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necrocon
06-01-04, 14:08
hey since half or more of the GRs are closed off now cant SI be lowered again. For those of us trying to make our weak factions strong we want a little boost dammit closing off most of the GRs across the world hurt a lot though there are some that are starting to pop up the one in F 9 would be nice if it worked

but the point here is can we get the SI dropped more also might help stop GR camping if we could actualy defend outselves when we come to an OP

DigestiveBiscui
06-01-04, 14:10
oh, im sorry - you have just teleported and had yourself put back together in a different location - do you really think you will come out of the GR happy and running around firing your gun like normal?

OF COURSE NOT

keep it as it is, learn not to GR to silly places

Dissenter
06-01-04, 14:12
Just deal with it, either GR to a free/neutral GR or drive/run.

Lucjan
06-01-04, 14:15
Originally posted by DigestiveBiscui
oh, im sorry - you have just teleported and had yourself put back together in a different location - do you really think you will come out of the GR happy and running around firing your gun like normal?

OF COURSE NOT


How does that work for GRing into an OP underground...?

Original monk
06-01-04, 14:20
its not the synaps, its the daamn genreprules that are wrong ..for what? so clans have more power over there OP's ?

they yust close em all ..

I pay for this whole game like anyone alse and i dont really participate in all this clan and factionstuff ... but still they force me to walk 8 zones if i wonna go somewhere ...

or gimp myself to use a vehicule that i loose every 5 seconds cause its bugged ... or yust dissapears when i zone lol.

Genreprules are only good for 1 thing: it keeps us playing longer cause its one majour TIMESINK ... give an op better defences instead of closing the genreps ... if they really wonna come attack the OP then they will do it anyway, genreprules or not lol ...

And it would be ok if we got alot of neutral genreps .. dont get me wrong im glad we ... finally.... got the battledome genrep, but thats about it ...

and i also say that CRP should be neutral ...

add genreprules to the list of : loms, rares, hybridnerf, kamichips and more of that fun stuff that screwed up alot in this game .

im sorryz i yust had to say this ... darn genreprules, atleast im glad that not all OP's on saturn are TG anymore so we can atleast use a few genreps now and then ... when they dont close them ...

MjukisDjur
06-01-04, 14:20
what about letting you gr to enemy grs but receive 100% si...?

slaughteruall
06-01-04, 14:20
Deal with it. There are GR's that anyone can GR to. And every class can fight out of the Gr if they are setup right or at least have a PPU buff on them. Yes i know most PPU's wont buff you just to GR somplace to hunt but still. I wont tell you the setup on my chars but i can use some weapons (spells or guns) out of a GR with or with out a PPU buff. (depends on the char).

Slaughter

necrocon
06-01-04, 14:20
Originally posted by Dissenter
Just deal with it, either GR to a free/neutral GR or drive/run.



Originally posted by Lucjan
How does that work for GRing into an OP underground...?

Good point Lucjan also in the same way good point Dissenter can you explain this one though? how clans GR with NO impairment

DigestiveBiscui
06-01-04, 14:20
KK fucked it up

nothing makes sense much anymore - they didnt think about how the made the game originally - people wanted something so they changed it

the way KK works tbh

necrocon
06-01-04, 14:22
Well I am asking them to make a change why cant I ask it without your bitching erm my post above was a total failure im not the best at quoting lol

I am prob way wrong but I thought there was less impairment in beta 4 or no imp at all at one point as I said though prob wrong was a long time ago

if so then the SI for GR was to stop ninja hacking and an overwhelming force from just GRing right in then the clans going to the basement with 0 SI was also something asked for

Now though why not make all GRs open again BUT notify a clan if an enemy/Neutral/Allied faction used it? or if it was used at all something they turn on or off at there whim

GR HAS BEEN ACTIVATED and like turrets that can be turned on or off *** you can turn off turret defense not the warning*** but for this you would turn off the warning for GRs if you dont want it on make the basement maybe a 2 layer hack to get into so your clan can GR in safely and amass a force
and raise SI impairment for neutral factions and enemy factions

so if its like 30% now to GR allied would remain 30 neutral 50 and enemy like 70

MjukisDjur
06-01-04, 14:22
well, when I started this game KK was blamed for not listening to the community :P

Which did you guys prefer?

