Varaem
23-11-03, 11:58
Here's my idea...
I'd like constructive criticism, not flaming pleeeease.
Make OPs hackable from Uplinks, but they take like 15 min to hack supposing they didn't fail any tries, and the hacker would need like 180 instead of 100 hack to pull it off (uplinks increase hack skill anyway). Hackers can only use uplinks if their clan owns it, not an allied clan. Hacks would be done from the hack room of the uplink. Fortresses shouldn't be able to be hacked (they're isolated from the network, or have lots of protection because... they're fortresses).
The clan who owns the op being hacked would of course be notified which uplink they're being hacked from. They could send people to the uplink to kill the hacker, which means the hacker would have turrets and a clan to defend him, which is kind of funny that to defend an outpost, you attack another one.
Another option for the victim clan would be to... *drum roll* counter hack! From any citycom a hacker, from the clan who's op is being hacked, could defend his op by taking over for the computer and hacking against the uplink hacker. If the defender wins, a hacked layer is removed if there are layers disabled, or a layer from the hacker's uplink is removed if the defender's op is clean. If he loses, then another layer goes away. The layout of the hack grid thing is based as if the hacker was going against the op's computer, only a human is playing instead.
I think this would be a good idea because of a few reasons. One, hackers would get more things to do. Two, uplinks would be worth something besides being a good arena for fight night. Three, it could lead to a single big clan trying to take over the map from a single uplink, using turrets and the rest of the clan to defend the hacker. The clans that were hacked might band together and all attack the uplink, their goal being to kill the hacker. So instead of relatively small op wars, we get nearly the entire server taking place in a single fight.
On a side note, I think hack screens/grids should be semi-transparent, so the hacker knows if he's being shot at. After all, hacks are done using a computer worn on the wrist, which obviously doesn't take up one's entire vision.
I'd like constructive criticism, not flaming pleeeease.
Make OPs hackable from Uplinks, but they take like 15 min to hack supposing they didn't fail any tries, and the hacker would need like 180 instead of 100 hack to pull it off (uplinks increase hack skill anyway). Hackers can only use uplinks if their clan owns it, not an allied clan. Hacks would be done from the hack room of the uplink. Fortresses shouldn't be able to be hacked (they're isolated from the network, or have lots of protection because... they're fortresses).
The clan who owns the op being hacked would of course be notified which uplink they're being hacked from. They could send people to the uplink to kill the hacker, which means the hacker would have turrets and a clan to defend him, which is kind of funny that to defend an outpost, you attack another one.
Another option for the victim clan would be to... *drum roll* counter hack! From any citycom a hacker, from the clan who's op is being hacked, could defend his op by taking over for the computer and hacking against the uplink hacker. If the defender wins, a hacked layer is removed if there are layers disabled, or a layer from the hacker's uplink is removed if the defender's op is clean. If he loses, then another layer goes away. The layout of the hack grid thing is based as if the hacker was going against the op's computer, only a human is playing instead.
I think this would be a good idea because of a few reasons. One, hackers would get more things to do. Two, uplinks would be worth something besides being a good arena for fight night. Three, it could lead to a single big clan trying to take over the map from a single uplink, using turrets and the rest of the clan to defend the hacker. The clans that were hacked might band together and all attack the uplink, their goal being to kill the hacker. So instead of relatively small op wars, we get nearly the entire server taking place in a single fight.
On a side note, I think hack screens/grids should be semi-transparent, so the hacker knows if he's being shot at. After all, hacks are done using a computer worn on the wrist, which obviously doesn't take up one's entire vision.