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View Full Version : Gernades should be melee



MayhemMike
05-12-03, 06:13
melee has no aoe atm, I think the hand gernades should be melee, the gernade launchers should be HC.... Thoughts =P

Drake6k
05-12-03, 06:14
that doesnt make sense

maybe they could change it to "light weapons" ....

•Super|\|ova•
05-12-03, 06:14
Dunno about gernades but grenades ought to be melee, yes.

MayhemMike
05-12-03, 06:16
I R LEET SPELLER

Mirco
05-12-03, 06:27
Nades should have strength and dexterity reqs. No subreqs. Strength for throwing distance, dex for aim. Its not a melee weapon and its not a heavy weapon. Its a light, little container you throw that is filled with explosives and other stuff to hurt people. Shouldnt require much strength really. You need to aim good and the longer you can throw the better for ya. Everyone should be able to use nades, although tanks should be able to throw heavier ones further.

rob444
05-12-03, 06:43
Grenades sucks anyway :lol:

kurai
05-12-03, 07:27
To be a melee weapon you'd have to hold it in your hand and smack someone upside the head with it.

And on the issue of AOE ... for a handheld weapon ?
Have you given even a seconds thought to what you have said ?

":rolleyes:" seems an admirally suitable response.

BombShell
05-12-03, 08:29
how about some throwing knives

Rade
05-12-03, 14:31
It makes more sense to have grenades based on melee or any
other weapon skill than H-C... how about making them purely
based on agility?

El_MUERkO
05-12-03, 14:37
Yeah Nades should be melee I mane u just push the botton and throw it, the throwing action being more important.

Throwing would fall under melee more than heavy combat.

Can we have a rare nade called "The holy handgrenade of antioch" please :D

Syntax-Error
05-12-03, 15:01
Hvae you guys ever used a nade... lots of effects .. little dmg

No boost nades.. always wanted to use them. would make OP wars intresing i bet :D

Heavyporker
05-12-03, 18:16
I've said this many times before.

Yes, hand grenades should become Melee, with low STR reqs (seriously... no HC needed to pull a pin :P , and it doesn't take all THAT much STR to lob one abour 20 meters. )

Grenade Launchers stay H-C.


Would make the hand grenades more universally used.

redjacket
05-12-03, 18:22
Originally posted by kurai
To be a melee weapon you'd have to hold it in your hand and smack someone upside the head with it.

And on the issue of AOE ... for a handheld weapon ?
Have you given even a seconds thought to what you have said ?

":rolleyes:" seems an admirally suitable response.

I think you should be executed... THATS NOT HOW YOU SHOULD USE A GRENADE IN A MELEE SETTING!

There needs to be an Alt Fire for grenades and a NEW ITEM required for said alt-firing... Duct Tape... yes... I think you can see where I'm going with this... Alt Fire at close range duct tapes said grenade to the enemies genitals...

And did you give a second thought to what you said? "And on the issue of AOE ... for a handheld weapon ?" basically says that you shouldn't have rocket pistols or even rocket launchers... they are technically hand-held... well... RL's are shoulder mounted kinda... but your hands are REQUIRED to molest the trigger, eh?

And AOE for melee could be like a broad sweeping motion of a long ass sword... makes sense to meh... its technically Area of Effect...

I also think we need some other things for grenades... like traps... Kinda like how we were supposed to get land mines and what not... but this is more like booby-traping an item with a grenade... like say... put a live grenade in a rubber chicken and toss it in pp1... see who's stupid enough to pick up a random, ticking rubber chicken... *BOOM*

YEAH YEAH! AND WE NEED WATERBALOONS TOO DAMNIT!

Oh joy! PEEK-a-Boo! WOOT! Herro peen!

[TgR]KILLER
05-12-03, 18:24
Originally posted by kurai
To be a melee weapon you'd have to hold it in your hand and smack someone upside the head with it.

And on the issue of AOE ... for a handheld weapon ?


No kami chips but kami nades lolol :lol: :D :lol: :D :lol:

Oath
05-12-03, 18:33
Make em str based only,

simple fix.

