Alice
30-12-03, 01:12
Ms Fixer is a barterer. She has no business.
I have seen other barterers, and have ones on other servers, but they get no business either.
Poking? Always needed. Cst/Ress? Always needed. Barter? Who needs it?
The only time a person thinks about barter use, is when they buy a bloody great big vehicle, or a clan apartment, or you get the odd constructor who wants to buy in a mass of parts for a gun construction frenzy session at his or her factory.
We are useless. No. sorry More than useless. Hackers get more love than us.
So, we need some purpose in life. Pokers get to put in implants, res/cnst are pretty self explanitory, but barterers have nothing.
So some thoughts.
Barterers have access to equipment that can't be bought by the general public.
The idea is, that certian guns, armour, vehicles etc will only be purchasable by someone who can barter, like how certian trade warehouses sell only to people with businesses, and you need a tax-thingy to be able to purchase from them. Also, these places sell things for CHEAP, so a barterer could get parts and such in bulk for cheaper prices than going to a normal vendor. However, it would only apply to barterers of 100 skill or more, because everyone would just sink a point into barter for the benefits.
Barterers get more of a reduction on items for purchasing.
They already get a good reduction, but even so, the 2-3k you save with a barterer is not worth the hassle of tracking one down, and then paying at least half the saving, to them. Now, if the product was 20k, and the barterer got it for you half price, now that's something worth shouting for one about. Then again, people don't care what they pay because money grows on trees in NC.
Barter is changed into "charisma" or such.
Someone mentioned this on the barter glove post, that it should effect NPCs in more than just price changes. Maybe barterers can get people into enemy guarded zones without them getting splattered, if they are teamed with the barterer (and the barterer takes the time to talk to the guards), get information from certian people for quests (wasn't there a quest where you have to "convince" some guy to return to Tangent? Barterer time!), and so on.
Barter is removed from the game, being a lamoid skill, and replaced with another trade skill that can be useful to players.
I dunno. Knitting? Sewing? Maybe a "science" skill, where high level "scientists" can create new guns, armour etc. They take a template for the gun, dictate the damage, ROF, aiming, clip size, ammo type etc, and then get an indication of the requirements, weapon needs and such. Actually this is working into a good idea.
Design Skill
Intelligence based
Pick a design tool (armour, weapon, vehicle?, spell) and you need points in the skill that uses it (i.e. PPU for a PPU designer, PC for a pistol designer etc), and then you make a frame based on existing weapon designs. You then alter the internals (to a limit) and then produce a name, and BP which can be built like any normal gun. This means, Designers can tailor make a gun to suit the user, or spell to suit the caster, etc.
I have seen other barterers, and have ones on other servers, but they get no business either.
Poking? Always needed. Cst/Ress? Always needed. Barter? Who needs it?
The only time a person thinks about barter use, is when they buy a bloody great big vehicle, or a clan apartment, or you get the odd constructor who wants to buy in a mass of parts for a gun construction frenzy session at his or her factory.
We are useless. No. sorry More than useless. Hackers get more love than us.
So, we need some purpose in life. Pokers get to put in implants, res/cnst are pretty self explanitory, but barterers have nothing.
So some thoughts.
Barterers have access to equipment that can't be bought by the general public.
The idea is, that certian guns, armour, vehicles etc will only be purchasable by someone who can barter, like how certian trade warehouses sell only to people with businesses, and you need a tax-thingy to be able to purchase from them. Also, these places sell things for CHEAP, so a barterer could get parts and such in bulk for cheaper prices than going to a normal vendor. However, it would only apply to barterers of 100 skill or more, because everyone would just sink a point into barter for the benefits.
Barterers get more of a reduction on items for purchasing.
They already get a good reduction, but even so, the 2-3k you save with a barterer is not worth the hassle of tracking one down, and then paying at least half the saving, to them. Now, if the product was 20k, and the barterer got it for you half price, now that's something worth shouting for one about. Then again, people don't care what they pay because money grows on trees in NC.
Barter is changed into "charisma" or such.
Someone mentioned this on the barter glove post, that it should effect NPCs in more than just price changes. Maybe barterers can get people into enemy guarded zones without them getting splattered, if they are teamed with the barterer (and the barterer takes the time to talk to the guards), get information from certian people for quests (wasn't there a quest where you have to "convince" some guy to return to Tangent? Barterer time!), and so on.
Barter is removed from the game, being a lamoid skill, and replaced with another trade skill that can be useful to players.
I dunno. Knitting? Sewing? Maybe a "science" skill, where high level "scientists" can create new guns, armour etc. They take a template for the gun, dictate the damage, ROF, aiming, clip size, ammo type etc, and then get an indication of the requirements, weapon needs and such. Actually this is working into a good idea.
Design Skill
Intelligence based
Pick a design tool (armour, weapon, vehicle?, spell) and you need points in the skill that uses it (i.e. PPU for a PPU designer, PC for a pistol designer etc), and then you make a frame based on existing weapon designs. You then alter the internals (to a limit) and then produce a name, and BP which can be built like any normal gun. This means, Designers can tailor make a gun to suit the user, or spell to suit the caster, etc.