Jake Cutter
08-01-04, 06:47
With the removal of safezones when BDoY is released...I think this would be an interesting modification to NC Copbot behavior:
When an anti-City runner pulls a weapon, he or she is considered hostile and is attacked by the copbot(s).
If a pro-City runner pulls a weapon, the copbots do nothing, unless that runner attacks the copbot...then justice gets dispensed at the offender.
Same thing for DoY guards...respective of the player faction of course.
Martin mentioned that copbots might become "easier" to deal with in combat...so it would be a challenge and not a slaughter.
Regards,
Jake Cutter
When an anti-City runner pulls a weapon, he or she is considered hostile and is attacked by the copbot(s).
If a pro-City runner pulls a weapon, the copbots do nothing, unless that runner attacks the copbot...then justice gets dispensed at the offender.
Same thing for DoY guards...respective of the player faction of course.
Martin mentioned that copbots might become "easier" to deal with in combat...so it would be a challenge and not a slaughter.
Regards,
Jake Cutter