ReefSmoker
02-12-03, 15:53
Neocron currently has a slot system for weapons, this works well for the most part, unfortunately everyone wants a 5 slotter and often anything less is considered sub-standard. Personally I'm happy with a slot for an ammo mod but I can appreciate why folks want the extra slots, afterall it does make the weapon better.
I don't expect a change to the slot system for regular weapons but I do have an idea on how this system can be changed for rare weapons, and at the same time it will make life interesting for the pure constructors out there.
You get all the tech parts for your rare weapon, and have it constructed. With this idea your rare weapon comes out slotless. Yes, slotless ! You then go to your local 'uber-constructor' with your rare weapon, and ask them to mod it for you. Depending upon the construct skill of the person carrying out the modding, there is a chance that the weapon will be damaged (made useless) when the mod is installed. With each additional mod installed, the chance of the mod being installed without damaging the weapon is decreased. The skill of the constructor is the determining factor of how likely the mod can be successfully installed.
Let's say you've got a Ray of Last Hope freshly built. You want to install an ammo mod on it, as well as an ultima mod. If the stats aren't going to end up at 120% after the ultima mod then you might want some additional mods installed such as a pistol barrel. Then you might decide that you need additional ammo mods on it so you can switch to a different ammo type depending upon your opponent.
First mod installation has a 90% chance of success with the best constructors.
Second mod has 80% chance of success.
Third has let's say 60% success rate.
Fourth has 40% chance of success.
The fifth mod has a 15% chance of success.
These percentages are just to give an idea of how it might work. Bear in mind that with this idea, if a mod installation fails, the weapon is then useless. The percentages are also an indication based upon the best constructors out there.
If the mod installation fails, a message comes up on local chat saying something like 'The Ray of Last Hope is irrevocably damaged during the installation' so that the person requiring the mod can see the outcome for themselves rather than rely upon the word of the constructor.
This idea would help reduce the amount of rare weapons out there dramatically. Only those folk who spend an extraordinary amount of time harvesting tech parts would have the luxury of trying to get 5 mods installed on the same weapon because they'd have a few spares to go through if the constructor wasn't successful the first time round. Sure some folk (like me) don't play enough to have such a luxury, so we'd have to be content with only one or two mods being installed on our rare. Of course luck would play a part in it since the percentage is the random factor.
If you've got questions about this idea please do ask and I shall do my best to elaborate on the concept. I know some folk won't like it but something has to be done about the huge volume of rare weapons in circulation. Rare is no longer an appropriate term for these weapons.
I welcome all feedback, and stay tuned for an idea I want to spend more time on before posting related to the chat system and how to drastically improve it ;)
Take care,
ReefSmoker
I don't expect a change to the slot system for regular weapons but I do have an idea on how this system can be changed for rare weapons, and at the same time it will make life interesting for the pure constructors out there.
You get all the tech parts for your rare weapon, and have it constructed. With this idea your rare weapon comes out slotless. Yes, slotless ! You then go to your local 'uber-constructor' with your rare weapon, and ask them to mod it for you. Depending upon the construct skill of the person carrying out the modding, there is a chance that the weapon will be damaged (made useless) when the mod is installed. With each additional mod installed, the chance of the mod being installed without damaging the weapon is decreased. The skill of the constructor is the determining factor of how likely the mod can be successfully installed.
Let's say you've got a Ray of Last Hope freshly built. You want to install an ammo mod on it, as well as an ultima mod. If the stats aren't going to end up at 120% after the ultima mod then you might want some additional mods installed such as a pistol barrel. Then you might decide that you need additional ammo mods on it so you can switch to a different ammo type depending upon your opponent.
First mod installation has a 90% chance of success with the best constructors.
Second mod has 80% chance of success.
Third has let's say 60% success rate.
Fourth has 40% chance of success.
The fifth mod has a 15% chance of success.
These percentages are just to give an idea of how it might work. Bear in mind that with this idea, if a mod installation fails, the weapon is then useless. The percentages are also an indication based upon the best constructors out there.
If the mod installation fails, a message comes up on local chat saying something like 'The Ray of Last Hope is irrevocably damaged during the installation' so that the person requiring the mod can see the outcome for themselves rather than rely upon the word of the constructor.
This idea would help reduce the amount of rare weapons out there dramatically. Only those folk who spend an extraordinary amount of time harvesting tech parts would have the luxury of trying to get 5 mods installed on the same weapon because they'd have a few spares to go through if the constructor wasn't successful the first time round. Sure some folk (like me) don't play enough to have such a luxury, so we'd have to be content with only one or two mods being installed on our rare. Of course luck would play a part in it since the percentage is the random factor.
If you've got questions about this idea please do ask and I shall do my best to elaborate on the concept. I know some folk won't like it but something has to be done about the huge volume of rare weapons in circulation. Rare is no longer an appropriate term for these weapons.
I welcome all feedback, and stay tuned for an idea I want to spend more time on before posting related to the chat system and how to drastically improve it ;)
Take care,
ReefSmoker