefits at all. The extra agility is barely noticeable because we already push the formula by have 110+ agl and below 50 ath. To achieve a notable difference then sacrificing T-C would have to grant far more agl than it does. So non-TC isn't worthwhile. CS and SG were the only direct fire weapons. Storm Laser - too low damage. Flamers - no rare, weak damage. Rockets/Fusion/Rayguns - all AoE. Yet PEs found themselves being given new Pulselaser pistols to play around with and make new setups for, while tanks still had no choice but the same old CS/SG/Moonie loadout.

That is why tanks were complaining.

Rade
14-01-04, 17:02
I didnt say anything about pulselaser rifles, I hear that those are
fine, but the pistols are utter crap.

Here tanks, take a nailgun, half a damage per shot, and in every
other way worse than anything else you have. Now everyone can
complain about you getting attention and new toys. See me
point?

Maybe tanks should get more options, but that would more or
less mean better guns than CS, and that would definately be
overkill since its one hellofa gun. Id rather see tanks speccing
differently to be able to do something with vehicles or whatever.
But I agree, PEs are a fun class due to the fact that the different
specs are so different, a Lib PE can almost twice the damage that
a RoLH PE can, but RoLH is so much better etc etc.

**edit: Also, as I said, the slasher is fine, its the lower level pulse
laser pistols that are total crap. Im guessing its the same with
rifles.

ZoneVortex
14-01-04, 17:03
Hey the non rare flamer has always been a highly viable weapon for tanks. Don't let that there's no rare one get you down because against a PPU the flamer used to be like a Holy Antishield for tanks

I killed a handful of PPUs considered good by people on Pluto in some of the biggest clans using a flamer + speed gat

I literally always had the flamer in my QB

/shrug

Scikar
14-01-04, 17:13
Originally posted by ZoneVortex
Hey the non rare flamer has always been a highly viable weapon for tanks. Don't let that there's no rare one get you down because against a PPU the flamer used to be like a Holy Antishield for tanks

I killed a handful of PPUs considered good by people on Pluto in some of the biggest clans using a flamer + speed gat

I literally always had the flamer in my QB

/shrug


It's not a question of have you ever killed anyone with it. Until now when Dev is available, PPUs have never had any need to spec poison. They have simply relied on antidote spells to counter toxic beam, and to counter a flamer tank they just parashock and let their mates take care of him. Flamer tanks were rare enough to be an insignificant factor, and they simply weren't as effective as SG/CS. It all boils down to the question: "Is it worth setting a H-C tank up to use any other primary weapon than CS?" The answer is no.

@Rade: Yes I see your point, but that's not how the pistols were intended. In the eyes of Tanks, it was more like "Hey Pistol PEs, you already have 4 very different basic setups, which are all viable, but we're nice so we're giving you another weapon which you might like to setup for. Oh by the way, Hi tanks who all only have one viable basic setup."

Archeus
14-01-04, 17:28
Originally posted by Spoon


Actually, believe it or not, I have found a good use for the PSI Resistor 3's....

I poke them in and out for DEX on my monks(TL 62).........
[/B]

Repairing a Rhino seems to be the best I have found for levelling.

WP10 ? Used in Holy Heal as far as I remember.

superfresh
14-01-04, 17:39
I was never so disappointed in a rare item as I was when I first got the Holy Catharsis. 4 slotter too. Takes less time to farm the parts for it than it does to cast it.

Keyol45743241
14-01-04, 18:30
[...] Kami Chips (especially Tank Kami, [...]Another one who hasn't realized that gunning a rhino is quite funny and effective

Besides, yes, I have played a Melee Tank on Pluto, you may know him, his name is "Ray Duchette" :rolleyes:

Jest
14-01-04, 18:35
I'm always scared to even mention the Wyatt cause I always get flamed by pistol haters. "YOU ALREADY HAVE PLENTY OF GOOD WEAPONS!!!" Oh ok, sorry I even mentioned it. Pft.

I was having fun using it the other day, I think its quite possibly even harder to aim with than the Libby is. Would be nice if they made it a viable weapon. I like it.

And don't even get me started on the Cypher Helmet. :mad:

KramerTheWeird
14-01-04, 18:38
The wyatt earp is horrible. Most top players I can't even get a hit off with. The range should increase, hell a freakin SMG with a higher range than a single shot?! Not only that but stacks seem useless, especially since even basic heals can outheal one stack, if you have high resists.

Spoon
14-01-04, 18:46
Another thing..........

Experimental Slot Enhancer 0.9




@Archeus

I may try that, thx......
I'll need 31 in Repair?

nonamebrandeggs
14-01-04, 18:51
Weapon Part 10 is good for recycling drugs... o_O

Jest
14-01-04, 18:52
Originally posted by Spoon
Experimental Slot Enhancer 0.9
Heh, those are far from useless my friend, I remember doing a batch of builds one time and I had two illegals and one 0.9. The illegal gave me 3 slots each but the 0.9 build gave me 4. It gives you an extra slot more than you normally would have, thats pretty sweet if you ask me.

KramerTheWeird
14-01-04, 18:53
ya, even a modest boost helps.

however, I think 0.9's should be purchasable/lootable, 1.5's lootable, and only illegals dropped as techs.

Zanathos
14-01-04, 19:01
Gotta consider the fact that they cant even be used on rare items so.... why are they rare? I like that idea of being able to loot them except the illegal.

It would have to be rare though, kind of like the filter heart 2 but not as rare as that!