Heavyporker
05-12-03, 18:37
Yeah, Oath, but I'd still like to see an increase in Hand Grenade damage, and the STR reqs lowered or spread out a bit...

Wasn't there some sort of TG Epic hand Grenade?

Maybe make that the top TL grenade, and push down the others a little bit so ppl are more likely to be able to use them, and hence, actually use them.

El_MUERkO
05-12-03, 18:50
Originally posted by Heavyporker
Wasn't there some sort of TG Epic hand Grenade?


That'd be a prett sucky epic reward, can you imagine if you missed your target :eek: :(

Napalm82
05-12-03, 21:45
Make grenades like this:

Up the DMG, chnage req's to MC, you wont be able to throw em but can smack em on your enemy like a Kami-Drone.

Now that would be a fun last resort in a OP war =)

- Napalm

Oath
05-12-03, 22:01
actually, i dont think they should have any reqs.........

its not hard to toss a grenade, just make range / aiming based on dex / str?

So a monkeh couldnt throw a tangeant one for shit, but a self constructed handgrenade sure.

And yeah up that damage / aoe have it realistic though, if you get borked witha grenade at ground zero, its gonna rip joor spy noob ass apart, but then can we sit on em with out battlehelmets? :p

XanX
06-12-03, 03:26
YES YES OMG YES, How can Grens not be melee?!?!?!? YOU THROW THEM FFS!!!

And at last we could have another weapon other than the DG ^^

OO, wot about rare grens :D

Rade
06-12-03, 03:30
Originally posted by Oath
actually, i dont think they should have any reqs.........

its not hard to toss a grenade, just make range / aiming based on dex / str?

So a monkeh couldnt throw a tangeant one for shit, but a self constructed handgrenade sure.

And yeah up that damage / aoe have it realistic though, if you get borked witha grenade at ground zero, its gonna rip joor spy noob ass apart, but then can we sit on em with out battlehelmets? :p

How about STR/DEX/AGL? AGL seems fitting enough for precision
when throwing things, dex or str are obviously the main stat for
hitting someone (or close to someone) with a nade. Would be
interesting to see a melee tank with mad high specced agl just
for damage on nades :D

Oath
06-12-03, 03:30
Originally posted by XanX
YES YES OMG YES, How can Grens not be melee?!?!?!? YOU THROW THEM FFS!!!

And at last we could have another weapon other than the DG ^^

OO, wot about rare grens :D

Devils grace is a weapon??

shit *removes it from his ass* ha, have at ye ya scurby swabs!!1111111111oneoen HHAAH,

fear my noot brown devils grace mauahuah!!

Id settle for only a str req, DMG upped and AOE upped.

make em usefull.

@ rade.......mebbe.........as long as i get to sit on em with my Duranium 4 helm and noot em im happy :D

Rade
06-12-03, 03:34
Strange how in RL and in many games handgrenades are a
feared weapon, and if you think about how much payload you
can get into a grenade rightfully so... but somehow KK decided
that nades should be complete horseshit in their game? Id like to
see the explanation and logic that ended up like this... also while
you are at it the logic that made it a H-C based weapon. Yah,
throwing a grenade and firing a haubitzer is the same thing o_O

Oath
06-12-03, 03:41
Originally posted by Rade
Strange how in RL and in many games handgrenades are a
feared weapon, and if you think about how much payload you
can get into a grenade rightfully so... but somehow KK decided
that nades should be complete horseshit in their game? Id like to
see the explanation and logic that ended up like this... also while
you are at it the logic that made it a H-C based weapon. Yah,
throwing a grenade and firing a haubitzer is the same thing o_O

Kinda my thinking too, a grenade in an op war should be almost devastating, it'd certainly give them as use, thather than just being ghey.

