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View Full Version : MMORPG for the hardcore gamer? [Article]



Crashtec
11-12-03, 18:32
Originally found through Fark.com
LINK to Article:
http://www.gamemethod.com/archive/214.php


The game development business model:

1) Come up with an innovative design, if that fails used the tested and true models.
2) Make sure to try to be different, new races, new graphics, new concepts.

3) Attract as many players as possible, even players from a non-MMOG background.

4) Make entering the world easy and acceptable, a good interface and tutorial.

5) Retain those newbies, and turn them into a constant revenue stream.

6) Bend over backwards and ruin the game to keep your customers.



Here’s an all too common scenario:

Community: “Hey, we just wanted to compliment you guys on the archery system, it’s great! On a side note that healing bug is terrible, its ruining gameplay, could you please fix it?”

One week goes by….

Two weeks go by…

Dev’s : “We are running a community poll, Do you think we need more colored robes?”

Another week goes by…

Dev’s: “The patch has the following fixes: We noticed players were having too much fun with archery, this caused an imbalance for players who did not have the archery skill, so we had to fuck up archery completely, we’re sorry. We attempted to fix the healing bug,

Community: “Omfg, wtf”






There is no mention of Neocron in this article but IMO Neocron has many features that the writer and interviewee are searching for in a MMORPG.

Interesting read.

GT_Rince
11-12-03, 18:36
LOL - why do I recognise that scenario? :D

Zanathos
11-12-03, 18:41
Cause its happened alot in Neocron? ^_^

Candaman
11-12-03, 19:28
award for pointing out the most blindingly obvious goes to zanathos