Rjn
06-01-04, 18:00
ok they nerfed para shock which was needed but after the patch wen u nerfed it , u did the worse thing possable to the game thats increased the power 100 fold of para if u get shocked now ( by para halo i must add cause its less nerfed than para in cast time/ mana use ) u die simple as as u cannot move at all u may aswell be 1000 negative load its the same
may i point out kk here are your patch notes that u posted
Patch #193 & 194 Notes
Read on to learn about the changes that come with the retail patches #193 and 194
Attention: The CityAdmin guards inside the Plaza 1 Medicare will open fire on all faction enemies coming through the Genrep! The Plaza 1 GenRep will be unsafe for anti-CA factions!!!
PSI
- Reduced range for Beam spells.
- Increased range on non-beam attack spells.
- Increased range on rare antisanctum spells.
- Reduced damage for Freeze spells, but the effect stays the same.
- Increased mana consumption for Freeze spells.
- Increased cast time for Freeze spells.
- Increased cast time for Resurrection spells.
- Increased cast time and Psi consumption for stun spells.
effects stay the same my arse
lets take a vote
may i point out kk here are your patch notes that u posted
Patch #193 & 194 Notes
Read on to learn about the changes that come with the retail patches #193 and 194
Attention: The CityAdmin guards inside the Plaza 1 Medicare will open fire on all faction enemies coming through the Genrep! The Plaza 1 GenRep will be unsafe for anti-CA factions!!!
PSI
- Reduced range for Beam spells.
- Increased range on non-beam attack spells.
- Increased range on rare antisanctum spells.
- Reduced damage for Freeze spells, but the effect stays the same.
- Increased mana consumption for Freeze spells.
- Increased cast time for Freeze spells.
- Increased cast time for Resurrection spells.
- Increased cast time and Psi consumption for stun spells.
effects stay the same my arse
lets take a vote