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View Full Version : It's time to remove safe zones



Glok
12-12-03, 00:44
The new guards are powerful enough to guard areas effectively so... Vote.

1) Remove safe zones entirely and give runners a fighting chance to RP.

2) Remove safe zones, but make faction HQs safe zones. (This wouldn't really work for TG, since the entire place is one zone, and FA might want TH3 to be safe, rather than TH2.)

3) Leave it as it is.

Sorry, no s3xx0r option.

g0rt
12-12-03, 00:46
yup i agree

i feel completely safe inside the BD office around 10 or 11 of those 120/120 bd guards...now with faction offices including full vendors and a gogo theres no need for safe zones anymore it will be way more fun without

Psycho Killa
12-12-03, 00:56
It was time a year and a half ago.

Mumblyfish
12-12-03, 00:58
Agreed. Now that the guards practically make it a safe zone, I have no qualms about laughing as waves of TGs launch an assault on Plaza-1.

Shadow Dancer
12-12-03, 01:10
Gort said it well.



Agreed.

Psychoninja
12-12-03, 01:13
no safezones!
like I said to shad...
"die little safezone shit talkers DIE!"


:angel:

Glok
12-12-03, 01:45
Originally posted by Psycho Killa
It was time a year and a half ago. Yeah. I used to think that in the earlier betas that there were no safe zones, maybe just because it made sense to me. But they were always there. This game is RIPE for the removal of all safe areas.

BTW, don't just vote, post to keep it at the top plz. :)

Oath
12-12-03, 01:55
remove all safezone's.

since the patch ive deleted my ppu, andi gotta say with the new guards the city has a scary edge now, its awesome, im HIGHLY impressed with it.