ponders
18-12-03, 23:31
A lot has been said about monk nerfs etc over the recent weeks .
Many people agree monks are overpowered . you only have to go to an outpost fight to see that the main percentage of people are monks . I think its improved slightly since the nerfs , but its still not enough .
However unlike most other people i think nerfing people who spend hours leveling and setting up characters is wrong .They pay for the pleasure to play and many have to go through the misery of being nerfed .
well one question i have is : I have been playing since retail and i dont remmeber monks being powerful like they are back a year ago ? how the hell did they get like that ? (yes i know they were boosted in a patch :-) i mean being so overpowered ) .
Also thing s like being able to shoot through walls , not being able to get out the way if you been targeted and shot . if you are being shot by a beam etc you cant see where its coming from ? these are big advantages without being overpowered .
All said and done , i still dissagree with nerfs . so what other answers are there?
I would like some serious suggestions , not just a load of flames and people moaning etc .
One Idea i have ( this is a basic idea that i welcome advice and input from anyone in the community ) is as follows :-
How about a psi resist belt ( one where the psi resist actualy works) and rather than static figures have percentacge figures like a Tank belt that reduces APU dammage by 30 % but reduces PPU heals and possibly sheilds by the same or maybe a little more . but at the same time it could reduce the PPU effect of hostile PPU like holy paralysis (the 30 % is just a figure off the top of my head it could be any figure ) and private eyes could have a slightly higher % belt and spys a higher % still . the belts could also maybe carry a penalty maybe of a type of dammage that monks can`t use .
this would make fights with more classes a real skill of setup , and would encourage more classes to play .
this type of belt may even have other uses with other types of resist belts with % resists but with % penalties .
Remmeber this is only a rough idea . I would rather see the game move forward rather than pissing people of nerfing their hard work all the time .
I would appreciate some sencible suggetions from the community that may help use improve the game .
Many people agree monks are overpowered . you only have to go to an outpost fight to see that the main percentage of people are monks . I think its improved slightly since the nerfs , but its still not enough .
However unlike most other people i think nerfing people who spend hours leveling and setting up characters is wrong .They pay for the pleasure to play and many have to go through the misery of being nerfed .
well one question i have is : I have been playing since retail and i dont remmeber monks being powerful like they are back a year ago ? how the hell did they get like that ? (yes i know they were boosted in a patch :-) i mean being so overpowered ) .
Also thing s like being able to shoot through walls , not being able to get out the way if you been targeted and shot . if you are being shot by a beam etc you cant see where its coming from ? these are big advantages without being overpowered .
All said and done , i still dissagree with nerfs . so what other answers are there?
I would like some serious suggestions , not just a load of flames and people moaning etc .
One Idea i have ( this is a basic idea that i welcome advice and input from anyone in the community ) is as follows :-
How about a psi resist belt ( one where the psi resist actualy works) and rather than static figures have percentacge figures like a Tank belt that reduces APU dammage by 30 % but reduces PPU heals and possibly sheilds by the same or maybe a little more . but at the same time it could reduce the PPU effect of hostile PPU like holy paralysis (the 30 % is just a figure off the top of my head it could be any figure ) and private eyes could have a slightly higher % belt and spys a higher % still . the belts could also maybe carry a penalty maybe of a type of dammage that monks can`t use .
this would make fights with more classes a real skill of setup , and would encourage more classes to play .
this type of belt may even have other uses with other types of resist belts with % resists but with % penalties .
Remmeber this is only a rough idea . I would rather see the game move forward rather than pissing people of nerfing their hard work all the time .
I would appreciate some sencible suggetions from the community that may help use improve the game .