DigestiveBiscui
06-01-04, 14:23
Originally posted by necrocon
Well I am asking them to make a change why cant I ask it without your bitching

because its a BOLLOCKS change

necrocon
06-01-04, 14:29
Locking GRs was a bollocks change

necrocon
06-01-04, 14:30
now dont be a dick look at what I typed above and if it doesnt make sense message me and talk to me unless you have no intrest at all then get out of my post

necrocon
06-01-04, 14:31
or you can post your question here and I will try to explain it sort of came up with it on the fly and didnt type it well good thing I am an american couldnt tell with how I type sometimes ;-(

Hot-Salsa
06-01-04, 14:33
dont you understand why clan doesnt get impairment?its pretty simpel...what if someone attacked your OP?would it be much fun for you to come there with 40% impairment :P . its fine the way it is...FLAME 4 evah....:eek: true many Ops are closed to clan..but most seem to be closed to faction.

necrocon
06-01-04, 14:35
if a clan can GR in with 0 impairment why cant I go to like MB or Plaza with like 10% or even heaven forbid 0 % who would have better GRs my 28 member clans GR or friggin CA in there frigging town

Hot-Salsa
06-01-04, 14:42
maybe because they arent Out Posts?and because KK set it up like this :rolleyes: btw dont worry. when doy comes MB will be safezone lol.

slaughteruall
06-01-04, 14:43
I can understand GRing to Plaza with 0SI. At least untill they remove the safe zone's. But not to MB/TH/TG canyon. I fyou GR's to one of those 3 with 0 SI would just make raids that much easier. Hell we used to Do TH and TG raids that way GR in and hide for SI to go away, in various places. Hell sometimes we would just wait at the GR it just depends.

Slaughter

necrocon
06-01-04, 14:48
well okay then with those GRs when your an enemy faction why be able to GR in AT ALL again if a clan can turn off the GR to ANYONE cant a CA stop TG TH or whoever there enemies are from entering? through the GR TH to stop tangent and cran and such?

your all dancing around defendint something that makes no sense and have totaly given up asking them to make sense of it just adding to the problems Take a step back from fighting me and actualy look at the things I am asking

Hot-Salsa
06-01-04, 14:52
Originally posted by necrocon
well okay then with those GRs when your an enemy faction why be able to GR in AT ALL again if a clan can turn off the GR to ANYONE cant a CA stop TG TH or whoever there enemies are from entering? through the GR TH to stop tangent and cran and such?

your all dancing around defendint something that makes no sense and have totaly given up asking them to make sense of it just adding to the problems Take a step back from fighting me and actualy look at the things I am asking

are you starting to get angry?...flamer :P

Archeus
06-01-04, 15:08
Originally posted by necrocon
Locking GRs was a bollocks change

and yet the majority wanted.

The GR's are locked to give a viable reason for owning the op and to make actual crafts (you know those APC's and hovertecs) actually useful. Seriously there is no where on the map that can't be gotten to easily and reasonably quick time using an ASG. Hovertecs are so cheap (constructed or barter) you can afford to leave them lying around.

The 0 SI for op owners was so when the Op was being attacked they could come in and defend it, and not get raped by GR camping people who could take out others with SI (The defenders were basically always at a disadvantage).

Original monk
06-01-04, 15:14
Originally posted by Archeus
and yet the majority wanted.

the majority on this forum isnt the majority ingame i noticed by now ... not everyone that plays the game also posts or uses the forum ... far from that

i say drop the genrepchanges: they where yust there to promote vehicules and if you dont like vehicules (like me) then you can go on foot ... i suggest give OP's a far more better reason of existance then only give a bonus to the clans holding it, examples enough in previous threads or the brainport on how to make OP's worth having, but letting the clan decide if a genrep should be open or closed ? nah .... in saturn that means that ya can go NOWHERE lol, only on foot or with youre vehicule :/

t0tt3
06-01-04, 16:08
Originally posted by Lucjan
How does that work for GRing into an OP underground...?

Beam me up scotty :rolleyes:

athon
06-01-04, 16:58
I like the GR rules. It makes the game more fun imo and gives more aim to the game. There are plenty of genreps that are neutral, and there also plenty of vehicles and vehicle depots, and the vehicles are a good way of moving around.

I do thing CRP should be neutral.

I also like SI, it means that people can't just GR into an op war and run off immediately. They either have to GR to a nearby GR and run or risk getting whacked at the GR. This is also the reason why I like the ressurection nerfs, they have made op wars much more fun.

I say leave them both as they are.

Athon Solo

necrocon
07-01-04, 11:14
OK as far as the OP goes if the clan wants it so bad they should hang out there not hang out in plaza I think if you can GR to an OP with NO SI then you should be able to GR to town with NO SI plain and simple

The defender is only at a disadvantage cause he thought he would not be attacked

GR campers happen at MB why cant NOOBS get o SI there lol

its simple questions man

Why do they get 0 SI at a minor stage in the game when we get nerfed in town with SI cause I used the GR ? give me a good reason besides the Forum community wanted it

necrocon
07-01-04, 11:18
Originally posted by athon
I like the GR rules. It makes the game more fun imo and gives more aim to the game. There are plenty of genreps that are neutral, and there also plenty of vehicles and vehicle depots, and the vehicles are a good way of moving around.

