Flea
04-12-03, 04:09
Part I
We all know that people who go on killing sprees and wind up with -32 or lower sl ALWAYS throw an LE into their head and go to MB to run missions without a care in the world. The law enforcer was meant to make sure that you obeyed the law, not so you could get clean again so you could disobey the law some more. A simple solution is to make the law enforcer turn red, or be unusable if a person has negitive soullight. If you have negitive soullight you are obviously not obeying the law, and you should not get to have the convienance of the law enforcer.
Part II
People with the law enforcer chip implanted should NOT be able to kill NPC's. Countless times I have found LE players come into faction HQ's to kill the necessary people for the epics, and I can't do a thing about it because they are using the law enforcer. The law enforcer should make it so you do not commit violent acts against anyone except MOBs. A new bonus with the law enforcer could make it so CopBots would never shoot you for any reason whatsoever. There would be absolutly no reason for them to shoot you if you could not attack NPC's and could not have negitive soullight while using it.
Soullight
Recently, when I had barely legal soullight (-16) I was attacked by a neutral person, so I did the natural thing: Fought Back. I killed him and my SL dropped from -16 to -33 from that one kill. My idea to fix this problem is to make it so if you are damaged by 10% (from a non AOE-weapon) by someone who is neutral or allied, you are informed on the lower left (citycom) that you have been attacked by <insert name here>. You are free to attack and kill them with no soullight or loyalty penalty to you. Also If you are hit by an AOE weapon, the person must cause 20% damage to you before you get the option to "forgive" them from damaging you. (a prompt much like the "do you accept team?" window) If you choose not to forgive them, you may attack them without any SL penalty to you. Of course this would be void if you are teamed with the person, and It would work as it does right now.
Thanks for the time to read this thread, the percents and such are just an example of a better system than we have now. Remember to rate the thread. :)
We all know that people who go on killing sprees and wind up with -32 or lower sl ALWAYS throw an LE into their head and go to MB to run missions without a care in the world. The law enforcer was meant to make sure that you obeyed the law, not so you could get clean again so you could disobey the law some more. A simple solution is to make the law enforcer turn red, or be unusable if a person has negitive soullight. If you have negitive soullight you are obviously not obeying the law, and you should not get to have the convienance of the law enforcer.
Part II
People with the law enforcer chip implanted should NOT be able to kill NPC's. Countless times I have found LE players come into faction HQ's to kill the necessary people for the epics, and I can't do a thing about it because they are using the law enforcer. The law enforcer should make it so you do not commit violent acts against anyone except MOBs. A new bonus with the law enforcer could make it so CopBots would never shoot you for any reason whatsoever. There would be absolutly no reason for them to shoot you if you could not attack NPC's and could not have negitive soullight while using it.
Soullight
Recently, when I had barely legal soullight (-16) I was attacked by a neutral person, so I did the natural thing: Fought Back. I killed him and my SL dropped from -16 to -33 from that one kill. My idea to fix this problem is to make it so if you are damaged by 10% (from a non AOE-weapon) by someone who is neutral or allied, you are informed on the lower left (citycom) that you have been attacked by <insert name here>. You are free to attack and kill them with no soullight or loyalty penalty to you. Also If you are hit by an AOE weapon, the person must cause 20% damage to you before you get the option to "forgive" them from damaging you. (a prompt much like the "do you accept team?" window) If you choose not to forgive them, you may attack them without any SL penalty to you. Of course this would be void if you are teamed with the person, and It would work as it does right now.
Thanks for the time to read this thread, the percents and such are just an example of a better system than we have now. Remember to rate the thread. :)