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View Full Version : [BrainPort] Immunity to AfterDrug Effect



shrubbery
24-12-03, 03:04
Alrighty, a new skill would be added in the STR area. The skill could be called "Drug Immunity", whatever.

Let's say I place 20 points in this skill, that would mean I am immune to TL 20 drugs, by immune and all, I mean the anoying aftereffect when it wears off.

Has it been posted before? If so, sorrrry =P

Yup that's it..

t0rqu3
24-12-03, 04:09
I think having a drug immune type thing is a cool idea... but I'd probably be more in favor of a building-up to it type thing, like in EverQuest you get immune to being drunk after you drink tons of alcohol... it could be the same in NC, but with drugs.

Just sticking points into a skill is kind of silly in my opinion.

(Also this limits it being better for one class, because say if it was STR like you said, that benefits PEs the most because they don't need all the STR points they receive, but tanks do... kinda thing?)