I do thing CRP should be neutral.

I also like SI, it means that people can't just GR into an op war and run off immediately. They either have to GR to a nearby GR and run or risk getting whacked at the GR. This is also the reason why I like the ressurection nerfs, they have made op wars much more fun.

I say leave them both as they are.

Athon Solo

Athon with GRs closed you can GR into the enemy OP cause they have it closed so you cant just run off. You got there by walking from a near by GR or driving. I do drive that is not hte prob I am jsut asking questions that I think make sense here and you peeps arent answering it just giving your opinions and that is good and all but not what I am after

athon
07-01-04, 12:03
Originally posted by necrocon
Athon with GRs closed you can GR into the enemy OP cause they have it closed so you cant just run off. You got there by walking from a near by GR or driving. I do drive that is not hte prob I am jsut asking questions that I think make sense here and you peeps arent answering it just giving your opinions and that is good and all but not what I am after

Not everyone closes all their GRs all the time. Some people do leave them open you know. And once a fight start it can be difficult to find the time to close the GR (especially if, as is unfortunately often the case, the defending clan has less people on than the attackers).

As to a clan 'hanging out' at their op all the time, that's hardly viable. People do do other things in Neocron than just wait for their op to be attacked. And that's IF the defenders have enough people to be online 24 hours a day, which more often than not they don't.

Athon Solo

El Barto
07-01-04, 12:10
imo GRs are perfect as they are (appart from a few more are needed in wastes, not many), the Si is perfect. The only major thing aht NEEDS to be done is putting a GR in the Underground of Every OP so when you apear there you actully apear at a Gen-replucator.

I personly think that the GR at teh OP UG should only be able to be used by what its set at, like if the GR is set to GR All, then any one can use the UG GR, if its set to faction only, on the faction can use it, etc etc.

If any one thinks that I am in one of those clans that basicly controls the whole map so can GR any where without Si, i'm not! I can always get to where I want to relativly quickly using the GRs that can't be controled or that are open.

Spex
07-01-04, 13:12
I remember the days GRing was cheap and you got no SI from doing it ...

Then they introduced SI after GRing, well fine, they increased the GR costs (which seems to be fine, too, although its hard for newbies). Why did they introduce the SI after GRing? To make life easier for GR campers? I don't think so ... it's all about the OPs. Now that players can GR into the UG without having any SI I think the things are even ...

On one hand everyone (at least it seems on this board) wants action, on the other hand OP GRs get closed down ... what do you fear? The action? Your enemies GRing back near the OP with 20% SI? Pfff ... sometimes I'm really confused by all this.

Btw, its a shame that a couple ASGs have no free GRs nearby, you have to walk some zones before you actually reach them :( But then the more free GRs you add (maybe with ASG in viewing range), the less these OP GR rules are of any use. Hmm, I better stop thinking about all this :p

Praised be ATH, AGL and VHC and long live the navigator ...

Archeus
07-01-04, 17:14
Another thing I like about the genrep changes.

If you are proactive to seek out people sometimes the clans who own the ops will help you out. For example there has been a number of times that I have had to get somewhere really fast but the GR was locked in those cases I asked the owners. Here are some of the things that have happened.

- They have ignored me.
- They have opened it for me to pass through only. (sometimes with armed escort waiting on the other end)
- They have just opened it and left it open.
- They have asked for cash up front.
- They have asked me for a favour or to do work for them.
- They refused because thier op was under attacked.
- They have told me they can't open it because they are under attack but opened up a nearer OP for me.

necrocon
08-01-04, 13:08
uhmm ok THE BIG reason I think there should be some change is 1 for newbs a great time when they find out they chose the wrong faction for that server and cant go anywhere. uhmm I think peeps with LEs in should not be limited either ot just loyal faction stuffs

and like erm spex said there was a time you could gr with no SI to anywhere now with the SI for the attackers and NO SI for the defenders whats the prob? make the basement a 2 layer hack if your not in clan

Unless they unlock it for you

and also make the time between hacks for hte basement like 1 minute or something so its real hard to get into


Why shoud a clan not hang out at THERE OP I mean it is THERE OUT POST you know peeps in real life a long time ago lived at out posts and sold stuff even made stuff right there for you

crazy I know