Q`alooaith
06-01-04, 04:01
Ok ok, I just pinched some other people's idea's and tweaked them a lot... But I think they are improved over the other's and simply, I'd rather they get looked at with eye's than skimmed because of a long post..
Researching right now is all about click and wait, well that's rather dull.. and you need level's over the TL of the item your doing to have a good chance of getting it right first time..
Constructing, it's all about having all the part's and gluing them in place... rather dull too..
So I had this idea..
Break weapon's down into pistol's, Rifle's and cannon's... Then break them down by type, to ammo type's.. Then take out all the current BP's..
Each weapon would be made of a trigger type, pistol, rifle, or cannon so you get the weapon type,
Chamber type, which determin's it's fire type, double barrel, burst, single, ect,
Clip, which determin's what ammo it uses and relate's to damage..
And barrel, which give's range/RoF (higher range lower RoF)...
Each weapon would have one of each of the above, and the TL and req's would be bassed on each of the part's TL's and req's (each part add's a Req set, which when added with the other part's give's TL and req's)
So a pistol with a TL1 trigger, TL10 Chamber, TL6 Clip and TL3 barrel would end up at TL20, so it'd need a dex of 20, 40 PC and depending if it was a tech weapon or not 20 TC.. rather basic, but that's the general idea of how a made weapon req's would be added up..
Now researcher's would have to make BP's by researching a set of part's to make a BP for a conster.. (he work's out how to stick the part's together so the gun work's)
Researcher's now got somthing interseting to do, but conster's are still getting the short end... But wait I have an idea for them too..
ATM conster's make weapon's in batche's to get slot's so weapon's can be modded, well my first idea just removed the need for ammo mod's, and also, I now kill off slot's...
Instead I suggest conster's can add extra tweakers (techincal term) to a weapon when building it, each tweaker would lower some stat's and raise others...
So a client want's a powerfull gun, he get's a researcher to do a BP for him, he want's it to be short to mide range.. burst type, going over to a conster with the shinny new BP he decide's he want's more ooomph, so ask's the conster to add a double charge chamber (lower's RoF, increases damage) which the conster doe's, though this bolt on mean's the weapon's overall condition start's lower..
You could add a bolton for each part, so a trigger bolt on, a chamber bolt on, barrel bolt on and clip bolt on.. barrel bold on's could be flashlight's laserpointer's, silencer's ans such, chamber bolt on's could add damage lowering RoF, or rase RoF in exchange for damage, or lose a bit of both for more range.. and so on..
These idea's are to give tradskiller's somthing to do, and a real part of gameplay, as you could find a good weapon design and pump a batch out, or spend all your time custom building weapons to order, with more advanced part's and set's of bolt on's..
Researching right now is all about click and wait, well that's rather dull.. and you need level's over the TL of the item your doing to have a good chance of getting it right first time..
Constructing, it's all about having all the part's and gluing them in place... rather dull too..
So I had this idea..
Break weapon's down into pistol's, Rifle's and cannon's... Then break them down by type, to ammo type's.. Then take out all the current BP's..
Each weapon would be made of a trigger type, pistol, rifle, or cannon so you get the weapon type,
Chamber type, which determin's it's fire type, double barrel, burst, single, ect,
Clip, which determin's what ammo it uses and relate's to damage..
And barrel, which give's range/RoF (higher range lower RoF)...
Each weapon would have one of each of the above, and the TL and req's would be bassed on each of the part's TL's and req's (each part add's a Req set, which when added with the other part's give's TL and req's)
So a pistol with a TL1 trigger, TL10 Chamber, TL6 Clip and TL3 barrel would end up at TL20, so it'd need a dex of 20, 40 PC and depending if it was a tech weapon or not 20 TC.. rather basic, but that's the general idea of how a made weapon req's would be added up..
Now researcher's would have to make BP's by researching a set of part's to make a BP for a conster.. (he work's out how to stick the part's together so the gun work's)
Researcher's now got somthing interseting to do, but conster's are still getting the short end... But wait I have an idea for them too..
ATM conster's make weapon's in batche's to get slot's so weapon's can be modded, well my first idea just removed the need for ammo mod's, and also, I now kill off slot's...
Instead I suggest conster's can add extra tweakers (techincal term) to a weapon when building it, each tweaker would lower some stat's and raise others...
So a client want's a powerfull gun, he get's a researcher to do a BP for him, he want's it to be short to mide range.. burst type, going over to a conster with the shinny new BP he decide's he want's more ooomph, so ask's the conster to add a double charge chamber (lower's RoF, increases damage) which the conster doe's, though this bolt on mean's the weapon's overall condition start's lower..
You could add a bolton for each part, so a trigger bolt on, a chamber bolt on, barrel bolt on and clip bolt on.. barrel bold on's could be flashlight's laserpointer's, silencer's ans such, chamber bolt on's could add damage lowering RoF, or rase RoF in exchange for damage, or lose a bit of both for more range.. and so on..
These idea's are to give tradskiller's somthing to do, and a real part of gameplay, as you could find a good weapon design and pump a batch out, or spend all your time custom building weapons to order, with more advanced part's and set's of bolt on's..