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View Full Version : faction gaurds in faction hq zones



Rjn
01-01-04, 09:51
now we have all 120 faction gaurds can we have votes on weather we remove tg gaurds from all exept tg caynion / or place stormbots all over city side of map

come on kk get real with how it is know

MortuusLupus
01-01-04, 11:44
If they only had guards at the entrance to their base, and inside, the City would have been able to sneak up on them and crush them ages ago. The guards in the areas around the TG main base are there to make sure an army doesn't sneak by. It's like having a yard around your house. Yeah anyone who actually wants to get to your door can, but you'll see them coming. At least they can't just hop in right off the sidewalk.

EDIT: And you probably should have put a "Things are ok as they are" option in your poll

EDIT AGAIN: Also, TG guards are fundamentally different from those of the city-factions. The Twilight Guardian canyon was meant to serve as its own self-sustaining city. Its guards therefore serve not only as faction defenders, but as the police and military force of that city as well. Biotech and Tangent do not serve as the police of Neocron City, so they are only in their HQs.

Shadow Dancer
01-01-04, 12:04
Hey Mortuus, you're back. Welcome. :)

MortuusLupus
01-01-04, 12:15
ummm....no I'm not....look over there, an eagle!

/runs and hides

Hippieman
01-01-04, 12:24
Eagles were killed off in the nuclear war. Now get your ass back here.

*parashocks Mortuus with noob parashock*