Spoon
14-01-04, 19:13
Originally posted by Jest
Heh, those are far from useless my friend, I remember doing a batch of builds one time and I had two illegals and one 0.9. The illegal gave me 3 slots each but the 0.9 build gave me 4. It gives you an extra slot more than you normally would have, thats pretty sweet if you ask me.


bleh......

Every time I use an SH, that's how many slots I get, no extra's......:o
I guess I got bad luck with them...

Although I've been getting pretty lucky with natural slots lately....
3 slot rifle last night, 4 slotter a couple of days ago.....
Both were built in the first run of 5 builds....
*knocks on wood*


OK......

What about Cyber Hearts 1 and 2???

anyone use them?

Zanathos
14-01-04, 19:16
I foolishly used to use em.

lullysing
14-01-04, 19:38
Originally posted by Cytaur
Wood ? Computer Junk ? Wires ? Metal Plate ? Glass ? Ammo parts ? Armor parts ? That's useless...

Wood , wires, glass and metal plates are used with glands to make chems, so no, they are not useless.

Armor and ammo parts are useful for several reasons : not everyone can go buy some dura4 or inq4 at the cornershop. Also, i used to build/sell custom ammo for half the cost back at the start of retail, before they changed recycling.

Judge
14-01-04, 19:52
I think that a cool boost instead of just boosting damage on the Wyatt earp or range or whatever would be to give it insta-aim but keep the damage the same.

Promethius
14-01-04, 20:13
Originally posted by Scikar
Surprised the Wyatt took so long to appear.

Now let's see....

Blast spells
Multi Energy Bolt and Holy version (any use it could have is better performed by Multi Lightning which is 3 TLs higher)
Paw of Tiger and Vein Ripper
Tank PA
TL150 Recycle Tools
TL150 Repair Tools
The vast majority of drones
Raygun Cannons
Flamers in PvM
Executioner and Redeemer (as well as all fusion pistols/rifles)
Psi Controller Imps
Melee Experience Memory Chips
Experimental Bones (especially arm and chest)
Cybereyes
Obliterator, doesn't deserve the award but at least a nomination :p
Plasma Turrets, MG Turrets, and to an extent Laser Turrets
Uplinks
Kami Chips (especially Tank Kami, APU not so bad :p)

Flamer does as much dmg as a speed gat to mobs...if not less. But only off by 10 or so. kinda lame in my opinion. Cuz i sure as hell think setting a mob on fire/poison should do more dmg than a few bullets lodged into their skin =p.

And i'd have to nominate the TS guards in peppar, next to the zone line (where 95% of people stay near...hmm i wonder why?).

NS_CHROME54
14-01-04, 20:55
freezer cannons are the most useless things on the face of the earth.

grenade launchers, at low levels they're are great, but as there are no high lvl versions, they suck in higher levels. pitty too, cause they'd be great for hunting firemobs, and lobbing projectiles over the walls when attacking an op. (cool glitch is when you launch a grenade from relatively far away and it hits water, it takes a pyschotic bounce, zigzags thru the sky (AND GROUND) and then explodes 300m away from where it hit the water, it's really cool, especiall in B_08 near the mutant trap.) a rare grenade launcher would be awesome (call it Reign of Terror, cause that's simply just a sweet name, and a fitting homonyme.)

grenades... pft, don't bother. way too hard to aim properly unless you're right close up.

electric tempest and thunderbolt, you have to be VERY skilled in melee to use them properly, otherwise they're crap.

aforementioned junk. do you really think people bother to take the time to build things from chemicals? don't make me laugh.

Parappa
14-01-04, 21:03
Money is kinda useless... and all freezer weaponry.

ichinin
15-01-04, 06:00
H,I,J,K,L Implant parts?

NS_CHROME54
15-01-04, 06:08
Originally posted by ichinin
H,I,J,K,L Implant parts?

NOT TRUE!! When you recycle them, you can make a LOT of ammo.

jernau
15-01-04, 08:00
Earp has comedy value and IMO is fun to use even though it sucks.
Cybereyes are useful when levelling up.
Obliterator is fine if people want it.
Experimental Bones and Kami Chips are fine.
Rocket pistols are OK for levelling up to a point.


My vote is for the Drone Distance Interface chips just because they didn't get a mention yet. They are total shite and all the things Rade said about Pulselaser pistols apply here too.

Birkoff
15-01-04, 08:36
Originally posted by Vampire222
most useless thing ingame... shadow dancer

pwnd


Originally posted by Fez
Weapon part 10.....


im prety sure weapon 10 are used to build stealth 3's


Yea and i know so many ppl who build them :rolleyes:

SynC_187
15-01-04, 10:53
Sorry I took so long to reply Rade :)

TL63 A&W ‘Rapidfire’ SMG224 - Launcher 46 seconds
TL64 Tangent Pulselaser Pistol - Launcher 34 seconds

Got a RoF over 400 on the Pulselaser. Its a 5 slot perfect one.
The Rapidfire is a 4 slot outstanding one. About the same stats as the Pulselaser, but less handling.

VetteroX
15-01-04, 11:17
the pulse lasers fire is way above 370, and its way above 400... not sure what the cap is.. I think its like 460 a min.

Archeus
15-01-04, 11:34
Originally posted by Spoon
I may try that, thx......
I'll need 31 in Repair?

Think it has to be /2 the TL of the Rhino, after that it shoots up.

Freezer guns nearly everyone I know uses to tag stealthers so they can kill them easy.

Nvidia
15-01-04, 11:38
RoF Cap on Pulse-laser pistols is 493/a min, FYI :)

El_MUERkO
15-01-04, 12:34
I've got lots of earps, every once in a while i use one for hunting.