Duder
06-12-03, 03:43
[Insert "Spies should get a new toy because" argument]

I think Grenades should get a high int req (high so pes wont get it) and remote control, because you need to be smart to calculate super smart maths equations when throwing the grenade, so i think spies should get it because they are the weakest char and i can bother to milk my spy char to the max or taking any drugs because the fuzziness makes me dream nightmares in the night when im sleeping.:(

also nerf ppus

Oath
06-12-03, 03:47
Originally posted by Duder
[Insert "Spies should get a new toy because" argument]

I think Grenades should get a high int req (high so pes wont get it) and remote control, because you need to be smart to calculate super smart maths equations when throwing the grenade, so i think spies should get it because they are the weakest char and i can bother to milk my spy char to the max or taking any drugs because the fuzziness makes me dream nightmares in the night when im sleeping.:(

also nerf ppus

/me smacks duder in the nuts.

All classes should have access to grenades, all classes have str / dex / *agil - as rade suggested* ergo, remove hc reqs, and add some str / dex / agil reqs and everyone can use em........

rare grenades...................LOL FFUUUUUUUNNEEEEEHHHE *thinks about ganking 26 people at op wars at a time*

Rade
06-12-03, 03:49
There just needs to be a system so you dont make nade-only
chars, the optimal should be one or two nades then pull a gun...
How does nades work now? One nade in one QB slot and then
you have to drag a new one from inv? If not thats how it should
be if they are beefed up.

Oath
06-12-03, 04:02
I've an idea, i like it...........coz.............im a 1337 cs kiddie teehee.

I'd like to see some form of flashbangs, and mebbe a grenade 'key' smack the key launch a grenade/flashbang, fun fun fun, cept for the blinding effect teehee.

Rade
06-12-03, 04:08
Originally posted by Oath
I've an idea, i like it...........coz.............im a 1337 cs kiddie teehee.

I'd like to see some form of flashbangs, and mebbe a grenade 'key' smack the key launch a grenade/flashbang, fun fun fun, cept for the blinding effect teehee.

Ive been throwing around ideas for "special" nades for a long
time now, Nades that gives small amounts of drug flash
(flashbang), parashock (not alot, but consider that they are
inaccurate as fuck and have big radius, you might hit yourself or
friends), 1-5% SI (EMP nade), debuff nades, etc etc. Imo it would
probably be better to boost tank defence and give these special
nades to PEs and spies as one of their techtoys. So that tanks
become awesome damage/defence, PEs and Spies becomes
toyboys, with spies having a little better toys but PEs having a
little better defence.

Oath
06-12-03, 04:18
Originally posted by Rade
Ive been throwing around ideas for "special" nades for a long
time now, Nades that gives small amounts of drug flash
(flashbang), parashock (not alot, but consider that they are
inaccurate as fuck and have big radius, you might hit yourself or
friends), 1-5% SI (EMP nade), debuff nades, etc etc. Imo it would
probably be better to boost tank defence and give these special
nades to PEs and spies as one of their techtoys. So that tanks
become awesome damage/defence, PEs and Spies becomes
toyboys, with spies having a little better toys but PEs having a
little better defence.

Hmm, mebbe.........................i like teh sound of it, problem is people will abuse em............

Rade
06-12-03, 04:22
Originally posted by Oath
Hmm, mebbe.........................i like teh sound of it, problem is people will abuse em............

Of course they would have to go through the usual balance
process, some of those ideas may be totally overpowered and
just not imped.. some could be neat tho.. I also forgot: Nades
that create fire/xray/poison barrels.

Oath
06-12-03, 04:27
Originally posted by Rade
Of course they would have to go through the usual balance
process, some of those ideas may be totally overpowered and
just not imped.. some could be neat tho.. I also forgot: Nades
that create fire/xray/poison barrels.

Ok im in, where do i sign up? :p

no-more posting coz im tired.

Nite,

Heavyporker
06-12-03, 08:47
um, grenade launcher rounds have those "barrel" like effects already

let's leave the more straight-forward damage types to them.

hand grenades should either stay simple and low req, OR have the good hand grenades be really exotic.

let's not let them get muzzed up with the grenade launcher rounds.

Shadow Dancer
06-12-03, 08:54
Throwing grenades should be based on PPU skill.

Heavyporker
06-12-03, 09:00
um. no.